
Greetings, Rune Hunters.
Our next update will take place on Jul. 9 (Thu).
Please see below for more details.
※ The information may change when the update takes place.
※ All screenshots were taken on a test server and details may be subject to change.
[Notice of Correction]
- 07/08 (Wed) 19:23 - ◆ Abyss Stone content has been added.

◈ Content |
◆ Chaos Dungeon

■ Treasure Chest
- The icon of treasure chests appearing in battle stages will be displayed on the minimap.
- The same icon is displayed regardless of the treasure chest grade.

◆ Auction House
■ Search Options
- The number of searchable options in the Auction House will be increased from 6 to allow additional searches.

◆ Alchemy Desk
■ Crafting
- When crafting gear with [The Forge] option, the [The Forge] label will be displayed in the item option list and results.
◈ Items |
◆ New Unique Gears
■ New Unique Gears
- 4 new Unique Gears will be added.
- 4 new Ultimate Unique Gears will be added.
- 8 types of gear with changed skill mechanisms are added.
※ Among the new Unique Gear, Ultimate Unique Gear can only be obtained from specific Gear Summons.
Name | Tier | Gear Type | Req Lv. | Equip Requirement | Option |
Lightning Runaway | 30 | Bowgun | Lv. 63 | Requires Dexterity 225 | +[150-188]-[193-214] Attack DMG +500 Max Overheat +1.3 Speed +10 Gear Critical Rate ------------------------------------------------------- +20% Attack DMG ------------------------------------------------------- +[72-80]-[102-113] Attack DMG +[88-95]% Attack DMG +[18-23]% Speed +[115-125]% Gear Critical Rate Electric Shell Shot changes to a Rapid Shot form Electric Shell Shot Projectile Count +1 Affected by Projectile Count stats 35% Electric Round DMG Dampening |
Flash Tail | 12 | Dagger | Lv. 25 | Requires Dexterity 39 Intelligence 39 | +[70-88]-[105-134] Attack and Spell DMG +1.35 Speed +9 Gear Critical Rate +180 Equipped Weapon Range ------------------------------------------------------- +30 Equipped Weapon Range ------------------------------------------------------- +[25-35]-[40-50] Attack and Spell DMG +[50-60]% Attack and Spell DMG +[75-90]% Gear Critical Rate +[15-20]% Speed +[75-90]% DMG 15% Movement Speed Increase Flash Effect changed to 300 Generates 1 additional strike at current location on every hit |
Enemy in the Mirror | 28 | Armor | Lv. 65 | Requires Dexterity 218 | +[1054-1151] Gear Dodge Rate ------------------------------------------------------- 10% Reflect DMG Taken Decrease ------------------------------------------------------- +[700-850] Gear Dodge Rate +[160-190]% Gear Dodge Rate +[35-45]% HP +[50-60] Element Resist +[30-40] Chaos Resist [10-15]% Reflect DMG Amplification Counterattack Trigger Cooldown changed to 0.3 s While Counterattack is active, Reflect DMG related stats are converted into Counterattack DMG stats (Applies the higher value between Physical and Elemental % Reflect DMG Taken Decrease as Counterattack DMG % Amplification) |
Vermilion Root | 30 | Ring | Lv. 63 | - | [25-35]% HP Dampening 50% Barrier Dampening +[15-20]% Enhance Skill Rune Cooldown Recovery Speed 30% Skill Rune Duration Dampening +30% Tenacious Regeneration Effect 10% Max HP Amplification for duration of Tenacious Regeneration [0.5-0.8]% DMG Amplification per 10,000 Max HP for duration of Tenacious Regeneration |
Transcendent Lightning Runaway | 35 | Bowgun | Lv. 82 | Requires Dexterity 270 | +[242-304]-[364-456] Attack DMG +500 Max Overheat +1.3 Speed +10 Gear Critical Rate ------------------------------------------------------- +40% Attack DMG ------------------------------------------------------- +[90-98]-[126-137] Attack DMG +[104-110]% Attack DMG +[25-30]% Speed +[140-150]% Gear Critical Rate Electric Shell Shot changes to a Rapid Shot form Electric Shell Shot Projectile Count +2 Affected by Projectile Count stats 25% Electric Round DMG Dampening |
Transcendent Flash Tail | 35 | Dagger | Lv. 82 | Requires Dexterity 134 Intelligence 134 | +[261-327]-[392-492] Attack and Spell DMG +1.35 Speed +9 Gear Critical Rate +180 Equipped Weapon Range ------------------------------------------------------- +50 Equipped Weapon Range ------------------------------------------------------- +[90-100]-[125-140] Attack and Spell DMG +[105-115]% Attack and Spell DMG +[140-150]% Gear Critical Rate +[26-30]% Speed [12-16]% DMG Amplification 40% Movement Speed Increase Flash Effect changed to 300 Generates 1 additional strike at current location on every hit 25% Attack Speed and Movement Speed Amplification for 5 s on hit |
Transcendent Enemy in the Mirror | 34 | Armor | Lv. 82 | Requires Dexterity 255 | +[2343-2586] Gear Dodge Rate ------------------------------------------------------- 25% Reflect DMG Taken Decrease ------------------------------------------------------- +[1250-1300] Gear Dodge Rate +[250-280]% Gear Dodge Rate [25-35]% HP Amplification +[75-90] Element Resist +[65-75] Chaos Resist -4 Resource Cost [16-25]% Reflect DMG Amplification Counterattack Trigger Cooldown changed to 0.3 s While Counterattack is active, Reflect DMG related stats are converted into Counterattack DMG stats (Applies the higher value between Physical and Elemental % Reflect DMG Taken Decrease as Counterattack DMG % Amplification) |
Transcendent Vermilion Root | 35 | Ring | Lv. 82 | - | [15-20]% HP Dampening 50% Barrier Dampening +[25-40]% Enhance Skill Rune Cooldown Recovery Speed 30% Skill Rune Duration Dampening +[35-50]% Tenacious Regeneration Effect 20% Max HP Amplification for duration of Tenacious Regeneration [0.9-1.5]% DMG Amplification per 10,000 Max HP for duration of Tenacious Regeneration |
Boundary Resonance | 35 | Scepter | Lv. 82 | Requires Strength 134 Intelligence 134 | +[410-520]-[620-777] Attack and Spell DMG +1.4 Speed +10 Gear Critical Rate +200 Equipped Weapon Range ------------------------------------------------------- +0.8% Barrier Absorb on hit ------------------------------------------------------- +[230-260]-[330-360] Attack and Spell DMG +[130-170]% Attack and Spell DMG +[25-30]% Speed +[160-180]% Gear Critical Rate +[85-90]% Barrier When percentage of Barrier is higher than or equal to Mana, [15-19]% DMG Amplification When percentage of Barrier is less than Mana, Regenerate [0.5-1]% of Max Barrier per second [0.2-0.3]% DMG Amplification per 5,000 Max Barrier |
Commander's Shout | 35 | Necklace | Lv. 82 | - | [10-14]% DMG Amplification ------------------------------------------------------- +[45-60]% Shout Skill Rune Cooldown Recovery Speed +[155-170]% Shout Skill Rune Cast Speed +[30-35]% Shout Skill Rune Effect 30% Shout Skill Rune Duration Dampening [10-15]% Resource Cost Dampening Grant the following effect(s) for 5 s upon triggering Shout Regen 0.5% of Max HP/Sec 12% DMG Amplification 12% DMG Taken Dampening 12% Hit Rate Amplification 12% Weapon Range Amplification 12% Area of Effect Amplification |
Stellar Counterattack | 35 | Helmet | Lv. 82 | Requires Strength 228 | +[1110-1250] Gear Armor ------------------------------------------------------- +[45-50] Stats ------------------------------------------------------- +[240-260]% Gear Armor +[20-26] Element Resist +[15-23] Chaos Resist [16-21]% DMG Amplification Doubles the increased Zodiac Stats Does not stack with identical effects 1 of the options below will be imbued. - +[25-30]% Enhance Skill Rune Effect[Chance 33.3%] - +[25-30]% Enhance Potion Effect[Chance 33.3%] - +[25-30]% Shout Skill Rune Effect[Chance 33.3%] |
Entangling Tendrils | 35 | Gloves | Lv. 82 | Requires Strength 118 Dexterity 118 | +[195-220] Gear Armor +[250-275] Gear Dodge Rate ------------------------------------------------------- +30% DoT ------------------------------------------------------- +[175-190]% Gear Armor +[190-215]% Gear Dodge Rate +[85-90]% DoT +[15-25]% DoT Duration [16-24]% Attack Speed Amplification [16-24]% Cast Speed Amplification [10-15]% DoT Amplification 50% Strike DMG Dampening Converts 100% of % Strike DMG Increase to % DoT Increase Converts 100% of % Strike DMG Amplification to % DoT Amplification |
Ultimate Boundary Resonance | 35 | Scepter | Lv. 82 | Requires Strength 134 Intelligence 134 | +[550-710]-[809-1014] Attack and Spell DMG +1.4 Speed +10 Gear Critical Rate +200 Equipped Weapon Range ------------------------------------------------------- +1.2% Barrier Absorb on hit ------------------------------------------------------- +[300-340]-[430-470] Attack and Spell DMG +[170-210]% Attack and Spell DMG +[31-40]% Speed +[190-250]% Gear Critical Rate [15-25]% Barrier Amplification When percentage of Barrier is higher than or equal to Mana, [20-26]% DMG Amplification When percentage of Barrier is less than Mana, Regenerate [1-2]% of Max Barrier per second [0.4-0.6]% DMG Amplification per 5,000 Max Barrier |
Ultimate Commander's Shout | 35 | Necklace | Lv. 82 | - | [15-20]% DMG Amplification ------------------------------------------------------- +[65-80]% Shout Skill Rune Cooldown Recovery Speed +[185-205]% Shout Skill Rune Cast Speed +[36-45]% Shout Skill Rune Effect 30% Shout Skill Rune Duration Dampening [16-25]% Resource Cost Dampening Grant the following effect(s) for 5 s upon triggering Shout Regen 1% of Max HP/Sec 24% DMG Amplification 24% DMG Taken Dampening 24% Hit Rate Amplification 24% Weapon Range Amplification 24% Area of Effect Amplification |
Ultimate Stellar Counterattack | 35 | Helmet | Lv. 82 | Requires Strength 228 | +[1450-1650] Gear Armor ------------------------------------------------------- +[55-65] Stats ------------------------------------------------------- +[260-320]% Gear Armor +[27-45] Element Resist +[24-40] Chaos Resist [22-28]% DMG Amplification Doubles the increased Zodiac Stats Does not stack with identical effects 1 of the options below will be imbued. - +[35-45]% Enhance Skill Rune Effect[Chance 33.3%] - +[35-45]% Enhance Potion Effect[Chance 33.3%] - +[35-45]% Shout Skill Rune Effect[Chance 33.3%] |
Ultimate Entangling Tendrils | 35 | Gloves | Lv. 82 | Requires Strength 118 Dexterity 118 | +[250-290] Gear Armor +[325-360] Gear Dodge Rate ------------------------------------------------------- +60% DoT ------------------------------------------------------- +[195-220]% Gear Armor +[220-250]% Gear Dodge Rate +[95-120]% DoT +[26-40]% DoT Duration [25-40]% Attack Speed Amplification [25-40]% Cast Speed Amplification [16-24]% DoT Amplification 50% Strike DMG Dampening Converts 100% of % Strike DMG Increase to % DoT Increase Converts 100% of % Strike DMG Amplification to % DoT Amplification |

◆ Abyss Stone
■ Abyss Stone
- 12 new Abyss Stones added.
※ Abyss Stone can be obtained through the [Abyss Gate] contents.
- Destruction Abyss Stone: 8 types
- Distortion Abyss Stone: 4 types

◆ Consumable Items
■ Potion
- Potion effects and cooldowns will not be reset upon entering the Void Rift.
- The cooldown of the Fountain of Wisdom Potion will be reset upon death in the battle field.
◈ Runes |
◆ New Link Rune
■ Red Rune
- Buff Activation upon Transcendent Hit
※ New Transcendent Link Runes can be obtained with a chance upon defeating the Wheel of Fate hidden boss, Starlight Guardian, in Season mode.
Link Rune | Description | tag | Lv.1 | Lv.10 |
Transcendent Buff Activation when Hit | Must link a Target(Shout, Attack Enhance, Defense Enhance) Skill in the arrow's direction. Target Skill cannot be linked if any of the Channeling, Totem, Sentry, Minion, Movement, Toggle, Trap tags exist Target Skill must be registered in a Skill slot to activate Rune cannot be awakened. | Shout, Attack Enhance, Defense Enhance | Resource Cost Increase 15% 5% Effect Amplification for Activated Skill +35.6% Skill Rune Cooldown Recovery Speed Trigger Chance 100% Trigger Cooldown 1 s (Unique Effect) +15% Skill Rune Effect (Unique Effect) +15% Skill Rune Cooldown Recovery Speed (Unique Effect) +15% Skill Rune Duration (Unique Effect) -10% Resource Cost | Resource Cost Increase 15% 10% Effect Amplification for Activated Skill +1 Rune Level +42% Skill Rune Cooldown Recovery Speed Trigger Chance 100% Trigger Cooldown 1 s (Unique Effect) +15% Skill Rune Effect (Unique Effect) +15% Skill Rune Cooldown Recovery Speed (Unique Effect) +15% Skill Rune Duration (Unique Effect) -10% Resource Cost |
◈ Balance |
◆ Skill Rune
■ Skill Rune balance adjustment
- Balance adjustments for some Skill Runes will be applied through the Jul. 9 update.
Skill Rune | Before (Lv.45) | After (Lv.45) |
Poison Cloud | Mana Cost 18.3 Triggers Immediately Poison Element Area of Effect 350 Poison DMG 754% Poison DMG +513 +25% Venom Chance +100% DMG against enemies affected by Venom (Magic Effect) +5% Venom Chance (Magic Effect) 15% Venom DMG Amplification (Magic Effect) +100% DMG against enemies affected by Venom (Magic Effect) +100% DMG Multiplier against enemies affected by Venom (Rare Effect) +10% Venom Chance (Rare Effect) 30% Venom DMG Amplification (Rare Effect) +150% DMG against enemies affected by Venom (Rare Effect) +150% DMG Multiplier against enemies affected by Venom (Legendary Effect) +15% Venom Chance (Legendary Effect) 50% Venom DMG Amplification (Legendary Effect) +200% DMG against enemies affected by Venom (Legendary Effect) +200% DMG Multiplier against enemies affected by Venom | Mana Cost 18.3 Triggers Immediately Poison Element Area of Effect 350 Poison DMG 792% Poison DMG +539 +40% Venom Chance +100% DMG against enemies affected by Venom (Magic Effect) +5% Venom Chance (Magic Effect) 15% Venom DMG Amplification (Magic Effect) +100% DMG against enemies affected by Venom (Magic Effect) +100% DMG Multiplier against enemies affected by Venom (Rare Effect) +10% Venom Chance (Rare Effect) 30% Venom DMG Amplification (Rare Effect) +150% DMG against enemies affected by Venom (Rare Effect) +150% DMG Multiplier against enemies affected by Venom (Legendary Effect) +15% Venom Chance (Legendary Effect) 50% Venom DMG Amplification (Legendary Effect) +200% DMG against enemies affected by Venom (Legendary Effect) +200% DMG Multiplier against enemies affected by Venom |
Vital Strike | Mana Cost 43.2 Cooldown 30 s Duration 3 s +470.4% Critical Rate +191.1% Critical DMG +10.9% Critical Chance Shares Cooldowns between Attack Enhance Skills (Magic Effect) +5% Enhance Skill Rune Effect (Rare Effect) +10% Enhance Skill Rune Effect (Legendary Effect) +15% Enhance Skill Rune Effect | Mana Cost 43.2 Cooldown 30 s Duration 3 s +470.4% Critical Rate +201.3% Critical DMG +10.9% Critical Chance Shares Cooldowns between Attack Enhance Skills (Magic Effect) +5% Enhance Skill Rune Effect (Rare Effect) +10% Enhance Skill Rune Effect (Legendary Effect) +15% Enhance Skill Rune Effect |
Freeze Arrow | Mana Cost 21 Triggers Immediately 40 Overheat Accumulation Cold Element Cold DMG +452 Arrows: 3 Projectile Speed 3000 Freeze Arrow Cold DMG 198% 8% DMG Dampening when hitting the same target repeatedly +35 Chill Rate +35 Freeze Rate For every Chill or Freeze applied by Freeze Arrow 100% chance to cast Cold Explosion after 0.3 s Cold Explosion Range 200 Cold Explosion Cold DMG 276% (Magic Effect) +50% Area DMG (Magic Effect) +10% Strike DMG Multiplier (Rare Effect) +100% Area DMG (Rare Effect) +10% Cold Penetration (Rare Effect) +1 Projectile Count (Rare Effect) +15% Strike DMG Multiplier (Legendary Effect) +150% Area DMG (Legendary Effect) +20% Cold Penetration (Legendary Effect) +2 Projectile Count (Legendary Effect) +30% Strike DMG Multiplier | Mana Cost 21 Triggers Immediately 40 Overheat Accumulation Cold Element Cold DMG +452 Arrows: 3 Projectile Speed 3000 Freeze Arrow Cold DMG 217% 5% DMG Dampening when hitting the same target repeatedly +35 Chill Rate +35 Freeze Rate For every Chill or Freeze applied by Freeze Arrow 100% chance to cast Cold Explosion after 0.3 s Cold Explosion Range 200 Cold Explosion Cold DMG 276% (Magic Effect) +50% Area DMG (Magic Effect) +10% Strike DMG Multiplier (Rare Effect) +100% Area DMG (Rare Effect) +10% Cold Penetration (Rare Effect) +1 Projectile Count (Rare Effect) +15% Strike DMG Multiplier (Legendary Effect) +150% Area DMG (Legendary Effect) +20% Cold Penetration (Legendary Effect) +2 Projectile Count (Legendary Effect) +30% Strike DMG Multiplier |
Flash | Mana Cost 13.5 Triggers Immediately Physical Element Effect Range 200 Physical DMG 1170% Physical DMG +819 Additional Strike Range 300 Additional Strike Physical DMG +768 Additional Strike Physical DMG 982% +2% Critical Chance per 30 Weapon Range of equipped weapons +3% Maximization Chance per 70 Weapon Range of equipped weapons (Magic Effect) +50 Weapon Range (Magic Effect) +20% DMG (Rare Effect) +100 Weapon Range (Rare Effect) +60% DMG (Rare Effect) +15% Armor Penetration (Legendary Effect) +150 Weapon Range (Legendary Effect) +100% DMG (Legendary Effect) +30% Armor Penetration | Mana Cost 13.5 Triggers Immediately Physical Element Effect Range 200 Physical DMG 1025% Physical DMG +800 Additional Strike Range 300 Additional Strike Physical DMG 998% Additional Strike Physical DMG +982 +2% Critical Chance per 30 Weapon Range of equipped weapons +3% Maximization Chance per 70 Weapon Range of equipped weapons (Magic Effect) +50 Weapon Range (Magic Effect) +20% DMG (Rare Effect) +100 Weapon Range (Rare Effect) +60% DMG (Rare Effect) +15% Armor Penetration (Legendary Effect) +150 Weapon Range (Legendary Effect) +100% DMG (Legendary Effect) +30% Armor Penetration |
Fire Torrent | Mana Cost 23 Cooldown 20 s Fire Element Summon Fire Torrent for 5 s when using a Skill Summoned Torrent Count 3 Fire DMG 157% Fire DMG +291 +20% Burn Chance (Magic Effect) +1 Projectile Count (Magic Effect) +10% Skill Rune Duration (Rare Effect) +1 Projectile Count (Rare Effect) +20% Skill Rune Duration (Legendary Effect) +2 Projectile Count (Legendary Effect) +40% Skill Rune Duration (Legendary Effect) 20% Fire DMG Amplification | Mana Cost 23 Cooldown 20 s Fire Element Summon Fire Torrent for 5 s when using a Skill Summoned Torrent Count 3 Fire DMG 597% Fire DMG +291 +20% Burn Chance (Magic Effect) +1 Projectile Count (Magic Effect) +10% Skill Rune Duration (Rare Effect) +1 Projectile Count (Rare Effect) +20% Skill Rune Duration (Legendary Effect) +2 Projectile Count (Legendary Effect) +40% Skill Rune Duration (Legendary Effect) 20% Fire DMG Amplification |
Frost Thorn | Mana Cost 14.2 Triggers Immediately Cold Element Frost Thorn Count 3 Projectile Speed 2800 Cold DMG 351% Cold DMG +486 +59% Spell Critical DMG +10% Spell Critical Chance 15% DMG Dampening when hitting the same target repeatedly + 1 Frost Thorn count per 2 Cold Energy (Magic Effect) +30% Spell Critical DMG (Rare Effect) +70% Spell Critical DMG (Rare Effect) +30% Spell Critical Rate (Legendary Effect) +1 Projectile Count (Legendary Effect) +70% Spell Critical DMG (Legendary Effect) +60% Spell Critical Rate | Mana Cost 14.2 Triggers Immediately Cold Element Frost Thorn Count 3 Projectile Speed 2800 Cold DMG 379% Cold DMG +486 +59% Spell Critical DMG +10% Spell Critical Chance 12% DMG Dampening when hitting the same target repeatedly + 1 Frost Thorn count per 2 Cold Energy (Magic Effect) +30% Spell Critical DMG (Rare Effect) +70% Spell Critical DMG (Rare Effect) +30% Spell Critical Rate (Legendary Effect) +1 Projectile Count (Legendary Effect) +70% Spell Critical DMG (Legendary Effect) +60% Spell Critical Rate |
Persistent Strike | Mana Cost 52.2 Cooldown 30 s Duration 3 s 48.6% chance to deal double Maximized DMG on hit Critical Hit Disabled Shares Cooldowns between Attack Enhance Skills (Magic Effect) 2% chance to deal triple Maximized DMG on hit (Magic Effect) +5% Enhance Skill Rune Effect (Rare Effect) 4% chance to deal triple Maximized DMG on hit (Rare Effect) +10% Enhance Skill Rune Effect (Legendary Effect) 6% chance to deal triple Maximized DMG on hit (Legendary Effect) +15% Enhance Skill Rune Effect | Mana Cost 52.2 Cooldown 30 s Duration 3 s 48.6% chance to deal double Maximized DMG on hit 9.7% chance to deal triple Maximized DMG on hit +143.5% Maximized DMG Critical Hit Disabled Shares Cooldowns between Attack Enhance Skills (Magic Effect) 2% chance to deal triple Maximized DMG on hit (Magic Effect) +5% Enhance Skill Rune Effect (Rare Effect) 4% chance to deal triple Maximized DMG on hit (Rare Effect) +10% Enhance Skill Rune Effect (Legendary Effect) 6% chance to deal triple Maximized DMG on hit (Legendary Effect) +15% Enhance Skill Rune Effect |
Toxic Mist | Mana Cost 12.5 Triggers Immediately Poison Element +30% Venom Chance +50% Poison DMG Toxic Explosion Projectile Count 1 Projectile count does not exceed 1 Explosion Range 150 Explosion range does not exceed 300 Poison DMG +187 Poison DMG +42% Toxic Mist Projectile Count 3 Poison DMG +901 Poison DMG +788% (Magic Effect) +10% Projectile Speed (Rare Effect) +30% Projectile Speed (Rare Effect) +1 Projectile Count (Legendary Effect) +50% Projectile Speed (Legendary Effect) +2 Projectile Count (Legendary Effect) 10% DMG Amplification against enemies affected by Venom | Mana Cost 12.5 Triggers Immediately Poison Element +40% Venom Chance +50% Poison DMG Toxic Explosion Projectile Count 1 Projectile count does not exceed 1 Explosion Range 150 Explosion range does not exceed 300 Poison DMG +187 Poison DMG +45% Toxic Mist Projectile Count 3 Poison DMG +901 Poison DMG +830% (Magic Effect) +10% Projectile Speed (Rare Effect) +30% Projectile Speed (Rare Effect) +1 Projectile Count (Legendary Effect) +50% Projectile Speed (Legendary Effect) +2 Projectile Count (Legendary Effect) 10% DMG Amplification against enemies affected by Venom |

◆ Link Rune
■ Link Rune balance adjustment
- Balance adjustments for some Link Runes are planned with the Jul. 9 update.
Link Rune | Before (Lv.45) | After (Lv.45) |
Additional Physical DMG | Resource Cost Increase 15% +192-223 Physical DMG (Magic Effect) +18-22 Physical DMG (Rare Effect) +54-66 Physical DMG (Legendary Effect) +66-84 Physical DMG (Legendary Effect) 5% Physical DMG Amplification | Resource Cost Increase 15% +210-244 Physical DMG (Magic Effect) +18-22 Physical DMG (Rare Effect) +54-66 Physical DMG (Legendary Effect) +66-84 Physical DMG (Legendary Effect) 5% Physical DMG Amplification |
Additional Fire DMG | Resource Cost Increase 20% +152-262 Fire DMG +80% Fire DMG (Magic Effect) +10-30 Fire DMG (Rare Effect) +40-80 Fire DMG (Legendary Effect) +50-100 Fire DMG (Legendary Effect) 5% Fire DMG Amplification | Resource Cost Increase 20% +167-287 Fire DMG +80% Fire DMG (Magic Effect) +10-30 Fire DMG (Rare Effect) +40-80 Fire DMG (Legendary Effect) +50-100 Fire DMG (Legendary Effect) 5% Fire DMG Amplification |
Attack DMG Increase | Resource Cost Increase 15% +207% DMG upon Attack (Magic Effect) +25% DMG upon Attack (Rare Effect) +60% DMG upon Attack (Legendary Effect) +100% DMG upon Attack (Legendary Effect) +100% Attack DMG for 2 s on kill | Resource Cost Increase 15% +239% DMG upon Attack (Magic Effect) +25% DMG upon Attack (Rare Effect) +60% DMG upon Attack (Legendary Effect) +100% DMG upon Attack (Legendary Effect) +100% Attack DMG for 2 s on kill |
Additional Poison DMG | Resource Cost Increase 20% +177-237 Poison DMG +80% Poison DMG (Magic Effect) +16-24 Poison DMG (Rare Effect) +32-88 Poison DMG (Legendary Effect) +54-96 Poison DMG (Legendary Effect) 5% Poison DMG Amplification | Resource Cost Increase 20% +195-260 Poison DMG +80% Poison DMG (Magic Effect) +16-24 Poison DMG (Rare Effect) +32-88 Poison DMG (Legendary Effect) +54-96 Poison DMG (Legendary Effect) 5% Poison DMG Amplification |
Precision | Resource Cost Increase 10% +1048 Hit Rate (Magic Effect) +10% Hit Rate (Magic Effect) 5% Hit Rate Amplification (Rare Effect) +25% Hit Rate (Rare Effect) 7.5% Hit Rate Amplification (Legendary Effect) +40% Hit Rate (Legendary Effect) 10% Hit Rate Amplification (Legendary Effect) 1% DMG per 300 Hit Rate (Max: 10%) | Resource Cost Increase 10% +1048 Hit Rate (Magic Effect) +10% Hit Rate (Magic Effect) 5% Hit Rate Amplification (Rare Effect) +25% Hit Rate (Rare Effect) 7.5% Hit Rate Amplification (Legendary Effect) +40% Hit Rate (Legendary Effect) 10% Hit Rate Amplification (Legendary Effect) 1% DMG Amplification per 300 Hit Rate (Max: 15%) |
Additional Lightning DMG | Resource Cost Increase 20% +6-408 Lightning DMG +80% Lightning DMG (Magic Effect) +5-32 Lightning DMG (Rare Effect) +10-110 Lightning DMG (Legendary Effect) +10-140 Lightning DMG (Legendary Effect) 5% Lightning DMG Amplification | Resource Cost Increase 20% +10-443 Lightning DMG +80% Lightning DMG (Magic Effect) +5-32 Lightning DMG (Rare Effect) +10-110 Lightning DMG (Legendary Effect) +10-140 Lightning DMG (Legendary Effect) 5% Lightning DMG Amplification |
Additional Cold DMG | Resource Cost Increase 20% +197-217 Cold DMG +80% Cold DMG (Magic Effect) +17-23 Cold DMG (Rare Effect) +55-65 Cold DMG (Legendary Effect) +70-80 Cold DMG (Legendary Effect) 5% Cold DMG Amplification | Resource Cost Increase 20% +215-238 Cold DMG +80% Cold DMG (Magic Effect) +17-23 Cold DMG (Rare Effect) +55-65 Cold DMG (Legendary Effect) +70-80 Cold DMG (Legendary Effect) 5% Cold DMG Amplification |
Impact | Resource Cost Increase 15% +17 Stun Rate +122.5% DMG against Crowd Controlled enemies Apply Stun as 46.4% Amplified DMG Min 7.2% Shock applied (Rare Effect) Apply Stun as 10% Amplified DMG (Rare Effect) Min 1.5% Shock applied (Legendary Effect) Apply Stun as 25% Amplified DMG (Legendary Effect) Min 3% Shock applied (Legendary Effect) +5 Crowd Control Rate | Resource Cost Increase 15% +17 Crowd Control Rate +122.5% DMG against Crowd Controlled enemies Min 7.2% Shock applied Apply Crowd Control as 46.4% Amplified DMG (Rare Effect) Apply Crowd Control as 10% Amplified DMG (Rare Effect) Min 1.5% Shock applied (Legendary Effect) Apply Crowd Control as 25% Amplified DMG (Legendary Effect) Min 3% Shock applied (Legendary Effect) +5 Crowd Control Rate |
Spell DMG Increase | Resource Cost Increase 15% +207% DMG upon Spell (Magic Effect) +100% DMG upon Spell (Rare Effect) +150% DMG upon Spell (Legendary Effect) +200% DMG upon Spell | Resource Cost Increase 15% +239% DMG upon Spell (Magic Effect) +100% DMG upon Spell (Rare Effect) +150% DMG upon Spell (Legendary Effect) +200% DMG upon Spell |
Element Master | Resource Cost Increase 15% +20% Element Penetration +75% Element DMG (Rare Effect) +15% Element Penetration (Legendary Effect) +20% Element Penetration (Legendary Effect) 6% Element DMG Amplification | Resource Cost Increase 15% +45% Element Penetration +95% Element DMG (Rare Effect) +15% Element Penetration (Legendary Effect) +20% Element Penetration (Legendary Effect) 6% Element DMG Amplification |
Realization | Resource Cost Increase 15% +117.5% DMG 100% chance to gain Realization for 3 s on hit Realization Effect ( 1% Max Barrier Regen/Sec, Barrier Charge Recovery Speed +10% ) (Magic Effect) +10% DMG (Magic Effect) +10% Realization Effect (Rare Effect) +20% DMG (Rare Effect) +20% Realization Effect (Legendary Effect) +30% DMG (Legendary Effect) +30% Realization Effect | Resource Cost Increase 15% +151.5% DMG +30.8% Realization Effect 100% chance to gain Realization for 3 s on hit Realization Effect ( 1% Max Barrier Regen/Sec, Barrier Charge Recovery Speed +10% ) +103% Enlightenment Effect for 5 s on Kill (Magic Effect) +10% DMG (Magic Effect) +10% Realization Effect (Rare Effect) +20% DMG (Rare Effect) +20% Realization Effect (Legendary Effect) +30% DMG (Legendary Effect) +30% Realization Effect |
■ Link Rune (Awakening) balance adjustment
Link Rune | Before | After |
Precision (Source) | +[7.5-10]% DMG per 500 Hit Rate (Max: 150%) +1% Critical Rate per 250 Hit Rate (Max: 80%) | +[7.5-10]% DMG per 500 Hit Rate (Max: 300%) +1% Critical Rate per 250 Hit Rate (Max: 120%) |

◆ Zodiac
■ Zodiac balance adjustment
- Balance adjustments for some Zodiacs are planned in the Jul. 9 update.
[Respiration]
Node Name | Node Type | Before | After |
- | Moon | Cannot recover beyond 80% of Max HP | Cannot recover beyond 80% of Max HP HP Regen/Sec + 10 |
- | Star | DMG + 10% Attack Speed +5% Cast Speed +5% | DMG + 15% Attack Speed +5% |
Frost | Cosmos | Attack Speed 8% Amplification Cast Speed 8% Amplification | Attack Speed 8% Amplification Resource Cost 8% Dampening |
- | Sun | HP on every hit +3 Mana on every hit +1 | HP on every hit +5 Mana on every hit +2 |
Convert HP | Sun | Convert HP Gain Convert HP effect upon using Skill Rune Convert HP Activation Cooldown 1s Convert HP Duration 4s Max Convert HP Stacks 5 Convert HP by 4% of Max Mana per stack (Max 100) At Max Convert HP Stacks, lose Convert HP and gain Charged HP effect Charged HP Duration 2s HP Regen/Sec +12% Cannot gain Convert HP effect at 10% or below Mana | Convert HP Gain Convert HP effect upon using Skill Rune Convert HP Activation Cooldown 1s Convert HP Duration 4s Max Convert HP Stacks 5 Convert HP by 4% of Max Mana per stack (Max 200) At Max Convert HP Stacks, lose Convert HP and gain Charged HP effect Charged HP Duration 2s HP Regen/Sec +20% Cannot gain Convert HP effect at 10% or below Mana |

[Corpse]
Node Name | Node Type | Before | After |
- | Moon | Cannot recover beyond 60% of Max HP | Cannot recover beyond 60% of Max HP HP Regen/Sec + 10 |
Penalize | Cosmos | Upon using Skill Runes 2 time(s), enhances the next Rune used within 2s 14% chance to deal Double Maximized DMG on hit Critical Hit Disabled | Upon using Skill Runes 2 time(s), enhances the next Rune used within 2s 5% chance to deal Triple Maximized DMG on hit 10% chance to deal Double Maximized DMG on hit Maximized DMG +10% Critical Hit Disabled |

[Executioner]
Node Name | Node Type | Before | After |
- | Star | Armor +15% Element Resist +5 | HP Potion Effect +5% |
- | Star | HP Potion cooldown recovery speed +5% Armor +2% per 5% lost HP (max 35%) | HP Potion cooldown recovery speed +5% Armor +2% per 4% lost HP (max 50%) |
- | Cosmos | HP Potion Cooldown Recovery Speed +5% Armor amplification by 1% per 5% Lost HP Percentage (Max 20%) | HP Potion Cooldown Recovery Speed +5% Armor amplification by 1% per 4% Lost HP Percentage (Max 25%) |
- | Star | Dodge Rate +3% per 5% Lost HP (Max 50%) | Dodge Rate +3% per 4% Lost HP (Max 75%) |
- | Cosmos | Critical DMG +5% per 5% Lost HP (Max 95%) | Critical DMG +5% per 4% Lost HP (Max 95%) |

[Wisp]
Node Name | Node Type | Before | After |
- | Star | HP Potion Effect +5% | HP Potion Effect +8% |
- | Sea | HP Potion Duration +10% HP Potion Cooldown Recovery Speed +10% | HP Potion Duration +15% HP Potion Cooldown Recovery Speed +10% |
- | Star | HP Potion Effect +5% | HP Potion Effect +8% |

[Caspol]
Node Name | Node Type | Before | After |
Desperate Hit | Cosmos | Attack Critical Rate +40% Attack Critical DMG +20% | Attack Critical Rate +50% Attack Critical DMG +25% |
White Way | Sun | Attack Speed 4% Amplification | Attack Speed 6% Amplification |

[Regret]
Node Name | Node Type | Before | After |
Eternity | Cosmos | DMG +80% for 3 sec on critical hit Perfect Dodge +3% for 3 sec on critical hit | DMG +120% for 3 sec on critical hit Perfect Dodge +5% for 3 sec on critical hit |
Impale | Cosmos | Projectile Speed +15% DMG +45% per Impale on hit (Max 180) DMG +20% per Chain on hit (Max 80) | Projectile Speed +15% DMG +45% per Impale on hit (Max 225) DMG +20% per Chain on hit (Max 100) |
Confidence | Cosmos | Sentry Armor +1% per 10 Strength (Max 100%) Sentry DMG +1% per 10 Dexterity (Max 100%) Sentry Element Resist +1 per 10 Intelligence (Max 100) | Sentry Armor +2% per 10 Strength (Max 100%) Sentry DMG +2% per 10 Dexterity (Max 100%) Sentry Element Resist +1 per 10 Intelligence (Max 100) |
Defense Tactics | Year | Skill Rune Duration +20% Applies Defense Enhance Skill Rune Effects on Sentries (Toggle Skill Rune effects do not apply.) | Defense Enhance Skill Rune Effect +10% Skill Rune Duration +20% Applies Defense Enhance Skill Rune Effects on Sentries (Toggle Skill Rune effects do not apply.) |

[Lamp]
Node Name | Node Type | Before | After |
Snipe | Cosmos | Gain Snipe Effect upon hitting an enemy with a Bow Skill Max Stacks: 30 Projectile DMG +0.5% per Snipe Effect Armor Penetration +0.5% per Snipe Effect -1 Snipe Effect Stacks on miss | Gain Snipe Effect upon hitting an enemy with a Bow Skill Max Stacks: 30 Projectile DMG +0.5% per Snipe Effect Damage Penetration +0.5% per Snipe Effect -1 Snipe Effect Stacks on miss |
Resolve | Cosmos | Dodge Rate 15% Amplification Gain Resolve effect upon Dodge Max Stacks 10 2% Physical DMG Dampening per Resolve Attack DMG +3% per Resolve Resolve effect is lost when hit | Dodge Rate 15% Amplification Gain Resolve effect upon Dodge Max Stacks 10 2% Physical DMG Dampening per Resolve 1% Attack DMG Amplification per Resolve Resolve effect is lost when hit |
◈ Beauty |
※ These products may be resold in the same or similar format in the future.
※ Beauty products are provided as consumable items in the bag upon purchase and must be used to equip.
- Used costumes are bound to the account and available to all characters on the same server.
◆ New Costumes
A new Costume set will be added: 3 Outfit/Helmet Costume and 3 Wing Costumes.
✔ New costume/helmet costumes can be checked in the [Costume → Clothing] menu.
[Costume / Helmet Costume]
- Tear of the Moon / Oath of the Moon (Male/Female): Available in the [Costume Shop] and through the [Oath of the Moon Full Package].
- Tear of Shadow / Oath of Shadow (Male/Female): Available in the [Costume Shop] and through the [Oath of Shadow Package].
- Tear of Passion / Oath of Passion (Male/Female): Available from the [Costume Shop] and the [Oath of Passion Package].

[Wings Costume]
- Breath of the Moon: Available at the [Costume Shop] and obtainable through the [Oath of the Moon Full Package].
- Breath of Shadow: Available in the [Costume Shop] and through the [Oath of Shadow Package].
- Breath of Passion: Available at the [Costume Shop] and obtainable through the [Oath of Passion Package].
■ Notes
※ Detailed information can be found in the product announcement notice to be posted on Thursday, Jul. 9, 2026, and in-game.
※ Costumes obtained from the Oath of the Moon, Oath of Shadow, and Oath of Passion Packages cannot be dyed.
※ Beauty items can be disassembled, and Costume Mileage Tickets will be obtained upon disassembly.

◆ New Costumes: Weapon
9 new Weapon Costumes will be added.
✔ New weapon costumes can be checked in the [Costume → Weapon] menu.
- Whisper of the Moon / Melody of the Moon / Afterimage of the Moon: Available for purchase in the [Costume Shop] and [Weapon Skin].
- Whisper of Shadow / Melody of Shadow / Afterimage of Shadow: Available for purchase in the [Costume Shop] and [Weapon Skin].
- Whisper of Passion / Melody of Passion / Afterimage of Passion: Available for purchase in the [Costume Shop] and [Weapon Skin].
■ Notes
※ Detailed information can be found in the product announcement notice to be posted on Thursday, Jul. 9, 2026, and in-game.
※ New weapon costumes will be converted into Costume Mileage Ticket products after the sell period ends.
※ Beauty items can be disassembled, and Costume Mileage Tickets will be obtained upon disassembly.

◆ Skill Skin
4 new Skill Skins added.
✔ New Skill Skins are available in [Paid Shop → Costume Shop].

- Water Splash Cyclone Skin: Available for purchase in the [Costume Shop] and [Skill Skin].


- Water Splash Frost Storm Skin: Available for purchase in the [Costume Shop] and [Skill Skin].


- Water Splash Flash Skin: Available for purchase in the [Costume Shop] and [Skill Skin].


- Three Flavors Blizzard Skin: Available for purchase in the [Costume Shop] and [Skill Skin].
■ Notes
※ New skill skins will be converted into Costume Mileage Ticket products after the sell period ends.
※ Beauty items can be disassembled, and Costume Mileage Tickets will be obtained upon disassembly.

◆ Attachments
2 new Attachments will be added.
✔ New attachments can be checked in the [Costume → Attachments] menu.

- Night Sky's Trajectory Footsteps: Available for purchase in the [Costume Shop], [Oath of the Moon Full Package], or [Attachments].


- Pulse of the Night Sky Dash Effect: Available in the [Costume Shop], [Oath of the Moon Full Package], or [Attachments].
■ Notes
※ New attachments will be converted into Costume Mileage Ticket products after the sell period ends.
※ Beauty items can be disassembled, and Costume Mileage Tickets will be obtained upon disassembly.

◆ Damage Skin
1 new Damage Skins will be added.
✔ New Damage Skins can be checked in the [Costume → System] menu.

- Heartbeat of the Soul Damage Skin: Available through the [Playtime Reward Ticket Exchange Shop].
■ Notes
※ Beauty items can be disassembled, and Costume Mileage Tickets will be obtained upon disassembly.

◆ Pets
2 new Pet will be added.
✔ New Pets can be checked in the [Costume → Pet] menu.

- Karma: Available at the [Costume Shop] and through the [Oath of the Moon Full Package].


- Leia: Available through the [Lucky Ddakji Draw Event].
■ Notes
※ Beauty items can be disassembled, and Costume Mileage Tickets will be obtained upon disassembly.
◈ New Products |
◆ [Summon Unique] Summon Season II
A product where various rewards can be obtained based on a set probability using Ruby will be updated.
✔ Summon Season II is available for use and purchase in [Paid Shop > Summon Unique].
* Detailed information can be found in the product announcement notice to be posted on Thursday, Jul. 9, 2026, and in-game.

◆ Season 'The Forge' Zodiac Pass 3
The Zodiac Pass product will be updated.
✔ Passes can be used and purchased from [Event] in the upper right corner of the screen.
* Detailed information can be found in the product announcement notice to be posted on Thursday, Jul. 9, 2026, and in-game.

◆ Event Diamond Attendance
Royal Attendance product will be updated.
✔ Attendance is available and purchasable at the [Attendance] on the top right.
* Detailed information can be found in the product announcement notice to be posted on Thursday, Jul. 9, 2026, and in-game.
◈ Events |
◆ Lucky Ddakji Draw Event
- Lucky Ddakji Draw Event begins.
* For more details, please check the game and the event notice that will be uploaded on Jul. 9 (Thu).

◆ Playtime Reward Ticket Exchange Shop
- [Playtime Reward Ticket Exchange Shop] begins.
* For more details, please check the game and the event notice that will be uploaded on Jul. 9 (Thu).
◈ Bug Fixes |
- More information on this will become available through a separate notice.

We hope that these update details will help you avoid any inconvenience as you play the game.
Thank you.

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