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Updates

May. 14 Update

UNDECEMBER
2026.05.13 Wednesday 22:45 (UTC + 9)

Greetings, Rune Hunters.

 

Our next update will take place on May. 14 (Thu).

Please see below for more details.

 

※ The information may change when the update takes place.

※ All screenshots were taken on a test server and details may be subject to change.


◈ New Season 'The Forge'


The Forge 'Season Mode' Info

We would like to inform you about the Season Mode available during Season The Forge.


How to Progress in Season Mode

- You can play the season mode by either creating a new character or Reversion of an existing character.

※ Upon Reversion, all items equipped or owned by the character are removed, and the character's level is reset to 1.

 └ Any information reset by Reversion cannot be restored. Please make a decision with caution.


■ Season Challenge

- A new Season Challenge that can be progressed with Season Mode characters has been added.

※ You can earn various rewards based on the points acquired by completing Season Challenge missions.


■ Season Mode Buff

- The following buff effects are applied in the Season Mode.

Effect

Stat

Alchemy Mastery EXP

300%

Enchant Mastery EXP

200%

Relic EXP Bonus

200%

Rune EXP Bonus

150%

Statue EXP

100%

Rune Master EXP on Kill

100%

Character EXP on Kill

50%

Gold Gain Chance

100%

Spirit Gain Chance

100%

Item Drop Chance

50%

Chaos Points Discount

50%


Seasonal Support Box

- A Season Support Box that supports the growth of Season Mode characters will be added.

※ The Season Support Box can be purchased once per account for free from the Season Mode Paid Shop.

- The Season Support Box has level requirements, and when used, you can obtain a Higher-tier Box and Various Items.

※ At certain stages of the Support Box, you can obtain a [Bound] Transcendent Unique Selection Chest.


■ Season Mode Exclusive Dropped Item

- The Unique gear obtained only in Season Modes

- Tier 15 [The Forge] option gear available only in Season mode

- [Serpens Essence] can be obtained through playing in Season Mode.




Content


◆ Card System

Information about the new [Card] content.

New contents can be checked at [Menu (☰) → Card].


■ Card List

- [Card] can be obtained through various routes such as monster kills and contents rewards.

※ Card collect information is shared among characters of the same mode within the account.


□ Card Acquisition Locations

- Cards can be obtained by defeating monsters in various contents during The Forge Season.

- Additional acquisition sources where Cards can be obtained besides monster kills are provided.

Category

Item

Condition & Purchase Quantity

Product

Raid

Hard Mode

DMG Reward

Stage 8

Magic Grade Random Card Tome x1

Stage 11

Rare Grade Random Card Tome x1

Stage 15

Unique Grade Random Card Tome x1

Stage 20

Unique Grade Random Card Tome x1

Hard Mode

Clear Reward

Stage 12

Rare Grade Random Card Tome x1

Stage 15

Unique Grade Random Card Tome x1

Stage 18

Unique Grade Random Card Tome x1

Stage 20

Legendary Grade Random Card Tome x1

Guild Raid

Clear Reward

(Normal Difficulty)

1 times

Magic Grade Random Card Tome x1

2 times

Magic Grade Random Card Tome x1

3 times

Magic Grade Random Card Tome x1

4 times

Magic Grade Random Card Tome x1

5 times

Magic Grade Random Card Tome x1

Clear Reward

(Hard Difficulty)

1 times

Rare Grade Random Card Tome x1

2 times

Rare Grade Random Card Tome x1

3 times

Rare Grade Random Card Tome x1

4 times

Rare Grade Random Card Tome x1

5 times

Rare Grade Random Card Tome x1

Void Rift

Clear Reward

Clear Stage 20-3

Rare Grade Random Card Tome x1

Clear Stage 23-3

Unique Grade Random Card Tome x1

Clear Stage 26-3

Legendary Grade Random Card Tome x1

Clear Stage 29-3

Legendary Grade Random Card Tome x1

Spire of Barrier

Wave Clear

Clear 10 Waves

Normal Grade Random Card Tome x1

Clear 20 Waves

Magic Grade Random Card Tome x1

Clear 30 Waves

Magic Grade Random Card Tome x1

Clear 40 Waves

Rare Grade Random Card Tome x1

Guild Shop

-

1000 Guild Coins / 1 time per week

Rare Grade Random Card Tome x1

3000 Guild Coins / 1 time per week

Unique Grade Random Card Tome x1

6000 Guild Coins / 1 time per week

Legendary Grade Random Card Tome x1

Ore Shop

(Saluto)

-

1000 Gemstones of Merit / 1 time per week

Rare Grade Random Card Tome x1

5,000 Gemstones of Merit / 1 time per week

Unique Grade Random Card Tome x1

10,000 Gemstones of Merit / 1 time per week

Legendary Grade Random Card Tome x1

Disassemble Shop

-

1000 Croco's Shoddy Fragment / 1 time per week

Rare Grade Random Card Tome x1

3000 Croco's Shoddy Fragment / 1 time per week

Unique Grade Random Card Tome x1

5000 Croco's Shoddy Fragment / 1 time per week

Legendary Grade Random Card Tome x1


- Acquired cards are granted as [Consumable Items] in the Bag and registered in the [Card List] upon use.


- When acquiring the same card while already owned, the quantity increases and can be consumed to enhance the card.

※ When acquiring more cards than required for the max enhancement stage, excess cards will be converted into [Card Afterscent Points].

※ Card Upgrade consumes the same Card, Card Afterscent Points, and a certain amount of Currency.

  1. The required amount of materials and currency increases as the enhance level rises.


■ Card Album

- When the album is completed through card collection, the [Album Achievement Effect] will be activated.

- Additional effects can be obtained based on the total enhance value of cards in the album.

※ Album information is shared among characters of the same mode within the account.


■ Card Deck

- Collect cards categorized by deck and equip them according to the conditions to activate the [Deck Set Effect].

- Additional effects are obtained based on the total Enhance value of Cards in the deck.

※ Deck presets can be set per character.


■ To Note

※ Cards obtained in The Forge Season will be reset after the season ends.


Abyss Gate


Content Reset Information

- Abyss Gate progression stages and Gear Slot Upgrade levels will be reset.

※ Upon reset, Abyss Gate progression will be reset to Stage 1, and Gear Slot Upgrade levels will be reset to Level 0.

- Any New Age [Additional Entry Count] owned in Season Mode will be transferred to Standard Mode.


■ Abyss Gate stage expansion

- Max stage of Abyss Gate expanded from 100 to 130.


■ Abyss Gate Reward

- [Title Exchange Ticket] can be obtained as a reward on floors 110, 120, and 130.


Chaos Dungeon


Chaos Statue

- A [Use White Night Crystal] button will be added to the Chaos Dungeon screen.

  1. When creating a dungeon after button activation, White Night Crystal is consumed as a special material.

※ The required quantity of special materials varies depending on growth level/difficulty.

※ White Night Crystal is a special material for The Forge Season that replaces Darkness Energy.

  1. Dungeons created using special materials have the [Essence Drop Rate Increase Effect] applied.

※ Essence drop structure improved; [Exclusive] Essence will be obtained together.


■ Treasure Chest

- [Holy] and [Ancient] grade treasure chests will be added to objects appearing in Chaos Dungeon.

- The appearance rate of all treasure chests will be readjusted according to the difficulty.

※ Magic and Rare grade chests appear in all difficulties.

※ Unique grade chests appear from General and Hard difficulty stage 21.

※ Legendary grade chests appear from General difficulty stage 26 and Hard difficulty stage 21.

※ Divine and Ancient grade chests appear from General difficulty stage 36 and Hard difficulty stage 31.

- When opening Unique grade or higher Treasure Chests, rewards of higher value corresponding to the grade will be dropped.

※ At least 1 Transcendent Unique is guaranteed to drop from High Grade Unique Chests.

※ Legendary grade chests drop Legendary grade Essence at least 3 times.

※ At least 3 Ancient Essences will drop from the Ancient Grade Chest.

※ Divine Grade Chests drop Divine Essence at least 3 times.

- Adjusted to create more treasure chests in Hard difficulty.


■ Guide of Illusion

- Improved the effect where the screen becomes excessively dark when the [Guide of Illusion] event occurs by operating the Mist Burner.


■ Altar of Blessing

- Artifacts will additionally drop at a certain chance from Unique grade monsters in Realm Rift.

※ Artifacts drop in an unidentified state.

※ Unique grade Artifacts also drop at a low rate.

  1. [Glory's Return] and [Sparkling Persistence] Artifacts will not drop.


◆ Arena


■ Monster

- The Attack of boss monsters appearing in the Battleground of Chaos has increased, and their HP has decreased.


◆ Raids


■ Raid progress improvement

- Changed so that participants who do not deal DMG to the Boss in Descent Raid matching will not receive a Reward.

- A [Use Random Match] button has been added to the Descent Raid screen. When unchecked, the General mode can be attempted solo.

- The min required number of players for Descent Raid matching will be changed.

※ If the minimum number of players is met after a certain time during raid matching, the raid will proceed with those players.

  1. Previous: General 4 / Hard 8
  2. Changed: General 4 / Hard 4

- The boss level of Descent Raid's General/Hard Mode will be changed.

  1. Previous: Changed according to Season duration
  2. Changed: Fixed at General Mode Level 70 / Hard Mode Level 170

- Some patterns of the Descent Raid boss [Vilam] will be added and changed.

- Vilam will no longer use special patterns in General mode.


■ Raid reward improvement

- Runestone random/select chest rewards added to Descent Raid rewards.

※ Existing Runestones designated for each raid boss have been removed from obtainable rewards.

  1. Runestone Random Chest (Magic–Unique)
  2. Runestone Random Chest (Unique)
  3. Unique Runestone Selection Chest

- Unique Gear rewards added to Descent Raid rewards.

※ Upon raid clear, there is a chance to obtain max Transcendent Unique Gear.


■ Descent Raid Schedule

- More information on the schedule will be announced through a separate notice.

- The detailed schedule is available through the link below.

  1. [Link to Raid Schedule]

 

■ Guild Raid Schedule

- More information on the schedule will be announced through a separate notice.

- The detailed schedule is available through the link below.

  1. [Link to Raid Schedule]


■ Solo Descent Raids Schedule

- More information on the schedule will be announced through a separate notice.

- The detailed schedule is available through the link below.

  1. [Link to Raid Schedule]


◆ Void Rift


■ Content Reset Notice

- The Void Rift rotation for Season New Age will end and the rotation for Season The Forge will begin.

- Your Void Rift progress, Rank Points, and reward history will be reset.

- The boss monsters of each area will also change once the Void Rift is reset.

- You will not be able to receive previous rewards once the period ends, so please collect all rewards before the maintenance takes place.


◆ Spire of Barrier


■ Improved monster create speed

- Monster spawn speed has been adjusted to allow earlier waves to proceed faster.


◆ Relic


■ Relic Level Expand

- Max level of achievable Relics will expand from 120 to 140.


■ Divine Spirit Active Skill Adjustment

- The stats of the Avatar Active Skill will be partially adjusted.

Avatar Name

Skill Name

Original

Changed

Option

Stat Value (Level 35)

Option

Stat Value (Level 35)

Alyssa

Flame Orb

Fire Projectile

-

Fire Projectile

-

Curse of Weakness

DMG % Dampening

17

DMG % Dampening

17

Hit Rate % Dampening

11

Hit Rate % Dampening

11

Hellfire

Hellfire

-

Hellfire

-

Hellfire Effect +%

10

Hellfire Effect +%

35

Hamal

Poison Orb

Poison Projectile

-

Poison Projectile

-

Corrosion

Corrosion

1

Corrosion

1

Corrosion Effect +%

120

Corrosion Effect +%

150

Curse of Decay

Poison Resist +% on hit target

-30

Poison Resist +% on hit target

-30

Venom Chance +%

15

Venom Chance +%

15

-

-

Target Max Poison Resist +%

-10

Boreal

Earth Shock

Physical AoE Hit

-

Physical AoE Hit

-

Overpower

Overpower

1

Overpower

1

Overpower Effect +%

250

Overpower Effect +%

280

Curse of Power

Physical DMG Taken % Amplification

14.5

Physical DMG Taken % Amplification

14.5

Bleed Chance +%

24

Bleed Chance +%

24

Casthor

Curse of Speed

Attack Speed % Dampening

22

Attack Speed % Dampening

22

Cast Speed % Dampening

22

Cast Speed % Dampening

22

Movement Speed % Dampening

19

Movement Speed % Dampening

19

Sensory Stimulation

Physical DMG % Amplification

15

Physical DMG % Amplification

15

Decrease DMG Taken %

-7

Decrease DMG Taken %

-7

Acceleration

Acceleration

1

Acceleration

1

Acceleration Effect +%

10

Acceleration Effect +%

35

Acuben

Lightning Orb

Lightning Projectile

-

Lightning Projectile

-

Curse of Storm

Lightning Resist +% on Hit Target

-30

Lightning Resist +% on Hit Target

-30

Shock Chance +%

15

Shock Chance +%

15

-

-

Max Lightning Resist +% on hit target

-10

Overcharge

Overcharge

1

Overcharge

1

Overcharge Effect +%

45

Overcharge Effect +%

70

Leo

Lightning Orb

Lightning Projectile

-

Lightning Projectile

-

Regeneration

Regeneration

1

Regeneration

1

Regeneration effect +%

20

Regeneration effect +%

40

Curse of Pain

DOT % Amplification

14.5

DOT % Amplification

14.5

HP and Mana Recovery % on Enemy Kill

0.5

HP and Mana Recovery on Enemy Kill

0.5

Spica

Earth Shock

Physical Area of Effect Hit

-

Physical Area of Effect Hit

-

Uplift

Uplift

1

Uplift

1

Uplift Effect +%

100

Uplift Effect +%

130

Pulverize

Pulverize

1

Pulverize

1

Pulverize Effect +%

10

Pulverize Effect +%

25

Aquilla

Cold Orb

Cold Projectile

-

Cold Projectile

-

Tenacity

Tenacity

1

Tenacity

1

Tenacity Effect +%

100

Tenacity Effect +%

130

Curse of Speed

Attack Speed % Dampening

22

Attack Speed % Dampening

22

Cast Speed % Dampening

22

Cast Speed % Dampening

22

Movement Speed % Dampening

19

Movement Speed % Dampening

19

Vesper

Poison Orb

Poison Projectile

-

Poison Projectile

-

Curse of Withering

Critical DMG % Dampening

27

Critical DMG % Dampening

27

{0}% chance to deal Double DMG

11

{0}% chance to deal Double DMG

11

Intellectual

Intellectual

1

Intellectual

1

Intellectual Effect +%

100

Intellectual Effect +%

130

Sephdar

Focus

Focus

1

Focus

1

Focus Effect +%

100

Focus Effect +%

130

Sharpness

Sharpness

1

Sharpness

1

Sharpness +%

100

Sharpness +%

130

Mental Stimulation

Element DMG % Amplification

15

Element DMG % Amplification

15

Decrease DMG Taken %

-7

Decrease DMG Taken %

-7

Capri

Flame Orb

Fire Projectile

-

Fire Projectile

-

Realization

Realization

1

Realization

1

Realization Effect +%

10

Realization Effect +%

25

Curse of Heat

Fire Resist +% on Hit Target

-30

Fire Resist +% on Hit Target

-30

Burn Chance +%

15

Burn Chance +%

15

-

-

Target Max Fire Resist +%

-10

Miraseti

Cold Orb

Cold Projectile

-

Cold Projectile

-

Curse of Blizzard

Cold Resist +% on Hit Target

-30

Cold Resist +% on Hit Target

-30

Chill Chance +%

15

Chill Chance +%

15

-

-

Target Max Cold Resist +%

-10

Fatal Frostbite

Fatal Frostbite

1

Fatal Frostbite

1

Fatal Frostbite +%

50

Fatal Frostbite +%

70


■ Divine Spirit Attack Active Skill Adjustment

Avatar Name

Skill Name

Description

Original

Change

Lv.1

Lv.35

Lv.1

Lv.35

Alyssa

Flame Orb

Fires a fire ball that explodes on hit to deal Fire DMG.

Avatar skill is activated when Summoner uses skill.

Cooldown 1.95 sec

Fire Element

Projectile Count 1

Explosion Range 200

Fire DMG 340%

100% chance to ignore enemy Fire Resist

Fire DMG +375~625

Cooldown 0.5 sec

Fire Element

Projectile Count 1

Explosion Range 200

Fire DMG 1020%

100% chance to ignore enemy Fire Resist

Fire DMG +4183~6983

Cooldown 1.95 sec

Fire Element

Projectile Count 1

Explosion Range 200

Fire DMG 170%

Fire DMG 2% Amplification

130% of the summoner's specific stats are applied as Avatar Stats

Cooldown 0.5 sec

Fire Element

Projectile Count 3

Explosion Range 200

Fire DMG 510%

Fire DMG 30% Amplification

130% of the summoner's specific stats are applied as Avatar Stats

Hamal

Poison Orb

Fires a Poison Orb that explodes to deal Poison damage on hit.

Avatar skill is activated when Summoner uses skill.

Cooldown 1.95 sec

Poison Element

Projectile Count 1

Explosion Range 200

Poison DMG 340%

100% chance to ignore enemy Poison Resist

Poison DMG +375~625

Cooldown 0.5 sec

Poison Element

Projectile Count 1

Explosion Range 200

Poison DMG 1020%

100% chance to ignore enemy Poison Resist

Poison DMG +4183~6983

Cooldown 1.95 sec

Poison Element

Projectile Count 1

Explosion Range 200

Poison DMG 170%

Poison DMG 2% Amplification

130% of the summoner's specific stats are applied as Avatar Stats

Cooldown 0.5 sec

Poison Element

Projectile Count 3

Explosion Range 200

Poison DMG 510%

Poison DMG 30% Amplification

130% of the summoner's specific stats are applied as Avatar Stats

Boreal

Earth Shock

Strikes the ground to deal Physical DMG to enemies within the area.

Avatar skill is activated when Summoner uses skill.

Cooldown 1.95 sec

Physical Element

Area Range 300

Physical DMG 340%

100% chance to ignore enemy Armor

Physical DMG +375~625

Cooldown 0.5 sec

Physical Element

Area Range 300

Physical DMG 1020%

100% chance to ignore enemy Armor

Physical DMG +4183~6983

Cooldown 1.95 sec

Physical Element

Area Range 300

Physical DMG 170%

Physical DMG 2% Amplification

130% of the summoner's specific stats are applied as Avatar Stats

Cooldown 0.5 sec

Physical Element

Area Range 300

Physical DMG 510%

Physical DMG 30% Amplification

130% of the summoner's specific stats are applied as Avatar Stats

Acuben

Lightning Orb

Fires a Lightning Orb that explodes to deal Lightning DMG on hit.

Avatar skill is activated when Summoner uses skill.

Cooldown 1.95 sec

Lightning Element

Projectile Count 1

Explosion Range 200

Lightning DMG 340%

100% chance to ignore enemy Lightning Resist

Lightning DMG +375~625

Cooldown 0.5 sec

Lightning Element

Projectile Count 1

Explosion Range 200

Lightning DMG 1020%

100% chance to ignore enemy Lightning Resist

Lightning DMG +4183~6983

Cooldown 1.95 sec

Lightning element

Projectile count 1

Explosion range 200

Lightning DMG 170%

Lightning DMG 2% amplification

130% of the summoner's specific stats are applied as Avatar Stats

Cooldown 0.5 sec

Lightning element

Projectile count 3

Explosion range 200

Lightning DMG 510%

Lightning DMG 30% amplification

130% of the summoner's specific stats are applied as Avatar Stats

Leo

Lightning Orb

Fires a Lightning Orb that deals Lightning DMG on hit.

Avatar skill is activated when Summoner uses skill.

Cooldown 1.95 sec

Element: Lightning

Projectile Count: 1

Pierces All

Lightning DMG 340%

100% chance to ignore enemy Lightning Resist

Lightning DMG +375~625

Cooldown 0.5 sec

Element: Lightning

Projectile Count: 1

Pierces All

Lightning DMG 1020%

100% chance to ignore enemy Lightning Resist

Lightning DMG +4183~6983

Cooldown 1.95 sec

Lightning Element

Projectile Count 1

Pierces All

Lightning DMG 170%

Lightning DMG 2% Amplification

130% of the summoner's specific stats are applied as Avatar Stats

Cooldown 0.5 sec

Lightning Element

Projectile Count 3

Pierces All

Lightning DMG 510%

Lightning DMG 30% Amplification

130% of the summoner's specific stats are applied as Avatar Stats

Spica

Earth Shock

Strikes the ground to deal Physical DMG to enemies within the area.

Avatar skill is activated when Summoner uses skill.

Cooldown 1.95 sec

Physical Element

Area Range 300

Physical DMG 340%

100% chance to ignore enemy Armor

Physical DMG +375~625

Cooldown 0.5 sec

Physical Element

Area Range 300

Physical DMG 1020%

100% chance to ignore enemy Armor

Physical DMG +4183~6983

Cooldown 1.95 sec

Physical Element

Area Range 300

Physical DMG 170%

Physical DMG 2% Amplification

130% of the summoner's specific stats are applied as Avatar Stats

Cooldown 0.5 sec

Physical Element

Area Range 300

Physical DMG 510%

Physical DMG 30% Amplification

130% of the summoner's specific stats are applied as Avatar Stats

Aquilla

Cold Orb

Fires a Cold Orb that explodes to deal Cold damage on hit.

Avatar skill is activated when Summoner uses skill.

Cooldown 1.95 sec

Cold Element

Projectile Count 1

Explosion Range 200

Cold DMG 340%

100% chance to ignore enemy Cold Resist

Cold DMG +375~625

Cooldown 0.5 sec

Cold Element

Projectile Count 1

Explosion Range 200

Cold DMG 1020%

100% chance to ignore enemy Cold Resist

Cold DMG +4183~6983

Cooldown 1.95 sec

Cold element

Projectile count 1

Explosion range 200

Cold DMG 170%

Cold DMG 2% amplification

130% of the summoner's specific stats are applied as Avatar Stats

Cooldown 0.5 sec

Cold element

Projectile count 3

Explosion range 200

Cold DMG 510%

Cold DMG 30% amplification

130% of the summoner's specific stats are applied as Avatar Stats

Vesper

Poison Orb

Fires a Poison Orb that deals Poison DMG on hit.

Avatar skill is activated when Summoner uses skill.

Cooldown 1.95 sec

Poison Element

Projectile Count 1

Pierces All

Poison DMG 340%

100% chance to ignore enemy Poison Resist

Poison DMG +375~625

Cooldown 0.5 sec

Poison Element

Projectile Count 1

Pierces All

Poison DMG 1020%

100% chance to ignore enemy Poison Resist

Poison DMG +4183~6983

Cooldown 1.95 sec

Poison Element

Projectile Count 1

Pierces All

Poison DMG 170%

Poison DMG 2% Amplification

130% of the summoner's specific stats are applied as Avatar Stats

Cooldown 0.5 sec

Poison Element

Projectile Count 3

Pierces All

Poison DMG 510%

Poison DMG 30% Amplification

130% of the summoner's specific stats are applied as Avatar Stats

Capri

Flame Orb

Fires a Flame Orb that deals Fire DMG on hit.

Avatar skill is activated when Summoner uses skill.

Cooldown 1.95 sec

Fire Element

Projectile Count 1

Pierces All

Fire DMG 340%

100% chance to ignore enemy Fire Resist

Fire DMG +375~625

Cooldown 0.5 sec

Fire Element

Projectile Count 1

Pierces All

Fire DMG 1020%

100% chance to ignore enemy Fire Resist

Fire DMG +4183~6983

Cooldown 1.95 sec

Fire Element

Projectile Count 1

Pierces All

Fire DMG 170%

Fire DMG 2% Amplification

130% of the summoner's specific stats are applied as Avatar Stats

Cooldown 0.5 sec

Fire Element

Projectile Count 3

Pierces All

Fire DMG 510%

Fire DMG 30% Amplification

130% of the summoner's specific stats are applied as Avatar Stats

Miraseti

Cold Orb

Fires a Cold Orb that deals Cold DMG on hit.

Avatar skill is activated when Summoner uses skill.

Cooldown 1.95 sec

Element: Cold

Projectile Count: 1

Pierces All

Cold DMG 340%

100% chance to ignore enemy Cold Resist

Cold DMG +375~625

Cooldown 0.5 sec

Element: Cold

Projectile Count: 1

Pierces All

Cold DMG 1020%

100% chance to ignore enemy Cold Resist

Cold DMG +4183~6983

Cooldown 1.95 sec

Cold Element

Projectile Count 1

Pierces All

Cold DMG 170%

Cold DMG 2% Amplification

130% of the summoner's specific stats are applied as Avatar Stats

Cooldown 0.5 sec

Cold Element

Projectile Count 3

Pierces All

Cold DMG 510%

Cold DMG 30% Amplification

130% of the summoner's specific stats are applied as Avatar Stats


■ Divine Spirit Passive Skill Adjustment

- The stats of the Avatar Passive Skill [Avatar Increases DMG] will be adjusted.

Before and After Comparison

Stat Name

Stat Value

(Lv 1)

Stat Value

(Lv 35)

Before

Increases DMG +%

30

132

Amplifies DMG +%

15

15

Amplifies DMG +%

10

10

After

Increases DMG +%

30

234

Amplifies DMG +%

15

15

Amplifies DMG +%

25

25


■ Divine Link Skill adjustment

- The stats of the Avatar Link Skill will be partially adjusted.

Avatar Name

Skill Name

Original

Changed

Option

Stat Value (Level 35)

Option

Stat Value (Level 35)

Alyssa

Enhance DMG

DMG % Amplification

50

DMG % Amplification

80

Enhance Range

Area of Effect +%

100

Area of Effect +%

200

-

-

DMG % Amplification

20

Cooldown Recovery Speed

Skill Rune Cooldown Recovery Speed +%

50

Skill Rune Cooldown Recovery Speed +%

50

Mana Recovery

Recovers mana for 1 second on hit

Max Stacks: 3

Recovers max mana % per stack

0.3

Recovers mana for 1 second on hit

Max Stacks: 3

Recovers max mana % per stack

0.3

-

-

DMG % Amplification

30

Enhance Critical Hit

Critical Chance +%

15

Critical Chance +%

20

Critical DMG +%

100

Critical DMG +%

150

Hamal

Enhance DMG

DMG % Amplification

50

DMG % Amplification

80

Enhance Range

Area of Effect +%

100

Area of Effect +%

200

-

-

DMG % Amplification

20

Cooldown Recovery Speed

Skill Rune Cooldown Recovery Speed +%

50

Skill Rune Cooldown Recovery Speed +%

50

Mana Recovery

Recovers mana for 1 second on hit

Max Stacks: 3

Recovers max mana % per stack

0.3

Recovers mana for 1 second on hit

Max Stacks: 3

Recovers max mana % per stack

0.3

-

-

DMG % Amplification

30

Enhance Critical Hit

Critical Chance +%

15

Critical Chance +%

20

Critical DMG +%

100

Critical DMG +%

150

Boreal

Enhance DMG

DMG % Amplification

50

DMG % Amplification

80

Enhance Range

Area of Effect +%

100

Area of Effect +%

200

-

-

DMG % Amplification

20

Cooldown Recovery Speed

Skill Rune Cooldown Recovery Speed +%

50

Skill Rune Cooldown Recovery Speed +%

50

Mana Recovery

Recovers mana for 1 second on hit

Max Stacks: 3

Recovers max mana % per stack

0.3

Recovers mana for 1 second on hit

Max Stacks: 3

Recovers max mana % per stack

0.3

-

-

DMG % Amplification

30

Enhance Critical Hit

Critical Chance +%

15

Critical Chance +%

20

Critical DMG +%

100

Critical DMG +%

150

Acuben

Enhance DMG

DMG % Amplification

50

DMG % Amplification

80

Enhance Range

Area of Effect +%

100

Area of Effect +%

200

-

-

DMG % Amplification

20

Cooldown Recovery Speed

Skill Rune Cooldown Recovery Speed +%

50

Skill Rune Cooldown Recovery Speed +%

50

Mana Recovery

Recovers mana for 1 second on hit

Max Stacks: 3

Recovers max mana % per stack

0.3

Recovers mana for 1 second on hit

Max Stacks: 3

Recovers max mana % per stack

0.3

-

-

DMG % Amplification

30

Enhance Critical Hit

Critical Chance +%

15

Critical Chance +%

20

Critical DMG +%

100

Critical DMG +%

150

Leo

Inflict Shock

Shock Chance +%

20

Shock Chance +%

30

-

-

DMG % Amplification

20

Multishot

Projectile Count +

2

Projectile Count +

2

Cooldown Recovery Speed

Skill Rune Cooldown Recovery Speed +%

50

Skill Rune Cooldown Recovery Speed +%

50

Inflict Bind

Bind Chance +%

10

Bind Chance +%

20

-

-

DMG % Amplification

20

HP Recovery

HP Recovery for 1 second on hit

Max Stacks: 3

Recovers max HP % per stack

0.5

HP Recovery for 1 second on hit

Max Stacks: 3

Recovers max HP % per stack

0.5

-

-

DMG % Amplification

40

Spica

Inflict Bleed

Bleed Chance +%

20

Bleed Chance +%

30

-

-

DMG % Amplification

40

Enhance Range

Area of Effect +%

100

Area of Effect +%

200

-

-

DMG % Amplification

20

Cooldown Recovery Speed

Skill Rune Cooldown Recovery Speed +%

50

Skill Rune Cooldown Recovery Speed +%

50

Inflict Stun

Stun Chance +%

10

Stun Chance +%

20

-

-

DMG % Amplification

40

HP Recovery

HP Recovery for 1 second on hit

Max Stacks: 3

Recovers max HP per stack

0.5

HP Recovery for 1 second on hit

Max Stacks: 3

Recovers max HP per stack

0.5

-

-

DMG % Amplification

40

Aquilla

Enhance DMG

DMG % Amplification

50

DMG % Amplification

80

Enhance Range

Area of Effect +%

100

Area of Effect +%

200

-

-

DMG % Amplification

20

Cooldown Recovery Speed

Skill Rune Cooldown Recovery Speed +%

50

Skill Rune Cooldown Recovery Speed +%

50

Mana Recovery

Recovers mana for 1 second on hit

Max Stacks: 3

Recovers max mana % per stack

0.3

Recovers mana for 1 second on hit

Max Stacks: 3

Recovers max mana % per stack

0.3

-

-

DMG % Amplification

30

Enhance Critical Hit

Critical Chance +%

15

Critical Chance +%

20


Critical DMG +%

100

Critical DMG +%

150

Vesper

Inflict Venom

Venom Chance +%

20

Venom Chance +%

30

-

-

DMG % Amplification

20

Multishot

Projectile Count +

2

Projectile Count +

2

Cooldown Recovery Speed

Skill Rune Cooldown Recovery Speed +%

50

Skill Rune Cooldown Recovery Speed +%

50

Inflict Blind

Blind Chance +%

10

Blind Chance +%

20

-

-

DMG % Amplification

20

HP Recovery

HP Recovery for 1 second on hit

Max Stacks: 3

Recovers max HP per stack

0.5

HP Recovery for 1 second on hit

Max Stacks: 3

Recovers max HP per stack

0.5

-

-

DMG % Amplification

40

Capri

Inflict Burn

Burn Chance +%

20

Burn Chance +%

30

-

-

DMG % Amplification

20

Multishot

Projectile Count +

2

Projectile Count +

2

Cooldown Recovery Speed

Skill Rune Cooldown Recovery Speed +%

50

Skill Rune Cooldown Recovery Speed +%

50

Inflict Wound

Wound Chance +%

10

Wound Chance +%

20

-

-

DMG % Amplification

20

HP Recovery

HP Recovery for 1 second on hit

Max Stacks: 3

Recovers max HP % per stack

0.5

HP Recovery for 1 second on hit

Max Stacks: 3

Recovers max HP % per stack

0.5

-

-

DMG % Amplification

40

Miraseti

Inflict Chill

Chill Chance +%

20

Chill Chance +%

30

-

-

DMG % Amplification

20

Multishot

Projectile Count +

2

Projectile Count +

2

Cooldown Recovery Speed

Skill Rune Cooldown Recovery Speed +%

50

Skill Rune Cooldown Recovery Speed +%

50

Inflict Freeze

Freeze Chance +%

10

Freeze Chance +%

20

-

-

DMG % Amplification

20

HP Recovery

HP Recovery for 1 second on hit

Max Stacks: 3

Recovers max HP per stack

0.5

HP Recovery for 1 second on hit

Max Stacks: 3

Recovers max HP per stack

0.5

-

-

DMG % Amplification

40


◆ Bounties


■ Friendship Grade Expand

- The achievable friendship grade expands from 6 grades to 8 grades.

- Required EXP for achieving friendship grades 2 to 6 will be lowered.

Friendship Grade

Current

Change

1

-

-

2

50

20

3

100

70

4

175

130

5

275

230

6

400

350

7

-

500

8

-

650


■ Black Market

- Improved so that higher grade items may appear in the Black Market according to the favorability grade.

※ New Undying Unidentified Unique Selection Chest, [Exclusive] Divine - Ancient Gear Essence Selection Chest,

  and 6~10 Tier Charms with high value items appear according to affinity grade and probability.

- The contents of [Undying Unidentified Unique Gear Chest Ⅰ~Ⅲ] among Black Market items will be changed to [Bound] Unique Gear.

  1. The contents of chests owned before The Forge Season will not be changed.

※ Bound Unique Gear is bound to the account and cannot be listed in the Auction House/Marketplace.

※ Tradeable Unique Gear can be obtained from the new Unique Chest.

- The required number of Pirate Coins for refreshing the shop list will be reduced.

Refresh Count

Before

After

1

200

50

2

400

50

3

600

60

4

800

60

5

1000

70

6

-

70

7

-

80

8

-

80

9

-

90

10

-

100


- The Black Market refresh time will be changed.

  1. Previous: 08:00, 16:00, 24:00
  2. Changed to: 08:00, 16:00, 20:00, 22:00, 24:00


■ Content Reset Notice

- Stored items in the Black Market, Friendship levels, and Pirate's Coins will be reset.

- Among the Black Market items in Standard mode, season New Age Unique Gear will be added to the Unidentified Unique Chest and Undying Unidentified Unique Gear Chest.

- Due to the addition and improvement of Unique Gear, some items in the Unidentified Unique Chest and Undying Unidentified Unique Gear Chest will be changed.


◆ Shop


■ General Shop

- New items will be added to the NPC Peddler Brown's General Shop products.

  1. Brown's Stenella Coin Chest
  2. Brown's Ribjaw Coin Chest

※ Can be purchased using Deed of Promise.


■ Rune Hunter Shop

- The Rune Hunter Shop items of NPC Ore Collector Joyce will be adjusted.

  1. [Advent of Sacred Arms] New Age Unique Gear items will be added to the composition list.
  2. [Traum's Epitome] item composition will be changed.

※ [Traum's Epitome] is available for purchase only in Season mode.


◆ Character


■ God's Blessing

- 8 new God's Blessings are added, and the stats of existing Blessings are changed.

God's Blessing (New)

Stat

Value

Hamal's Blessing

Max HP +

150

Max Barrier +

50

Acuben's Blessing

Lightning Resist

20

Max Lightning Resist +%

5.0

Leo's Blessing

DMG upon Spell +%

20

Spica's Blessing

Sentry DMG +%

25

Aquilla's Blessing

Mana Consumption % Reduction

7

Vesper's Blessing

Poison Resist

20

Max Poison Resist +%

5.0

Capri's Blessing

Fire Resist

20

Max Fire Resist +%

5.0

Miraseti's Blessing

Cold Resist

20

Max Cold Resist +%

5.0


God's Blessing (Original)

Original

Changed

Stat

Value

Stat

Value

Alyssa's Blessing

Movement Speed +

60

Movement Speed +

40

Sephdar's Blessing

Mana Consumption % Reduction

7

Minion DMG +%

25

Boreal's Blessing

Max HP +

126

Armor +%

10

Max Barrier +

35

Max Armor DMG Decrease Limit +%

3.0

Casthor's Blessing

Decrease Element DMG Taken %

5

DMG upon Attack +%

20


■ Character Traits

- 7 new character traits are added, and existing character traits are adjusted.

  1. Removed character traits: Tool Expert / Space Perception

- Adjusted so that 2 Gifts cannot be selected from the same group of Character Traits.

Traits (New)

Stats

Value

Flaw Stats

Value

Swift Movement

Movement Speed % Increase

15

-

-

Movement Skill Rune Max Use Count +

1

Movement Skill Rune Cooldown % Amplification

15

Movement Skill Rune Cooldown Recovery Speed +%

10

-

-

Attack Speed +%

20

-

-

Cast Speed +%

20

-

-

Soul Resonance

Minion DMG +%

15

-

-

Minion HP +%

15

-

-

Minion Attack Speed +% / Minion Cast Speed +%

15 / 15

-

-

Minion Armor +%

13

-

-

DMG Taken by Minions % Dampening

5

-

-

Minion Element Resist +

20

-

-

Minion Chaos Resist +

20

-

-

Minion Hit Rate +%

15

-

-

Minion Critical DMG +%

10

-

-

Maximized Minion DMG +%

7

-

-

One-Man Army

Sentry DMG +%

15

-

-

Sentry HP +%

15

-

-

Sentry Attack Speed +%

15

-

-

Sentry Armor +%

13

-

-

DMG Taken by Sentry % Dampening

5

-

-

Sentry Element Resist +

20

-

-

Sentry Chaos Resist +

20

-

-

Sentry Hit Rate +%

15

-

-

Sentry Critical DMG +%

10

-

-

Maximized Sentry DMG +%

7

-

-

Fountain of Vigor

Recovery Potion Cooldown Recovery Speed +%

15

-

-

Recovery Potion Effect +%

15

-

-

Recovery Potion Duration +%

15

-

-

Enhance Potion Cooldown Recovery Speed +%

7

-

-

Enhance Potion Effect +%

7

-

-

Enhance Potion Duration +%

7

-

-

Potion Cooldown Recovery Speed +%

5

-

-

Potion Effect +%

5

-

-

Potion Duration +%

5

-

-

Strong Physique

Enhance Skill Rune Cooldown Recovery Speed +%

7

-

-

Enhance Skill Rune Duration +%

7

-

-

Enhance Skill Rune Effect +%

4

Enhance Skill Rune Cooldown % Amplification

10

Shout Skill Rune Cooldown Recovery Speed +%

10

-

-

Shout Skill Rune Duration +%

10

-

-

Shout Skill Rune Effect +%

8

Shout Skill Rune Cooldown % Amplification

10

Totem Skill Rune Cooldown Recovery Speed +%

10

-

-

Totem Duration +%

10

-

-

Totem Effect +%

8

Totem Skill Rune Cooldown % Amplification

10

Refined Technique

Fire DMG Rune Level +

2

-

-

Cold DMG Rune Level +

2

-

-

Poison DMG Rune Level +

2

-

-

Lightning DMG Rune Level +

2

-

-

Sentry Skill Rune Level +

2

-

-

Minion Skill Rune Level +

2

-

-

Trap Skill Rune Level +

2

-

-

Totem Skill Rune Level +

2

-

-

Silent Resolve

Strength +%

6

-

-

Dexterity +%

6

-

-

Intelligence +%

6

-

-

Stat +%

2

-

-

Strength + / Dexterity +

30 / 15

Intelligence +

-10

Dexterity + / Intelligence +

30 / 15

Strength +

-10

Intelligence + / Strength +

30 / 15

Dexterity +

-10


Trait (Existing)

Original

Change

Stat

Value

Flaws Stat

Value

Stat

Value

Flaw Stat

Value

Affluence

Stenella Coin Gain Amount +%

10

-

-

Stenella Coin Gain Amount +%

10

-

-

Ribjaw Coin Gain Amount +%

10

-

-

Ribjaw Coin Gain Amount +%

10

-

-

Gold Gain Amount +%

15

-

-

Gold Gain Amount +%

15

-

-

Chance to double rewards when disassembling +%

15

-

-

Chance to double reward on disassemble +%

15

-

-

Item Drop Rarity +%

75

-

-

Item Drop Rarity +%

50

-

-

Strength +%

5

-

-

Essence Drop Chance +%

50

-

-

Dexterity +%

5

-

-

Alchemy Ingredient Drop Chance +%

50

-

-

Intelligence +%

5

-

-

Charm Drop Chance +%

50

-

-

Stat +%

1.5

-

-

Element Drop Chance +%

50

-

-

Gold Gain Chance +%

15

-

-

Gold Gain Chance +%

15

-

-

Thick Skin

Element Resist +

15

DMG % Dampening

5

Element Resist +

15

-

-

Chaos Resist

15

DMG % Dampening

5

Chaos Resist

20

-

-

HP +%

10

Barrier +%

-10

HP +%

15

-

-

Barrier +%

10

HP +%

-10

Barrier +%

10

-

-

HP +% / Barrier +%

5 / 5

-

-

HP +% / Barrier +%

7 / 5

-

-

Strength +%

5

-

-

Dodge Rate +% / Perfect Dodge +%

10 / 1

-

-

Dexterity +%

5

-

-

Block Expertise +%

5

Block Recovery Speed +%

-10

Intelligence +%

5

-

-

Dampen DMG Taken %

5

-

-

Stat +%

1.5

-

-

Armor +%

10

-

-

Gold Gain Chance +%

15

-

-

-

-

-

-

Combat Sense

Min Cold DMG + / Max Cold DMG +

25 / 30

Max Fire Resist +%

-5

Min Cold DMG + / Max Cold DMG +

25 / 40

Max Cold Resist +%

-1.5

Min Fire DMG + / Max Fire DMG +

25 / 30

Max Cold Resist +%

-5

Min Fire DMG + / Max Fire DMG +

25 / 40

Max Fire Resist +%

-1.5

Min Lightning DMG + / Max Lightning DMG +

25 / 30

Max Poison Resist +%

-5

Min Lightning DMG + / Max Lightning DMG +

25 / 40

Max Lightning Resist +%

-1.5

Min Poison DMG + / Max Poison DMG +

25 / 30

Max Lightning Resist +%

-5

Min Poison DMG + / Max Poison DMG +

25 / 40

Max Poison Resist +%

-1.5

Min Physical DMG + / Max Physical DMG +

25 / 30

Max Element Resist +%

-1.5

Min Physical DMG + / Max Physical DMG +

25 / 40

Armor DMG Decrease Limit +%

-1.5

Strength +%

5

-

-

Status Abnormality DMG +%

10

-

-

Dexterity +%

5

-

-

Hit Rate % Increase

10

-

-

Intelligence +%

5

-

-

Critical DMG +%

7

-

-

Stat +%

1.5

-

-

Maximized DMG +%

4

-

-

Gold Gain Chance +%

15

-

-

-

-

-

-


◆ Enchant


■ Chaos Rune Enchant

- The [Chaos Rune Enchant] feature will be added to NPC Mystic Pauline's Rune Enchant.

  1. The slot color of the Chaos Rune can be changed by consuming a dedicated Essence.

※ Chaos Rune Candor Essence does not lock or destroy the target slot even if the enchant fails.


◆ Charm Slot Upgrade


■ Star Fuser

- The max number of Charms that can be registered as required materials for Level Up during Charm Slot Upgrade will be expanded from 5 to 10.

- The quantity of materials consumed during Charm Slot Upgrade will be adjusted according to the Level.

  1. The amount of Gold and Enhance Stones in the Level 1~6 range will increase.
  2. Gold in the 7~10 level range is decreased, and the quantity of Enhance Stones is increased.


◆ Alchemy


■ Alchemy Desk

- New recipes will be added to Alchemy Combining's [Rune Essence] and [Convert].

  1. [Exclusive] Chaos Rune Candor Essence
  2. [Exclusive] Chaos Rune Color Essence
  3. [Exclusive] Chaos Rune Link Essence


◆ Unique Synthesis


■ NPC Fortuna

- The [NPC Astrologer Fortuna], who provides the Unique Synthesis function, will be permanently located in Saluto.

※ Unique Synthesis in town requires a higher cost than in the Dungeon.


■ Improved Unique Synthesis probability formula

- The probability of the tier group used as material being selected as the result in Unique Synthesis has been increased.

※ The probability when synthesizing all materials in the Tier 31~35 group remains the same as before.


■ Uniques obtainable through Unique Synthesis

- Unique items from the New Age Season appear in Unique Synthesis.




Items


◆ New Unique Gears

 

■ New Unique Gears

- 4 new Unique Gears will be added.

- 4 new Ultimate Unique Gears will be added.

- 12 types of gear with changed skill mechanisms are added.

  1. New Unique Gears Info

※ Among the new Unique Gear, Ultimate Unique Gear can only be obtained from specific Gear Summons.


◆ Gear Items


■ Item Options

- Item suffix [Tier 15] added.

※ Warning criteria for high tiers during enchant will be changed from Tier 14 to Tier 15.

- Tier 15 suffix options can be imbued on gear items of level 165 or higher.

- A new option appearing from Tier 15 is added.

  1. New options are imbued at a higher rate in Season mode than in Standard mode.

- [The Forge] powerful options with the [The Forge] prefix may appear in Season Mode during the Season.

Example: DMG % Amplification → [The Forge] DMG % Amplification

※ Options with the [The Forge] prefix can only be imbued in Season mode during the [The Forge] Season.


◆ Abyss Stone


■ Abyss Stone

- 16 new Abyss Stones will be added.

※ Abyss Stones can be obtained through the [Abyss Gate] contents.

  1. Destruction Abyss Stone: 10 types
  2. Distortion Abyss Stone: 6 types


◆ Essence


■ Chaos Rune Essence

- A new Essence consumed during Chaos Rune Enchant will be added.

※ New Essences are available through [Alchemy].

  1. Chaos Rune Link Essence
  2. Chaos Rune Color Essence
  3. Chaos Rune Candor Essence


◆ Material


■ White Night Crystal

- New material [White Night Crystal] has been added.

- White Night Crystal is a special material usable at the Chaos Statue.

※ White Night Crystals can be obtained through the Zodiac Pass and various content rewards.


◆ Artifact


■ Legendary Prefix Option

- The Additional [Legendary Treasure Chest Appearance in Chaos Dungeons +] option has been removed.


■ Prefix/Suffix Options

- The appearance rate of the option Additional [Unique Treasure Chest Appearance in Chaos Dungeons +] will be adjusted.

- Additional [Legendary Treasure Chest Appearance in Chaos Dungeons +] option added.

- Additional [Divine Treasure Chest Appearance in Chaos Dungeons +] option added.

- Additional [Ancient Treasure Chest Appearance in Chaos Dungeons +] option added.

※ These options appear only on Artifacts of level 140 or higher, not on Unique grade.


◆ Charm


■ Legendary Prefix Option

- [Maximized DMG +%] option added.


◆ Runestone


■ Options

- New Runestone options have been added.

Grade

Tier

Option Name

Stat

Magic

1

+% Skill DMG when Lightning Slash is equipped

33

Magic

2

+% Skill DMG when Lightning Slash is equipped

39

Magic

3

+% Skill DMG when Lightning Slash is equipped

48

Magic

4

+% Skill DMG when Lightning Slash is equipped

60

Magic

5

+% Skill DMG when Lightning Slash is equipped

72

Magic

6

+% Skill DMG when Lightning Slash is equipped

84

Magic

7

+% Skill DMG when Lightning Slash is equipped

96

Magic

1

+% Skill DMG when Flash is equipped

33

Magic

2

+% Skill DMG when Flash is equipped

39

Magic

3

+% Skill DMG when Flash is equipped

48

Magic

4

+% Skill DMG when Flash is equipped

60

Magic

5

+% Skill DMG when Flash is equipped

72

Magic

6

+% Skill DMG when Flash is equipped

84

Magic

7

+% Skill DMG when Flash is equipped

96

Magic

1

+% Skill DMG when Wrathful Blow is equipped

33

Magic

2

+% Skill DMG when Wrathful Blow is equipped

39

Magic

3

+% Skill DMG when Wrathful Blow is equipped

48

Magic

4

+% Skill DMG when Wrathful Blow is equipped

60

Magic

5

+% Skill DMG when Wrathful Blow is equipped

72

Magic

6

+% Skill DMG when Wrathful Blow is equipped

84

Magic

7

+% Skill DMG when Wrathful Blow is equipped

96

Magic

1

+% Skill DMG when Poison Mist is equipped

33

Magic

2

+% Skill DMG when Poison Mist is equipped

39

Magic

3

+% Skill DMG when Poison Mist is equipped

48

Magic

4

+% Skill DMG when Poison Mist is equipped

60

Magic

5

+% Skill DMG when Poison Mist is equipped

72

Magic

6

+% Skill DMG when Poison Mist is equipped

84

Magic

7

+% Skill DMG when Poison Mist is equipped

96

Magic

1

+% Skill DMG when Frost Storm is equipped

33

Magic

2

+% Skill DMG when Frost Storm is equipped

39

Magic

3

+% Skill DMG when Frost Storm is equipped

48

Magic

4

+% Skill DMG when Frost Storm is equipped

60

Magic

5

+% Skill DMG when Frost Storm is equipped

72

Magic

6

+% Skill DMG when Frost Storm is equipped

84

Magic

7

+% Skill DMG when Frost Storm is equipped

96

Magic

1

+% Skill DMG when Axe Throw is equipped

33

Magic

2

+% Skill DMG when Axe Throw is equipped

39

Magic

3

+% Skill DMG when Axe Throw is equipped

48

Magic

4

+% Skill DMG when Axe Throw is equipped

60

Magic

5

+% Skill DMG when Axe Throw is equipped

72

Magic

6

+% Skill DMG when Axe Throw is equipped

84

Magic

7

+% Skill DMG when Axe Throw is equipped

96

Rare

1

+% Skill DMG when Lightning Slash is equipped

33

Rare

2

+% Skill DMG when Lightning Slash is equipped

39

Rare

3

+% Skill DMG when Lightning Slash is equipped

48

Rare

4

+% Skill DMG when Lightning Slash is equipped

60

Rare

5

+% Skill DMG when Lightning Slash is equipped

72

Rare

6

+% Skill DMG when Lightning Slash is equipped

84

Rare

7

+% Skill DMG when Lightning Slash is equipped

96

Rare

1

+% Skill DMG when Flash is equipped

33

Rare

2

+% Skill DMG when Flash is equipped

39

Rare

3

+% Skill DMG when Flash is equipped

48

Rare

4

+% Skill DMG when Flash is equipped

60

Rare

5

+% Skill DMG when Flash is equipped

72

Rare

6

+% Skill DMG when Flash is equipped

84

Rare

7

+% Skill DMG when Flash is equipped

96

Rare

1

+% Skill DMG when Wrathful Blow is equipped

33

Rare

2

+% Skill DMG when Wrathful Blow is equipped

39

Rare

3

+% Skill DMG when Wrathful Blow is equipped

48

Rare

4

+% Skill DMG when Wrathful Blow is equipped

60

Rare

5

+% Skill DMG when Wrathful Blow is equipped

72

Rare

6

+% Skill DMG when Wrathful Blow is equipped

84

Rare

7

+% Skill DMG when Wrathful Blow is equipped

96

Rare

1

+% Skill DMG when Poison Mist is equipped

33

Rare

2

+% Skill DMG when Poison Mist is equipped

39

Rare

3

+% Skill DMG when Poison Mist is equipped

48

Rare

4

+% Skill DMG when Poison Mist is equipped

60

Rare

5

+% Skill DMG when Poison Mist is equipped

72

Rare

6

+% Skill DMG when Poison Mist is equipped

84

Rare

7

+% Skill DMG when Poison Mist is equipped

96

Rare

1

+% Skill DMG when Frost Storm is equipped

33

Rare

2

+% Skill DMG when Frost Storm is equipped

39

Rare

3

+% Skill DMG when Frost Storm is equipped

48

Rare

4

+% Skill DMG when Frost Storm is equipped

60

Rare

5

+% Skill DMG when Frost Storm is equipped

72

Rare

6

+% Skill DMG when Frost Storm is equipped

84

Rare

7

+% Skill DMG when Frost Storm is equipped

96

Rare

1

+% Skill DMG when Axe Throw is equipped

33

Rare

2

+% Skill DMG when Axe Throw is equipped

39

Rare

3

+% Skill DMG when Axe Throw is equipped

48

Rare

4

+% Skill DMG when Axe Throw is equipped

60

Rare

5

+% Skill DMG when Axe Throw is equipped

72

Rare

6

+% Skill DMG when Axe Throw is equipped

84

Rare

7

+% Skill DMG when Axe Throw is equipped

96




Runes


◆ New Skill Rune


■ Red Rune

Skill Rune

Description

tag

Lv.1

Lv.45

Source

Origin

Verity

Axe Throw

Throws a Fire Element axe to deal damage to enemies. The thrown axe varies depending on the equipped weapon type

Attack, Area of Effect, Strike, Fire, ProjectileCannot use Parallel Shot, Cannot Split, Cannot Chain

Mana Cost 5

Triggers Immediately

Fire Element

+15% Attack Critical Chance

+90% Attack Critical DMG

10% Attack Speed Amplification

20% chance to inflict Rupture for 5 s on hit with Axe Throw (Max Stacks: 5)

Amplifies Axe Throw DMG dealt to the target by 2% per 1 Rupture stack on hit

Effect when 1-handed weapon is equipped (Attack, Fire, Strike, Projectile)

Fire DMG +40

Fire DMG 300%

Projectile Repeat DMG enabled

Projectile Count 3 (Max 7)

Pierce Count 1

10% DMG Dampening when hitting the same target repeatedly

Effect when Dual Wielding (Attack, Fire, Strike, Projectile)

Fire DMG +38

Fire DMG 280%

Projectile Count is fixed to 1 and fires twice

Pierces All

Effect when 2-handed weapon is equipped (Attack, Fire, Strike, Area, Projectile)

Projectile Count is fixed to 1 and explodes on hit

Fire DMG +50

Fire DMG 400%

Explosion Range 200

(Magic Effect) Rupture Effect +20%

(Magic Effect) +10% Fire Penetration

(Rare Effect) Rupture Effect +40%

(Rare Effect) +20% Fire Penetration

(Legendary Effect) Rupture Effect +60%

(Legendary Effect) +45% Fire Penetration

(Legendary Effect) 15% Projectile DMG Amplification

Mana Cost 14.5

Triggers Immediately

Fire Element

+15% Attack Critical Chance

+90% Attack Critical DMG

10% Attack Speed Amplification

20% chance to inflict Rupture for 5 s on hit with Axe Throw (Max Stacks: 5)

Amplifies Axe Throw DMG dealt to the target by 2% per 1 Rupture stack on hit

Effect when 1-handed weapon is equipped (Attack, Fire, Strike, Projectile)

Fire DMG +959

Fire DMG 768%

Projectile Repeat DMG enabled

Projectile Count 3 (Max 7)

Pierce Count 1

10% DMG Dampening when hitting the same target repeatedly

Effect when Dual Wielding (Attack, Fire, Strike, Projectile)

Fire DMG +947

Fire DMG 761%

Projectile Count is fixed to 1 and fires twice

Pierces All

Effect when 2-handed weapon is equipped (Attack, Fire, Strike, Area, Projectile)

Projectile Count is fixed to 1 and explodes on hit

Fire DMG +1375

Fire DMG 1326%

Explosion Range 200

(Magic Effect) Rupture Effect +20%

(Magic Effect) +10% Fire Penetration

(Rare Effect) Rupture Effect +40%

(Rare Effect) +20% Fire Penetration

(Legendary Effect) Rupture Effect +60%

(Legendary Effect) +45% Fire Penetration

(Legendary Effect) 15% Projectile DMG Amplification

Pierce Count +[1-2] when 1-handed weapon is equipped

Projectile Speed +[60-100]% when Dual Wielding

Area of Effect +[40-80]% when 2-handed weapon is equipped

Rupture Effect +[30-70]%

100% chance to gain Hellfire effect for 5 s on hit

( Fire Penetration +10%, Increases Fire DMG by 10% )

+[50-100]% Hellfire Effect


■ Green Rune

Skill Rune

Description

tag

Lv.1

Lv.45

Source

Origin

Verity

Frost Storm

Fires an arrow that explodes to create a Chilling Area. The Chilling Area deals DMG for a set amount of time

Attack, Area of Effect, Strike, Cold, Projectile, Bow, ShadowCannot use Parallel Shot, Cannot Split, Cannot Chain

Mana Cost 4

Triggers Immediately

Cold Element

Projectile Count 1 (Max 5)

Area of Effect of Chilling Area 150

Chilling Area Duration 0.4 s

Chilling Area Explosion Frequency 0.2 s

Cold DMG +50

Cold DMG 128%

+1 Chill Rate

8% DMG Dampening when hitting the same target repeatedly

(Magic Effect) +30% Cold DMG

(Rare Effect) +50% Cold DMG

(Rare Effect) +1 Projectile Count

(Legendary Effect) +100% Cold DMG

(Legendary Effect) Chilling Area Duration +30%

(Legendary Effect) +2 Projectile Count

Mana Cost 21

Triggers Immediately

Cold Element

Projectile Count 1 (Max 5)

Area of Effect of Chilling Area 150

Chilling Area Duration 0.4 s

Chilling Area Explosion Frequency 0.2 s

Cold DMG +564

Cold DMG 267%

+45 Chill Rate

8% DMG Dampening when hitting the same target repeatedly

(Magic Effect) +30% Cold DMG

(Rare Effect) +50% Cold DMG

(Rare Effect) +1 Projectile Count

(Legendary Effect) +100% Cold DMG

(Legendary Effect) Chilling Area Duration +30%

(Legendary Effect) +2 Projectile Count

Projectile Creation Range -200

+[30-70]% Area of Effect

Change to Chilling Area Explosion Frequency 0.1 s

Chilling Area Duration +[30-50]%

#ERROR!




Balance


◆ Skill Rune


■ Skill Rune balance adjustment

- Balance adjustments for some Skill Runes will be applied through the 05/14 update.

Skill Rune

Before (Lv.45)

After (Lv.45)

Bloodshed

Mana Cost 12.5

Triggers Immediately

Physical Element

No equipped weapon range

Physical DMG +254

Physical DMG 934%

30% DMG Amplification against Elites

+40% Bleed Chance

Creates a Bloodshed Domain that lasts 6 seconds upon inflicting Bleed with Bloodshed

Domain of Blood Cooldown 5 s

Domain of Blood Range 500

Domain of Blood Effect

Attack Speed 7% Amplification

20% DMG Taken Dampening

DMG 15% Amplification to Bleeding Targets

All Speeds of Enemies in Domain of Blood Reduced by 15%

(Magic Effect) +30% DMG against Elites

(Magic Effect) +15% Bloodshed Domain of Blood Effect

(Magic Effect) 5% DMG Amplification against Bleeding enemies

(Rare Effect) +50% DMG against Elites

(Rare Effect) +30% Bloodshed Domain of Blood Effect

(Rare Effect) 10% DMG Amplification against Bleeding enemies

(Legendary Effect) +100% DMG against Elites

(Legendary Effect) +50% Bloodshed Domain of Blood Effect

(Legendary Effect) 20% DMG Amplification against Bleeding enemies

Mana Cost 12.5

Triggers Immediately

Physical Element

No equipped weapon range

Physical DMG +254

Physical DMG 934%

30% DMG Amplification against Elites

+40% Bleed Chance

Creates a Bloodshed Domain that lasts 6 seconds upon inflicting Bleed with Bloodshed

Domain of Blood Cooldown 5 s

Domain of Blood Range 500

Domain of Blood Effect

Bloodshed Attack Speed 7% Amplification

20% DMG Taken Dampening

Bloodshed DMG 15% Amplification to Bleeding Targets

All Speeds of Enemies in Domain of Blood Reduced by 15%

(Magic Effect) +30% DMG against Elites

(Magic Effect) +15% Bloodshed Domain of Blood Effect

(Magic Effect) 5% DMG Amplification against Bleeding enemies

(Rare Effect) +50% DMG against Elites

(Rare Effect) +30% Bloodshed Domain of Blood Effect

(Rare Effect) 10% DMG Amplification against Bleeding enemies

(Legendary Effect) +100% DMG against Elites

(Legendary Effect) +50% Bloodshed Domain of Blood Effect

(Legendary Effect) 20% DMG Amplification against Bleeding enemies

Summon Abyssling

Mana Cost 90

Cooldown 3 s

Physical Element

Summon Level 110

Summon Count 1

Max Summon Count 2

Summon Duration 74 s

Basic Attack DMG 307%

Charge Attack DMG 322%

+19 Minion Critical Rate

+56.8% Abyssling HP

+40 Abyssling Bleed Rate

+100% Abyssling DMG against Bleeding enemies

(Magic Effect) +30% Abyssling HP

(Magic Effect) +10% Abyssling Armor Penetration

(Magic Effect) +50% Abyssling DMG

(Rare Effect) +75% Abyssling HP

(Rare Effect) +15% Abyssling Armor Penetration

(Rare Effect) +90% Abyssling DMG

(Rare Effect) 10% Abyssling DMG Amplification

(Legendary Effect) +155% Abyssling HP

(Legendary Effect) +20% Abyssling Armor Penetration

(Legendary Effect) +150% Abyssling DMG

(Legendary Effect) 20% Abyssling DMG Amplification

Mana Cost 90

Cooldown 3 s

Physical Element

Summon Level 110

Summon Count 1

Max Summon Count 2

Summon Duration 74 s

Basic Attack DMG 386%

Charge Attack DMG 407%

+19 Minion Critical Rate

+120% Abyssling HP

+22% Abyssling Attack Speed

+40 Abyssling Bleed Rate

+100% Abyssling DMG against Bleeding enemies

(Magic Effect) +30% Abyssling HP

(Magic Effect) +10% Abyssling Armor Penetration

(Magic Effect) +50% Abyssling DMG

(Rare Effect) +75% Abyssling HP

(Rare Effect) +15% Abyssling Armor Penetration

(Rare Effect) +90% Abyssling DMG

(Rare Effect) 10% Abyssling DMG Amplification

(Legendary Effect) +155% Abyssling HP

(Legendary Effect) +20% Abyssling Armor Penetration

(Legendary Effect) +150% Abyssling DMG

(Legendary Effect) 20% Abyssling DMG Amplification

Gather Minions

Mana Cost 59

Cooldown 12 s

Summons a Minion near the caster and grants the following effect

Duration 3 s

+275% Minion DMG

(Magic Effect) +100% Gather Minions Duration

(Magic Effect) +5% Gather Minions DMG

(Rare Effect) +100% Gather Minions Duration

(Rare Effect) +10% Gather Minions DMG

(Legendary Effect) +150% Gather Minions Duration

(Legendary Effect) +13% Gather Minions DMG

Mana Cost 59

Cooldown 10 s

Summons a Minion near the caster and grants the following effect

Duration 3 s

+275% Minion DMG

(Magic Effect) +100% Gather Minions Duration

(Magic Effect) +5% Gather Minions DMG

(Rare Effect) +100% Gather Minions Duration

(Rare Effect) +10% Gather Minions DMG

(Legendary Effect) +150% Gather Minions Duration

(Legendary Effect) +13% Gather Minions DMG

Summon Javelin Abyssling

Mana Cost 90

Cooldown 3 s

Physical Element

Summon Level 110

Summon Count 1

Max Summon Count 2

Summon Duration 74 s

Projectile Count 2

Projectile Speed 1800

Basic Attack DMG 93%

DMG Amplified by 2% per 0.1 Attack Speed of the Abyssling (up to 60%).

+19 Minion Critical Rate

+56.8% Abyssling HP

15% DMG Dampening when hitting the same target repeatedly

(Magic Effect) +30% Abyssling HP

(Magic Effect) +10% Abyssling Attack Speed

(Rare Effect) +50% Abyssling HP

(Rare Effect) +10% Abyssling Attack Speed

(Rare Effect) +100% Abyssling DMG

(Legendary Effect) +110% Abyssling HP

(Legendary Effect) +18% Abyssling Attack Speed

(Legendary Effect) +150% Abyssling DMG

Mana Cost 90

Cooldown 3 s

Physical Element

Summon Level 110

Summon Count 1

Max Summon Count 2

Summon Duration 74 s

Projectile Count 4

Projectile Speed 1800

Basic Attack DMG 90%

DMG Amplified by 2% per 0.1 Attack Speed of the Abyssling (up to 60%).

+19 Minion Critical Rate

+56.8% Abyssling HP

(Magic Effect) +30% Abyssling HP

(Magic Effect) +10% Abyssling Attack Speed

(Rare Effect) +50% Abyssling HP

(Rare Effect) +10% Abyssling Attack Speed

(Rare Effect) +100% Abyssling DMG

(Legendary Effect) +110% Abyssling HP

(Legendary Effect) +18% Abyssling Attack Speed

(Legendary Effect) +150% Abyssling DMG

Unite Crowd (Enrage)

15% Resource Cost Amplification

Cooldown 2 s

Effect Range 1000

Unite Crowd Effect

+90% Armor

+33 Element Resist

Enrage Crowd Effect

+29.5% Attack Speed

+29.5% Cast Speed

+69% Critical Rate

(Magic Effect) +5% Unite Crowd Unite Effect

(Magic Effect) +5% Unite Crowd Enrage Effect

(Rare Effect) +10% Unite Crowd Unite Effect

(Rare Effect) +10% Unite Crowd Enrage Effect

(Legendary Effect) +15% Unite Crowd Unite Effect

(Legendary Effect) +15% Unite Crowd Enrage Effect

15% Resource Cost Amplification

Cooldown 2 s

Effect Range 1000

Unite Crowd Effect

+108% Armor

+33 Element Resist

+18 Chaos Resist

Enrage Crowd Effect

+29.5% Attack Speed

+29.5% Cast Speed

+69% Critical Rate

(Magic Effect) +5% Unite Crowd Unite Effect

(Magic Effect) +5% Unite Crowd Enrage Effect

(Rare Effect) +10% Unite Crowd Unite Effect

(Rare Effect) +10% Unite Crowd Enrage Effect

(Legendary Effect) +15% Unite Crowd Unite Effect

(Legendary Effect) +15% Unite Crowd Enrage Effect

Summon Bursting Rune Knight

Mana Cost 152

Cooldown 40 s

Fire Element

Summon Level 110

Summon Count 1

Max Summon Count 1

Basic Attack DMG 139% (Spell, Melee, Fire, Strike, Area of Effect)

Earth Blow DMG 269% (Spell, Melee, Fire, Strike, Area of Effect)

Flamethrower DMG 119% (Spell, Melee, Fire, Strike, Area of Effect)

+56.8% Rune Knight HP

Periodically grants Knight's Authority to Abyssling

+69.2% Abyssling DMG

(Magic Effect) +60% Rune Knight HP

(Magic Effect) +50% Rune Knight DMG

(Rare Effect) +105% Rune Knight HP

(Rare Effect) +100% Rune Knight DMG

(Legendary Effect) +155% Rune Knight HP

(Legendary Effect) +150% Rune Knight DMG

Mana Cost 152

Cooldown 40 s

Fire Element

Summon Level 110

Summon Count 1

Max Summon Count 1

Basic Attack DMG 175% (Spell, Melee, Fire, Strike, Area of Effect)

Earth Blow DMG 338% (Spell, Melee, Fire, Strike, Area of Effect)

Flamethrower DMG 150% (Spell, Melee, Fire, Strike, Area of Effect)

+56.8% Rune Knight HP

Periodically grants Knight's Authority to Abyssling

+69.2% Abyssling DMG

(Magic Effect) +60% Rune Knight HP

(Magic Effect) +50% Rune Knight DMG

(Rare Effect) +105% Rune Knight HP

(Rare Effect) +100% Rune Knight DMG

(Legendary Effect) +155% Rune Knight HP

(Legendary Effect) +150% Rune Knight DMG

Summon Wrathful Rune Knight

Mana Cost 152

Cooldown 40 s

Physical Element

Summon Level 110

Summon Count 1

Max Summon Count 1

Basic Attack DMG 139% (Attack, Melee, Physical, Strike, Area of Effect)

Earth Blow DMG 269% (Attack, Melee, Physical, Strike, Area of Effect)

+56.8% Rune Knight HP

Rune Knight casts Enrage periodically

+130% Attack Speed

65% DMG Amplification

Periodically grants Knight's Authority to Abyssling

+57.2% Abyssling Element Resist

(Magic Effect) +60% Rune Knight HP

(Magic Effect) +50% Rune Knight DMG

(Rare Effect) +105% Rune Knight HP

(Rare Effect) +100% Rune Knight DMG

(Legendary Effect) +155% Rune Knight HP

(Legendary Effect) +150% Rune Knight DMG

Mana Cost 152

Cooldown 40 s

Physical Element

Summon Level 110

Summon Count 1

Max Summon Count 1

Basic Attack DMG 175% (Attack, Melee, Physical, Strike, Area of Effect)

Earth Blow DMG 338% (Attack, Melee, Physical, Strike, Area of Effect)

+56.8% Rune Knight HP

Rune Knight casts Enrage periodically

+130% Attack Speed

65% DMG Amplification

Periodically grants Knight's Authority to Abyssling

+57.2% Abyssling Element Resist

(Magic Effect) +60% Rune Knight HP

(Magic Effect) +50% Rune Knight DMG

(Rare Effect) +105% Rune Knight HP

(Rare Effect) +100% Rune Knight DMG

(Legendary Effect) +155% Rune Knight HP

(Legendary Effect) +150% Rune Knight DMG

Sacred Devotion

Mana Cost 27.5

Triggers Immediately

Max Stacks 3

13.8% Minion DMG Amplification per stack

7% Caster Armor Dampening per stack

7% Caster Element Resist Dampening per stack

(Magic Effect) +7% Sacred Devotion Minion Effect

(Rare Effect) +10% Sacred Devotion Minion Effect

(Rare Effect) -10% Sacred Devotion Caster Effect

(Legendary Effect) +1 Max Stage

(Legendary Effect) +20% Sacred Devotion Minion Effect

(Legendary Effect) -20% Sacred Devotion Caster Effect

Mana Cost 27.5

Triggers Immediately

Max Stacks 3

15.3% Minion DMG Amplification per stack

7% Caster Armor Dampening per stack

7% Caster Element Resist Dampening per stack

(Magic Effect) +7% Sacred Devotion Minion Effect

(Rare Effect) +10% Sacred Devotion Minion Effect

(Rare Effect) -10% Sacred Devotion Caster Effect

(Legendary Effect) +1 Max Stage

(Legendary Effect) +20% Sacred Devotion Minion Effect

(Legendary Effect) -20% Sacred Devotion Caster Effect

Summon Fire Orb Abyssling

Mana Cost 95

Cooldown 3 s

Fire Element

Summon Level 110

Summon Count 1

Max Summon Count 2

Summon Duration 74 s

Fire Orb Count 1

Explosion Range 150

Basic Attack DMG 265%

Additional Fire Orb Count 4

Explosion Range 80

Basic Attack DMG 265%

+19 Minion Critical Rate

+56.8% Abyssling HP

+50 Abyssling Burn Rate

(Magic Effect) +30% Abyssling HP

(Magic Effect) +50% Abyssling DMG against enemies affected by DoT

(Rare Effect) +50% Abyssling HP

(Rare Effect) +100% Abyssling DMG against enemies affected by DoT

(Rare Effect) +1 Abyssling Projectile Count

(Rare Effect) 10% Abyssling DMG Amplification

(Legendary Effect) +110% Abyssling HP

(Legendary Effect) +150% Abyssling DMG against enemies affected by DoT

(Legendary Effect) +2 Abyssling Projectile Count

(Legendary Effect) 30% Abyssling DMG Amplification

Mana Cost 95

Cooldown 3 s

Fire Element

Summon Level 110

Summon Count 1

Max Summon Count 2

Summon Duration 74 s

Fire Orb Count 2

Explosion Range 250

Basic Attack DMG 305%

Additional Fire Orb Count 4

Explosion Range 180

Basic Attack DMG 305%

+19 Minion Critical Rate

+56.8% Abyssling HP

+50 Abyssling Burn Rate

20% DMG Amplification against Burning enemies

(Magic Effect) +30% Abyssling HP

(Magic Effect) +50% Abyssling DMG against enemies affected by DoT

(Rare Effect) +50% Abyssling HP

(Rare Effect) +100% Abyssling DMG against enemies affected by DoT

(Rare Effect) +1 Abyssling Projectile Count

(Rare Effect) 10% Abyssling DMG Amplification

(Legendary Effect) +110% Abyssling HP

(Legendary Effect) +150% Abyssling DMG against enemies affected by DoT

(Legendary Effect) +2 Abyssling Projectile Count

(Legendary Effect) 30% Abyssling DMG Amplification

Summon Poison Arrow Abyssling

Mana Cost 95

Cooldown 3 s

Poison Element

Summon Level 110

Summon Count 1

Max Summon Count 2

Summon Duration 74 s

Poison Arrow Projectile Count 1

Poison Arrow Radius 150

Poison Arrow Poison DMG 253%

Toxic Area Range 250

Toxic Area Poison DMG 189%

+19 Minion Critical Rate

+56.8% Abyssling HP

+50 Abyssling Venom Rate

(Magic Effect) +30% Abyssling HP

(Magic Effect) +25% Abyssling DMG against enemies affected by DoT

(Rare Effect) +50% Abyssling HP

(Rare Effect) +50% Abyssling DMG against enemies affected by DoT

(Rare Effect) 10% Abyssling DMG Amplification

(Legendary Effect) +110% Abyssling HP

(Legendary Effect) +75% Abyssling DMG against enemies affected by DoT

(Legendary Effect) 30% Abyssling DMG Amplification

(Legendary Effect) +1 Abyssling Projectile Count

Mana Cost 95

Cooldown 3 s

Poison Element

Summon Level 110

Summon Count 1

Max Summon Count 2

Summon Duration 74 s

Poison Arrow Projectile Count 3

Poison Arrow Radius 300

Poison Arrow Poison DMG 291%

Toxic Area Range 400

Toxic Area Poison DMG 217%

+19 Minion Critical Rate

+56.8% Abyssling HP

+50 Abyssling Venom Rate

20% DMG Amplification against enemies affected by Venom

(Magic Effect) +30% Abyssling HP

(Magic Effect) +25% Abyssling DMG against enemies affected by DoT

(Rare Effect) +50% Abyssling HP

(Rare Effect) +50% Abyssling DMG against enemies affected by DoT

(Rare Effect) 10% Abyssling DMG Amplification

(Legendary Effect) +110% Abyssling HP

(Legendary Effect) +75% Abyssling DMG against enemies affected by DoT

(Legendary Effect) 30% Abyssling DMG Amplification

(Legendary Effect) +1 Abyssling Projectile Count

Summon Lightning Arrow Abyssling

Mana Cost 95

Cooldown 3 s

Lightning Element

Summon Level 110

Summon Count 1

Max Summon Count 2

Summon Duration 74 s

Projectile Count 1

Projectile Speed 1800

Max Chain Count 2

Cannot Pierce

Basic Attack DMG 265%

+19 Minion Critical Rate

+56.8% Abyssling HP

+50 Abyssling Shock Rate

(Magic Effect) +30% Abyssling HP

(Magic Effect) +50% Abyssling DMG against Debuffed enemies

(Rare Effect) +50% Abyssling HP

(Rare Effect) +100% Abyssling DMG against Debuffed enemies

(Rare Effect) +1 Abyssling Max Chain Count

(Rare Effect) 10% Abyssling DMG Amplification

(Legendary Effect) +110% Abyssling HP

(Legendary Effect) +150% Abyssling DMG against Debuffed enemies

(Legendary Effect) +2 Abyssling Max Chain Count

(Legendary Effect) 30% Abyssling DMG Amplification

Mana Cost 95

Cooldown 3 s

Lightning Element

Summon Level 110

Summon Count 1

Max Summon Count 2

Summon Duration 74 s

Projectile Count 3

Projectile Speed 1800

Max Chain Count 4

Cannot Pierce

Basic Attack DMG 305%

+19 Minion Critical Rate

+56.8% Abyssling HP

+50 Abyssling Shock Rate

20% DMG Amplification against Shocked enemies

(Magic Effect) +30% Abyssling HP

(Magic Effect) +50% Abyssling DMG against Debuffed enemies

(Rare Effect) +50% Abyssling HP

(Rare Effect) +100% Abyssling DMG against Debuffed enemies

(Rare Effect) +1 Abyssling Max Chain Count

(Rare Effect) 10% Abyssling DMG Amplification

(Legendary Effect) +110% Abyssling HP

(Legendary Effect) +150% Abyssling DMG against Debuffed enemies

(Legendary Effect) +2 Abyssling Max Chain Count

(Legendary Effect) 30% Abyssling DMG Amplification

Summon Snow Orb Abyssling

Mana Cost 95

Cooldown 3 s

Cold Element

Summon Level 110

Summon Count 1

Max Summon Count 2

Summon Duration 74 s

Projectile Count 3

Projectile Speed 1800

Split Projectile

Cannot Pierce

Basic Attack DMG 265%

+19 Minion Critical Rate

+56.8% Abyssling HP

+50 Abyssling Chill Rate

Abyssling Projectile Split Count +1

Abyssling Split Projectile Count +1

(Magic Effect) +30% Abyssling HP

(Magic Effect) +50% Abyssling DMG against Debuffed enemies

(Rare Effect) +50% Abyssling HP

(Rare Effect) +10 Abyssling Chill Rate

(Rare Effect) +100% Abyssling DMG against Debuffed enemies

(Rare Effect) 10% Abyssling DMG Amplification

(Legendary Effect) +110% Abyssling HP

(Legendary Effect) +18 Abyssling Chill Rate

(Legendary Effect) +150% Abyssling DMG against Debuffed enemies

(Legendary Effect) 30% Abyssling DMG Amplification

Mana Cost 95

Cooldown 3 s

Cold Element

Summon Level 110

Summon Count 1

Max Summon Count 2

Summon Duration 74 s

Projectile Count 3

Projectile Speed 1800

Split Projectile

Cannot Pierce

Basic Attack DMG 305%

+19 Minion Critical Rate

+56.8% Abyssling HP

+50 Abyssling Chill Rate

Abyssling Projectile Split Count +2

Abyssling Split Projectile Count +3

20% DMG Amplification against Chilled enemies

(Magic Effect) +30% Abyssling HP

(Magic Effect) +50% Abyssling DMG against Debuffed enemies

(Rare Effect) +50% Abyssling HP

(Rare Effect) +10 Abyssling Chill Rate

(Rare Effect) +100% Abyssling DMG against Debuffed enemies

(Rare Effect) 10% Abyssling DMG Amplification

(Legendary Effect) +110% Abyssling HP

(Legendary Effect) +18 Abyssling Chill Rate

(Legendary Effect) +150% Abyssling DMG against Debuffed enemies

(Legendary Effect) 30% Abyssling DMG Amplification

Summon Arctic Rune Knight

Mana Cost 152

Cooldown 40 s

Cold Element

Summon Level 110

Summon Count 1

Max Summon Count 1

Basic Attack DMG 139% (Spell, Melee, Cold, Strike, Area of Effect)

Earth Blow DMG 269% (Spell, Melee, Cold, Strike, Area of Effect)

Frost Shield DMG 89% (Spell, Melee, Cold, Strike, Area of Effect)

+56.8% Rune Knight HP

Periodically grants Knight's Authority to Abyssling

+16.2% Abyssling Attack Speed

+16.2% Abyssling Cast Speed

(Magic Effect) +60% Rune Knight HP

(Magic Effect) +50% Rune Knight DMG

(Rare Effect) +105% Rune Knight HP

(Rare Effect) +100% Rune Knight DMG

(Legendary Effect) +155% Rune Knight HP

(Legendary Effect) +150% Rune Knight DMG

Mana Cost 152

Cooldown 40 s

Cold Element

Summon Level 110

Summon Count 1

Max Summon Count 1

Basic Attack DMG 175% (Spell, Melee, Cold, Strike, Area of Effect)

Earth Blow DMG 338% (Spell, Melee, Cold, Strike, Area of Effect)

Frost Shield DMG 114% (Spell, Melee, Cold, Strike, Area of Effect)

+56.8% Rune Knight HP

Periodically grants Knight's Authority to Abyssling

+16.2% Abyssling Attack Speed

+16.2% Abyssling Cast Speed

(Magic Effect) +60% Rune Knight HP

(Magic Effect) +50% Rune Knight DMG

(Rare Effect) +105% Rune Knight HP

(Rare Effect) +100% Rune Knight DMG

(Legendary Effect) +155% Rune Knight HP

(Legendary Effect) +150% Rune Knight DMG

Summon Lightning Rune Knight

Mana Cost 152

Cooldown 40 s

Lightning Element

Summon Level 110

Summon Count 1

Max Summon Count 1

Basic Attack DMG 139% (Spell, Melee, Lightning, Strike, Area of Effect)

Earth Blow DMG 269% (Spell, Melee, Lightning, Strike, Area of Effect)

Electric Release DMG 362% (Spell, Melee, Lightning, Strike, Area of Effect)

+56.8% Rune Knight HP

Periodically grants Knight's Authority to Abyssling

+69.2% Abyssling Critical Rate

(Magic Effect) +60% Rune Knight HP

(Magic Effect) +50% Rune Knight DMG

(Rare Effect) +105% Rune Knight HP

(Rare Effect) +100% Rune Knight DMG

(Legendary Effect) +155% Rune Knight HP

(Legendary Effect) +150% Rune Knight DMG

Mana Cost 152

Cooldown 40 s

Lightning Element

Summon Level 110

Summon Count 1

Max Summon Count 1

Basic Attack DMG 175% (Spell, Melee, Lightning, Strike, Area of Effect)

Earth Blow DMG 338% (Spell, Melee, Lightning, Strike, Area of Effect)

Electric Release DMG 453% (Spell, Melee, Lightning, Strike, Area of Effect)

+56.8% Rune Knight HP

Periodically grants Knight's Authority to Abyssling

+69.2% Abyssling Critical Rate

(Magic Effect) +60% Rune Knight HP

(Magic Effect) +50% Rune Knight DMG

(Rare Effect) +105% Rune Knight HP

(Rare Effect) +100% Rune Knight DMG

(Legendary Effect) +155% Rune Knight HP

(Legendary Effect) +150% Rune Knight DMG

Summon Twisted Abyssling

Mana Cost 46

Cooldown 0.3 s

Physical Element

Summon Level 110

Summon Count 1

Max Summon Count 2

Summon Duration 54 s

Abyssling Explosion Range 350

Abyssling Explosion Attack DMG 328%

2% DMG Amplification per 0.1 excess Attack Speed upon exceeding 1 Abyssling Attack Speed

+2% DMG per 1% remaining HP of Twisted Abyssling (Max: + 200%)

+19 Minion Critical Rate

+56.8% Abyssling HP

(Magic Effect) +15% Abyssling HP

(Magic Effect) +10% Minion Area of Effect

(Magic Effect) 10% Abyssling Movement Speed increase

(Rare Effect) +35% Abyssling HP

(Rare Effect) +20% Minion Area of Effect

(Rare Effect) 15% Abyssling DMG Amplification

(Rare Effect) 20% Abyssling Movement Speed increase

(Legendary Effect) +100% Abyssling HP

(Legendary Effect) +30% Minion Area of Effect

(Legendary Effect) 30% Abyssling DMG Amplification

(Legendary Effect) 30% Abyssling Movement Speed increase

Mana Cost 46

Cooldown 0.3 s

Physical Element

Summon Level 110

Summon Count 1

Max Summon Count 2

Summon Duration 54 s

Abyssling Explosion Range 600

Abyssling Explosion Attack DMG 1784%

2% DMG Amplification per 0.1 excess Attack Speed upon exceeding 1 Abyssling Attack Speed

+2% DMG per 1% remaining HP of Twisted Abyssling (Max: + 200%)

+19 Minion Critical Rate

+56.8% Abyssling HP

(Magic Effect) +15% Abyssling HP

(Magic Effect) +10% Minion Area of Effect

(Magic Effect) 50% Abyssling Movement Speed increase

(Rare Effect) +35% Abyssling HP

(Rare Effect) +20% Minion Area of Effect

(Rare Effect) 15% Abyssling DMG Amplification

(Rare Effect) 100% Abyssling Movement Speed increase

(Legendary Effect) +100% Abyssling HP

(Legendary Effect) +30% Minion Area of Effect

(Legendary Effect) 30% Abyssling DMG Amplification

(Legendary Effect) 150% Abyssling Movement Speed increase

Hazy Melody (Low Tone, High Tone)

15% Resource Cost Amplification

Cooldown 2 s

Max Abyssling Summon Count per Rune Knight Fusion Stack -1

Hazy Melody Low Tone Effect

+230% Rune Knight's Authority Effect

Hazy Melody High Tone Effect

46% Rune Knight DMG Amplification

20% Abyssling DMG Dampening

(Magic Effect) +5% High Tone Effect

(Magic Effect) +5% Low Tone Effect

(Rare Effect) +15% High Tone Effect

(Rare Effect) +15% Low Tone Effect

(Legendary Effect) +30% High Tone Effect

(Legendary Effect) +30% Low Tone Effect

15% Resource Cost Amplification

Cooldown 2 s

Max Abyssling Summon Count per Rune Knight Fusion Stack -1

Hazy Melody Low Tone Effect

+230% Rune Knight's Authority Effect

Hazy Melody High Tone Effect

55.5% Rune Knight DMG Amplification

15% Abyssling DMG Dampening

(Magic Effect) +5% High Tone Effect

(Magic Effect) +5% Low Tone Effect

(Rare Effect) +15% High Tone Effect

(Rare Effect) +15% Low Tone Effect

(Legendary Effect) +30% High Tone Effect

(Legendary Effect) +30% Low Tone Effect

Summon Deadly Poison Rune Knight

Mana Cost 152

Cooldown 40 s

Poison Element

Summon Level 110

Summon Count 1

Max Summon Count 1

Basic Attack DMG 139% (Spell, Melee, Poison, Strike, Area of Effect)

Earth Blow DMG 269% (Spell, Melee, Poison, Strike, Area of Effect)

Thorn Poison DoT 84% (Spell, Projectile, Poison, DoT)

+56.8% Rune Knight HP

Periodically grants Knight's Authority to Abyssling

+69.2% Abyssling DoT

(Magic Effect) +60% Rune Knight HP

(Magic Effect) +50% Rune Knight DMG

(Rare Effect) +105% Rune Knight HP

(Rare Effect) +100% Rune Knight DMG

(Legendary Effect) +155% Rune Knight HP

(Legendary Effect) +150% Rune Knight DMG

Mana Cost 152

Cooldown 40 s

Poison Element

Summon Level 110

Summon Count 1

Max Summon Count 1

Basic Attack DMG 175% (Spell, Melee, Poison, Strike, Area of Effect)

Earth Blow DMG 338% (Spell, Melee, Poison, Strike, Area of Effect)

Thorn Poison DoT 84% (Spell, Projectile, Poison, DoT)

+56.8% Rune Knight HP

Periodically grants Knight's Authority to Abyssling

+69.2% Abyssling DoT

(Magic Effect) +60% Rune Knight HP

(Magic Effect) +50% Rune Knight DMG

(Rare Effect) +105% Rune Knight HP

(Rare Effect) +100% Rune Knight DMG

(Legendary Effect) +155% Rune Knight HP

(Legendary Effect) +150% Rune Knight DMG

Bursting Abyss Knight

Mana Cost 152

Cooldown 40 s

Fusion

Fusion Max Stacks: 3

Fusion Lv. 1 Duration 60 s

75% DMG Amplification

15% DMG Taken Dampening

5% HP Amplification

Fusion Lv. 2 Duration 40 s

75% DMG Amplification

15% DMG Taken Dampening

10% HP Amplification

Fusion Lv. 3 Duration 20 s

75% DMG Amplification

15% DMG Taken Dampening

20% HP Amplification

Skill Info

Basic Attack DMG 1266% (Spell, Melee, Fire, Strike, Area of Effect)

Area of Effect 450

Bursting Charge DMG 1446% (Spell, Melee, Fire, Strike, Area of Effect)

Area of Effect 500

Bursting Release DMG 1754% (Spell, Projectile, Fire, Strike, Area of Effect)

Projectile Count 5

Bursting Strength Aura DMG 110% (Spell, Fire)

Bursting Power Fire Penetration +20%

Mana Cost 152

Cooldown 40 s

Fusion

Fusion Max Stacks: 3

Fusion Lv. 1 Duration 60 s

75% DMG Amplification

15% DMG Taken Dampening

5% HP Amplification

Fusion Lv. 2 Duration 40 s

75% DMG Amplification

15% DMG Taken Dampening

10% HP Amplification

Fusion Lv. 3 Duration 20 s

75% DMG Amplification

15% DMG Taken Dampening

20% HP Amplification

Skill Info

Basic Attack DMG 1646% (Spell, Melee, Fire, Strike, Area of Effect)

Area of Effect 450

Bursting Charge DMG 1880% (Spell, Melee, Fire, Strike, Area of Effect)

Area of Effect 500

Bursting Release DMG 2280% (Spell, Projectile, Fire, Strike, Area of Effect)

Projectile Count 13

Bursting Strength Aura DMG 220% (Spell, Fire)

Bursting Power Fire Penetration +20%

Arctic Abyss Knight

Mana Cost 152

Cooldown 40 s

Fusion

Fusion Max Stacks: 3

Fusion Lv. 1 Duration 60 s

75% DMG Amplification

15% DMG Taken Dampening

5% HP Amplification

Fusion Lv. 2 Duration 40 s

75% DMG Amplification

15% DMG Taken Dampening

10% HP Amplification

Fusion Lv. 3 Duration 20 s

75% DMG Amplification

15% DMG Taken Dampening

20% HP Amplification

Skill Info

Basic Attack DMG 1266% (Spell, Melee, Cold, Strike, Area of Effect)

Area of Effect 400

Arctic Judgment DMG 1086% (Spell, Melee, Cold, Strike, Area of Effect)

Area of Effect 500

Arctic Blow DMG 1440% (Spell, Cold, Strike, Area of Effect)

Area of Effect 300

Arctic Strength Aura DMG 110% (Spell, Cold)

Arctic Power Cold Penetration +20%

Mana Cost 152

Cooldown 40 s

Fusion

Fusion Max Stacks: 3

Fusion Lv. 1 Duration 60 s

75% DMG Amplification

15% DMG Taken Dampening

5% HP Amplification

Fusion Lv. 2 Duration 40 s

75% DMG Amplification

15% DMG Taken Dampening

10% HP Amplification

Fusion Lv. 3 Duration 20 s

75% DMG Amplification

15% DMG Taken Dampening

20% HP Amplification

Skill Info

Basic Attack DMG 1646% (Spell, Melee, Cold, Strike, Area of Effect)

Area of Effect 400

Arctic Judgment DMG 1412% (Spell, Melee, Cold, Strike, Area of Effect)

Area of Effect 500

Arctic Blow DMG 1872% (Spell, Cold, Strike, Area of Effect)

Area of Effect 300

Arctic Strength Aura DMG 220% (Spell, Cold)

Arctic Power Cold Penetration +20%

Lightning Abyss Knight

Mana Cost 152

Cooldown 40 s

Fusion

Fusion Max Stacks: 3

Fusion Lv. 1 Duration 60 s

75% DMG Amplification

15% DMG Taken Dampening

5% HP Amplification

Fusion Lv. 2 Duration 40 s

75% DMG Amplification

15% DMG Taken Dampening

10% HP Amplification

Fusion Lv. 3 Duration 20 s

75% DMG Amplification

15% DMG Taken Dampening

20% HP Amplification

Skill Info

Basic Attack DMG 1266% (Spell, Lightning, Strike, Area of Effect)

Area of Effect 1200

Electric Area DMG 1080% (Spell, Lightning, Strike, Area of Effect)

Explosion Range 400

Electric Judgment DMG 1080% (Spell, Lightning, Strike, Area of Effect)

Explosion Range 100

Electric Strength Aura DMG 110% (Spell, Lightning)

Electric Power Lightning Penetration +20%

Mana Cost 152

Cooldown 40 s

Fusion

Fusion Max Stacks: 3

Fusion Lv. 1 Duration 60 s

75% DMG Amplification

15% DMG Taken Dampening

5% HP Amplification

Fusion Lv. 2 Duration 40 s

75% DMG Amplification

15% DMG Taken Dampening

10% HP Amplification

Fusion Lv. 3 Duration 20 s

75% DMG Amplification

15% DMG Taken Dampening

20% HP Amplification

Skill Info

Basic Attack DMG 1646% (Spell, Lightning, Strike, Area of Effect)

Area of Effect 1200

Electric Area DMG 1825% (Spell, Lightning, Strike, Area of Effect)

Explosion Range 400

Electric Judgment DMG 1825% (Spell, Lightning, Strike, Area of Effect)

Explosion Range 100

Electric Strength Aura DMG 220% (Spell, Lightning)

Electric Power Lightning Penetration +20%

Deadly Poison Abyss Knight

Mana Cost 152

Cooldown 40 s

Fusion

Fusion Max Stacks: 3

Fusion Lv. 1 Duration 60 s

75% DMG Amplification

15% DMG Taken Dampening

5% HP Amplification

Fusion Lv. 2 Duration 40 s

75% DMG Amplification

15% DMG Taken Dampening

10% HP Amplification

Fusion Lv. 3 Duration 20 s

75% DMG Amplification

15% DMG Taken Dampening

20% HP Amplification

Skill Info

Basic Attack DMG 1266% (Spell, Melee, Poison, Strike, Area of Effect)

Area of Effect 450

Deadly Poison Release DMG 1754% (Spell, Melee, Poison, Strike, Area of Effect)

Area of Effect 700

Explosion Range 250

Deadly Poison Charge DMG 1446% (Spell, Melee, Poison, Strike, Area of Effect)

Area of Effect 500

Venomous Strength Aura DMG 110% (Spell, Poison)

Venomous Strength Poison Penetration +20%

Mana Cost 152

Cooldown 40 s

Fusion

Fusion Max Stacks: 3

Fusion Lv. 1 Duration 60 s

75% DMG Amplification

15% DMG Taken Dampening

5% HP Amplification

Fusion Lv. 2 Duration 40 s

75% DMG Amplification

15% DMG Taken Dampening

10% HP Amplification

Fusion Lv. 3 Duration 20 s

75% DMG Amplification

15% DMG Taken Dampening

20% HP Amplification

Skill Info

Basic Attack DMG 1646% (Spell, Melee, Poison, Strike, Area of Effect)

Area of Effect 450

Deadly Poison Release DMG 2280% (Spell, Melee, Poison, Strike, Area of Effect)

Area of Effect 700

Explosion Range 400

Deadly Poison Charge DMG 1880% (Spell, Melee, Poison, Strike, Area of Effect)

Area of Effect 500

Venomous Strength Aura DMG 220% (Spell, Poison)

Venomous Strength Poison Penetration +20%

Wrathful Abyss Knight

Mana Cost 152

Cooldown 40 s

Fusion

Fusion Max Stacks: 3

Fusion Lv. 1 Duration 60 s

75% DMG Amplification

15% DMG Taken Dampening

5% HP Amplification

Fusion Lv. 2 Duration 40 s

75% DMG Amplification

15% DMG Taken Dampening

10% HP Amplification

Fusion Lv. 3 Duration 20 s

75% DMG Amplification

15% DMG Taken Dampening

20% HP Amplification

Skill Info

Basic Attack DMG 1161% (Attack, Melee, Physical, Strike, Area of Effect)

Area of Effect 300

Wrathful Charge DMG 1320% (Attack, Melee, Physical, Strike, Area of Effect)

Area of Effect 300

Wrathful Release DMG 2915% (Attack, Melee, Physical, Strike, Area of Effect)

Area of Effect 750

Wrathful Strength Aura DMG 110% (Attack, Melee)

Wrathful Strength Armor Penetration +20%

Mana Cost 152

Cooldown 40 s

Fusion

Fusion Max Stacks: 3

Fusion Lv. 1 Duration 60 s

75% DMG Amplification

15% DMG Taken Dampening

5% HP Amplification

Fusion Lv. 2 Duration 40 s

75% DMG Amplification

15% DMG Taken Dampening

10% HP Amplification

Fusion Lv. 3 Duration 20 s

75% DMG Amplification

15% DMG Taken Dampening

20% HP Amplification

Skill Info

Basic Attack DMG 1509% (Attack, Melee, Physical, Strike, Area of Effect)

Area of Effect 300

Wrathful Charge DMG 1716% (Attack, Melee, Physical, Strike, Area of Effect)

Area of Effect 300

Wrathful Release DMG 3790% (Attack, Melee, Physical, Strike, Area of Effect)

Area of Effect 750

Wrathful Strength Aura DMG 220% (Attack, Melee)

Wrathful Strength Armor Penetration +20%

Fury Abyss Knight

Mana Cost 152

Cooldown 40 s

Fusion

Fusion Max Stacks: 3

Fusion Lv. 1 Duration 60 s

75% DMG Amplification

15% DMG Taken Dampening

5% HP Amplification

Fusion Lv. 2 Duration 40 s

75% DMG Amplification

15% DMG Taken Dampening

10% HP Amplification

Fusion Lv. 3 Duration 20 s

75% DMG Amplification

15% DMG Taken Dampening

20% HP Amplification

Skill Info

Basic Attack DMG 996% (Attack, Melee, Strike)

Area of Effect 1200

Fury Injection - Hit Rate 20% Amplification (Spell)

Fury Judgment DMG 1617% (Attack, Physical, Strike, Area of Effect)

Explosion Range 150

Fury Strength Aura DMG 110% (Attack, Melee)

Fury Strength Armor Penetration +20%

Mana Cost 152

Cooldown 40 s

Fusion

Fusion Max Stacks: 3

Fusion Lv. 1 Duration 60 s

75% DMG Amplification

15% DMG Taken Dampening

5% HP Amplification

Fusion Lv. 2 Duration 40 s

75% DMG Amplification

15% DMG Taken Dampening

10% HP Amplification

Fusion Lv. 3 Duration 20 s

75% DMG Amplification

15% DMG Taken Dampening

20% HP Amplification

Skill Info

Basic Attack DMG 1646% (Attack, Melee, Strike)

Area of Effect 1200

Fury Injection - Hit Rate 20% Amplification (Spell)

Fury Judgment DMG 2102% (Attack, Physical, Strike, Area of Effect)

Explosion Range 150

Fury Strength Aura DMG 220% (Attack, Melee)

Fury Strength Armor Penetration +20%


■ Abyss Knight

- Default attack speed increased.


■ Twisted Abyssling

- The time to reach the explosion will be reduced.


◆ Link Rune


■ Link Rune balance adjustment

- Balance adjustments for some Link Runes will be applied through the 05/14 update.

Link Rune

Before (Lv.45)

After (Lv.45)

Ignite

Resource Cost Increase 15%

+51.7% Burn DMG

43% Burn DMG Amplification during Enhance Skill Effect

+35% Burn DMG Multiplier per 1 Fire Energy stack

(Magic Effect) 1.5% Burn DMG Amplification

(Magic Effect) +2.5% Burn Chance

(Rare Effect) 5% Burn DMG Amplification

(Rare Effect) +6.5% Burn Chance

(Legendary Effect) 10% Burn DMG Amplification

(Legendary Effect) +15% Burn Chance

Resource Cost Increase 15%

+58% Burn DMG

+62% Burn DMG Multiplier

43% Burn DMG Amplification during Enhance Skill Effect

(Magic Effect) 1.5% Burn DMG Amplification

(Magic Effect) +2.5% Burn Chance

(Rare Effect) 5% Burn DMG Amplification

(Rare Effect) +6.5% Burn Chance

(Legendary Effect) 10% Burn DMG Amplification

(Legendary Effect) +15% Burn Chance


◆ Zodiac


■ Zodiac Specialization

- Zodiac specialization 1 type will be adjusted.


Specialization Renewal - Water Shadow / Islands / Seedling / Coal


□ Specialization I - Water Shadow

Node

Trait

Additional Description

Moon Node

Minion DMG +10%

Minion HP +5%

Minion DMG is amplified by 3% per summoned Abyssling

Star Node

Mana +4%

Minion DMG +10%

-

Sun Node

[Convert Mana]

[Convert Mana]

Gain Zodiac Node 'Convert Mana' effect

Gain Convert Mana effect upon using Skill Rune

Convert Mana activation cooldown 1 sec

Convert Mana duration 4 sec

Max Convert Mana stacks 5

Convert HP to Mana equal to 1% of max HP per stack (max 200)

Lose Convert Mana upon reaching max Convert Mana stacks and gain Charged Mana effect

Charged Mana duration 2 sec

Mana Regen/Sec +20%

Cannot gain Convert Mana effect if HP is below 40%

Star Node

Mana +8%

Minion DMG +10%

-

Cosmos

Minion DMG 10% Amplification

-

Star Node

Minion Block Expertise +5

Minion Dodge Rate +15%

-

Sun Node

[Focus: Minion]

[Focus: Minion]

Minions gain Focus effect

(Block Expertise +10, Block Recovery Speed +25%, Dodge Rate +30%)

Effect is permanent

Cannot stack with effects of the same name

Star Node

Minion Focus effect +100%

Minion Element Resist +15

-

Cosmos

-

Seal Effects are applied to Minions instead of Summoner

Aura and Seal Effects -30%

Aura Range +150%

Star Node

Minion DMG +25%

-

Sun Node

Minion DMG 8% Amplification

-

Star Node

Minion HP +15%

Minion Element Resist +15

-

Cosmos

Max Abyssling Summon Count +1

-

Star Node

Minion DMG +25%

-

Sun Node

Knight's Authority effect +130%

-

Star Node

Minion HP +8%

-

Cosmos

-

Knight's Authority effect applies to Rune Knight instead of Abyssling

Knight's Authority effect remains after Rune Knight evolves

Star Node

Rune Knight Skill Rune Cooldown Recovery Speed +30%

-

Sun Node

[Urgent Summon]

[Urgent Summon]

When summoning a Rune Knight,

increase Max Abyssling Summon Count by 2 for 20 seconds

Increase 1 Max Abyssling Summon Count

Reduce Abyssling duration by 60%

Star Node

Regeneration effect +50%

-

Sun Node

[Regeneration]

[Regeneration]

Regeneration effect

(Max HP 1% regen per second, Max Mana 0.4% regen per second

Effect acquired permanently

Cannot stack with effects of the same name


□ Specialization II - Islands

Node

Trait

Additional Description

Moon Node

Aura Range +1000%

Aura and Rune Effects +80%

-

Star Node

Minion Critical Rate +20%

Minion Critical DMG +15%

-

Sun Node

[Sharpness: Minion]

[Sharpness: Minion]

Minions gain Sharpness effect

(Critical Rate +50%, Critical DMG +25%)

Effect is permanent

Cannot stack with effects of the same name

Star Node

Minion Sharpness effect +50%

-

Cosmos

-

For each summoned minion,

minion DMG is increased by 4%

Minion Critical DMG +8%

Star Node

Rune Knight HP +8%

-

Sun Node

[Rupture]

[Rupture]

Rune Knight Absorb HP on hit +2%

Star Node

Rune Knight DMG +25%

-

Cosmos

[Net]

[Net]

Rune Knight Absorb HP 50% transferred to allies

Star Node

Minion Attack Speed +8%

Minion Cast Speed +8%

-

Sun Node

[Acceleration: Minion]

[Acceleration: Minion]

Minions gain acceleration effects

(Attack Speed +20%, Cast Speed +20%, Movement Speed +15%)

Effect is permanent

Cannot stack with effects of the same name

Star Node

Minion Acceleration effect +50%

-

Cosmos

[Revelation]

[Revelation]

Increase Rune Knight's Cognition

Reduce Rune Knight's skill cooldown by 1 second upon enemy kill

Increase Rune Knight DMG by 5% for 5 seconds upon enemy kill

Star Node

Rune Knight DMG +20%

-

Sun Node

[Integration]

[Integration]

Mark of Focus cooldown reduced by 50%

Mark of Focus resource consumption increased by 50%

Star Node

Rune Knight DMG +30%

-

Cosmos

[Mark of Focus]

[Mark of Focus]

Mark of Focus Skill Rune effect amplified by 50%

Mark of Focus resource consumption amplified by 50%

Star Node

Resource consumption reduced by 5%

-

Sun Node

[Melody Tuning]

[Melody Tuning]

When High Note is activated, minions have a 25% chance to

ignore enemy Armor and Element Resist.

Minion DMG taken reduced by 25% /

When Low Note is activated, minion Attack and Cast Speed increase by 20%.

Minion Movement Speed increases by 20%.

Minion Critical Hit Rate increases by 10%.

Minion DMG taken increased by 20%.

Star Node

Minion Critical Rate +20%

Minion Critical DMG +15%

-

Sun Node

[Unite Power]

[Unite Power]

When Unite Power is activated, minions receive 10% less DMG

Minions' Element Resist +30

Minions' Chaos Resist +30 /

When Unite Enrage is activated, minions receive 10% increased DMG

Minions' Critical Rate +10%

Minions' Critical DMG +30%


□ Specialization III - Seedling

Node

Trait

Additional Description

Moon Node

Minions take 75% less DMG for 5 seconds after summoning

Takes 20% less DMG for 5 seconds after Rune Knight death

-

Star Node

Minion Energy Effect +20%

All Minion Energy Duration +30%

-

Sun Node

Minions have a 50% chance to gain energy of a random element when hit

-

Star Node

Minion Energy Effect +30%

All Minion Energy Duration +40%

-

Cosmos

[Invigoration]

[Invigoration]

Minions have a 30% chance to gain invigoration of their main element upon striking.

When gaining invigoration from this effect, additional invigoration of other elements is also obtained.

Star Node

Rune Knight HP +10%

-

Sun Node

5% DMG reduction for Rune Knight

-

Star Node

Rune Knight HP +10%

-

Cosmos

[Summer Forest]

[Summer Forest]

Rune Knight gains a temporary barrier equal to 20% of max HP when absorbing Abysslings

Barrier decreases gradually over 5 seconds

Star Node

Rune Knight DMG +20%

-

Sun Node

Rune Knight always gain highest level Fusion Buff upon absorbing an Abyssling

Max Abyssling Summon Count +1

-

Star Node

Rune Knight DMG +30%

-

Cosmos

[Growth]

[Growth]

Max Rune Knight Summon Count +1

If summoning two or more Rune Knights, Abyssling max summon limit fixed at 1

Rune Knight DMG reduced by 10%

Rune Knight can only absorb Abysslings of the same element as itself

Star Node

Minion DMG +20%

-

Sun Node

Rune Knight DMG 5% Amplification

-

Star Node

Minion DMG +30%

-

Cosmos

[Budding Leaves]

[Budding Leaves]

Rune Knight DMG +5% per Summoned Minion

Rune Knight DMG taken -3%

Star Node

Minion DMG +15%

-

Sun Node

[Stat Transfer]

[Stat Transfer]

Minion Critical Rate +2% per 5 Summoner Strength (Max 200%)

Minion Critical DMG +1% per 5 Summoner Intelligence (Max 100%)

Star Node

Minion HP +10%

-

Sun Node

[Danger Response: Minion]

[Danger Response: Minion]

Minions gain Danger Response effect

When HP is below 20% and hit by Strike DMG, gain Danger Response for 4 seconds (Cooldown 25 s)

Received DMG reduced by 50%


□ Specialization III - Coal

Node

Trait

Additional Description

Moon Node

Abyssling has a 25% chance to trigger Elemental Explosion on Attack Hit

-

Star Node

Minion HP +20%

-

Sun Node

[Guardian]

[Guardian]

Rune Knight takes 20% of Abyssling DMG received

Rune Knight takes 20% of DMG received

Rune Knight HP 30% Amplification

Star Node

Minion HP 25% Amplification

-

Cosmos

[Patron Saint]

[Patron Saint]

When a Rune Knight uses Recovery Authority

DMG taken by Rune Knight reduced by 30%

Knight's Authority effect +120%

Max Rune Knight Summon Count +1

Star Node

Minion Skill Cooldown reduced by 10%

-

Sun Node

Minion DMG 10% Amplification

-

Star Node

Minion Skill Cooldown reduced by 10%

-

Cosmos

[Gather Legion]

[Gather Legion]

Max Abyssling Summon Count +1

Simultaneously summons Abysslings equal to Max Minion Count

Star Node

Minion Critical DMG +25%

-

Sun Node

[Sharpness: Minion]

[Sharpness: Minion]

Minions gain Sharpness effect

(Critical Rate +50%, Critical DMG +25%)

Effect is permanent

Cannot stack with effects of the same name

Star Node

Minion Sharpness effect +50%

-

Cosmos

[Stat Transfer]

[Stat Transfer]

Minion Critical Rate +2% per 5 Summoner Strength (Max 200%)

Minion Critical DMG +1% per 5 Summoner Intelligence (Max 100%)

Star Node

Minion DMG +20%

-

Sun Node

[Emergency Recovery]

[Emergency Recovery]

Upon Abyssling death, gain the following effect

(Not applied if Abyssling explodes or is released)

Instantly recover 5% of max HP

Instantly recover 5% of max Mana

Star Node

Minion DMG +30%

-

Cosmos

Minion DMG 25% Amplification

-

Star Node

Enhance Skill Rune Cooldown Recovery Speed +15%

-

Sun Node

[Power of Harmony]

[Power of Harmony]

When using Enhance Skill Rune, increases DMG by 10% for Party Members within 2000 range for 10 seconds (Cooldown 5 seconds)

Star Node Node

Minion Armor +30%

Minion Element Resist +20

-

Sun Node

[Twisted Strength]

[Twisted Strength]

Abyssling is summoned with 15 stacks of Twisted Strength

1% DMG Amplification per stack

10% Attack and Cast Speed increase per stack

Stacks decrease every 3 seconds after summoning


Unique Gear Items


■ Unique Gear item balance adjustment

- Stats of 1 Unique Gear item will be adjusted.

  1. Changed Unique Gear information

※ Detailed information about the changed Unique Gear is available through the above link.




System


◆ Costume


■ New Features

- [Costume Search] feature added to Costumes.

  1. Costumes can be easily found by searching with keywords.

※ Example: Searching with the keyword 'Butler' - Your Butler's Wig, Your Butler's Apparel Set search

- Weapon type information equippable with weapon costumes will be available in the Beauty item tooltip and costume screen.


◆ Zodiac


■ Zodiac Preset

- The [Zodiac Preset] feature will be added to Zodiac.


- When entering a preset name and clicking save, the current Zodiac Stat and traits can be saved/overwritten to the preset.

※ Saved presets can be applied to the character immediately through loading.

- Clicking the Reset button on the preset allows deletion of saved Zodiac information.

- By default, 1 preset is available, and locked presets can be unlocked by consuming Rubies.




Beauty

These products may be resold in the same or similar format in the future.


◆ New Costumes

A new Costume set will be added: 1 Outfit/Helmet Costume and 1 Wing Costumes.

New costume/helmet costumes can be checked in the [Costume → Clothing] menu.


- Black Iron Helmet of Dominion / Black Iron Armor of Dominion (Male/Female): Can be obtained through the Package in the Paid Shop.

- Wings of Smoldering Remnants: Can be obtained through the Package in the Paid Shop.


◆ New Costumes: Weapon

12 new Weapon Costumes will be added.

New weapon costumes can be checked in the [Costume → Weapon] menu.


- Black Iron Bow of Dominion / Sword: Can be obtained through the Package in the Paid Shop.

- Black Iron Demon Staff of Dominion / Black Iron Rod of Dominion / Black Iron Knuckles of Dominion / Black Iron Dual Swords of Dominion: Available through the [Season Celebration Exchange].

- Black Iron Dagger of Dominion / Black Iron Great Mace of Dominion / Black Iron Staff of Dominion / Black Iron Hand Axe of Dominion: Available through the [Season Celebration Exchange].

- Black Iron Greataxe of Dominion / Black Iron Shield of Dominion: Available through the [Season Celebration Exchange].


◆ Attachments

2 new Attachments will be added.

New attachments can be checked in the [Costume → Attachments] menu.


- Corrosive Afterglow Footsteps: Available through [Season Challenge].


- Chilling Afterglow Effect: Available through [Season Challenges].


◆ Damage Skin

1 new Damage Skins will be added.

New Damage Skins can be checked in the [Costume → System] menu.


- Thousandfold Forging Damage Skin: Available through [Zodiac Pass 1].


◆ Pets

1 new Pet will be added.

New Pets can be checked in the [Costume → Pet] menu.


- Sirius: Available through the [Season Celebration Attendance].




New Products


◆ [The Forge Season Celebration] Gear Summon

A product that allows you to obtain various rewards according to set probabilities using an Exclusive Summon Ticket has been updated.

[The Forge Season Celebration] Gear Summon can be used and purchased in the [Paid Shop > Summon Unique] at the top right.

* Detailed information can be found in the product announcement notice to be posted on Thursday, May. 14, 2026, and in-game.


◆ [Season] Gear Summon

A product that allows you to obtain various rewards according to set probabilities using Rubies or Exclusive Summon Tickets will be updated.

[Season] Gear Summon can be used and purchased in the [Paid Shop > Summon Unique] at the top right.

* Detailed information can be found in the product announcement notice to be posted on Thursday, May. 14, 2026, and in-game.


◆ [Standard] Gear Summon

A product that allows you to obtain various rewards according to set probabilities using Rubies or Exclusive Summon Tickets will be updated.

[Standard] Gear Summon can be used and purchased in the [Paid Shop > Summon Unique] at the top right.

* Detailed information can be found in the product announcement notice to be posted on Thursday, May. 14, 2026, and in-game.


◆ Summon Costume

A product where various rewards can be obtained by using Diamonds according to a set probability will be updated.

✔ Summon Costume is available for use and purchase in [Paid Shop > Costume Shop].

* Detailed information can be found in the product announcement notice to be posted on Thursday, May. 14, 2026, and in-game.


◆ Season 'The Forge' Zodiac Pass 1

The Zodiac Pass product will be updated.

✔ Passes can be used and purchased from [Event] in the upper right corner of the screen.

* Detailed information can be found in the product announcement notice to be posted on Thursday, May. 14, 2026, and in-game.




Events


◆ [The Forge] Season Celebration Event

- Various events such as the exchange shop and attendance begin with the new season.

* For more details, please check the game and the event notice that will be uploaded on May. 14 (Thu).


◆ Wonderland Event

- Wonderland Event begins.

* For more details, please check the game and the event notice that will be uploaded on May. 14 (Thu).


◆ Product Discount Event [From After Season 'The Forge' Begins - Until Before the Jun. 11 (Thu) Maintenance]


■ Storage Product Discount

- Storage Activation Products will be sold at a 20% discount for 1 month after the season begins.

  1. Activate Chaos Card Storage
  2. Activate Charm Storage
  3. Activate Zodiac Stone Storage
  4. Activate Material Storage
  5. Activate Content Material Storage
  6. Activate Rune Storage
  7. Activate Essence Storage
  8. Activate Jewel Storage
  9. Activate Unique Shard Storage
  10. Activate Abyss Stone Storage

※ Storage activation products can be found in [Paid Shop] > [Normal Shop] > [Storage].


Convenience Discount

- For one month after the start of the season, some Convenience items will be sold at a 90% discounted price.

  1. Character Name Change Ticket
  2. Guild Name Change Ticket




Bug Fixes 


- More information on this will become available through a separate notice.


We hope that these update details will help you avoid any inconvenience as you play the game.


Thank you.


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