
Greetings, Rune Hunters.
Our next update will take place on May. 14 (Thu).
Please see below for more details.
※ The information may change when the update takes place.
※ All screenshots were taken on a test server and details may be subject to change.

◈ New Season 'The Forge' |
◆ The Forge 'Season Mode' Info
We would like to inform you about the Season Mode available during Season The Forge.

■ How to Progress in Season Mode
- You can play the season mode by either creating a new character or Reversion of an existing character.
※ Upon Reversion, all items equipped or owned by the character are removed, and the character's level is reset to 1.
└ Any information reset by Reversion cannot be restored. Please make a decision with caution.
■ Season Challenge
- A new Season Challenge that can be progressed with Season Mode characters has been added.
※ You can earn various rewards based on the points acquired by completing Season Challenge missions.
■ Season Mode Buff
- The following buff effects are applied in the Season Mode.
Effect | Stat |
Alchemy Mastery EXP | 300% |
Enchant Mastery EXP | 200% |
Relic EXP Bonus | 200% |
Rune EXP Bonus | 150% |
Statue EXP | 100% |
Rune Master EXP on Kill | 100% |
Character EXP on Kill | 50% |
Gold Gain Chance | 100% |
Spirit Gain Chance | 100% |
Item Drop Chance | 50% |
Chaos Points Discount | 50% |
□ Seasonal Support Box
- A Season Support Box that supports the growth of Season Mode characters will be added.
※ The Season Support Box can be purchased once per account for free from the Season Mode Paid Shop.
- The Season Support Box has level requirements, and when used, you can obtain a Higher-tier Box and Various Items.
※ At certain stages of the Support Box, you can obtain a [Bound] Transcendent Unique Selection Chest.
■ Season Mode Exclusive Dropped Item
- The Unique gear obtained only in Season Modes
- Tier 15 [The Forge] option gear available only in Season mode
- [Serpens Essence] can be obtained through playing in Season Mode.
◈ Content |
◆ Card System
Information about the new [Card] content.
✔ New contents can be checked at [Menu (☰) → Card].

■ Card List
- [Card] can be obtained through various routes such as monster kills and contents rewards.
※ Card collect information is shared among characters of the same mode within the account.
□ Card Acquisition Locations
- Cards can be obtained by defeating monsters in various contents during The Forge Season.
- Additional acquisition sources where Cards can be obtained besides monster kills are provided.
Category | Item | Condition & Purchase Quantity | Product |
Raid | Hard Mode DMG Reward | Stage 8 | Magic Grade Random Card Tome x1 |
Stage 11 | Rare Grade Random Card Tome x1 | ||
Stage 15 | Unique Grade Random Card Tome x1 | ||
Stage 20 | Unique Grade Random Card Tome x1 | ||
Hard Mode Clear Reward | Stage 12 | Rare Grade Random Card Tome x1 | |
Stage 15 | Unique Grade Random Card Tome x1 | ||
Stage 18 | Unique Grade Random Card Tome x1 | ||
Stage 20 | Legendary Grade Random Card Tome x1 | ||
Guild Raid | Clear Reward (Normal Difficulty) | 1 times | Magic Grade Random Card Tome x1 |
2 times | Magic Grade Random Card Tome x1 | ||
3 times | Magic Grade Random Card Tome x1 | ||
4 times | Magic Grade Random Card Tome x1 | ||
5 times | Magic Grade Random Card Tome x1 | ||
Clear Reward (Hard Difficulty) | 1 times | Rare Grade Random Card Tome x1 | |
2 times | Rare Grade Random Card Tome x1 | ||
3 times | Rare Grade Random Card Tome x1 | ||
4 times | Rare Grade Random Card Tome x1 | ||
5 times | Rare Grade Random Card Tome x1 | ||
Void Rift | Clear Reward | Clear Stage 20-3 | Rare Grade Random Card Tome x1 |
Clear Stage 23-3 | Unique Grade Random Card Tome x1 | ||
Clear Stage 26-3 | Legendary Grade Random Card Tome x1 | ||
Clear Stage 29-3 | Legendary Grade Random Card Tome x1 | ||
Spire of Barrier | Wave Clear | Clear 10 Waves | Normal Grade Random Card Tome x1 |
Clear 20 Waves | Magic Grade Random Card Tome x1 | ||
Clear 30 Waves | Magic Grade Random Card Tome x1 | ||
Clear 40 Waves | Rare Grade Random Card Tome x1 | ||
Guild Shop | - | 1000 Guild Coins / 1 time per week | Rare Grade Random Card Tome x1 |
3000 Guild Coins / 1 time per week | Unique Grade Random Card Tome x1 | ||
6000 Guild Coins / 1 time per week | Legendary Grade Random Card Tome x1 | ||
Ore Shop (Saluto) | - | 1000 Gemstones of Merit / 1 time per week | Rare Grade Random Card Tome x1 |
5,000 Gemstones of Merit / 1 time per week | Unique Grade Random Card Tome x1 | ||
10,000 Gemstones of Merit / 1 time per week | Legendary Grade Random Card Tome x1 | ||
Disassemble Shop | - | 1000 Croco's Shoddy Fragment / 1 time per week | Rare Grade Random Card Tome x1 |
3000 Croco's Shoddy Fragment / 1 time per week | Unique Grade Random Card Tome x1 | ||
5000 Croco's Shoddy Fragment / 1 time per week | Legendary Grade Random Card Tome x1 |

- Acquired cards are granted as [Consumable Items] in the Bag and registered in the [Card List] upon use.

- When acquiring the same card while already owned, the quantity increases and can be consumed to enhance the card.
※ When acquiring more cards than required for the max enhancement stage, excess cards will be converted into [Card Afterscent Points].
※ Card Upgrade consumes the same Card, Card Afterscent Points, and a certain amount of Currency.
- The required amount of materials and currency increases as the enhance level rises.

■ Card Album
- When the album is completed through card collection, the [Album Achievement Effect] will be activated.
- Additional effects can be obtained based on the total enhance value of cards in the album.
※ Album information is shared among characters of the same mode within the account.

■ Card Deck
- Collect cards categorized by deck and equip them according to the conditions to activate the [Deck Set Effect].
- Additional effects are obtained based on the total Enhance value of Cards in the deck.
※ Deck presets can be set per character.
■ To Note
※ Cards obtained in The Forge Season will be reset after the season ends.

◆ Abyss Gate
■ Content Reset Information
- Abyss Gate progression stages and Gear Slot Upgrade levels will be reset.
※ Upon reset, Abyss Gate progression will be reset to Stage 1, and Gear Slot Upgrade levels will be reset to Level 0.
- Any New Age [Additional Entry Count] owned in Season Mode will be transferred to Standard Mode.
■ Abyss Gate stage expansion
- Max stage of Abyss Gate expanded from 100 to 130.
■ Abyss Gate Reward
- [Title Exchange Ticket] can be obtained as a reward on floors 110, 120, and 130.

◆ Chaos Dungeon
■ Chaos Statue
- A [Use White Night Crystal] button will be added to the Chaos Dungeon screen.
- When creating a dungeon after button activation, White Night Crystal is consumed as a special material.
※ The required quantity of special materials varies depending on growth level/difficulty.
※ White Night Crystal is a special material for The Forge Season that replaces Darkness Energy.
- Dungeons created using special materials have the [Essence Drop Rate Increase Effect] applied.
※ Essence drop structure improved; [Exclusive] Essence will be obtained together.

■ Treasure Chest
- [Holy] and [Ancient] grade treasure chests will be added to objects appearing in Chaos Dungeon.
- The appearance rate of all treasure chests will be readjusted according to the difficulty.
※ Magic and Rare grade chests appear in all difficulties.
※ Unique grade chests appear from General and Hard difficulty stage 21.
※ Legendary grade chests appear from General difficulty stage 26 and Hard difficulty stage 21.
※ Divine and Ancient grade chests appear from General difficulty stage 36 and Hard difficulty stage 31.
- When opening Unique grade or higher Treasure Chests, rewards of higher value corresponding to the grade will be dropped.
※ At least 1 Transcendent Unique is guaranteed to drop from High Grade Unique Chests.
※ Legendary grade chests drop Legendary grade Essence at least 3 times.
※ At least 3 Ancient Essences will drop from the Ancient Grade Chest.
※ Divine Grade Chests drop Divine Essence at least 3 times.
- Adjusted to create more treasure chests in Hard difficulty.
■ Guide of Illusion
- Improved the effect where the screen becomes excessively dark when the [Guide of Illusion] event occurs by operating the Mist Burner.
■ Altar of Blessing
- Artifacts will additionally drop at a certain chance from Unique grade monsters in Realm Rift.
※ Artifacts drop in an unidentified state.
※ Unique grade Artifacts also drop at a low rate.
- [Glory's Return] and [Sparkling Persistence] Artifacts will not drop.

◆ Arena
■ Monster
- The Attack of boss monsters appearing in the Battleground of Chaos has increased, and their HP has decreased.

◆ Raids
■ Raid progress improvement
- Changed so that participants who do not deal DMG to the Boss in Descent Raid matching will not receive a Reward.
- A [Use Random Match] button has been added to the Descent Raid screen. When unchecked, the General mode can be attempted solo.
- The min required number of players for Descent Raid matching will be changed.
※ If the minimum number of players is met after a certain time during raid matching, the raid will proceed with those players.
- Previous: General 4 / Hard 8
- Changed: General 4 / Hard 4
- The boss level of Descent Raid's General/Hard Mode will be changed.
- Previous: Changed according to Season duration
- Changed: Fixed at General Mode Level 70 / Hard Mode Level 170
- Some patterns of the Descent Raid boss [Vilam] will be added and changed.
- Vilam will no longer use special patterns in General mode.
■ Raid reward improvement
- Runestone random/select chest rewards added to Descent Raid rewards.
※ Existing Runestones designated for each raid boss have been removed from obtainable rewards.
- Runestone Random Chest (Magic–Unique)
- Runestone Random Chest (Unique)
- Unique Runestone Selection Chest
- Unique Gear rewards added to Descent Raid rewards.
※ Upon raid clear, there is a chance to obtain max Transcendent Unique Gear.
■ Descent Raid Schedule
- More information on the schedule will be announced through a separate notice.
- The detailed schedule is available through the link below.
■ Guild Raid Schedule
- More information on the schedule will be announced through a separate notice.
- The detailed schedule is available through the link below.
■ Solo Descent Raids Schedule
- More information on the schedule will be announced through a separate notice.
- The detailed schedule is available through the link below.

◆ Void Rift
■ Content Reset Notice
- The Void Rift rotation for Season New Age will end and the rotation for Season The Forge will begin.
- Your Void Rift progress, Rank Points, and reward history will be reset.
- The boss monsters of each area will also change once the Void Rift is reset.
- You will not be able to receive previous rewards once the period ends, so please collect all rewards before the maintenance takes place.

◆ Spire of Barrier
■ Improved monster create speed
- Monster spawn speed has been adjusted to allow earlier waves to proceed faster.

◆ Relic
■ Relic Level Expand
- Max level of achievable Relics will expand from 120 to 140.
■ Divine Spirit Active Skill Adjustment
- The stats of the Avatar Active Skill will be partially adjusted.
Avatar Name | Skill Name | Original | Changed | ||
Option | Stat Value (Level 35) | Option | Stat Value (Level 35) | ||
Alyssa | Flame Orb | Fire Projectile | - | Fire Projectile | - |
Curse of Weakness | DMG % Dampening | 17 | DMG % Dampening | 17 | |
Hit Rate % Dampening | 11 | Hit Rate % Dampening | 11 | ||
Hellfire | Hellfire | - | Hellfire | - | |
Hellfire Effect +% | 10 | Hellfire Effect +% | 35 | ||
Hamal | Poison Orb | Poison Projectile | - | Poison Projectile | - |
Corrosion | Corrosion | 1 | Corrosion | 1 | |
Corrosion Effect +% | 120 | Corrosion Effect +% | 150 | ||
Curse of Decay | Poison Resist +% on hit target | -30 | Poison Resist +% on hit target | -30 | |
Venom Chance +% | 15 | Venom Chance +% | 15 | ||
- | - | Target Max Poison Resist +% | -10 | ||
Boreal | Earth Shock | Physical AoE Hit | - | Physical AoE Hit | - |
Overpower | Overpower | 1 | Overpower | 1 | |
Overpower Effect +% | 250 | Overpower Effect +% | 280 | ||
Curse of Power | Physical DMG Taken % Amplification | 14.5 | Physical DMG Taken % Amplification | 14.5 | |
Bleed Chance +% | 24 | Bleed Chance +% | 24 | ||
Casthor | Curse of Speed | Attack Speed % Dampening | 22 | Attack Speed % Dampening | 22 |
Cast Speed % Dampening | 22 | Cast Speed % Dampening | 22 | ||
Movement Speed % Dampening | 19 | Movement Speed % Dampening | 19 | ||
Sensory Stimulation | Physical DMG % Amplification | 15 | Physical DMG % Amplification | 15 | |
Decrease DMG Taken % | -7 | Decrease DMG Taken % | -7 | ||
Acceleration | Acceleration | 1 | Acceleration | 1 | |
Acceleration Effect +% | 10 | Acceleration Effect +% | 35 | ||
Acuben | Lightning Orb | Lightning Projectile | - | Lightning Projectile | - |
Curse of Storm | Lightning Resist +% on Hit Target | -30 | Lightning Resist +% on Hit Target | -30 | |
Shock Chance +% | 15 | Shock Chance +% | 15 | ||
- | - | Max Lightning Resist +% on hit target | -10 | ||
Overcharge | Overcharge | 1 | Overcharge | 1 | |
Overcharge Effect +% | 45 | Overcharge Effect +% | 70 | ||
Leo | Lightning Orb | Lightning Projectile | - | Lightning Projectile | - |
Regeneration | Regeneration | 1 | Regeneration | 1 | |
Regeneration effect +% | 20 | Regeneration effect +% | 40 | ||
Curse of Pain | DOT % Amplification | 14.5 | DOT % Amplification | 14.5 | |
HP and Mana Recovery % on Enemy Kill | 0.5 | HP and Mana Recovery on Enemy Kill | 0.5 | ||
Spica | Earth Shock | Physical Area of Effect Hit | - | Physical Area of Effect Hit | - |
Uplift | Uplift | 1 | Uplift | 1 | |
Uplift Effect +% | 100 | Uplift Effect +% | 130 | ||
Pulverize | Pulverize | 1 | Pulverize | 1 | |
Pulverize Effect +% | 10 | Pulverize Effect +% | 25 | ||
Aquilla | Cold Orb | Cold Projectile | - | Cold Projectile | - |
Tenacity | Tenacity | 1 | Tenacity | 1 | |
Tenacity Effect +% | 100 | Tenacity Effect +% | 130 | ||
Curse of Speed | Attack Speed % Dampening | 22 | Attack Speed % Dampening | 22 | |
Cast Speed % Dampening | 22 | Cast Speed % Dampening | 22 | ||
Movement Speed % Dampening | 19 | Movement Speed % Dampening | 19 | ||
Vesper | Poison Orb | Poison Projectile | - | Poison Projectile | - |
Curse of Withering | Critical DMG % Dampening | 27 | Critical DMG % Dampening | 27 | |
{0}% chance to deal Double DMG | 11 | {0}% chance to deal Double DMG | 11 | ||
Intellectual | Intellectual | 1 | Intellectual | 1 | |
Intellectual Effect +% | 100 | Intellectual Effect +% | 130 | ||
Sephdar | Focus | Focus | 1 | Focus | 1 |
Focus Effect +% | 100 | Focus Effect +% | 130 | ||
Sharpness | Sharpness | 1 | Sharpness | 1 | |
Sharpness +% | 100 | Sharpness +% | 130 | ||
Mental Stimulation | Element DMG % Amplification | 15 | Element DMG % Amplification | 15 | |
Decrease DMG Taken % | -7 | Decrease DMG Taken % | -7 | ||
Capri | Flame Orb | Fire Projectile | - | Fire Projectile | - |
Realization | Realization | 1 | Realization | 1 | |
Realization Effect +% | 10 | Realization Effect +% | 25 | ||
Curse of Heat | Fire Resist +% on Hit Target | -30 | Fire Resist +% on Hit Target | -30 | |
Burn Chance +% | 15 | Burn Chance +% | 15 | ||
- | - | Target Max Fire Resist +% | -10 | ||
Miraseti | Cold Orb | Cold Projectile | - | Cold Projectile | - |
Curse of Blizzard | Cold Resist +% on Hit Target | -30 | Cold Resist +% on Hit Target | -30 | |
Chill Chance +% | 15 | Chill Chance +% | 15 | ||
- | - | Target Max Cold Resist +% | -10 | ||
Fatal Frostbite | Fatal Frostbite | 1 | Fatal Frostbite | 1 | |
Fatal Frostbite +% | 50 | Fatal Frostbite +% | 70 | ||
■ Divine Spirit Attack Active Skill Adjustment
Avatar Name | Skill Name | Description | Original | Change | ||
Lv.1 | Lv.35 | Lv.1 | Lv.35 | |||
Alyssa | Flame Orb | Fires a fire ball that explodes on hit to deal Fire DMG. Avatar skill is activated when Summoner uses skill. | Cooldown 1.95 sec Fire Element Projectile Count 1 Explosion Range 200 Fire DMG 340% 100% chance to ignore enemy Fire Resist Fire DMG +375~625 | Cooldown 0.5 sec Fire Element Projectile Count 1 Explosion Range 200 Fire DMG 1020% 100% chance to ignore enemy Fire Resist Fire DMG +4183~6983 | Cooldown 1.95 sec Fire Element Projectile Count 1 Explosion Range 200 Fire DMG 170% Fire DMG 2% Amplification 130% of the summoner's specific stats are applied as Avatar Stats | Cooldown 0.5 sec Fire Element Projectile Count 3 Explosion Range 200 Fire DMG 510% Fire DMG 30% Amplification 130% of the summoner's specific stats are applied as Avatar Stats |
Hamal | Poison Orb | Fires a Poison Orb that explodes to deal Poison damage on hit. Avatar skill is activated when Summoner uses skill. | Cooldown 1.95 sec Poison Element Projectile Count 1 Explosion Range 200 Poison DMG 340% 100% chance to ignore enemy Poison Resist Poison DMG +375~625 | Cooldown 0.5 sec Poison Element Projectile Count 1 Explosion Range 200 Poison DMG 1020% 100% chance to ignore enemy Poison Resist Poison DMG +4183~6983 | Cooldown 1.95 sec Poison Element Projectile Count 1 Explosion Range 200 Poison DMG 170% Poison DMG 2% Amplification 130% of the summoner's specific stats are applied as Avatar Stats | Cooldown 0.5 sec Poison Element Projectile Count 3 Explosion Range 200 Poison DMG 510% Poison DMG 30% Amplification 130% of the summoner's specific stats are applied as Avatar Stats |
Boreal | Earth Shock | Strikes the ground to deal Physical DMG to enemies within the area. Avatar skill is activated when Summoner uses skill. | Cooldown 1.95 sec Physical Element Area Range 300 Physical DMG 340% 100% chance to ignore enemy Armor Physical DMG +375~625 | Cooldown 0.5 sec Physical Element Area Range 300 Physical DMG 1020% 100% chance to ignore enemy Armor Physical DMG +4183~6983 | Cooldown 1.95 sec Physical Element Area Range 300 Physical DMG 170% Physical DMG 2% Amplification 130% of the summoner's specific stats are applied as Avatar Stats | Cooldown 0.5 sec Physical Element Area Range 300 Physical DMG 510% Physical DMG 30% Amplification 130% of the summoner's specific stats are applied as Avatar Stats |
Acuben | Lightning Orb | Fires a Lightning Orb that explodes to deal Lightning DMG on hit. Avatar skill is activated when Summoner uses skill. | Cooldown 1.95 sec Lightning Element Projectile Count 1 Explosion Range 200 Lightning DMG 340% 100% chance to ignore enemy Lightning Resist Lightning DMG +375~625 | Cooldown 0.5 sec Lightning Element Projectile Count 1 Explosion Range 200 Lightning DMG 1020% 100% chance to ignore enemy Lightning Resist Lightning DMG +4183~6983 | Cooldown 1.95 sec Lightning element Projectile count 1 Explosion range 200 Lightning DMG 170% Lightning DMG 2% amplification 130% of the summoner's specific stats are applied as Avatar Stats | Cooldown 0.5 sec Lightning element Projectile count 3 Explosion range 200 Lightning DMG 510% Lightning DMG 30% amplification 130% of the summoner's specific stats are applied as Avatar Stats |
Leo | Lightning Orb | Fires a Lightning Orb that deals Lightning DMG on hit. Avatar skill is activated when Summoner uses skill. | Cooldown 1.95 sec Element: Lightning Projectile Count: 1 Pierces All Lightning DMG 340% 100% chance to ignore enemy Lightning Resist Lightning DMG +375~625 | Cooldown 0.5 sec Element: Lightning Projectile Count: 1 Pierces All Lightning DMG 1020% 100% chance to ignore enemy Lightning Resist Lightning DMG +4183~6983 | Cooldown 1.95 sec Lightning Element Projectile Count 1 Pierces All Lightning DMG 170% Lightning DMG 2% Amplification 130% of the summoner's specific stats are applied as Avatar Stats | Cooldown 0.5 sec Lightning Element Projectile Count 3 Pierces All Lightning DMG 510% Lightning DMG 30% Amplification 130% of the summoner's specific stats are applied as Avatar Stats |
Spica | Earth Shock | Strikes the ground to deal Physical DMG to enemies within the area. Avatar skill is activated when Summoner uses skill. | Cooldown 1.95 sec Physical Element Area Range 300 Physical DMG 340% 100% chance to ignore enemy Armor Physical DMG +375~625 | Cooldown 0.5 sec Physical Element Area Range 300 Physical DMG 1020% 100% chance to ignore enemy Armor Physical DMG +4183~6983 | Cooldown 1.95 sec Physical Element Area Range 300 Physical DMG 170% Physical DMG 2% Amplification 130% of the summoner's specific stats are applied as Avatar Stats | Cooldown 0.5 sec Physical Element Area Range 300 Physical DMG 510% Physical DMG 30% Amplification 130% of the summoner's specific stats are applied as Avatar Stats |
Aquilla | Cold Orb | Fires a Cold Orb that explodes to deal Cold damage on hit. Avatar skill is activated when Summoner uses skill. | Cooldown 1.95 sec Cold Element Projectile Count 1 Explosion Range 200 Cold DMG 340% 100% chance to ignore enemy Cold Resist Cold DMG +375~625 | Cooldown 0.5 sec Cold Element Projectile Count 1 Explosion Range 200 Cold DMG 1020% 100% chance to ignore enemy Cold Resist Cold DMG +4183~6983 | Cooldown 1.95 sec Cold element Projectile count 1 Explosion range 200 Cold DMG 170% Cold DMG 2% amplification 130% of the summoner's specific stats are applied as Avatar Stats | Cooldown 0.5 sec Cold element Projectile count 3 Explosion range 200 Cold DMG 510% Cold DMG 30% amplification 130% of the summoner's specific stats are applied as Avatar Stats |
Vesper | Poison Orb | Fires a Poison Orb that deals Poison DMG on hit. Avatar skill is activated when Summoner uses skill. | Cooldown 1.95 sec Poison Element Projectile Count 1 Pierces All Poison DMG 340% 100% chance to ignore enemy Poison Resist Poison DMG +375~625 | Cooldown 0.5 sec Poison Element Projectile Count 1 Pierces All Poison DMG 1020% 100% chance to ignore enemy Poison Resist Poison DMG +4183~6983 | Cooldown 1.95 sec Poison Element Projectile Count 1 Pierces All Poison DMG 170% Poison DMG 2% Amplification 130% of the summoner's specific stats are applied as Avatar Stats | Cooldown 0.5 sec Poison Element Projectile Count 3 Pierces All Poison DMG 510% Poison DMG 30% Amplification 130% of the summoner's specific stats are applied as Avatar Stats |
Capri | Flame Orb | Fires a Flame Orb that deals Fire DMG on hit. Avatar skill is activated when Summoner uses skill. | Cooldown 1.95 sec Fire Element Projectile Count 1 Pierces All Fire DMG 340% 100% chance to ignore enemy Fire Resist Fire DMG +375~625 | Cooldown 0.5 sec Fire Element Projectile Count 1 Pierces All Fire DMG 1020% 100% chance to ignore enemy Fire Resist Fire DMG +4183~6983 | Cooldown 1.95 sec Fire Element Projectile Count 1 Pierces All Fire DMG 170% Fire DMG 2% Amplification 130% of the summoner's specific stats are applied as Avatar Stats | Cooldown 0.5 sec Fire Element Projectile Count 3 Pierces All Fire DMG 510% Fire DMG 30% Amplification 130% of the summoner's specific stats are applied as Avatar Stats |
Miraseti | Cold Orb | Fires a Cold Orb that deals Cold DMG on hit. Avatar skill is activated when Summoner uses skill. | Cooldown 1.95 sec Element: Cold Projectile Count: 1 Pierces All Cold DMG 340% 100% chance to ignore enemy Cold Resist Cold DMG +375~625 | Cooldown 0.5 sec Element: Cold Projectile Count: 1 Pierces All Cold DMG 1020% 100% chance to ignore enemy Cold Resist Cold DMG +4183~6983 | Cooldown 1.95 sec Cold Element Projectile Count 1 Pierces All Cold DMG 170% Cold DMG 2% Amplification 130% of the summoner's specific stats are applied as Avatar Stats | Cooldown 0.5 sec Cold Element Projectile Count 3 Pierces All Cold DMG 510% Cold DMG 30% Amplification 130% of the summoner's specific stats are applied as Avatar Stats |
■ Divine Spirit Passive Skill Adjustment
- The stats of the Avatar Passive Skill [Avatar Increases DMG] will be adjusted.
Before and After Comparison | Stat Name | Stat Value (Lv 1) | Stat Value (Lv 35) |
Before | Increases DMG +% | 30 | 132 |
Amplifies DMG +% | 15 | 15 | |
Amplifies DMG +% | 10 | 10 | |
After | Increases DMG +% | 30 | 234 |
Amplifies DMG +% | 15 | 15 | |
Amplifies DMG +% | 25 | 25 |
■ Divine Link Skill adjustment
- The stats of the Avatar Link Skill will be partially adjusted.
Avatar Name | Skill Name | Original | Changed | ||
Option | Stat Value (Level 35) | Option | Stat Value (Level 35) | ||
Alyssa | Enhance DMG | DMG % Amplification | 50 | DMG % Amplification | 80 |
Enhance Range | Area of Effect +% | 100 | Area of Effect +% | 200 | |
- | - | DMG % Amplification | 20 | ||
Cooldown Recovery Speed | Skill Rune Cooldown Recovery Speed +% | 50 | Skill Rune Cooldown Recovery Speed +% | 50 | |
Mana Recovery | Recovers mana for 1 second on hit Max Stacks: 3 Recovers max mana % per stack | 0.3 | Recovers mana for 1 second on hit Max Stacks: 3 Recovers max mana % per stack | 0.3 | |
- | - | DMG % Amplification | 30 | ||
Enhance Critical Hit | Critical Chance +% | 15 | Critical Chance +% | 20 | |
Critical DMG +% | 100 | Critical DMG +% | 150 | ||
Hamal | Enhance DMG | DMG % Amplification | 50 | DMG % Amplification | 80 |
Enhance Range | Area of Effect +% | 100 | Area of Effect +% | 200 | |
- | - | DMG % Amplification | 20 | ||
Cooldown Recovery Speed | Skill Rune Cooldown Recovery Speed +% | 50 | Skill Rune Cooldown Recovery Speed +% | 50 | |
Mana Recovery | Recovers mana for 1 second on hit Max Stacks: 3 Recovers max mana % per stack | 0.3 | Recovers mana for 1 second on hit Max Stacks: 3 Recovers max mana % per stack | 0.3 | |
- | - | DMG % Amplification | 30 | ||
Enhance Critical Hit | Critical Chance +% | 15 | Critical Chance +% | 20 | |
Critical DMG +% | 100 | Critical DMG +% | 150 | ||
Boreal | Enhance DMG | DMG % Amplification | 50 | DMG % Amplification | 80 |
Enhance Range | Area of Effect +% | 100 | Area of Effect +% | 200 | |
- | - | DMG % Amplification | 20 | ||
Cooldown Recovery Speed | Skill Rune Cooldown Recovery Speed +% | 50 | Skill Rune Cooldown Recovery Speed +% | 50 | |
Mana Recovery | Recovers mana for 1 second on hit Max Stacks: 3 Recovers max mana % per stack | 0.3 | Recovers mana for 1 second on hit Max Stacks: 3 Recovers max mana % per stack | 0.3 | |
- | - | DMG % Amplification | 30 | ||
Enhance Critical Hit | Critical Chance +% | 15 | Critical Chance +% | 20 | |
Critical DMG +% | 100 | Critical DMG +% | 150 | ||
Acuben | Enhance DMG | DMG % Amplification | 50 | DMG % Amplification | 80 |
Enhance Range | Area of Effect +% | 100 | Area of Effect +% | 200 | |
- | - | DMG % Amplification | 20 | ||
Cooldown Recovery Speed | Skill Rune Cooldown Recovery Speed +% | 50 | Skill Rune Cooldown Recovery Speed +% | 50 | |
Mana Recovery | Recovers mana for 1 second on hit Max Stacks: 3 Recovers max mana % per stack | 0.3 | Recovers mana for 1 second on hit Max Stacks: 3 Recovers max mana % per stack | 0.3 | |
- | - | DMG % Amplification | 30 | ||
Enhance Critical Hit | Critical Chance +% | 15 | Critical Chance +% | 20 | |
Critical DMG +% | 100 | Critical DMG +% | 150 | ||
Leo | Inflict Shock | Shock Chance +% | 20 | Shock Chance +% | 30 |
- | - | DMG % Amplification | 20 | ||
Multishot | Projectile Count + | 2 | Projectile Count + | 2 | |
Cooldown Recovery Speed | Skill Rune Cooldown Recovery Speed +% | 50 | Skill Rune Cooldown Recovery Speed +% | 50 | |
Inflict Bind | Bind Chance +% | 10 | Bind Chance +% | 20 | |
- | - | DMG % Amplification | 20 | ||
HP Recovery | HP Recovery for 1 second on hit Max Stacks: 3 Recovers max HP % per stack | 0.5 | HP Recovery for 1 second on hit Max Stacks: 3 Recovers max HP % per stack | 0.5 | |
- | - | DMG % Amplification | 40 | ||
Spica | Inflict Bleed | Bleed Chance +% | 20 | Bleed Chance +% | 30 |
- | - | DMG % Amplification | 40 | ||
Enhance Range | Area of Effect +% | 100 | Area of Effect +% | 200 | |
- | - | DMG % Amplification | 20 | ||
Cooldown Recovery Speed | Skill Rune Cooldown Recovery Speed +% | 50 | Skill Rune Cooldown Recovery Speed +% | 50 | |
Inflict Stun | Stun Chance +% | 10 | Stun Chance +% | 20 | |
- | - | DMG % Amplification | 40 | ||
HP Recovery | HP Recovery for 1 second on hit Max Stacks: 3 Recovers max HP per stack | 0.5 | HP Recovery for 1 second on hit Max Stacks: 3 Recovers max HP per stack | 0.5 | |
- | - | DMG % Amplification | 40 | ||
Aquilla | Enhance DMG | DMG % Amplification | 50 | DMG % Amplification | 80 |
Enhance Range | Area of Effect +% | 100 | Area of Effect +% | 200 | |
- | - | DMG % Amplification | 20 | ||
Cooldown Recovery Speed | Skill Rune Cooldown Recovery Speed +% | 50 | Skill Rune Cooldown Recovery Speed +% | 50 | |
Mana Recovery | Recovers mana for 1 second on hit Max Stacks: 3 Recovers max mana % per stack | 0.3 | Recovers mana for 1 second on hit Max Stacks: 3 Recovers max mana % per stack | 0.3 | |
- | - | DMG % Amplification | 30 | ||
Enhance Critical Hit | Critical Chance +% | 15 | Critical Chance +% | 20 | |
Critical DMG +% | 100 | Critical DMG +% | 150 | ||
Vesper | Inflict Venom | Venom Chance +% | 20 | Venom Chance +% | 30 |
- | - | DMG % Amplification | 20 | ||
Multishot | Projectile Count + | 2 | Projectile Count + | 2 | |
Cooldown Recovery Speed | Skill Rune Cooldown Recovery Speed +% | 50 | Skill Rune Cooldown Recovery Speed +% | 50 | |
Inflict Blind | Blind Chance +% | 10 | Blind Chance +% | 20 | |
- | - | DMG % Amplification | 20 | ||
HP Recovery | HP Recovery for 1 second on hit Max Stacks: 3 Recovers max HP per stack | 0.5 | HP Recovery for 1 second on hit Max Stacks: 3 Recovers max HP per stack | 0.5 | |
- | - | DMG % Amplification | 40 | ||
Capri | Inflict Burn | Burn Chance +% | 20 | Burn Chance +% | 30 |
- | - | DMG % Amplification | 20 | ||
Multishot | Projectile Count + | 2 | Projectile Count + | 2 | |
Cooldown Recovery Speed | Skill Rune Cooldown Recovery Speed +% | 50 | Skill Rune Cooldown Recovery Speed +% | 50 | |
Inflict Wound | Wound Chance +% | 10 | Wound Chance +% | 20 | |
- | - | DMG % Amplification | 20 | ||
HP Recovery | HP Recovery for 1 second on hit Max Stacks: 3 Recovers max HP % per stack | 0.5 | HP Recovery for 1 second on hit Max Stacks: 3 Recovers max HP % per stack | 0.5 | |
- | - | DMG % Amplification | 40 | ||
Miraseti | Inflict Chill | Chill Chance +% | 20 | Chill Chance +% | 30 |
- | - | DMG % Amplification | 20 | ||
Multishot | Projectile Count + | 2 | Projectile Count + | 2 | |
Cooldown Recovery Speed | Skill Rune Cooldown Recovery Speed +% | 50 | Skill Rune Cooldown Recovery Speed +% | 50 | |
Inflict Freeze | Freeze Chance +% | 10 | Freeze Chance +% | 20 | |
- | - | DMG % Amplification | 20 | ||
HP Recovery | HP Recovery for 1 second on hit Max Stacks: 3 Recovers max HP per stack | 0.5 | HP Recovery for 1 second on hit Max Stacks: 3 Recovers max HP per stack | 0.5 | |
- | - | DMG % Amplification | 40 | ||

◆ Bounties
■ Friendship Grade Expand
- The achievable friendship grade expands from 6 grades to 8 grades.
- Required EXP for achieving friendship grades 2 to 6 will be lowered.
Friendship Grade | Current | Change |
1 | - | - |
2 | 50 | 20 |
3 | 100 | 70 |
4 | 175 | 130 |
5 | 275 | 230 |
6 | 400 | 350 |
7 | - | 500 |
8 | - | 650 |
■ Black Market
- Improved so that higher grade items may appear in the Black Market according to the favorability grade.
※ New Undying Unidentified Unique Selection Chest, [Exclusive] Divine - Ancient Gear Essence Selection Chest,
and 6~10 Tier Charms with high value items appear according to affinity grade and probability.
- The contents of [Undying Unidentified Unique Gear Chest Ⅰ~Ⅲ] among Black Market items will be changed to [Bound] Unique Gear.
- The contents of chests owned before The Forge Season will not be changed.
※ Bound Unique Gear is bound to the account and cannot be listed in the Auction House/Marketplace.
※ Tradeable Unique Gear can be obtained from the new Unique Chest.
- The required number of Pirate Coins for refreshing the shop list will be reduced.
Refresh Count | Before | After |
1 | 200 | 50 |
2 | 400 | 50 |
3 | 600 | 60 |
4 | 800 | 60 |
5 | 1000 | 70 |
6 | - | 70 |
7 | - | 80 |
8 | - | 80 |
9 | - | 90 |
10 | - | 100 |
- The Black Market refresh time will be changed.
- Previous: 08:00, 16:00, 24:00
- Changed to: 08:00, 16:00, 20:00, 22:00, 24:00
■ Content Reset Notice
- Stored items in the Black Market, Friendship levels, and Pirate's Coins will be reset.
- Among the Black Market items in Standard mode, season New Age Unique Gear will be added to the Unidentified Unique Chest and Undying Unidentified Unique Gear Chest.
- Due to the addition and improvement of Unique Gear, some items in the Unidentified Unique Chest and Undying Unidentified Unique Gear Chest will be changed.

◆ Shop
■ General Shop
- New items will be added to the NPC Peddler Brown's General Shop products.
- Brown's Stenella Coin Chest
- Brown's Ribjaw Coin Chest
※ Can be purchased using Deed of Promise.
■ Rune Hunter Shop
- The Rune Hunter Shop items of NPC Ore Collector Joyce will be adjusted.
- [Advent of Sacred Arms] New Age Unique Gear items will be added to the composition list.
- [Traum's Epitome] item composition will be changed.
※ [Traum's Epitome] is available for purchase only in Season mode.

◆ Character
■ God's Blessing
- 8 new God's Blessings are added, and the stats of existing Blessings are changed.
God's Blessing (New) | Stat | Value |
Hamal's Blessing | Max HP + | 150 |
Max Barrier + | 50 | |
Acuben's Blessing | Lightning Resist | 20 |
Max Lightning Resist +% | 5.0 | |
Leo's Blessing | DMG upon Spell +% | 20 |
Spica's Blessing | Sentry DMG +% | 25 |
Aquilla's Blessing | Mana Consumption % Reduction | 7 |
Vesper's Blessing | Poison Resist | 20 |
Max Poison Resist +% | 5.0 | |
Capri's Blessing | Fire Resist | 20 |
Max Fire Resist +% | 5.0 | |
Miraseti's Blessing | Cold Resist | 20 |
Max Cold Resist +% | 5.0 |
God's Blessing (Original) | Original | Changed | ||
Stat | Value | Stat | Value | |
Alyssa's Blessing | Movement Speed + | 60 | Movement Speed + | 40 |
Sephdar's Blessing | Mana Consumption % Reduction | 7 | Minion DMG +% | 25 |
Boreal's Blessing | Max HP + | 126 | Armor +% | 10 |
Max Barrier + | 35 | Max Armor DMG Decrease Limit +% | 3.0 | |
Casthor's Blessing | Decrease Element DMG Taken % | 5 | DMG upon Attack +% | 20 |
■ Character Traits
- 7 new character traits are added, and existing character traits are adjusted.
- Removed character traits: Tool Expert / Space Perception
- Adjusted so that 2 Gifts cannot be selected from the same group of Character Traits.
Traits (New) | Stats | Value | Flaw Stats | Value |
Swift Movement | Movement Speed % Increase | 15 | - | - |
Movement Skill Rune Max Use Count + | 1 | Movement Skill Rune Cooldown % Amplification | 15 | |
Movement Skill Rune Cooldown Recovery Speed +% | 10 | - | - | |
Attack Speed +% | 20 | - | - | |
Cast Speed +% | 20 | - | - | |
Soul Resonance | Minion DMG +% | 15 | - | - |
Minion HP +% | 15 | - | - | |
Minion Attack Speed +% / Minion Cast Speed +% | 15 / 15 | - | - | |
Minion Armor +% | 13 | - | - | |
DMG Taken by Minions % Dampening | 5 | - | - | |
Minion Element Resist + | 20 | - | - | |
Minion Chaos Resist + | 20 | - | - | |
Minion Hit Rate +% | 15 | - | - | |
Minion Critical DMG +% | 10 | - | - | |
Maximized Minion DMG +% | 7 | - | - | |
One-Man Army | Sentry DMG +% | 15 | - | - |
Sentry HP +% | 15 | - | - | |
Sentry Attack Speed +% | 15 | - | - | |
Sentry Armor +% | 13 | - | - | |
DMG Taken by Sentry % Dampening | 5 | - | - | |
Sentry Element Resist + | 20 | - | - | |
Sentry Chaos Resist + | 20 | - | - | |
Sentry Hit Rate +% | 15 | - | - | |
Sentry Critical DMG +% | 10 | - | - | |
Maximized Sentry DMG +% | 7 | - | - | |
Fountain of Vigor | Recovery Potion Cooldown Recovery Speed +% | 15 | - | - |
Recovery Potion Effect +% | 15 | - | - | |
Recovery Potion Duration +% | 15 | - | - | |
Enhance Potion Cooldown Recovery Speed +% | 7 | - | - | |
Enhance Potion Effect +% | 7 | - | - | |
Enhance Potion Duration +% | 7 | - | - | |
Potion Cooldown Recovery Speed +% | 5 | - | - | |
Potion Effect +% | 5 | - | - | |
Potion Duration +% | 5 | - | - | |
Strong Physique | Enhance Skill Rune Cooldown Recovery Speed +% | 7 | - | - |
Enhance Skill Rune Duration +% | 7 | - | - | |
Enhance Skill Rune Effect +% | 4 | Enhance Skill Rune Cooldown % Amplification | 10 | |
Shout Skill Rune Cooldown Recovery Speed +% | 10 | - | - | |
Shout Skill Rune Duration +% | 10 | - | - | |
Shout Skill Rune Effect +% | 8 | Shout Skill Rune Cooldown % Amplification | 10 | |
Totem Skill Rune Cooldown Recovery Speed +% | 10 | - | - | |
Totem Duration +% | 10 | - | - | |
Totem Effect +% | 8 | Totem Skill Rune Cooldown % Amplification | 10 | |
Refined Technique | Fire DMG Rune Level + | 2 | - | - |
Cold DMG Rune Level + | 2 | - | - | |
Poison DMG Rune Level + | 2 | - | - | |
Lightning DMG Rune Level + | 2 | - | - | |
Sentry Skill Rune Level + | 2 | - | - | |
Minion Skill Rune Level + | 2 | - | - | |
Trap Skill Rune Level + | 2 | - | - | |
Totem Skill Rune Level + | 2 | - | - | |
Silent Resolve | Strength +% | 6 | - | - |
Dexterity +% | 6 | - | - | |
Intelligence +% | 6 | - | - | |
Stat +% | 2 | - | - | |
Strength + / Dexterity + | 30 / 15 | Intelligence + | -10 | |
Dexterity + / Intelligence + | 30 / 15 | Strength + | -10 | |
Intelligence + / Strength + | 30 / 15 | Dexterity + | -10 |
Trait (Existing) | Original | Change | ||||||
Stat | Value | Flaws Stat | Value | Stat | Value | Flaw Stat | Value | |
Affluence | Stenella Coin Gain Amount +% | 10 | - | - | Stenella Coin Gain Amount +% | 10 | - | - |
Ribjaw Coin Gain Amount +% | 10 | - | - | Ribjaw Coin Gain Amount +% | 10 | - | - | |
Gold Gain Amount +% | 15 | - | - | Gold Gain Amount +% | 15 | - | - | |
Chance to double rewards when disassembling +% | 15 | - | - | Chance to double reward on disassemble +% | 15 | - | - | |
Item Drop Rarity +% | 75 | - | - | Item Drop Rarity +% | 50 | - | - | |
Strength +% | 5 | - | - | Essence Drop Chance +% | 50 | - | - | |
Dexterity +% | 5 | - | - | Alchemy Ingredient Drop Chance +% | 50 | - | - | |
Intelligence +% | 5 | - | - | Charm Drop Chance +% | 50 | - | - | |
Stat +% | 1.5 | - | - | Element Drop Chance +% | 50 | - | - | |
Gold Gain Chance +% | 15 | - | - | Gold Gain Chance +% | 15 | - | - | |
Thick Skin | Element Resist + | 15 | DMG % Dampening | 5 | Element Resist + | 15 | - | - |
Chaos Resist | 15 | DMG % Dampening | 5 | Chaos Resist | 20 | - | - | |
HP +% | 10 | Barrier +% | -10 | HP +% | 15 | - | - | |
Barrier +% | 10 | HP +% | -10 | Barrier +% | 10 | - | - | |
HP +% / Barrier +% | 5 / 5 | - | - | HP +% / Barrier +% | 7 / 5 | - | - | |
Strength +% | 5 | - | - | Dodge Rate +% / Perfect Dodge +% | 10 / 1 | - | - | |
Dexterity +% | 5 | - | - | Block Expertise +% | 5 | Block Recovery Speed +% | -10 | |
Intelligence +% | 5 | - | - | Dampen DMG Taken % | 5 | - | - | |
Stat +% | 1.5 | - | - | Armor +% | 10 | - | - | |
Gold Gain Chance +% | 15 | - | - | - | - | - | - | |
Combat Sense | Min Cold DMG + / Max Cold DMG + | 25 / 30 | Max Fire Resist +% | -5 | Min Cold DMG + / Max Cold DMG + | 25 / 40 | Max Cold Resist +% | -1.5 |
Min Fire DMG + / Max Fire DMG + | 25 / 30 | Max Cold Resist +% | -5 | Min Fire DMG + / Max Fire DMG + | 25 / 40 | Max Fire Resist +% | -1.5 | |
Min Lightning DMG + / Max Lightning DMG + | 25 / 30 | Max Poison Resist +% | -5 | Min Lightning DMG + / Max Lightning DMG + | 25 / 40 | Max Lightning Resist +% | -1.5 | |
Min Poison DMG + / Max Poison DMG + | 25 / 30 | Max Lightning Resist +% | -5 | Min Poison DMG + / Max Poison DMG + | 25 / 40 | Max Poison Resist +% | -1.5 | |
Min Physical DMG + / Max Physical DMG + | 25 / 30 | Max Element Resist +% | -1.5 | Min Physical DMG + / Max Physical DMG + | 25 / 40 | Armor DMG Decrease Limit +% | -1.5 | |
Strength +% | 5 | - | - | Status Abnormality DMG +% | 10 | - | - | |
Dexterity +% | 5 | - | - | Hit Rate % Increase | 10 | - | - | |
Intelligence +% | 5 | - | - | Critical DMG +% | 7 | - | - | |
Stat +% | 1.5 | - | - | Maximized DMG +% | 4 | - | - | |
Gold Gain Chance +% | 15 | - | - | - | - | - | - | |

◆ Enchant
■ Chaos Rune Enchant
- The [Chaos Rune Enchant] feature will be added to NPC Mystic Pauline's Rune Enchant.
- The slot color of the Chaos Rune can be changed by consuming a dedicated Essence.
※ Chaos Rune Candor Essence does not lock or destroy the target slot even if the enchant fails.

◆ Charm Slot Upgrade
■ Star Fuser
- The max number of Charms that can be registered as required materials for Level Up during Charm Slot Upgrade will be expanded from 5 to 10.
- The quantity of materials consumed during Charm Slot Upgrade will be adjusted according to the Level.
- The amount of Gold and Enhance Stones in the Level 1~6 range will increase.
- Gold in the 7~10 level range is decreased, and the quantity of Enhance Stones is increased.

◆ Alchemy
■ Alchemy Desk
- New recipes will be added to Alchemy Combining's [Rune Essence] and [Convert].
- [Exclusive] Chaos Rune Candor Essence
- [Exclusive] Chaos Rune Color Essence
- [Exclusive] Chaos Rune Link Essence

◆ Unique Synthesis
■ NPC Fortuna
- The [NPC Astrologer Fortuna], who provides the Unique Synthesis function, will be permanently located in Saluto.
※ Unique Synthesis in town requires a higher cost than in the Dungeon.
■ Improved Unique Synthesis probability formula
- The probability of the tier group used as material being selected as the result in Unique Synthesis has been increased.
※ The probability when synthesizing all materials in the Tier 31~35 group remains the same as before.
■ Uniques obtainable through Unique Synthesis
- Unique items from the New Age Season appear in Unique Synthesis.
◈ Items |
◆ New Unique Gears
■ New Unique Gears
- 4 new Unique Gears will be added.
- 4 new Ultimate Unique Gears will be added.
- 12 types of gear with changed skill mechanisms are added.
※ Among the new Unique Gear, Ultimate Unique Gear can only be obtained from specific Gear Summons.

◆ Gear Items
■ Item Options
- Item suffix [Tier 15] added.
※ Warning criteria for high tiers during enchant will be changed from Tier 14 to Tier 15.
- Tier 15 suffix options can be imbued on gear items of level 165 or higher.
- A new option appearing from Tier 15 is added.
- New options are imbued at a higher rate in Season mode than in Standard mode.
- [The Forge] powerful options with the [The Forge] prefix may appear in Season Mode during the Season.
Example: DMG % Amplification → [The Forge] DMG % Amplification
※ Options with the [The Forge] prefix can only be imbued in Season mode during the [The Forge] Season.

◆ Abyss Stone
■ Abyss Stone
- 16 new Abyss Stones will be added.
※ Abyss Stones can be obtained through the [Abyss Gate] contents.
- Destruction Abyss Stone: 10 types
- Distortion Abyss Stone: 6 types

◆ Essence
■ Chaos Rune Essence
- A new Essence consumed during Chaos Rune Enchant will be added.
※ New Essences are available through [Alchemy].
- Chaos Rune Link Essence
- Chaos Rune Color Essence
- Chaos Rune Candor Essence

◆ Material
■ White Night Crystal
- New material [White Night Crystal] has been added.
- White Night Crystal is a special material usable at the Chaos Statue.
※ White Night Crystals can be obtained through the Zodiac Pass and various content rewards.

◆ Artifact
■ Legendary Prefix Option
- The Additional [Legendary Treasure Chest Appearance in Chaos Dungeons +] option has been removed.
■ Prefix/Suffix Options
- The appearance rate of the option Additional [Unique Treasure Chest Appearance in Chaos Dungeons +] will be adjusted.
- Additional [Legendary Treasure Chest Appearance in Chaos Dungeons +] option added.
- Additional [Divine Treasure Chest Appearance in Chaos Dungeons +] option added.
- Additional [Ancient Treasure Chest Appearance in Chaos Dungeons +] option added.
※ These options appear only on Artifacts of level 140 or higher, not on Unique grade.

◆ Charm
■ Legendary Prefix Option
- [Maximized DMG +%] option added.

◆ Runestone
■ Options
- New Runestone options have been added.
Grade | Tier | Option Name | Stat |
Magic | 1 | +% Skill DMG when Lightning Slash is equipped | 33 |
Magic | 2 | +% Skill DMG when Lightning Slash is equipped | 39 |
Magic | 3 | +% Skill DMG when Lightning Slash is equipped | 48 |
Magic | 4 | +% Skill DMG when Lightning Slash is equipped | 60 |
Magic | 5 | +% Skill DMG when Lightning Slash is equipped | 72 |
Magic | 6 | +% Skill DMG when Lightning Slash is equipped | 84 |
Magic | 7 | +% Skill DMG when Lightning Slash is equipped | 96 |
Magic | 1 | +% Skill DMG when Flash is equipped | 33 |
Magic | 2 | +% Skill DMG when Flash is equipped | 39 |
Magic | 3 | +% Skill DMG when Flash is equipped | 48 |
Magic | 4 | +% Skill DMG when Flash is equipped | 60 |
Magic | 5 | +% Skill DMG when Flash is equipped | 72 |
Magic | 6 | +% Skill DMG when Flash is equipped | 84 |
Magic | 7 | +% Skill DMG when Flash is equipped | 96 |
Magic | 1 | +% Skill DMG when Wrathful Blow is equipped | 33 |
Magic | 2 | +% Skill DMG when Wrathful Blow is equipped | 39 |
Magic | 3 | +% Skill DMG when Wrathful Blow is equipped | 48 |
Magic | 4 | +% Skill DMG when Wrathful Blow is equipped | 60 |
Magic | 5 | +% Skill DMG when Wrathful Blow is equipped | 72 |
Magic | 6 | +% Skill DMG when Wrathful Blow is equipped | 84 |
Magic | 7 | +% Skill DMG when Wrathful Blow is equipped | 96 |
Magic | 1 | +% Skill DMG when Poison Mist is equipped | 33 |
Magic | 2 | +% Skill DMG when Poison Mist is equipped | 39 |
Magic | 3 | +% Skill DMG when Poison Mist is equipped | 48 |
Magic | 4 | +% Skill DMG when Poison Mist is equipped | 60 |
Magic | 5 | +% Skill DMG when Poison Mist is equipped | 72 |
Magic | 6 | +% Skill DMG when Poison Mist is equipped | 84 |
Magic | 7 | +% Skill DMG when Poison Mist is equipped | 96 |
Magic | 1 | +% Skill DMG when Frost Storm is equipped | 33 |
Magic | 2 | +% Skill DMG when Frost Storm is equipped | 39 |
Magic | 3 | +% Skill DMG when Frost Storm is equipped | 48 |
Magic | 4 | +% Skill DMG when Frost Storm is equipped | 60 |
Magic | 5 | +% Skill DMG when Frost Storm is equipped | 72 |
Magic | 6 | +% Skill DMG when Frost Storm is equipped | 84 |
Magic | 7 | +% Skill DMG when Frost Storm is equipped | 96 |
Magic | 1 | +% Skill DMG when Axe Throw is equipped | 33 |
Magic | 2 | +% Skill DMG when Axe Throw is equipped | 39 |
Magic | 3 | +% Skill DMG when Axe Throw is equipped | 48 |
Magic | 4 | +% Skill DMG when Axe Throw is equipped | 60 |
Magic | 5 | +% Skill DMG when Axe Throw is equipped | 72 |
Magic | 6 | +% Skill DMG when Axe Throw is equipped | 84 |
Magic | 7 | +% Skill DMG when Axe Throw is equipped | 96 |
Rare | 1 | +% Skill DMG when Lightning Slash is equipped | 33 |
Rare | 2 | +% Skill DMG when Lightning Slash is equipped | 39 |
Rare | 3 | +% Skill DMG when Lightning Slash is equipped | 48 |
Rare | 4 | +% Skill DMG when Lightning Slash is equipped | 60 |
Rare | 5 | +% Skill DMG when Lightning Slash is equipped | 72 |
Rare | 6 | +% Skill DMG when Lightning Slash is equipped | 84 |
Rare | 7 | +% Skill DMG when Lightning Slash is equipped | 96 |
Rare | 1 | +% Skill DMG when Flash is equipped | 33 |
Rare | 2 | +% Skill DMG when Flash is equipped | 39 |
Rare | 3 | +% Skill DMG when Flash is equipped | 48 |
Rare | 4 | +% Skill DMG when Flash is equipped | 60 |
Rare | 5 | +% Skill DMG when Flash is equipped | 72 |
Rare | 6 | +% Skill DMG when Flash is equipped | 84 |
Rare | 7 | +% Skill DMG when Flash is equipped | 96 |
Rare | 1 | +% Skill DMG when Wrathful Blow is equipped | 33 |
Rare | 2 | +% Skill DMG when Wrathful Blow is equipped | 39 |
Rare | 3 | +% Skill DMG when Wrathful Blow is equipped | 48 |
Rare | 4 | +% Skill DMG when Wrathful Blow is equipped | 60 |
Rare | 5 | +% Skill DMG when Wrathful Blow is equipped | 72 |
Rare | 6 | +% Skill DMG when Wrathful Blow is equipped | 84 |
Rare | 7 | +% Skill DMG when Wrathful Blow is equipped | 96 |
Rare | 1 | +% Skill DMG when Poison Mist is equipped | 33 |
Rare | 2 | +% Skill DMG when Poison Mist is equipped | 39 |
Rare | 3 | +% Skill DMG when Poison Mist is equipped | 48 |
Rare | 4 | +% Skill DMG when Poison Mist is equipped | 60 |
Rare | 5 | +% Skill DMG when Poison Mist is equipped | 72 |
Rare | 6 | +% Skill DMG when Poison Mist is equipped | 84 |
Rare | 7 | +% Skill DMG when Poison Mist is equipped | 96 |
Rare | 1 | +% Skill DMG when Frost Storm is equipped | 33 |
Rare | 2 | +% Skill DMG when Frost Storm is equipped | 39 |
Rare | 3 | +% Skill DMG when Frost Storm is equipped | 48 |
Rare | 4 | +% Skill DMG when Frost Storm is equipped | 60 |
Rare | 5 | +% Skill DMG when Frost Storm is equipped | 72 |
Rare | 6 | +% Skill DMG when Frost Storm is equipped | 84 |
Rare | 7 | +% Skill DMG when Frost Storm is equipped | 96 |
Rare | 1 | +% Skill DMG when Axe Throw is equipped | 33 |
Rare | 2 | +% Skill DMG when Axe Throw is equipped | 39 |
Rare | 3 | +% Skill DMG when Axe Throw is equipped | 48 |
Rare | 4 | +% Skill DMG when Axe Throw is equipped | 60 |
Rare | 5 | +% Skill DMG when Axe Throw is equipped | 72 |
Rare | 6 | +% Skill DMG when Axe Throw is equipped | 84 |
Rare | 7 | +% Skill DMG when Axe Throw is equipped | 96 |
◈ Runes |
◆ New Skill Rune
■ Red Rune
Skill Rune | Description | tag | Lv.1 | Lv.45 | Source | Origin | Verity |
Axe Throw | Throws a Fire Element axe to deal damage to enemies. The thrown axe varies depending on the equipped weapon type | Attack, Area of Effect, Strike, Fire, ProjectileCannot use Parallel Shot, Cannot Split, Cannot Chain | Mana Cost 5 Triggers Immediately Fire Element +15% Attack Critical Chance +90% Attack Critical DMG 10% Attack Speed Amplification 20% chance to inflict Rupture for 5 s on hit with Axe Throw (Max Stacks: 5) Amplifies Axe Throw DMG dealt to the target by 2% per 1 Rupture stack on hit Effect when 1-handed weapon is equipped (Attack, Fire, Strike, Projectile) Fire DMG +40 Fire DMG 300% Projectile Repeat DMG enabled Projectile Count 3 (Max 7) Pierce Count 1 10% DMG Dampening when hitting the same target repeatedly Effect when Dual Wielding (Attack, Fire, Strike, Projectile) Fire DMG +38 Fire DMG 280% Projectile Count is fixed to 1 and fires twice Pierces All Effect when 2-handed weapon is equipped (Attack, Fire, Strike, Area, Projectile) Projectile Count is fixed to 1 and explodes on hit Fire DMG +50 Fire DMG 400% Explosion Range 200 (Magic Effect) Rupture Effect +20% (Magic Effect) +10% Fire Penetration (Rare Effect) Rupture Effect +40% (Rare Effect) +20% Fire Penetration (Legendary Effect) Rupture Effect +60% (Legendary Effect) +45% Fire Penetration (Legendary Effect) 15% Projectile DMG Amplification | Mana Cost 14.5 Triggers Immediately Fire Element +15% Attack Critical Chance +90% Attack Critical DMG 10% Attack Speed Amplification 20% chance to inflict Rupture for 5 s on hit with Axe Throw (Max Stacks: 5) Amplifies Axe Throw DMG dealt to the target by 2% per 1 Rupture stack on hit Effect when 1-handed weapon is equipped (Attack, Fire, Strike, Projectile) Fire DMG +959 Fire DMG 768% Projectile Repeat DMG enabled Projectile Count 3 (Max 7) Pierce Count 1 10% DMG Dampening when hitting the same target repeatedly Effect when Dual Wielding (Attack, Fire, Strike, Projectile) Fire DMG +947 Fire DMG 761% Projectile Count is fixed to 1 and fires twice Pierces All Effect when 2-handed weapon is equipped (Attack, Fire, Strike, Area, Projectile) Projectile Count is fixed to 1 and explodes on hit Fire DMG +1375 Fire DMG 1326% Explosion Range 200 (Magic Effect) Rupture Effect +20% (Magic Effect) +10% Fire Penetration (Rare Effect) Rupture Effect +40% (Rare Effect) +20% Fire Penetration (Legendary Effect) Rupture Effect +60% (Legendary Effect) +45% Fire Penetration (Legendary Effect) 15% Projectile DMG Amplification | Pierce Count +[1-2] when 1-handed weapon is equipped Projectile Speed +[60-100]% when Dual Wielding Area of Effect +[40-80]% when 2-handed weapon is equipped | Rupture Effect +[30-70]% | 100% chance to gain Hellfire effect for 5 s on hit ( Fire Penetration +10%, Increases Fire DMG by 10% ) +[50-100]% Hellfire Effect |

■ Green Rune
Skill Rune | Description | tag | Lv.1 | Lv.45 | Source | Origin | Verity |
Frost Storm | Fires an arrow that explodes to create a Chilling Area. The Chilling Area deals DMG for a set amount of time | Attack, Area of Effect, Strike, Cold, Projectile, Bow, ShadowCannot use Parallel Shot, Cannot Split, Cannot Chain | Mana Cost 4 Triggers Immediately Cold Element Projectile Count 1 (Max 5) Area of Effect of Chilling Area 150 Chilling Area Duration 0.4 s Chilling Area Explosion Frequency 0.2 s Cold DMG +50 Cold DMG 128% +1 Chill Rate 8% DMG Dampening when hitting the same target repeatedly (Magic Effect) +30% Cold DMG (Rare Effect) +50% Cold DMG (Rare Effect) +1 Projectile Count (Legendary Effect) +100% Cold DMG (Legendary Effect) Chilling Area Duration +30% (Legendary Effect) +2 Projectile Count | Mana Cost 21 Triggers Immediately Cold Element Projectile Count 1 (Max 5) Area of Effect of Chilling Area 150 Chilling Area Duration 0.4 s Chilling Area Explosion Frequency 0.2 s Cold DMG +564 Cold DMG 267% +45 Chill Rate 8% DMG Dampening when hitting the same target repeatedly (Magic Effect) +30% Cold DMG (Rare Effect) +50% Cold DMG (Rare Effect) +1 Projectile Count (Legendary Effect) +100% Cold DMG (Legendary Effect) Chilling Area Duration +30% (Legendary Effect) +2 Projectile Count | Projectile Creation Range -200 +[30-70]% Area of Effect | Change to Chilling Area Explosion Frequency 0.1 s Chilling Area Duration +[30-50]% | #ERROR! |
◈ Balance |
◆ Skill Rune
■ Skill Rune balance adjustment
- Balance adjustments for some Skill Runes will be applied through the 05/14 update.
Skill Rune | Before (Lv.45) | After (Lv.45) |
Bloodshed | Mana Cost 12.5 Triggers Immediately Physical Element No equipped weapon range Physical DMG +254 Physical DMG 934% 30% DMG Amplification against Elites +40% Bleed Chance Creates a Bloodshed Domain that lasts 6 seconds upon inflicting Bleed with Bloodshed Domain of Blood Cooldown 5 s Domain of Blood Range 500 Domain of Blood Effect Attack Speed 7% Amplification 20% DMG Taken Dampening DMG 15% Amplification to Bleeding Targets All Speeds of Enemies in Domain of Blood Reduced by 15% (Magic Effect) +30% DMG against Elites (Magic Effect) +15% Bloodshed Domain of Blood Effect (Magic Effect) 5% DMG Amplification against Bleeding enemies (Rare Effect) +50% DMG against Elites (Rare Effect) +30% Bloodshed Domain of Blood Effect (Rare Effect) 10% DMG Amplification against Bleeding enemies (Legendary Effect) +100% DMG against Elites (Legendary Effect) +50% Bloodshed Domain of Blood Effect (Legendary Effect) 20% DMG Amplification against Bleeding enemies | Mana Cost 12.5 Triggers Immediately Physical Element No equipped weapon range Physical DMG +254 Physical DMG 934% 30% DMG Amplification against Elites +40% Bleed Chance Creates a Bloodshed Domain that lasts 6 seconds upon inflicting Bleed with Bloodshed Domain of Blood Cooldown 5 s Domain of Blood Range 500 Domain of Blood Effect Bloodshed Attack Speed 7% Amplification 20% DMG Taken Dampening Bloodshed DMG 15% Amplification to Bleeding Targets All Speeds of Enemies in Domain of Blood Reduced by 15% (Magic Effect) +30% DMG against Elites (Magic Effect) +15% Bloodshed Domain of Blood Effect (Magic Effect) 5% DMG Amplification against Bleeding enemies (Rare Effect) +50% DMG against Elites (Rare Effect) +30% Bloodshed Domain of Blood Effect (Rare Effect) 10% DMG Amplification against Bleeding enemies (Legendary Effect) +100% DMG against Elites (Legendary Effect) +50% Bloodshed Domain of Blood Effect (Legendary Effect) 20% DMG Amplification against Bleeding enemies |
Summon Abyssling | Mana Cost 90 Cooldown 3 s Physical Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Basic Attack DMG 307% Charge Attack DMG 322% +19 Minion Critical Rate +56.8% Abyssling HP +40 Abyssling Bleed Rate +100% Abyssling DMG against Bleeding enemies (Magic Effect) +30% Abyssling HP (Magic Effect) +10% Abyssling Armor Penetration (Magic Effect) +50% Abyssling DMG (Rare Effect) +75% Abyssling HP (Rare Effect) +15% Abyssling Armor Penetration (Rare Effect) +90% Abyssling DMG (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +155% Abyssling HP (Legendary Effect) +20% Abyssling Armor Penetration (Legendary Effect) +150% Abyssling DMG (Legendary Effect) 20% Abyssling DMG Amplification | Mana Cost 90 Cooldown 3 s Physical Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Basic Attack DMG 386% Charge Attack DMG 407% +19 Minion Critical Rate +120% Abyssling HP +22% Abyssling Attack Speed +40 Abyssling Bleed Rate +100% Abyssling DMG against Bleeding enemies (Magic Effect) +30% Abyssling HP (Magic Effect) +10% Abyssling Armor Penetration (Magic Effect) +50% Abyssling DMG (Rare Effect) +75% Abyssling HP (Rare Effect) +15% Abyssling Armor Penetration (Rare Effect) +90% Abyssling DMG (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +155% Abyssling HP (Legendary Effect) +20% Abyssling Armor Penetration (Legendary Effect) +150% Abyssling DMG (Legendary Effect) 20% Abyssling DMG Amplification |
Gather Minions | Mana Cost 59 Cooldown 12 s Summons a Minion near the caster and grants the following effect Duration 3 s +275% Minion DMG (Magic Effect) +100% Gather Minions Duration (Magic Effect) +5% Gather Minions DMG (Rare Effect) +100% Gather Minions Duration (Rare Effect) +10% Gather Minions DMG (Legendary Effect) +150% Gather Minions Duration (Legendary Effect) +13% Gather Minions DMG | Mana Cost 59 Cooldown 10 s Summons a Minion near the caster and grants the following effect Duration 3 s +275% Minion DMG (Magic Effect) +100% Gather Minions Duration (Magic Effect) +5% Gather Minions DMG (Rare Effect) +100% Gather Minions Duration (Rare Effect) +10% Gather Minions DMG (Legendary Effect) +150% Gather Minions Duration (Legendary Effect) +13% Gather Minions DMG |
Summon Javelin Abyssling | Mana Cost 90 Cooldown 3 s Physical Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Projectile Count 2 Projectile Speed 1800 Basic Attack DMG 93% DMG Amplified by 2% per 0.1 Attack Speed of the Abyssling (up to 60%). +19 Minion Critical Rate +56.8% Abyssling HP 15% DMG Dampening when hitting the same target repeatedly (Magic Effect) +30% Abyssling HP (Magic Effect) +10% Abyssling Attack Speed (Rare Effect) +50% Abyssling HP (Rare Effect) +10% Abyssling Attack Speed (Rare Effect) +100% Abyssling DMG (Legendary Effect) +110% Abyssling HP (Legendary Effect) +18% Abyssling Attack Speed (Legendary Effect) +150% Abyssling DMG | Mana Cost 90 Cooldown 3 s Physical Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Projectile Count 4 Projectile Speed 1800 Basic Attack DMG 90% DMG Amplified by 2% per 0.1 Attack Speed of the Abyssling (up to 60%). +19 Minion Critical Rate +56.8% Abyssling HP (Magic Effect) +30% Abyssling HP (Magic Effect) +10% Abyssling Attack Speed (Rare Effect) +50% Abyssling HP (Rare Effect) +10% Abyssling Attack Speed (Rare Effect) +100% Abyssling DMG (Legendary Effect) +110% Abyssling HP (Legendary Effect) +18% Abyssling Attack Speed (Legendary Effect) +150% Abyssling DMG |
Unite Crowd (Enrage) | 15% Resource Cost Amplification Cooldown 2 s Effect Range 1000 Unite Crowd Effect +90% Armor +33 Element Resist Enrage Crowd Effect +29.5% Attack Speed +29.5% Cast Speed +69% Critical Rate (Magic Effect) +5% Unite Crowd Unite Effect (Magic Effect) +5% Unite Crowd Enrage Effect (Rare Effect) +10% Unite Crowd Unite Effect (Rare Effect) +10% Unite Crowd Enrage Effect (Legendary Effect) +15% Unite Crowd Unite Effect (Legendary Effect) +15% Unite Crowd Enrage Effect | 15% Resource Cost Amplification Cooldown 2 s Effect Range 1000 Unite Crowd Effect +108% Armor +33 Element Resist +18 Chaos Resist Enrage Crowd Effect +29.5% Attack Speed +29.5% Cast Speed +69% Critical Rate (Magic Effect) +5% Unite Crowd Unite Effect (Magic Effect) +5% Unite Crowd Enrage Effect (Rare Effect) +10% Unite Crowd Unite Effect (Rare Effect) +10% Unite Crowd Enrage Effect (Legendary Effect) +15% Unite Crowd Unite Effect (Legendary Effect) +15% Unite Crowd Enrage Effect |
Summon Bursting Rune Knight | Mana Cost 152 Cooldown 40 s Fire Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 139% (Spell, Melee, Fire, Strike, Area of Effect) Earth Blow DMG 269% (Spell, Melee, Fire, Strike, Area of Effect) Flamethrower DMG 119% (Spell, Melee, Fire, Strike, Area of Effect) +56.8% Rune Knight HP Periodically grants Knight's Authority to Abyssling +69.2% Abyssling DMG (Magic Effect) +60% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +105% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +155% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG | Mana Cost 152 Cooldown 40 s Fire Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 175% (Spell, Melee, Fire, Strike, Area of Effect) Earth Blow DMG 338% (Spell, Melee, Fire, Strike, Area of Effect) Flamethrower DMG 150% (Spell, Melee, Fire, Strike, Area of Effect) +56.8% Rune Knight HP Periodically grants Knight's Authority to Abyssling +69.2% Abyssling DMG (Magic Effect) +60% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +105% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +155% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG |
Summon Wrathful Rune Knight | Mana Cost 152 Cooldown 40 s Physical Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 139% (Attack, Melee, Physical, Strike, Area of Effect) Earth Blow DMG 269% (Attack, Melee, Physical, Strike, Area of Effect) +56.8% Rune Knight HP Rune Knight casts Enrage periodically +130% Attack Speed 65% DMG Amplification Periodically grants Knight's Authority to Abyssling +57.2% Abyssling Element Resist (Magic Effect) +60% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +105% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +155% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG | Mana Cost 152 Cooldown 40 s Physical Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 175% (Attack, Melee, Physical, Strike, Area of Effect) Earth Blow DMG 338% (Attack, Melee, Physical, Strike, Area of Effect) +56.8% Rune Knight HP Rune Knight casts Enrage periodically +130% Attack Speed 65% DMG Amplification Periodically grants Knight's Authority to Abyssling +57.2% Abyssling Element Resist (Magic Effect) +60% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +105% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +155% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG |
Sacred Devotion | Mana Cost 27.5 Triggers Immediately Max Stacks 3 13.8% Minion DMG Amplification per stack 7% Caster Armor Dampening per stack 7% Caster Element Resist Dampening per stack (Magic Effect) +7% Sacred Devotion Minion Effect (Rare Effect) +10% Sacred Devotion Minion Effect (Rare Effect) -10% Sacred Devotion Caster Effect (Legendary Effect) +1 Max Stage (Legendary Effect) +20% Sacred Devotion Minion Effect (Legendary Effect) -20% Sacred Devotion Caster Effect | Mana Cost 27.5 Triggers Immediately Max Stacks 3 15.3% Minion DMG Amplification per stack 7% Caster Armor Dampening per stack 7% Caster Element Resist Dampening per stack (Magic Effect) +7% Sacred Devotion Minion Effect (Rare Effect) +10% Sacred Devotion Minion Effect (Rare Effect) -10% Sacred Devotion Caster Effect (Legendary Effect) +1 Max Stage (Legendary Effect) +20% Sacred Devotion Minion Effect (Legendary Effect) -20% Sacred Devotion Caster Effect |
Summon Fire Orb Abyssling | Mana Cost 95 Cooldown 3 s Fire Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Fire Orb Count 1 Explosion Range 150 Basic Attack DMG 265% Additional Fire Orb Count 4 Explosion Range 80 Basic Attack DMG 265% +19 Minion Critical Rate +56.8% Abyssling HP +50 Abyssling Burn Rate (Magic Effect) +30% Abyssling HP (Magic Effect) +50% Abyssling DMG against enemies affected by DoT (Rare Effect) +50% Abyssling HP (Rare Effect) +100% Abyssling DMG against enemies affected by DoT (Rare Effect) +1 Abyssling Projectile Count (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +110% Abyssling HP (Legendary Effect) +150% Abyssling DMG against enemies affected by DoT (Legendary Effect) +2 Abyssling Projectile Count (Legendary Effect) 30% Abyssling DMG Amplification | Mana Cost 95 Cooldown 3 s Fire Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Fire Orb Count 2 Explosion Range 250 Basic Attack DMG 305% Additional Fire Orb Count 4 Explosion Range 180 Basic Attack DMG 305% +19 Minion Critical Rate +56.8% Abyssling HP +50 Abyssling Burn Rate 20% DMG Amplification against Burning enemies (Magic Effect) +30% Abyssling HP (Magic Effect) +50% Abyssling DMG against enemies affected by DoT (Rare Effect) +50% Abyssling HP (Rare Effect) +100% Abyssling DMG against enemies affected by DoT (Rare Effect) +1 Abyssling Projectile Count (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +110% Abyssling HP (Legendary Effect) +150% Abyssling DMG against enemies affected by DoT (Legendary Effect) +2 Abyssling Projectile Count (Legendary Effect) 30% Abyssling DMG Amplification |
Summon Poison Arrow Abyssling | Mana Cost 95 Cooldown 3 s Poison Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Poison Arrow Projectile Count 1 Poison Arrow Radius 150 Poison Arrow Poison DMG 253% Toxic Area Range 250 Toxic Area Poison DMG 189% +19 Minion Critical Rate +56.8% Abyssling HP +50 Abyssling Venom Rate (Magic Effect) +30% Abyssling HP (Magic Effect) +25% Abyssling DMG against enemies affected by DoT (Rare Effect) +50% Abyssling HP (Rare Effect) +50% Abyssling DMG against enemies affected by DoT (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +110% Abyssling HP (Legendary Effect) +75% Abyssling DMG against enemies affected by DoT (Legendary Effect) 30% Abyssling DMG Amplification (Legendary Effect) +1 Abyssling Projectile Count | Mana Cost 95 Cooldown 3 s Poison Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Poison Arrow Projectile Count 3 Poison Arrow Radius 300 Poison Arrow Poison DMG 291% Toxic Area Range 400 Toxic Area Poison DMG 217% +19 Minion Critical Rate +56.8% Abyssling HP +50 Abyssling Venom Rate 20% DMG Amplification against enemies affected by Venom (Magic Effect) +30% Abyssling HP (Magic Effect) +25% Abyssling DMG against enemies affected by DoT (Rare Effect) +50% Abyssling HP (Rare Effect) +50% Abyssling DMG against enemies affected by DoT (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +110% Abyssling HP (Legendary Effect) +75% Abyssling DMG against enemies affected by DoT (Legendary Effect) 30% Abyssling DMG Amplification (Legendary Effect) +1 Abyssling Projectile Count |
Summon Lightning Arrow Abyssling | Mana Cost 95 Cooldown 3 s Lightning Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Projectile Count 1 Projectile Speed 1800 Max Chain Count 2 Cannot Pierce Basic Attack DMG 265% +19 Minion Critical Rate +56.8% Abyssling HP +50 Abyssling Shock Rate (Magic Effect) +30% Abyssling HP (Magic Effect) +50% Abyssling DMG against Debuffed enemies (Rare Effect) +50% Abyssling HP (Rare Effect) +100% Abyssling DMG against Debuffed enemies (Rare Effect) +1 Abyssling Max Chain Count (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +110% Abyssling HP (Legendary Effect) +150% Abyssling DMG against Debuffed enemies (Legendary Effect) +2 Abyssling Max Chain Count (Legendary Effect) 30% Abyssling DMG Amplification | Mana Cost 95 Cooldown 3 s Lightning Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Projectile Count 3 Projectile Speed 1800 Max Chain Count 4 Cannot Pierce Basic Attack DMG 305% +19 Minion Critical Rate +56.8% Abyssling HP +50 Abyssling Shock Rate 20% DMG Amplification against Shocked enemies (Magic Effect) +30% Abyssling HP (Magic Effect) +50% Abyssling DMG against Debuffed enemies (Rare Effect) +50% Abyssling HP (Rare Effect) +100% Abyssling DMG against Debuffed enemies (Rare Effect) +1 Abyssling Max Chain Count (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +110% Abyssling HP (Legendary Effect) +150% Abyssling DMG against Debuffed enemies (Legendary Effect) +2 Abyssling Max Chain Count (Legendary Effect) 30% Abyssling DMG Amplification |
Summon Snow Orb Abyssling | Mana Cost 95 Cooldown 3 s Cold Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Projectile Count 3 Projectile Speed 1800 Split Projectile Cannot Pierce Basic Attack DMG 265% +19 Minion Critical Rate +56.8% Abyssling HP +50 Abyssling Chill Rate Abyssling Projectile Split Count +1 Abyssling Split Projectile Count +1 (Magic Effect) +30% Abyssling HP (Magic Effect) +50% Abyssling DMG against Debuffed enemies (Rare Effect) +50% Abyssling HP (Rare Effect) +10 Abyssling Chill Rate (Rare Effect) +100% Abyssling DMG against Debuffed enemies (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +110% Abyssling HP (Legendary Effect) +18 Abyssling Chill Rate (Legendary Effect) +150% Abyssling DMG against Debuffed enemies (Legendary Effect) 30% Abyssling DMG Amplification | Mana Cost 95 Cooldown 3 s Cold Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Projectile Count 3 Projectile Speed 1800 Split Projectile Cannot Pierce Basic Attack DMG 305% +19 Minion Critical Rate +56.8% Abyssling HP +50 Abyssling Chill Rate Abyssling Projectile Split Count +2 Abyssling Split Projectile Count +3 20% DMG Amplification against Chilled enemies (Magic Effect) +30% Abyssling HP (Magic Effect) +50% Abyssling DMG against Debuffed enemies (Rare Effect) +50% Abyssling HP (Rare Effect) +10 Abyssling Chill Rate (Rare Effect) +100% Abyssling DMG against Debuffed enemies (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +110% Abyssling HP (Legendary Effect) +18 Abyssling Chill Rate (Legendary Effect) +150% Abyssling DMG against Debuffed enemies (Legendary Effect) 30% Abyssling DMG Amplification |
Summon Arctic Rune Knight | Mana Cost 152 Cooldown 40 s Cold Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 139% (Spell, Melee, Cold, Strike, Area of Effect) Earth Blow DMG 269% (Spell, Melee, Cold, Strike, Area of Effect) Frost Shield DMG 89% (Spell, Melee, Cold, Strike, Area of Effect) +56.8% Rune Knight HP Periodically grants Knight's Authority to Abyssling +16.2% Abyssling Attack Speed +16.2% Abyssling Cast Speed (Magic Effect) +60% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +105% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +155% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG | Mana Cost 152 Cooldown 40 s Cold Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 175% (Spell, Melee, Cold, Strike, Area of Effect) Earth Blow DMG 338% (Spell, Melee, Cold, Strike, Area of Effect) Frost Shield DMG 114% (Spell, Melee, Cold, Strike, Area of Effect) +56.8% Rune Knight HP Periodically grants Knight's Authority to Abyssling +16.2% Abyssling Attack Speed +16.2% Abyssling Cast Speed (Magic Effect) +60% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +105% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +155% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG |
Summon Lightning Rune Knight | Mana Cost 152 Cooldown 40 s Lightning Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 139% (Spell, Melee, Lightning, Strike, Area of Effect) Earth Blow DMG 269% (Spell, Melee, Lightning, Strike, Area of Effect) Electric Release DMG 362% (Spell, Melee, Lightning, Strike, Area of Effect) +56.8% Rune Knight HP Periodically grants Knight's Authority to Abyssling +69.2% Abyssling Critical Rate (Magic Effect) +60% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +105% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +155% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG | Mana Cost 152 Cooldown 40 s Lightning Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 175% (Spell, Melee, Lightning, Strike, Area of Effect) Earth Blow DMG 338% (Spell, Melee, Lightning, Strike, Area of Effect) Electric Release DMG 453% (Spell, Melee, Lightning, Strike, Area of Effect) +56.8% Rune Knight HP Periodically grants Knight's Authority to Abyssling +69.2% Abyssling Critical Rate (Magic Effect) +60% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +105% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +155% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG |
Summon Twisted Abyssling | Mana Cost 46 Cooldown 0.3 s Physical Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 54 s Abyssling Explosion Range 350 Abyssling Explosion Attack DMG 328% 2% DMG Amplification per 0.1 excess Attack Speed upon exceeding 1 Abyssling Attack Speed +2% DMG per 1% remaining HP of Twisted Abyssling (Max: + 200%) +19 Minion Critical Rate +56.8% Abyssling HP (Magic Effect) +15% Abyssling HP (Magic Effect) +10% Minion Area of Effect (Magic Effect) 10% Abyssling Movement Speed increase (Rare Effect) +35% Abyssling HP (Rare Effect) +20% Minion Area of Effect (Rare Effect) 15% Abyssling DMG Amplification (Rare Effect) 20% Abyssling Movement Speed increase (Legendary Effect) +100% Abyssling HP (Legendary Effect) +30% Minion Area of Effect (Legendary Effect) 30% Abyssling DMG Amplification (Legendary Effect) 30% Abyssling Movement Speed increase | Mana Cost 46 Cooldown 0.3 s Physical Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 54 s Abyssling Explosion Range 600 Abyssling Explosion Attack DMG 1784% 2% DMG Amplification per 0.1 excess Attack Speed upon exceeding 1 Abyssling Attack Speed +2% DMG per 1% remaining HP of Twisted Abyssling (Max: + 200%) +19 Minion Critical Rate +56.8% Abyssling HP (Magic Effect) +15% Abyssling HP (Magic Effect) +10% Minion Area of Effect (Magic Effect) 50% Abyssling Movement Speed increase (Rare Effect) +35% Abyssling HP (Rare Effect) +20% Minion Area of Effect (Rare Effect) 15% Abyssling DMG Amplification (Rare Effect) 100% Abyssling Movement Speed increase (Legendary Effect) +100% Abyssling HP (Legendary Effect) +30% Minion Area of Effect (Legendary Effect) 30% Abyssling DMG Amplification (Legendary Effect) 150% Abyssling Movement Speed increase |
Hazy Melody (Low Tone, High Tone) | 15% Resource Cost Amplification Cooldown 2 s Max Abyssling Summon Count per Rune Knight Fusion Stack -1 Hazy Melody Low Tone Effect +230% Rune Knight's Authority Effect Hazy Melody High Tone Effect 46% Rune Knight DMG Amplification 20% Abyssling DMG Dampening (Magic Effect) +5% High Tone Effect (Magic Effect) +5% Low Tone Effect (Rare Effect) +15% High Tone Effect (Rare Effect) +15% Low Tone Effect (Legendary Effect) +30% High Tone Effect (Legendary Effect) +30% Low Tone Effect | 15% Resource Cost Amplification Cooldown 2 s Max Abyssling Summon Count per Rune Knight Fusion Stack -1 Hazy Melody Low Tone Effect +230% Rune Knight's Authority Effect Hazy Melody High Tone Effect 55.5% Rune Knight DMG Amplification 15% Abyssling DMG Dampening (Magic Effect) +5% High Tone Effect (Magic Effect) +5% Low Tone Effect (Rare Effect) +15% High Tone Effect (Rare Effect) +15% Low Tone Effect (Legendary Effect) +30% High Tone Effect (Legendary Effect) +30% Low Tone Effect |
Summon Deadly Poison Rune Knight | Mana Cost 152 Cooldown 40 s Poison Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 139% (Spell, Melee, Poison, Strike, Area of Effect) Earth Blow DMG 269% (Spell, Melee, Poison, Strike, Area of Effect) Thorn Poison DoT 84% (Spell, Projectile, Poison, DoT) +56.8% Rune Knight HP Periodically grants Knight's Authority to Abyssling +69.2% Abyssling DoT (Magic Effect) +60% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +105% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +155% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG | Mana Cost 152 Cooldown 40 s Poison Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 175% (Spell, Melee, Poison, Strike, Area of Effect) Earth Blow DMG 338% (Spell, Melee, Poison, Strike, Area of Effect) Thorn Poison DoT 84% (Spell, Projectile, Poison, DoT) +56.8% Rune Knight HP Periodically grants Knight's Authority to Abyssling +69.2% Abyssling DoT (Magic Effect) +60% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +105% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +155% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG |
Bursting Abyss Knight | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening 5% HP Amplification Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening 10% HP Amplification Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening 20% HP Amplification Skill Info Basic Attack DMG 1266% (Spell, Melee, Fire, Strike, Area of Effect) Area of Effect 450 Bursting Charge DMG 1446% (Spell, Melee, Fire, Strike, Area of Effect) Area of Effect 500 Bursting Release DMG 1754% (Spell, Projectile, Fire, Strike, Area of Effect) Projectile Count 5 Bursting Strength Aura DMG 110% (Spell, Fire) Bursting Power Fire Penetration +20% | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening 5% HP Amplification Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening 10% HP Amplification Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening 20% HP Amplification Skill Info Basic Attack DMG 1646% (Spell, Melee, Fire, Strike, Area of Effect) Area of Effect 450 Bursting Charge DMG 1880% (Spell, Melee, Fire, Strike, Area of Effect) Area of Effect 500 Bursting Release DMG 2280% (Spell, Projectile, Fire, Strike, Area of Effect) Projectile Count 13 Bursting Strength Aura DMG 220% (Spell, Fire) Bursting Power Fire Penetration +20% |
Arctic Abyss Knight | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening 5% HP Amplification Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening 10% HP Amplification Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening 20% HP Amplification Skill Info Basic Attack DMG 1266% (Spell, Melee, Cold, Strike, Area of Effect) Area of Effect 400 Arctic Judgment DMG 1086% (Spell, Melee, Cold, Strike, Area of Effect) Area of Effect 500 Arctic Blow DMG 1440% (Spell, Cold, Strike, Area of Effect) Area of Effect 300 Arctic Strength Aura DMG 110% (Spell, Cold) Arctic Power Cold Penetration +20% | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening 5% HP Amplification Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening 10% HP Amplification Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening 20% HP Amplification Skill Info Basic Attack DMG 1646% (Spell, Melee, Cold, Strike, Area of Effect) Area of Effect 400 Arctic Judgment DMG 1412% (Spell, Melee, Cold, Strike, Area of Effect) Area of Effect 500 Arctic Blow DMG 1872% (Spell, Cold, Strike, Area of Effect) Area of Effect 300 Arctic Strength Aura DMG 220% (Spell, Cold) Arctic Power Cold Penetration +20% |
Lightning Abyss Knight | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening 5% HP Amplification Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening 10% HP Amplification Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening 20% HP Amplification Skill Info Basic Attack DMG 1266% (Spell, Lightning, Strike, Area of Effect) Area of Effect 1200 Electric Area DMG 1080% (Spell, Lightning, Strike, Area of Effect) Explosion Range 400 Electric Judgment DMG 1080% (Spell, Lightning, Strike, Area of Effect) Explosion Range 100 Electric Strength Aura DMG 110% (Spell, Lightning) Electric Power Lightning Penetration +20% | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening 5% HP Amplification Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening 10% HP Amplification Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening 20% HP Amplification Skill Info Basic Attack DMG 1646% (Spell, Lightning, Strike, Area of Effect) Area of Effect 1200 Electric Area DMG 1825% (Spell, Lightning, Strike, Area of Effect) Explosion Range 400 Electric Judgment DMG 1825% (Spell, Lightning, Strike, Area of Effect) Explosion Range 100 Electric Strength Aura DMG 220% (Spell, Lightning) Electric Power Lightning Penetration +20% |
Deadly Poison Abyss Knight | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening 5% HP Amplification Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening 10% HP Amplification Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening 20% HP Amplification Skill Info Basic Attack DMG 1266% (Spell, Melee, Poison, Strike, Area of Effect) Area of Effect 450 Deadly Poison Release DMG 1754% (Spell, Melee, Poison, Strike, Area of Effect) Area of Effect 700 Explosion Range 250 Deadly Poison Charge DMG 1446% (Spell, Melee, Poison, Strike, Area of Effect) Area of Effect 500 Venomous Strength Aura DMG 110% (Spell, Poison) Venomous Strength Poison Penetration +20% | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening 5% HP Amplification Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening 10% HP Amplification Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening 20% HP Amplification Skill Info Basic Attack DMG 1646% (Spell, Melee, Poison, Strike, Area of Effect) Area of Effect 450 Deadly Poison Release DMG 2280% (Spell, Melee, Poison, Strike, Area of Effect) Area of Effect 700 Explosion Range 400 Deadly Poison Charge DMG 1880% (Spell, Melee, Poison, Strike, Area of Effect) Area of Effect 500 Venomous Strength Aura DMG 220% (Spell, Poison) Venomous Strength Poison Penetration +20% |
Wrathful Abyss Knight | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening 5% HP Amplification Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening 10% HP Amplification Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening 20% HP Amplification Skill Info Basic Attack DMG 1161% (Attack, Melee, Physical, Strike, Area of Effect) Area of Effect 300 Wrathful Charge DMG 1320% (Attack, Melee, Physical, Strike, Area of Effect) Area of Effect 300 Wrathful Release DMG 2915% (Attack, Melee, Physical, Strike, Area of Effect) Area of Effect 750 Wrathful Strength Aura DMG 110% (Attack, Melee) Wrathful Strength Armor Penetration +20% | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening 5% HP Amplification Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening 10% HP Amplification Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening 20% HP Amplification Skill Info Basic Attack DMG 1509% (Attack, Melee, Physical, Strike, Area of Effect) Area of Effect 300 Wrathful Charge DMG 1716% (Attack, Melee, Physical, Strike, Area of Effect) Area of Effect 300 Wrathful Release DMG 3790% (Attack, Melee, Physical, Strike, Area of Effect) Area of Effect 750 Wrathful Strength Aura DMG 220% (Attack, Melee) Wrathful Strength Armor Penetration +20% |
Fury Abyss Knight | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening 5% HP Amplification Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening 10% HP Amplification Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening 20% HP Amplification Skill Info Basic Attack DMG 996% (Attack, Melee, Strike) Area of Effect 1200 Fury Injection - Hit Rate 20% Amplification (Spell) Fury Judgment DMG 1617% (Attack, Physical, Strike, Area of Effect) Explosion Range 150 Fury Strength Aura DMG 110% (Attack, Melee) Fury Strength Armor Penetration +20% | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening 5% HP Amplification Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening 10% HP Amplification Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening 20% HP Amplification Skill Info Basic Attack DMG 1646% (Attack, Melee, Strike) Area of Effect 1200 Fury Injection - Hit Rate 20% Amplification (Spell) Fury Judgment DMG 2102% (Attack, Physical, Strike, Area of Effect) Explosion Range 150 Fury Strength Aura DMG 220% (Attack, Melee) Fury Strength Armor Penetration +20% |
■ Abyss Knight
- Default attack speed increased.
■ Twisted Abyssling
- The time to reach the explosion will be reduced.

◆ Link Rune
■ Link Rune balance adjustment
- Balance adjustments for some Link Runes will be applied through the 05/14 update.
Link Rune | Before (Lv.45) | After (Lv.45) |
Ignite | Resource Cost Increase 15% +51.7% Burn DMG 43% Burn DMG Amplification during Enhance Skill Effect +35% Burn DMG Multiplier per 1 Fire Energy stack (Magic Effect) 1.5% Burn DMG Amplification (Magic Effect) +2.5% Burn Chance (Rare Effect) 5% Burn DMG Amplification (Rare Effect) +6.5% Burn Chance (Legendary Effect) 10% Burn DMG Amplification (Legendary Effect) +15% Burn Chance | Resource Cost Increase 15% +58% Burn DMG +62% Burn DMG Multiplier 43% Burn DMG Amplification during Enhance Skill Effect (Magic Effect) 1.5% Burn DMG Amplification (Magic Effect) +2.5% Burn Chance (Rare Effect) 5% Burn DMG Amplification (Rare Effect) +6.5% Burn Chance (Legendary Effect) 10% Burn DMG Amplification (Legendary Effect) +15% Burn Chance |

◆ Zodiac
■ Zodiac Specialization
- Zodiac specialization 1 type will be adjusted.
Specialization Renewal - Water Shadow / Islands / Seedling / Coal
□ Specialization I - Water Shadow
Node | Trait | Additional Description |
Moon Node | Minion DMG +10% Minion HP +5% | Minion DMG is amplified by 3% per summoned Abyssling |
Star Node | Mana +4% Minion DMG +10% | - |
Sun Node | [Convert Mana] | [Convert Mana] Gain Zodiac Node 'Convert Mana' effect Gain Convert Mana effect upon using Skill Rune Convert Mana activation cooldown 1 sec Convert Mana duration 4 sec Max Convert Mana stacks 5 Convert HP to Mana equal to 1% of max HP per stack (max 200) Lose Convert Mana upon reaching max Convert Mana stacks and gain Charged Mana effect Charged Mana duration 2 sec Mana Regen/Sec +20% Cannot gain Convert Mana effect if HP is below 40% |
Star Node | Mana +8% Minion DMG +10% | - |
Cosmos | Minion DMG 10% Amplification | - |
Star Node | Minion Block Expertise +5 Minion Dodge Rate +15% | - |
Sun Node | [Focus: Minion] | [Focus: Minion] Minions gain Focus effect (Block Expertise +10, Block Recovery Speed +25%, Dodge Rate +30%) Effect is permanent Cannot stack with effects of the same name |
Star Node | Minion Focus effect +100% Minion Element Resist +15 | - |
Cosmos | - | Seal Effects are applied to Minions instead of Summoner Aura and Seal Effects -30% Aura Range +150% |
Star Node | Minion DMG +25% | - |
Sun Node | Minion DMG 8% Amplification | - |
Star Node | Minion HP +15% Minion Element Resist +15 | - |
Cosmos | Max Abyssling Summon Count +1 | - |
Star Node | Minion DMG +25% | - |
Sun Node | Knight's Authority effect +130% | - |
Star Node | Minion HP +8% | - |
Cosmos | - | Knight's Authority effect applies to Rune Knight instead of Abyssling Knight's Authority effect remains after Rune Knight evolves |
Star Node | Rune Knight Skill Rune Cooldown Recovery Speed +30% | - |
Sun Node | [Urgent Summon] | [Urgent Summon] When summoning a Rune Knight, increase Max Abyssling Summon Count by 2 for 20 seconds Increase 1 Max Abyssling Summon Count Reduce Abyssling duration by 60% |
Star Node | Regeneration effect +50% | - |
Sun Node | [Regeneration] | [Regeneration] Regeneration effect (Max HP 1% regen per second, Max Mana 0.4% regen per second Effect acquired permanently Cannot stack with effects of the same name |

□ Specialization II - Islands
Node | Trait | Additional Description |
Moon Node | Aura Range +1000% Aura and Rune Effects +80% | - |
Star Node | Minion Critical Rate +20% Minion Critical DMG +15% | - |
Sun Node | [Sharpness: Minion] | [Sharpness: Minion] Minions gain Sharpness effect (Critical Rate +50%, Critical DMG +25%) Effect is permanent Cannot stack with effects of the same name |
Star Node | Minion Sharpness effect +50% | - |
Cosmos | - | For each summoned minion, minion DMG is increased by 4% Minion Critical DMG +8% |
Star Node | Rune Knight HP +8% | - |
Sun Node | [Rupture] | [Rupture] Rune Knight Absorb HP on hit +2% |
Star Node | Rune Knight DMG +25% | - |
Cosmos | [Net] | [Net] Rune Knight Absorb HP 50% transferred to allies |
Star Node | Minion Attack Speed +8% Minion Cast Speed +8% | - |
Sun Node | [Acceleration: Minion] | [Acceleration: Minion] Minions gain acceleration effects (Attack Speed +20%, Cast Speed +20%, Movement Speed +15%) Effect is permanent Cannot stack with effects of the same name |
Star Node | Minion Acceleration effect +50% | - |
Cosmos | [Revelation] | [Revelation] Increase Rune Knight's Cognition Reduce Rune Knight's skill cooldown by 1 second upon enemy kill Increase Rune Knight DMG by 5% for 5 seconds upon enemy kill |
Star Node | Rune Knight DMG +20% | - |
Sun Node | [Integration] | [Integration] Mark of Focus cooldown reduced by 50% Mark of Focus resource consumption increased by 50% |
Star Node | Rune Knight DMG +30% | - |
Cosmos | [Mark of Focus] | [Mark of Focus] Mark of Focus Skill Rune effect amplified by 50% Mark of Focus resource consumption amplified by 50% |
Star Node | Resource consumption reduced by 5% | - |
Sun Node | [Melody Tuning] | [Melody Tuning] When High Note is activated, minions have a 25% chance to ignore enemy Armor and Element Resist. Minion DMG taken reduced by 25% / When Low Note is activated, minion Attack and Cast Speed increase by 20%. Minion Movement Speed increases by 20%. Minion Critical Hit Rate increases by 10%. Minion DMG taken increased by 20%. |
Star Node | Minion Critical Rate +20% Minion Critical DMG +15% | - |
Sun Node | [Unite Power] | [Unite Power] When Unite Power is activated, minions receive 10% less DMG Minions' Element Resist +30 Minions' Chaos Resist +30 / When Unite Enrage is activated, minions receive 10% increased DMG Minions' Critical Rate +10% Minions' Critical DMG +30% |

□ Specialization III - Seedling
Node | Trait | Additional Description |
Moon Node | Minions take 75% less DMG for 5 seconds after summoning Takes 20% less DMG for 5 seconds after Rune Knight death | - |
Star Node | Minion Energy Effect +20% All Minion Energy Duration +30% | - |
Sun Node | Minions have a 50% chance to gain energy of a random element when hit | - |
Star Node | Minion Energy Effect +30% All Minion Energy Duration +40% | - |
Cosmos | [Invigoration] | [Invigoration] Minions have a 30% chance to gain invigoration of their main element upon striking. When gaining invigoration from this effect, additional invigoration of other elements is also obtained. |
Star Node | Rune Knight HP +10% | - |
Sun Node | 5% DMG reduction for Rune Knight | - |
Star Node | Rune Knight HP +10% | - |
Cosmos | [Summer Forest] | [Summer Forest] Rune Knight gains a temporary barrier equal to 20% of max HP when absorbing Abysslings Barrier decreases gradually over 5 seconds |
Star Node | Rune Knight DMG +20% | - |
Sun Node | Rune Knight always gain highest level Fusion Buff upon absorbing an Abyssling Max Abyssling Summon Count +1 | - |
Star Node | Rune Knight DMG +30% | - |
Cosmos | [Growth] | [Growth] Max Rune Knight Summon Count +1 If summoning two or more Rune Knights, Abyssling max summon limit fixed at 1 Rune Knight DMG reduced by 10% Rune Knight can only absorb Abysslings of the same element as itself |
Star Node | Minion DMG +20% | - |
Sun Node | Rune Knight DMG 5% Amplification | - |
Star Node | Minion DMG +30% | - |
Cosmos | [Budding Leaves] | [Budding Leaves] Rune Knight DMG +5% per Summoned Minion Rune Knight DMG taken -3% |
Star Node | Minion DMG +15% | - |
Sun Node | [Stat Transfer] | [Stat Transfer] Minion Critical Rate +2% per 5 Summoner Strength (Max 200%) Minion Critical DMG +1% per 5 Summoner Intelligence (Max 100%) |
Star Node | Minion HP +10% | - |
Sun Node | [Danger Response: Minion] | [Danger Response: Minion] Minions gain Danger Response effect When HP is below 20% and hit by Strike DMG, gain Danger Response for 4 seconds (Cooldown 25 s) Received DMG reduced by 50% |

□ Specialization III - Coal
Node | Trait | Additional Description |
Moon Node | Abyssling has a 25% chance to trigger Elemental Explosion on Attack Hit | - |
Star Node | Minion HP +20% | - |
Sun Node | [Guardian] | [Guardian] Rune Knight takes 20% of Abyssling DMG received Rune Knight takes 20% of DMG received Rune Knight HP 30% Amplification |
Star Node | Minion HP 25% Amplification | - |
Cosmos | [Patron Saint] | [Patron Saint] When a Rune Knight uses Recovery Authority DMG taken by Rune Knight reduced by 30% Knight's Authority effect +120% Max Rune Knight Summon Count +1 |
Star Node | Minion Skill Cooldown reduced by 10% | - |
Sun Node | Minion DMG 10% Amplification | - |
Star Node | Minion Skill Cooldown reduced by 10% | - |
Cosmos | [Gather Legion] | [Gather Legion] Max Abyssling Summon Count +1 Simultaneously summons Abysslings equal to Max Minion Count |
Star Node | Minion Critical DMG +25% | - |
Sun Node | [Sharpness: Minion] | [Sharpness: Minion] Minions gain Sharpness effect (Critical Rate +50%, Critical DMG +25%) Effect is permanent Cannot stack with effects of the same name |
Star Node | Minion Sharpness effect +50% | - |
Cosmos | [Stat Transfer] | [Stat Transfer] Minion Critical Rate +2% per 5 Summoner Strength (Max 200%) Minion Critical DMG +1% per 5 Summoner Intelligence (Max 100%) |
Star Node | Minion DMG +20% | - |
Sun Node | [Emergency Recovery] | [Emergency Recovery] Upon Abyssling death, gain the following effect (Not applied if Abyssling explodes or is released) Instantly recover 5% of max HP Instantly recover 5% of max Mana |
Star Node | Minion DMG +30% | - |
Cosmos | Minion DMG 25% Amplification | - |
Star Node | Enhance Skill Rune Cooldown Recovery Speed +15% | - |
Sun Node | [Power of Harmony] | [Power of Harmony] When using Enhance Skill Rune, increases DMG by 10% for Party Members within 2000 range for 10 seconds (Cooldown 5 seconds) |
Star Node Node | Minion Armor +30% Minion Element Resist +20 | - |
Sun Node | [Twisted Strength] | [Twisted Strength] Abyssling is summoned with 15 stacks of Twisted Strength 1% DMG Amplification per stack 10% Attack and Cast Speed increase per stack Stacks decrease every 3 seconds after summoning |

◆ Unique Gear Items
■ Unique Gear item balance adjustment
- Stats of 1 Unique Gear item will be adjusted.
※ Detailed information about the changed Unique Gear is available through the above link.
◈ System |
◆ Costume
■ New Features
- [Costume Search] feature added to Costumes.
- Costumes can be easily found by searching with keywords.
※ Example: Searching with the keyword 'Butler' - Your Butler's Wig, Your Butler's Apparel Set search
- Weapon type information equippable with weapon costumes will be available in the Beauty item tooltip and costume screen.

◆ Zodiac
■ Zodiac Preset

- The [Zodiac Preset] feature will be added to Zodiac.

- When entering a preset name and clicking save, the current Zodiac Stat and traits can be saved/overwritten to the preset.
※ Saved presets can be applied to the character immediately through loading.
- Clicking the Reset button on the preset allows deletion of saved Zodiac information.
- By default, 1 preset is available, and locked presets can be unlocked by consuming Rubies.
◈ Beauty |
※ These products may be resold in the same or similar format in the future.
◆ New Costumes
A new Costume set will be added: 1 Outfit/Helmet Costume and 1 Wing Costumes.
✔ New costume/helmet costumes can be checked in the [Costume → Clothing] menu.


- Black Iron Helmet of Dominion / Black Iron Armor of Dominion (Male/Female): Can be obtained through the Package in the Paid Shop.



- Wings of Smoldering Remnants: Can be obtained through the Package in the Paid Shop.

◆ New Costumes: Weapon
12 new Weapon Costumes will be added.
✔ New weapon costumes can be checked in the [Costume → Weapon] menu.



- Black Iron Bow of Dominion / Sword: Can be obtained through the Package in the Paid Shop.
- Black Iron Demon Staff of Dominion / Black Iron Rod of Dominion / Black Iron Knuckles of Dominion / Black Iron Dual Swords of Dominion: Available through the [Season Celebration Exchange].
- Black Iron Dagger of Dominion / Black Iron Great Mace of Dominion / Black Iron Staff of Dominion / Black Iron Hand Axe of Dominion: Available through the [Season Celebration Exchange].
- Black Iron Greataxe of Dominion / Black Iron Shield of Dominion: Available through the [Season Celebration Exchange].

◆ Attachments
2 new Attachments will be added.
✔ New attachments can be checked in the [Costume → Attachments] menu.

- Corrosive Afterglow Footsteps: Available through [Season Challenge].


- Chilling Afterglow Effect: Available through [Season Challenges].

◆ Damage Skin
1 new Damage Skins will be added.
✔ New Damage Skins can be checked in the [Costume → System] menu.
- Thousandfold Forging Damage Skin: Available through [Zodiac Pass 1].

◆ Pets
1 new Pet will be added.
✔ New Pets can be checked in the [Costume → Pet] menu.

- Sirius: Available through the [Season Celebration Attendance].
◈ New Products |
◆ [The Forge Season Celebration] Gear Summon
A product that allows you to obtain various rewards according to set probabilities using an Exclusive Summon Ticket has been updated.
✔ [The Forge Season Celebration] Gear Summon can be used and purchased in the [Paid Shop > Summon Unique] at the top right.
* Detailed information can be found in the product announcement notice to be posted on Thursday, May. 14, 2026, and in-game.

◆ [Season] Gear Summon
A product that allows you to obtain various rewards according to set probabilities using Rubies or Exclusive Summon Tickets will be updated.
✔ [Season] Gear Summon can be used and purchased in the [Paid Shop > Summon Unique] at the top right.
* Detailed information can be found in the product announcement notice to be posted on Thursday, May. 14, 2026, and in-game.

◆ [Standard] Gear Summon
A product that allows you to obtain various rewards according to set probabilities using Rubies or Exclusive Summon Tickets will be updated.
✔ [Standard] Gear Summon can be used and purchased in the [Paid Shop > Summon Unique] at the top right.
* Detailed information can be found in the product announcement notice to be posted on Thursday, May. 14, 2026, and in-game.

◆ Summon Costume
A product where various rewards can be obtained by using Diamonds according to a set probability will be updated.
✔ Summon Costume is available for use and purchase in [Paid Shop > Costume Shop].
* Detailed information can be found in the product announcement notice to be posted on Thursday, May. 14, 2026, and in-game.

◆ Season 'The Forge' Zodiac Pass 1
The Zodiac Pass product will be updated.
✔ Passes can be used and purchased from [Event] in the upper right corner of the screen.
* Detailed information can be found in the product announcement notice to be posted on Thursday, May. 14, 2026, and in-game.
◈ Events |
◆ [The Forge] Season Celebration Event
- Various events such as the exchange shop and attendance begin with the new season.
* For more details, please check the game and the event notice that will be uploaded on May. 14 (Thu).

◆ Wonderland Event
- Wonderland Event begins.
* For more details, please check the game and the event notice that will be uploaded on May. 14 (Thu).

◆ Product Discount Event [From After Season 'The Forge' Begins - Until Before the Jun. 11 (Thu) Maintenance]
■ Storage Product Discount
- Storage Activation Products will be sold at a 20% discount for 1 month after the season begins.
- Activate Chaos Card Storage
- Activate Charm Storage
- Activate Zodiac Stone Storage
- Activate Material Storage
- Activate Content Material Storage
- Activate Rune Storage
- Activate Essence Storage
- Activate Jewel Storage
- Activate Unique Shard Storage
- Activate Abyss Stone Storage
※ Storage activation products can be found in [Paid Shop] > [Normal Shop] > [Storage].
■ Convenience Discount
- For one month after the start of the season, some Convenience items will be sold at a 90% discounted price.
- Character Name Change Ticket
- Guild Name Change Ticket
◈ Bug Fixes |
- More information on this will become available through a separate notice.

We hope that these update details will help you avoid any inconvenience as you play the game.
Thank you.

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