
Greetings, Rune Hunters.
Update details for Sep 10, 2026 (Thu) are announced.
※ The contents announced in this notice are subject to change upon actual update implementation.
※ Detailed update information will be available in-game after the 9/10 (Thu) maintenance.
※ Changes due to the new season update can be checked in a separate notice.

■ [The Farside] Season Mode
1) How to proceed with Season mode
- Season mode allows playing by creating a new character or reverting a Standard mode character.
- When reverting to Season Mode, the character's inventory, level, and other attributes will be reset. Please read the precautions carefully.
2) Season Mode Feature
- Unique grade gear can be obtained in Season mode.
- In Season mode, gear items drop with all options imbued.
- Gear obtained in Season Mode has an increased chance to be imbued with better options.
- Season mode characters receive default buff effects that aid growth.
Effect | Value (+) |
Alchemy Mastery EXP | 300% |
Enchant Mastery EXP | 200% |
Relic EXP Bonus | 200% |
Rune EXP Bonus | 150% |
Statue EXP | 100% |
Rune Master EXP on Kill | 100% |
Character EXP on Kill | 50% |
Gold acquisition rate | 100% |
Essence acquisition rate | 100% |
Item Drop Chance | 50% |
Chaos Score Discount | 50% |
3) Season Mode Exclusive Box
- Season mode characters can obtain the [Seasonal Support Box] once per account for free.
- Season Premium Box I and Season Premium Box II are available for purchase to support faster growth.
- Season mode exclusive boxes can be opened upon reaching specific levels.
- Detailed information about the Season Mode exclusive box is available in the 9/10 (Thu) Event Notice.
4) Season Mode Achievements
- Challenges and rewards available for Season Mode characters will be added.
5) Season Mode Exclusive Options
- During the Season [The Farside], powerful [Erosion] options may appear in Season Mode.
- [Erosion] options can only be imbued in Season mode during the Season [The Farside] period. ex) [Erosion] DMG % Amplification
- In Season Mode, using [Imbue Essence], [Birth Essence], or [Casthor Essence] may result in the appearance of [The Forge] option.

■ [Agony Wave] Notice
Information on the new content [Agony Wave] available in the Saluto region.
[Agony Wave] is a defense content where up to 100 waves can be cleared within the total time limit.

1) Enter conditions
- [Agony Wave] is available after clearing Act.13 and the [Unidentified Phenomenon] quest.
- The [Agony Key] item obtainable in Chaos Dungeon is required to enter.
2) Battle Rules
- A 30-second time limit is imbued per wave.
- In the wave, a wave boss is summoned each time the gauge reaches 100% by defeating general monsters.
- If the Wave Boss is defeated before 30 seconds pass, the time remaining will be skipped and the next Wave will begin immediately, saving clear time.
- Agony Wave ends when the time limit expires or the character's HP reaches 0.
3) Blessing and Curse
- Three [Blessing and Curse] options appear at the end of each wave.
- All cards have grades, and Blessing and Curse are applied together.
- Replace or block unwanted options using the Reroll and option block features.
4) Reward and Settlement
- Agony Shards can be obtained upon defeating the wave boss.
- After the battle ends, moved to the safe zone [Agony Terminus].
- Agony Shards can be consumed to directly open reward chests.

■ New Essence Notice
1) Spica Essence
- Essence that helps growth beyond the Rune Level limit to Lv. 45 or above.
- [Spica Essence] is available for use when the Rune level is 31 or higher.
- When using [Spica Essence], the Rune level may remain the same, increase by 1, or decrease by 1.
2) Casthor Essence
[Casthor Essence] can be used on Rare grade or higher gear and is a material item that significantly changes the performance or value of the gear.
※ Please read carefully
- When using [Casthor Essence], there is a low chance to imbue gear with double or half Quality and options.
- Gear using [Casthor Essence] will be changed to a non-tradable state.
- Gear using [Casthor Essence] cannot use other Essences except [Casthor Revitalization Essence].
- Each gear has a limited number of uses for [Casthor Essence], and the limit can be recovered with [Casthor Revitalization Essence].
- When [Casthor Essence] is used on Rare, Legendary, or Ancient Gear, there is a low chance to replace it with a random option.
- When changing options, all options appear with the same probability, ignoring [Prefix] and [Suffix].
- When changing options, special options such as [The Forge] may appear.
- An issue where using [Casthor Essence] on Holy and Unique Gear may delete options at a low probability.
※ Precautions before use
- When using [Casthor Essence], existing options may be deleted or changed to different options depending on the gear.
- Gear performance and value may significantly decrease depending on the Essence application result.
- When using [Casthor Essence], the applied results on gear cannot be reverted.
3) Casthor Revitalization Essence
- An Essence that recovers the usable count of [Casthor Essence] for Gear.
- Can be used on items with 0 available uses of [Casthor Essence].
- When using [Casthor Revitalization Essence], recovery is made to the max used count of [Casthor Essence], and the max used count decreases by 1.
- [Casthor Essence] Cannot be used on items with 1 max use remaining.
- [Casthor Revitalization Essence] cannot be obtained in the [Agony Wave] Dungeon and is available through Events and the Paid Shop.
4) The Forge Birth Essence
- Gear options can be changed to include at least 1 option in The Forge.
5) The Forge Imbue Essence
- An Essence that imbues options to gear with certainty.
- The number of times [The Forge Imbue Essence] can be used per gear is limited, and the limited usage count cannot be recovered.
■ New Special Material Notice
1) Emerald Ether
- Replaces the [White Night Crystal] of Season [The Forge].
- Item drop rules improved when using Special materials in Chaos Dungeon.
Existing | When using Special Materials, non-tradable [Exclusive] Essences will additionally drop along with General Essences. |
Improvement | General Essence that can be traded drops 2 times more when using Special Materials |

■ Season Skill Rune
1) Charged Shot

Skill Description | Charges energy at regular intervals and shoots a round to deal large DMG to a faraway enemy. Additional effects are granted based on charge stage. | ||
Skill Tag | Attack, Charge, Strike, Physical, Projectile, Bowgun, OverheatCannot Multishot, Cannot Split, Cannot Chain | ||
Lv. 1 | Mana Cost 2 Triggers Immediately 17 Overheat Accumulation Physical Element +4 Max Stage Physical DMG +33 Physical DMG 194% Pierces All +5% Projectile Size per stage +3% Projectile Speed per Stage +5% Projectile DMG per Stage 2% Projectile Max Move Distance per Stage Projectile Count +1 per 3 stages 20% Projectile DMG Amplification per 3 Stages (마법 등급 효과) +30% Projectile DMG (희귀 등급 효과) +50% Projectile DMG (희귀 등급 효과) +2 Max Stage (전설 등급 효과) +75% Projectile DMG (전설 등급 효과) 10% Projectile DMG Amplification (전설 등급 효과) +2 Max Stage | Lv. 45 | Mana Cost 8.3 Triggers Immediately 17 Overheat Accumulation Physical Element +4 Max Stage Physical DMG +755 Physical DMG 1766% Pierces All +30% Projectile Size per stage +13% Projectile Speed per Stage +22.8% Projectile DMG per Stage 8% Projectile Max Move Distance per Stage Projectile Count +1 per 3 stages 20% Projectile DMG Amplification per 3 Stages (마법 등급 효과) +30% Projectile DMG (희귀 등급 효과) +50% Projectile DMG (희귀 등급 효과) +2 Max Stage (전설 등급 효과) +75% Projectile DMG (전설 등급 효과) 10% Projectile DMG Amplification (전설 등급 효과) +2 Max Stage |
Source | [6-12]% Projectile DMG Amplification | ||
Origin | +3 Max Stage [6-14]% Projectile DMG Dampening | ||
Verity | +[8-15]% Projectile Size per stage | ||
2) Divine Punishment

Skill Description | Focuses energy to create a field of lightning, striking all hostile targets within it with Divine Punishment. Upon landing a critical hit, there is a chance for an additional enhanced Divine Punishment to trigger. | ||
Skill Tag | Spell, Area of Effect, Channel, Strike, Lightning, ProjectileCannot Multishot, Cannot use Parallel Shot, Cannot Pierce, Cannot Split, Cannot Chain | ||
Lv. 1 | Mana Cost 5 Triggers Immediately Lightning Element 30% Movement Speed Dampening +10% Spell Critical Rate +30% Spell Critical DMG Lightning Field Range 400 Triggers Divine Punishment on enemies within the Lightning Field Lightning DMG +21 Lightning DMG +112% 30% Trigger Skill DMG Dampening Upon a critical hit with a Divine Punishment attack, there is a 40% chance for an additional Enhanced Divine Punishment to trigger Additional Enhanced Divine Punishment Effect +25% Strike DMG Multiplier +8% Maximization Chance (희귀 등급 효과) +50% Area of Effect (희귀 등급 효과) +30% Projectile DMG (전설 등급 효과) +80% Area of Effect (전설 등급 효과) +50% Projectile DMG (전설 등급 효과) 15% Projectile DMG Amplification | Lv. 45 | Mana Cost 15.2 Triggers Immediately Lightning Element 30% Movement Speed Dampening +55% Spell Critical Rate +80% Spell Critical DMG Lightning Field Range 400 Triggers Divine Punishment on enemies within the Lightning Field Lightning DMG +185 Lightning DMG +1067% 30% Trigger Skill DMG Dampening Upon a critical hit with a Divine Punishment attack, there is a 40% chance for an additional Enhanced Divine Punishment to trigger Additional Enhanced Divine Punishment Effect +25% Strike DMG Multiplier +8% Maximization Chance (희귀 등급 효과) +50% Area of Effect (희귀 등급 효과) +30% Projectile DMG (전설 등급 효과) +80% Area of Effect (전설 등급 효과) +50% Projectile DMG (전설 등급 효과) 15% Projectile DMG Amplification |
Source | Does not generate Enhanced Divine Punishment +[50-65]% Strike DMG Multiplier +[5-13]% Maximization Chance | ||
Origin | +[40-70]% Area of Effect +[15-34]% Projectile DMG | ||
Verity | +[15-30]% Shock Chance +[10-22]% DMG against Shocked enemies | ||
■ Renewed Skill Rune
1) Flamethrower
- Improved to allow movement while using skills during Focus.
- Changed to trigger Arson periodically while Focus is maintained.
- The function where arson is triggered upon focus release will be removed.
- Improved to auto-aim and attack enemies near the character.
2) Sacred Light
- Improved to allow movement while using skills during Focus.
- Improved to automatically target and attack enemies close to the character.
- The buff name obtained on hit will be changed. (Position Guard → Blessing)
- The effect that decreases buff stacks while moving is removed.
- The effect of buff stacking reduction when using Move will be removed.
3) Domain of Strength
- Improved to allow movement while using skills during Focus.
4) Sacred Devotion
- Improved to allow movement while using skills during Focus.
5) Enchanted Sentry
- Improved to allow movement while using skills during Focus.

■ Zodiac Specialization
- Added 1 type of Zodiac specialization.
- Added specializations – Birth / Persistence / Bloom / Void

■ [Card] Contents Notice
Announcement regarding the official open [Card] Contents.
[Card] Contents are available after clearing Act.13 and completing the [Interesting Strength] quest.
1) Card Acquisition Method
- Fixed an issue where [Card] could be obtained through Chaos Dungeon & Agony Wave and various events.
- Acquired cards are granted as [Consumables] in the Bag and registered in the [Card List] upon use.
2) Card Upgrade
- When the same card is obtained multiple times, the owned quantity increases and can be consumed to enhance the card.
- When acquiring cards exceeding the number required for max enhancement stage, they will be converted into [Card Afterscent Points].
- Card Upgrade consumes [the same Card], [Card Afterscent Points], and a certain amount of [Currency].
3) Card Album
- When the Card Album is completed by collecting cards, the [Album Achievement Effect] will be activated.
- Additional effects are obtained based on the total enhance value of cards in the Card Album.
- Card Album information is shared among Characters of the same mode within the account.
4) Card Deck
- Collect cards categorized by card deck and equip them according to the conditions to activate the [Set Effect].
- Additional effects are obtained based on the total enhance value of cards in the card deck.
- Card deck presets can be set per character.
■ [Card] Contents Improvement
1) View Card Decks of Other Characters
- A feature to view the card decks of other characters will be added.
- Effect information of the currently applied card deck preset can be checked.
- Clicking the [View All Effects] button displays even the Set Effects not currently applied.
2) Card Press Popup Function
- On most screens where cards are displayed, such as the Card List and Card Deck screens, holding a card will open the detailed tooltip window.
- Clicking the Card Upgrade button in the detailed tooltip moves to the Card List and registers the card in the enhancement slot. (Added)
- [Outside tooltip area] Select closes the window.
3) New Card and Album / Deck Effects
- In Season [The Farside], the card composition and effects of [Card Album] and [Card Deck] will be renewed.
※ All data related to cards obtained and collected during the [The Forge] season will be reset in the 9/10 (Thu) update. (Announced separately in a notice.)

■ [Constellation of Time] Update Notice
The [Constellation of Time] content, previously accessible through [NPC – Researcher Dewey] in Saluto, has been integrated into [Chaos Dungeon].
Zodiac Stones can now be naturally obtained in Chaos Dungeon and identified through NPC Researcher Dewey, enabling faster progression.
1) How to use [Constellation of Time]
- When using [Memory Rune (Time)] with Chaos points, the [Constellation of Time] event will occur guaranteed.
2) Method to obtain [Zodiac Stone]
- When the [Constellation of Time] event occurs in Chaos Dungeon, defeat the monsters after interacting with the object.
- [Identify 4 types] and [Zodiac Stone] can be obtained probabilistically upon defeating monsters.
- Acquired Zodiac Stones can be used for [Emotion Engraving] through Saluto's [NPC – Researcher Dewey].
■ New [Zodiac Stone] Notice
New Zodiac Stone options added.
1) Zodiac Stone [Specialization III]
- Shadow Illusion Duration +[5~10]%
- Shadow Illusion Cooldown Recovery Speed +[10~15]%
- DMG amplification of [3~5]% during Focus maintenance
- Sadism effect increased by [30~50]%
- Abnormal status DMG [3~5]% Amplification
※ Entry to the existing [Constellation of Time] will no longer be available after the 9/10 (Thu) update.
※ World's Memory & Expand Stone items and related storage will be removed in the 10/7 (Wed) update.
※ Selling World's Memory & Expand Stone items at the shop grants more Gold than before.
※ Alchemy items related to [Constellation of Time] will be removed.
※ Items related to [Constellation of Time] remaining in the Alchemy slot can be claimed. Unclaimed related items will be removed during the update on 10/7 (Wed).
※ Titles and Medallions related to [Constellation of Time] will no longer be obtainable, but will be retained if acquired before the maintenance on 9/10 (Thu).

■ New [Unique] Gear Notice
1) New skill mechanism change gear
※ Among the new Unique Gear, [Ultimate Unique] Gear can only be obtained from specific Gear Summons.
※ [Returnee's Waistband] is obtainable at a low chance in [Agony Wave].
■ New [Abyss Stone] Notice
1) New Abyss Stone
- 13 new Abyss Stones will be added.
- Destruction Abyss Stone: 9 types
- Distortion Abyss Stone: 4 types
※ Abyss Stones can be obtained through the [Abyss Gate] content.

■ Rune Cast Preset
The [Rune Cast Preset] feature requested by many Rune Hunters has been added.
This update will make it easier to set up and play multiple builds.
1) What is a Rune Cast Preset?
- [Rune Cast Preset] is a feature that saves the current rune setting, trigger, runestone information, and quick slot status.
- [Rune Cast Preset] includes a default preset and can be expanded up to 5 presets by consuming Rubies.
- Rune positions and each rune's unique information are recorded in the preset, allowing saved rune settings to be loaded at any time.
- Automatically searches the recorded Rune's unique information from [Compendium], [Storage], and [Inventory] and loads it into Rune Cast.
2) When the Rune setting cannot be loaded
- When Runes are sold, disassembled, or dropped
- When a Rune is moved to other characters
- When Other Characters are equipping Runes
- An issue where when loading a Rune stored in the Rune Master Rune Slot, the Rune Master Rune Slot is locked.
- An issue where the Rune Master Trigger or Quick Slot cannot load the stored Rune if the Rune Master Trigger or Quick Slot is locked.
- When unique information of the Rune cannot be loaded
※ [Rune Cast Preset] records the unique information of runes and finds them within the currently owned character's inventory.
※ Information of [Rune Cast Preset] is saved per character, and the unlocking (expansion) of presets is saved per account.

■ [Rune] Balance Adjustment Notice
- Skill and Link Rune balance will be adjusted in the 9/10 (Thu) update.
■ [Gear] Balance Adjustment Notice
1) Leo's Animosity
- Changed stats will be applied starting from new [Leo's Animosity] obtained.
- The max stats reduction of the existing [Leo's Animosity] will be removed.
- The stats reduction option of [Leo's Animosity] will be affected by Abyss Stones.
Before change | After change |
Critical Hit Chance +[50~60]% | Critical Hit Chance +[30~40]% |
Received DMG reduced by [70~80]% | Received DMG [30~35]% Dampening |
DMG increased by [400~500]% | DMG increased by [250~350]% |
DMG [120~140]% Amplification | DMG [60~70]% Amplification |
Critical hit chance -15% per 10 equipped Runes (Max -50%) | Critical hit chance -6% per 6 equipped Runes |
DMG taken increased by 20% per 10 Runes equipped (Max 70%) | 6% increased DMG taken per 6 equipped Runes |
DMG -100% per 10 equipped Runes (Max -400%) | DMG -50% per 6 equipped Runes |
DMG -40% Amplification per 10 Runes equipped (Max -120%) | DMG -12% Amplification per 6 equipped Runes |
■ [Status Abnormality] Balance Adjustment Notice
Status Abnormality Effect | Category | Description |
Bleed | DMG status abnormality | Removed Ignore Armor effect |
Burn | DMG status abnormality | Removed Ignores Element Resist effect |
■ [Black Market] Balance Adjustment Notice
- Prices and appearance rates of some Gear Chests will be adjusted.
- Prices of some existing Black Market products will be adjusted.
Before | After | ||
Immortal Unchecked Unique Gear Chest III | 50,000 coin | Immortal Unchecked Unique Gear Chest III | 125,000 coin |
Undying Unidentified Unique Selection Chest | Undying Unidentified Unique Selection Chest | ||
[Bound] Undying Unidentified Unique Selection Chest | [Bound] Undying Unidentified Unique Selection Chest | ||
[The Farside] Immortal Unchecked Unique Gear Chest III | [The Farside] Immortal Unchecked Unique Gear Chest III | ||

■ Fixed Issues and Improvements
1) Fixed issues
- An issue where the [Cumulative Album Effects] in [Card > Card Album] are not reflected in the character's stat info.
- An issue where the Abyss Stone effect of [Distortion – Frost Storm] is not applied to the [Frost Storm] Skill Rune.
- An issue where [DMG upon Attack] and [DMG upon Spell] stats are applied to [Status Ailment DMG].
- An issue where the buff description does not display correctly when hovering over the [Leo's Footsteps] buff.
- An issue where the [Settings > Turn off other character skill effects] feature does not apply to skill effects linked with the [Shadow Tag] rune.
- An issue where the [Simplify Own Skill Effects] function in [Settings] does not apply to the [Fire Blow] and [Thorn Explosion] skill effects.
- An issue where frame drops occur when using [Whirlwind Slash] on certain builds in the mobile environment.
- An issue where some Crafting option values linked to the Authority option of Spica 2-handed Weapon are set lower compared to other option values.
2) Improvements and Fixes
- A feature to Favorite [Abyss Stone] items will be added.
- The spawn rate of [Treasure Chest] objects in Chaos Dungeon will be lowered.
- [Rune Cast Preset] feature added.
- When purchasing summons in the Paid Shop, it will be improved to allow the use of [Summon Ticket] type items mixed with [Diamond] or [Ruby].
- When purchasing summons in the Paid Shop, [100 Purchases] or [100+10 Purchases] can be selected depending on the owned Currency.
- Unpicked ranking rewards will be improved.
Rank | Before | After |
1st | Rune Hunter Coin 10,000 | Rune Hunter Coin 10,000 400 Ruby |
2nd | Rune Hunter Coin 7,500 | Rune Hunter Coin 7,500 200 Ruby |
3rd | Rune Hunter Coin 5,000 | Rune Hunter Coin 5,000 100 Ruby |
Please refer to the update details to avoid any inconvenience while playing.
Thank you

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