
Greetings, Rune Hunters.
Our next update will take place on Jan. 15 (Thu).
Please see below for more details.
※ The information may change when the update takes place.
※ All screenshots were taken on a test server and details may be subject to change.

◈ New Season 'New Age' |
◆ Abyss Gate 'New Age' Info
We would like to inform you about the Season Mode available during Season New Age.

■ How to Progress in Season Mode
- You can play the season mode by either creating a new character or Reversion of an existing character.
※ Upon Reversion, all items equipped or owned by the character are removed, and the character's level is reset to 1.
└ Any information reset by Reversion cannot be restored. Please make a decision with caution.
■ Season Challenge
- A new Season Challenge that can be progressed with Season Mode characters has been added.
※ You can earn various rewards based on the points acquired by completing Season Challenge missions.
■ Season Mode Buff
- The following buff effects are applied in the Season Mode.
Effect | Stat |
Alchemy Mastery EXP | 300% |
Enchant Mastery EXP | 200% |
Relic EXP Bonus | 200% |
Rune EXP Bonus | 150% |
Statue EXP | 100% |
Rune Master EXP on Kill | 100% |
Character EXP on Kill | 50% |
Gold Gain Chance | 100% |
Spirit Gain Chance | 100% |
Item Drop Chance | 50% |
Chaos Points Discount | 50% |
□ Seasonal Support Box
- A Season Support Box that supports the growth of Season Mode characters will be added.
※ The Season Support Box can be purchased once per account for free from the Season Mode Paid Shop.
- The Season Support Box has level requirements, and when used, you can obtain a Higher-tier Box and Various Items.
※ At certain stages of the Support Box, you can obtain a [Bound] Transcendent Unique Selection Chest.
■ Season Mode Exclusive Dropped Item
- The Unique gear obtained only in Season Modes
- [Serpens Essence] can be obtained through playing in Season Mode.
◈ Content |
◆ Abyss Gate
■ Content Reset Information
- Abyss Gate progression stages and Gear Slot Upgrade levels will be reset.
※ Upon reset, Abyss Gate progression will be reset to Stage 1, and Gear Slot Upgrade levels will be reset to Level 0.
- Any Abyss Gate [Additional Entry Count] owned in Season Mode will be transferred to Standard Mode.
■ Abyss Gate Clear Rewards
- [First Clear Rewards] will be added for each Abyss Gate stage.
※ Rewards can be obtained for the first-time clear of each Abyss Gate stage from Stages 1 to 100.
※ Rewards can be claimed once per mode and will reset when the season changes.
■ Abyss Gate Entry
- The free entry count will be changed from account-based to mode-based.
- Standard Mode: 5 entries
- Season Mode: 10 entries
※ The base entry count is refreshed daily at 09:00 (KST).
- When entering Abyss Gate, additional entry counts applied through the use of [Abyss Gate Entry Ticket] will be consumed first.
■ Abyss Gate Applied Effects
- The [Sentry DMG +%] penalty previously applied per Abyss Gate stage has been removed.
- The [Minion DMG +%] penalty previously applied per Abyss Gate stage has been removed.
- The [Trap DMG +%] penalty previously applied per Abyss Gate stage has been removed.
■ Gear Slot Upgrade
- The number of enhancement attempts for [Gear Slot Upgrade] provided by the [Abyss Anvil] upon each Abyss Gate clear has been changed.
- (Before) 3 times → (After) 5 times
- The [Trap DMG +%] stat obtainable from Main Weapon Gear Slot Upgrade has been removed.
- The [Trap DMG % Amplification] stat obtainable from Main Weapon Gear Slot Upgrade has been removed.
- Off-hand Weapon Gear Slot Upgrade has been removed.
■ Other
- The appearance of the portal leading to the boss stage in Abyss Gate has been changed.

◆ Chaos Dungeon
■ Chaos Statue
- When setting [Growth Level] and [Difficulty] on the Chaos Dungeon screen, Darkness Energy will no longer be required.
- A [Use Darkness Energy] button will be added to the Chaos Dungeon screen.
- When creating a dungeon with the button activated, Darkness Energy will be consumed as a special material.
※ The amount of special materials required varies depending on the Growth Level and Difficulty.
- Dungeons created by consuming special materials will have an [Increased Essence Drop Rate] effect applied.
※ With improvements to the essence drop structure, [Exclusive] Essences can also be obtained.
■ Other
- Darkness Energy and Darkness Energy Bundles will no longer drop in Chaos Dungeons and Exodium Dungeons.
※ Any Darkness Energy and related items currently owned will be maintained only until the Season New Age and will be deleted in subsequent seasons.

◆ Raids
■ Descent Raid Schedule
- More information on the schedule will be announced through a separate notice.
- The detailed schedule is available through the link below.
■ Guild Raid Schedule
- More information on the schedule will be announced through a separate notice.
- The detailed schedule is available through the link below.
■ Solo Descent Raids Schedule
- More information on the schedule will be announced through a separate notice.
- The detailed schedule is available through the link below.

◆ Void Rift
■ Content Reset Notice
- The Void Rift rotation for Season Abyss Gate will end and the rotation for Season New Age will begin.
- Your Void Rift progress, Rank Points, and reward history will be reset.
- The boss monsters of each area will also change once the Void Rift is reset.
- You will not be able to receive previous rewards once the period ends, so please collect all rewards before the maintenance takes place.
■ Other
- The [Darkness Energy] item will be removed from Void Rift clear rewards.

◆ Bounties
■ Content Reset Notice
- Stored items in the Black Market, Friendship levels, and Pirate's Coins will be reset.
- Among the Black Market items in Standard mode, season Abyss Gate Unique Gear will be added to the Unidentified Unique Chest and Undying Unidentified Unique Gear Chest.
- Due to the addition and improvement of Unique Gear, some items in the Unidentified Unique Chest and Undying Unidentified Unique Gear Chest will be changed.

◆ Shop
■ General Shop
- [Resurrection Scroll] has been added to the items sold in NPC Peddler Brown’s General Shop.
- Price: 5,000 Gold each / Purchase limit: 3 times per day per account
- [Darkness Energy] has been removed from the items sold in NPC Peddler Brown’s General Shop.
※ Darkness Energy can be used as a special material only until the Season New Age and will be deleted in subsequent seasons.
■ Rune Hunter Shop
- Abyss Gate Unique Gear items have been added to the lineup of [Advent of Sacred Arms] in the Rune Hunter Shop.
- The lineup of [Traum's Epitome] in the Rune Hunter Shop has been changed.
※ [Traum's Epitome] can only be purchased in Season Mode.

◆ Paid Shop
■ Summon Unique
- A new category, [Summon Unique], where you can purchase Gear Summons will be added to the Paid Shop.
- The [Gear Summon] screen will be improved to make it easier to check the main rewards and bonuses.

◆ Item Compendium
■ Collection Effects
- The 40-point effect of the Unique Compendium will be changed.
- (Before) Darkness Energy Chance +10% → (After) Gold Gain Chance +3%

◆ Quest
■ Sub Quests
- The [Darkness Energy] item has been removed from the rewards of the [Passion for Learning] quest.

◆ Disassemble
■ Rewards
- [Darkness Energy] will no longer appear as a Disassemble reward.

◆ Unique Synthesis
■ Unique Gear Obtainable via Unique Synthesis
- Unique Gear items from the Abyss Gate season will be available through Unique Synthesis.
◈ Items |
◆ New Unique Gears
■ New Unique Gears
- 4 new Unique Gears will be added.
- 4 new Ultimate Unique Gears will be added.
※ Among the new Unique Gear, Ultimate Unique Gear can only be obtained from specific Gear Summons.
Name | Tier | Gear Type | Req Lv. | Equip Requirement | Option |
Resolution of Four Paths | 35 | Sword | Lv. 82 | Requires Strength 134 Dexterity 134 | +[298-372]-[447-558] Attack DMG +1.3 Speed +15 Gear Critical Rate +215 Equipped Weapon Range ------------------------------------------------------- +[323-348]-[379-404] Attack DMG +[130-170]% Attack DMG +[180-250]% Gear Critical Rate +[27-37]% Speed +[35-65] Equipped Weapon Range +[15-35] Area of Effect Additional Fire DMG equal to [15-25]% of DMG on every hit Additional Cold DMG equal to [15-25]% of DMG on every hit Additional Lightning DMG equal to [15-25]% of DMG on every hit Additional Poison DMG on DMG equal to [15-25]% of DMG on every hit |
Epaulet of Unity | 35 | Spaulders | Lv. 82 | Requires Strength 105 Dexterity 105 | +[210-234] Gear Armor +[299-333] Gear Dodge Rate ------------------------------------------------------- +[175-225] Gear Armor +[115-140] Gear Dodge Rate +[410-455]% Gear Armor +[410-455]% Gear Dodge Rate [15-25]% Chaos DMG Taken Dampening +4% Critical Chance per 1 Holy Set score +15% Critical DMG per 1 Holy Set score +10% Maximization Chance per every 4 Holy Set score +50% Maximization DMG per every 4 Holy Set score Amplify DMG by 25% if 9 or more Divine Gear is equipped Dampen DMG taken by 20% if 9 or more Divine Gear is equipped |
Bulwark of Balance | 35 | Shield | Lv. 82 | Requires Strength 120 Dexterity 120 | +[512-570] Gear Armor +[692-768] Gear Dodge Rate +65 Gear Block Expertise ------------------------------------------------------- +[44-50]% Block Recovery Speed ------------------------------------------------------- +[100-150]% Gear Armor +[100-150]% Gear Dodge Rate +[30-50] Weapon Range +[30-50] Area of Effect [10-15]% DMG Taken Dampening [30-45]% Critical DMG Taken Dampening +6% Perfect Dodge for {BuffDurationTime} s on hit (Max Stacks 10) Removes Perfect Dodge stacks gained through Bulwark of Balance upon Perfect Dodge and gains the following effects for 20 s Amplify DMG by 25% 15% DMG Taken Dampening +6% Block Chance for {BuffDurationTime} s on hit (Max Stacks 10) Removes Block Chance stacks gained through Bulwark of Balance upon successful Block and gains the following effects for 20 s Amplify DMG by 25% 15% DMG Taken Dampening |
Ring of Amplified Power | 35 | Ring | Lv. 82 | - | +[50-70] Element Resist [1-25]% HP Amplification [1-15]% Attack Speed Amplification [1-15]% Cast Speed Amplification -[4500-3500] Hit Rate Gains Hit Amplification for 15 s on miss +4500 Hit Rate +175% DMG Gains Chance Amplification for 15 s on hit +15% Critical Chance +15% Maximization Chance Gains DMG Amplification for 15 s on Critical or Maximized hit +55% Critical DMG +55% Maximized DMG Gains Amplified Power for 10 s when using a skill after gaining all effects All effect durations reset and values increase by 100%. All effects are removed when Amplified Power ends |
Ultimate Resolution of Four Paths | 35 | Sword | Lv. 82 | Requires Strength 134 Dexterity 134 | +[372-465]-[558-698] Attack DMG +1.3 Speed +15 Gear Critical Rate +215 Equipped Weapon Range ------------------------------------------------------- +[348-435]-[404-505] Attack DMG +[170-210]% Attack DMG +[250-320]% Gear Critical Rate +[37-46]% Speed +[65-100] Equipped Weapon Range +[35-55] Area of Effect Additional Fire DMG equal to [25-35]% of DMG on every hit Additional Cold DMG equal to [25-35]% of DMG on every hit Additional Lightning DMG equal to [25-35]% of DMG on every hit Additional Poison DMG on DMG equal to [25-35]% of DMG on every hit |
Ultimate Epaulet of Unity | 35 | Spaulders | Lv. 82 | Requires Strength 105 Dexterity 105 | +[234-292] Gear Armor +[333-416] Gear Dodge Rate ------------------------------------------------------- +[225-275] Gear Armor +[140-190] Gear Dodge Rate +[455-500]% Gear Armor +[455-500]% Gear Dodge Rate [25-35]% Chaos DMG Taken Dampening +7% Critical Chance per 1 Holy Set score +25% Critical DMG per 1 Holy Set score +20% Maximization Chance per every 4 Holy Set score +100% Maximization DMG per every 4 Holy Set score Amplify DMG by 35% if 9 or more Divine Gear is equipped Dampen DMG taken by 30% if 9 or more Divine Gear is equipped |
Ultimate Bulwark of Balance | 35 | Shield | Lv. 82 | Requires Strength 120 Dexterity 120 | +[570-712] Gear Armor +[768-960] Gear Dodge Rate +65 Gear Block Expertise ------------------------------------------------------- +[44-50]% Block Recovery Speed ------------------------------------------------------- +[150-200]% Gear Armor +[150-200]% Gear Dodge Rate +[50-65] Weapon Range +[50-65] Area of Effect [15-20]% DMG Taken Dampening [45-60]% Critical DMG Taken Dampening +9% Perfect Dodge for {BuffDurationTime} s on hit (Max Stacks 10) Removes Perfect Dodge stacks gained through Bulwark of Balance upon Perfect Dodge and gains the following effects for 20 s Amplify DMG by 35% 25% DMG Taken Dampening +9% Block Chance for {BuffDurationTime} s on hit (Max Stacks 10) Removes Block Chance stacks gained through Bulwark of Balance upon successful Block and gains the following effects for 20 s Amplify DMG by 35% 25% DMG Taken Dampening |
Ultimate Ring of Amplified Power | 35 | Ring | Lv. 82 | - | +[70-90] Element Resist [15-30]% HP Amplification [15-30]% Attack Speed Amplification [15-30]% Cast Speed Amplification -[4500-3500] Hit Rate Gains Hit Amplification for 15 s on miss +5500 Hit Rate +350% DMG Gains Chance Amplification for 15 s on hit +25% Critical Chance +25% Maximization Chance Gains DMG Amplification for 15 s on Critical or Maximized hit +110% Critical DMG +110% Maximized DMG Gains Amplified Power for 10 s when using a skill after gaining all effects All effect durations reset and values increase by 100%. All effects are removed when Amplified Power ends |

◆ Abyss Stone
■ Abyss Stone
- 43 new [Distortion Abyss Stones] will be added.
※ Distortion Abyss Stones grant special effects to specific skills.
※ The Skill Rune to which the effect is applied is determined by the name of each Distortion Abyss Stone.
- The options of 5 existing [Distortion Abyss Stones] will be changed.
Name | Before | After |
Distortion - Fierce Strike | Triggers Ultimate Blow every 3 hit Increases range of Ultimate Blow by 200% | Triggers Ultimate Blow every 3 Fierce Strikes Increases range of Ultimate Blow by 200% DMG 30% Amplification of Fierce Strike against Stunned enemies |
Distortion - Fire Torrent | Increases Fire Torment Stack Speed by 100% Decreases DMG Taken by 2% per Fire Torment stage Increases Attack Cycle by 8% per Fire Torment stage | Increases Fire Torment Creation Speed by 100% +80% Fire Torrent Skill Rune Duration |
Distortion - Combo | Increase Combo Attack Count by 1 | Increase Combo Attack Count by 1 Combo Critical DMG +110% |
Distortion - Arctic Shard | Arctic Shard's Ice Pillars Now Spawn to the Left and Right | Arctic Shard's Ice Pillars Now Spawn to the Left and Right Arctic Shard Area of Effect +150% |
Distortion - Icy Arrow | Dramatically increases Icy Arrow's additional Explosion Range Can only fire up to 3 additional explosions | Dramatically increases Icy Arrow's additional Explosion Range Can only fire up to 3 additional explosions 15% Icy Arrow DMG Amplification |

◆ Jewel
■ Jewel Score Stage Changes
- The Jewel Score requirement to unlock Dawn’s / Destruction Abyss Stone slots will be changed from 1,000 to 200.
- The Jewel Score requirement to unlock Distortion Abyss Stone slots will be changed from 1,500 to 500.
- The Jewel Score requirement to unlock additional Dawn’s / Destruction Abyss Stone slots will be changed from 2,000 to 1,000.
- The maximum Jewel Score tier will be changed from 2,100 to 2,000.

◆ Soul Stone
■ New Soul Stone
- [Guardian’s Soul Stone] will be added.
※ The new Soul Stone can be obtained through Arena content.
- The prefix options of the Guardian’s Soul Stone (Summon Immortal Starlight Guardian, Star Shard, Supernova, Meteor) are fixed and cannot be changed using Soul Stone Birth Essence.
※ The effects and values that can be applied as suffix options can be checked under [Option Chance (%)] when enchanting with Soul Stone Essence.
Name | Grade | Lv.1 |
Guardian's Soul Stone | Unique | Soul DMG Increase +1000% Summon Immortal Starlight Guardian [Lv. 1 and above] Star Shard Unlocked [Lv. 11 and above] Supernova Unlocked [Lv. 21 and above] Meteor Unlocked Suffix Option ① Suffix Option ② Suffix Option ③ |
- Star Shard: Receives Blessing of the Starlight for 5 s to amplify DMG by 10%.
- Supernova: Receives Blessing of the Starlight for 5 s to amplify DMG by 10%.
- Meteor: Receives Blessing of the Starlight for 5 s to amplify DMG by 10%.
◈ Runes |
◆ New Link Runes
■ Transcendent Link Runes
- Transcendent Harmony
- Transcendent Enhance Effect
- Transcendent Improved Technique
※ The new Transcendent Link Runes can be obtained at a certain probability by defeating the hidden boss, Starlight Guardian, in the Wheel of Fate.
Link Rune | Description | tag | Lv.1 | Lv.10 |
Harmony | Can be linked with Skills that are any one of Attack, Spell Cannot be linked with Skills that are Totem, Minion, Sentry, Toggle, Shout, Attack Enhance, Defense Enhance, Movement, Trap Rune cannot be awakened. | Attack, Spell | Resource Cost Increase 20% When HP and Mana are 50% or more 10% Resource Cost Amplification 25.5% DMG Amplification +12% Attack Speed +12% Cast Speed When HP and Mana are under 50% 20% Resource Cost Dampening 25.5% DMG Amplification +24% Attack Speed +24% Cast Speed (Unique Effect) 5% DMG Amplification when percentage of HP is higher than or equal to Mana (Unique Effect) +1% HP Absorb on hit when percentage of HP is lower than Mana (Unique Effect) +1% Barrier Absorb on hit when percentage of Barrier is lower than Mana | Resource Cost Increase 20% When HP and Mana are 50% or more 10% Resource Cost Amplification 78.9% DMG Amplification +14.9% Attack Speed +14.9% Cast Speed When HP and Mana are under 50% 20% Resource Cost Dampening 39.4% DMG Amplification +29.9% Attack Speed +29.9% Cast Speed (Unique Effect) 5% DMG Amplification when percentage of HP is higher than or equal to Mana (Unique Effect) +1% HP Absorb on hit when percentage of HP is lower than Mana (Unique Effect) +1% Barrier Absorb on hit when percentage of Barrier is lower than Mana |
Enhance Effect | Can be linked with Skills that are any one of Shout, Attack Enhance, Defense Enhance, Rapid Seal Rune cannot be awakened. | Shout, Attack Enhance, Defense Enhance, Rapid Seal | Resource Cost Increase 20% +22% Skill Rune Effect (Unique Effect) +20% Skill Rune Effect (Unique Effect) +15% Skill Rune Duration (Unique Effect) +15% Skill Rune Cooldown Recovery Speed (Unique Effect) -10% Resource Cost | Resource Cost Increase 20% +74.9% Skill Rune Effect (Unique Effect) +20% Skill Rune Effect (Unique Effect) +15% Skill Rune Duration (Unique Effect) +15% Skill Rune Cooldown Recovery Speed (Unique Effect) -10% Resource Cost |
Improved Technique | Can be linked with Skills that are any one of Attack, Spell Rune cannot be awakened. | Attack, Spell | Resource Cost Increase 15% +2 Rune Level +4% Minion DMG per 4 Intelligence (Max: 360%) +4% Sentry DMG per 4 Dexterity (Max: 360%) +4% DMG for every 4 Strength (Max: 360%) (Unique Effect) +2 Rune Level (Unique Effect) +2 Minion Skill Rune Level (Unique Effect) +2 Sentry Skill Rune Level (Unique Effect) 3% Minion DMG Amplification per 50 Intelligence (Max: 36%) (Unique Effect) 3% Sentry DMG Amplification per 50 Dexterity (Max: 36) (Unique Effect) 3% DMG Amplification for every 50 Strength (Max: 36%) | Resource Cost Increase 15% +3 Rune Level +6% Minion DMG per 4 Intelligence (Max: 360%) +6% Sentry DMG per 4 Dexterity (Max: 360%) +6% DMG for every 4 Strength (Max: 360%) (Unique Effect) +2 Rune Level (Unique Effect) +2 Minion Skill Rune Level (Unique Effect) +2 Sentry Skill Rune Level (Unique Effect) 3% Minion DMG Amplification per 50 Intelligence (Max: 36%) (Unique Effect) 3% Sentry DMG Amplification per 50 Dexterity (Max: 36) (Unique Effect) 3% DMG Amplification for every 50 Strength (Max: 36%) |
◈ Balance |
◆ Skill & Link Rune Revamp
■ Skill Runes
- Skill Rune balance will be adjusted with the Jan. 15 update.
※ The Awakening balance of some runes will be adjusted. After the update,
the Awakening state of the affected runes will be reverted to the normal state, and an [Exclusive] Engraving Stone will be granted.
※ For detailed information such as Awakening details of the changed runes, please refer to the link below.
Skill Rune | Before (Lv.45) | After (Lv.45) |
Shockwave Sentry | Mana Cost 49 Triggers Immediately Physical Element Sentry Level 110 Sentry Duration 16 s Sentry Count 1 Max Sentry Count 2 Projectile Count 3 Projectile Speed 5500 Pierce Count 2 Physical DMG 108% 10% DMG Dampening when hitting the same target repeatedly +56.8% Sentry HP +19 Sentry Critical Rate (Magic Effect) +30% Sentry HP (Magic Effect) +100% DMG when distance from Sentry is 400 or less (Rare Effect) +60% Sentry HP (Rare Effect) +150% DMG when distance from Sentry is 400 or less (Rare Effect) 15% Sentry DMG Amplification (Legendary Effect) +60% Sentry HP (Legendary Effect) +200% DMG when distance from Sentry is 400 or less (Legendary Effect) +1 Simultaneous Sentry Count (Legendary Effect) 30% Sentry DMG Amplification | Mana Cost 49 Triggers Immediately Physical Element Sentry Level 110 Sentry Duration 16 s Sentry Count 1 Max Sentry Count 2 Projectile Count 3 Projectile Speed 5500 Pierces All Physical DMG 119% 10% DMG Dampening when hitting the same target repeatedly +56.8% Sentry HP +19 Sentry Critical Rate (Magic Effect) +30% Sentry HP (Magic Effect) +100% DMG when distance from Sentry is 400 or less (Rare Effect) +60% Sentry HP (Rare Effect) +150% DMG when distance from Sentry is 400 or less (Rare Effect) 15% Sentry DMG Amplification (Legendary Effect) +60% Sentry HP (Legendary Effect) +200% DMG when distance from Sentry is 400 or less (Legendary Effect) +1 Simultaneous Sentry Count (Legendary Effect) 30% Sentry DMG Amplification |
Summon Abyssling | Mana Cost 90 Cooldown 3 s Physical Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Basic Attack DMG 267% Charge Attack DMG 280% +19 Minion Critical Rate +56.8% Abyssling HP (Magic Effect) +30% Abyssling HP (Magic Effect) +30% Abyssling DMG (Rare Effect) +75% Abyssling HP (Rare Effect) +60% Abyssling DMG (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +125% Abyssling HP (Legendary Effect) +100% Abyssling DMG (Legendary Effect) 20% Abyssling DMG Amplification | Mana Cost 90 Cooldown 3 s Physical Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Basic Attack DMG 307% Charge Attack DMG 322% +19 Minion Critical Rate +56.8% Abyssling HP +40 Abyssling Bleed Rate +100% Abyssling DMG against Bleeding enemies (Magic Effect) +30% Abyssling HP (Magic Effect) +10% Abyssling Armor Penetration (Magic Effect) +50% Abyssling DMG (Rare Effect) +75% Abyssling HP (Rare Effect) +15% Abyssling Armor Penetration (Rare Effect) +90% Abyssling DMG (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +125% Abyssling HP (Legendary Effect) +20% Abyssling Armor Penetration (Legendary Effect) +150% Abyssling DMG (Legendary Effect) 20% Abyssling DMG Amplification |
Activate Trap | Mana Cost 49 Cooldown 4 s Force Trap Activation Active Range 1200 Trap DMG 46.4% per Traps that can be activated (Magic Effect) +20% Trap Activation Effect (Rare Effect) +30% Trap Activation Effect (Legendary Effect) +50% Trap Activation Effect | 15% Resource Cost Amplification Cooldown 3 s Force Trap Activation Aura Radius 800 +252% Trap DMG Trap DMG 46.4% per Traps that can be activated (Magic Effect) +20% Trap Activation Effect (Rare Effect) +30% Trap Activation Effect (Legendary Effect) +50% Trap Activation Effect (Legendary Effect) +50% Attack Aura and Seal Effect |
Shockwave Trap | Mana Cost 22 Triggers Immediately Physical Element Apply Normal Trap effect Trap Duration 8.4 s Trap Count 1 Max Trap Count 4 Trap Installation Distance 900 Area of Effect 300 Physical DMG 316% Physical DMG +621 +10% Trap Install Speed +30 Crowd Control Rate 20% DMG Amplification against enemies that are not affected by Crowd Control (Magic Effect) +50% DMG (Magic Effect) +20% Area of Effect (Magic Effect) +20% Trap Detection Range (Rare Effect) +100% DMG (Rare Effect) +30% Area of Effect (Rare Effect) +30% Trap Detection Range (Legendary Effect) +150% DMG (Legendary Effect) +60% Area of Effect (Legendary Effect) +60% Trap Detection Range (Legendary Effect) +1 Simultaneous Trap Count | Mana Cost 22 Triggers Immediately Physical Element Apply Normal Trap effect Trap Duration 8.4 s Trap Count 1 Max Trap Count 4 Trap Installation Distance 900 Area of Effect 300 Physical DMG 348% Physical DMG +682 +10% Trap Install Speed +30 Crowd Control Rate 20% DMG Amplification against Crowd Controlled enemies (Magic Effect) +50% DMG (Magic Effect) +20% Area of Effect (Magic Effect) +20% Trap Detection Range (Rare Effect) +100% DMG (Rare Effect) +30% Area of Effect (Rare Effect) +30% Trap Detection Range (Legendary Effect) +150% DMG (Legendary Effect) +60% Area of Effect (Legendary Effect) +60% Trap Detection Range (Legendary Effect) +1 Simultaneous Trap Count |
Fire Ball | Mana Cost 15.2 Triggers Immediately Fire Element Fire Ball Count 1 Projectile Speed 1000 Explosion Range 220 Fire DMG 620% Fire DMG +1072 +20% Burn Chance 15% Burn DMG Amplification +100% DMG against Burning enemies (Magic Effect) 15% DMG Amplification against Burning enemies (Magic Effect) +2 Projectile Count (Rare Effect) 20% DMG Amplification against Burning enemies (Rare Effect) +2 Projectile Count (Rare Effect) +15% Area of Effect (Legendary Effect) 30% DMG Amplification against Burning enemies (Legendary Effect) +4 Projectile Count (Legendary Effect) +30% Area of Effect | Mana Cost 15.2 Triggers Immediately Fire Element Fire Ball Count 1 Projectile Speed 1000 Explosion Range 220 Fire DMG 620% Fire DMG +1072 +20% Burn Chance 15% Burn DMG Amplification +150% DMG against Burning enemies (Magic Effect) 15% DMG Amplification against Burning enemies (Magic Effect) +2 Projectile Count (Rare Effect) 20% DMG Amplification against Burning enemies (Rare Effect) +2 Projectile Count (Rare Effect) +15% Area of Effect (Legendary Effect) 30% DMG Amplification against Burning enemies (Legendary Effect) +4 Projectile Count (Legendary Effect) +30% Area of Effect |
Frost Ball | Mana Cost 22 Triggers Immediately Cold Element 5% Base Speed Amplification Frost Ball Count 1 Projectile Speed 550 Pierce Count 3 Cold DMG 804% Cold DMG +546 +20% Chill Chance 10% Cold DMG Amplification per Pierce +5% Freeze Chance per Pierce (Magic Effect) +50% DMG against Chilled enemies (Magic Effect) +30% Strike DMG Multiplier (Magic Effect) +2 Projectile Count (Rare Effect) +100% DMG against Chilled enemies (Rare Effect) +60% Strike DMG Multiplier (Rare Effect) +2 Projectile Count (Legendary Effect) +200% DMG against Chilled enemies (Legendary Effect) +150% Strike DMG Multiplier (Legendary Effect) +2 Projectile Count | Mana Cost 22 Triggers Immediately Cold Element 5% Base Speed Amplification Frost Ball Count 1 Projectile Speed 550 Pierce Count 3 Cold DMG 804% Cold DMG +546 +20% Chill Chance 15% Cold DMG Amplification per Pierce +5% Freeze Chance per Pierce (Magic Effect) +50% DMG against Chilled enemies (Magic Effect) +30% Strike DMG Multiplier (Magic Effect) +2 Projectile Count (Rare Effect) +100% DMG against Chilled enemies (Rare Effect) +60% Strike DMG Multiplier (Rare Effect) +2 Projectile Count (Legendary Effect) +200% DMG against Chilled enemies (Legendary Effect) +150% Strike DMG Multiplier (Legendary Effect) +2 Projectile Count |
Blizzard | Mana Cost 98 Cooldown 30 s Cold Element Ice Spike Explosion Range 125 Hail Explosion Range 200 Frost Crystal Explosion Range 175 Cold DMG 287% Cold DMG +253 +12% Chill Chance +10 Freeze Rate against Chilled Enemies +1 Max Use Count Inflict Cold Wave for 3 s to enemies on hit Max Stacks 5 3.5% Cold DMG Taken per Stack (Rare Effect) +18% Chill Chance (Rare Effect) +20 Freeze Rate against Chilled Enemies (Legendary Effect) +18% Chill Chance (Legendary Effect) +30 Freeze Rate against Chilled Enemies (Legendary Effect) +100% DMG against Chilled enemies | Mana Cost 98 Cooldown 30 s Cold Element Ice Spike Explosion Range 125 Hail Explosion Range 200 Frost Crystal Explosion Range 175 Cold DMG 287% Cold DMG +253 +12% Chill Chance +10 Freeze Rate against Chilled Enemies +1 Max Use Count Inflict Cold Wave for 3 s to enemies on hit Max Stacks 5 Increases Cold DMG Taken by 5% per Cold Wave Stack (Rare Effect) +18% Chill Chance (Rare Effect) +20 Freeze Rate against Chilled Enemies (Legendary Effect) +18% Chill Chance (Legendary Effect) +30 Freeze Rate against Chilled Enemies (Legendary Effect) +100% DMG against Chilled enemies |
Frost Shock | Mana Cost 18.6 Triggers Immediately Cold Element Area of Effect 350 Cold DMG 852% Cold DMG +538 +10% Freeze Chance +10% Chill Chance +100% DMG Multiplier against Frozen enemies (Magic Effect) 10% DMG Amplification against enemies affected by Cold Status Effect (Magic Effect) +5% Chill Chance (Rare Effect) 25% DMG Amplification against enemies affected by Cold Status Effect (Rare Effect) +10% Chill Chance (Rare Effect) +30% Area of Effect (Legendary Effect) 35% DMG Amplification against enemies affected by Cold Status Effect (Legendary Effect) +15% Chill Chance (Legendary Effect) +5% Freeze Chance (Legendary Effect) +50% Area of Effect | Mana Cost 18.6 Triggers Immediately Cold Element Frost Domain Area of Effect 200 Cold DMG 511% Cold DMG +323 Frost Spike Zone Area of Effect 350 Cold DMG 852% Cold DMG +538 +10% Freeze Chance +10% Chill Chance +100% DMG Multiplier against Frozen enemies (Magic Effect) 7% DMG Amplification against enemies affected by Cold Status Effect (Magic Effect) +5% Chill Chance (Rare Effect) 15% DMG Amplification against enemies affected by Cold Status Effect (Rare Effect) +10% Chill Chance (Rare Effect) +30% Area of Effect (Legendary Effect) 27% DMG Amplification against enemies affected by Cold Status Effect (Legendary Effect) +15% Chill Chance (Legendary Effect) +5% Freeze Chance (Legendary Effect) +50% Area of Effect |
Fire Torrent | Mana Cost 23 Triggers Immediately Fire Element Summoned Torrent Count 3 Fire DMG 157% Fire DMG +291 +8 Max Stage 20% Attack Cycle when Channeling 4% Attack Cycle per Stage Decreases DMG Taken by 5% per stage Decrease stage every 2 s upon canceling (Magic Effect) +1 Projectile Count (Magic Effect) 10% Attack Cycle when Channeling (Rare Effect) +1 Projectile Count (Rare Effect) 20% Attack Cycle when Channeling (Legendary Effect) +2 Projectile Count (Legendary Effect) 40% Attack Cycle when Channeling (Legendary Effect) 10% Fire DMG Amplification | Mana Cost 23 Cooldown 20 s Fire Element Summon Fire Torrent for 5 s when using a Skill Summoned Torrent Count 3 Fire DMG 157% Fire DMG +291 +20% Burn Chance (Magic Effect) +1 Projectile Count (Magic Effect) +10% Skill Rune Duration (Rare Effect) +1 Projectile Count (Rare Effect) +20% Skill Rune Duration (Legendary Effect) +2 Projectile Count (Legendary Effect) +40% Skill Rune Duration (Legendary Effect) 10% Fire DMG Amplification |
Poison Orb | Mana Cost 22 Triggers Immediately Poison Element Poison Orb Count 3 Cannot Pierce Max Chain Count 2 Explosion Range 120 Poison DMG 151% Poison DMG +315 +15% Venom Chance +138% Venom DMG 15% DMG Dampening when hitting the same target repeatedly (Magic Effect) +30% DMG Multiplier against enemies affected by Venom (Magic Effect) 10% DMG Amplification against enemies affected by Venom (Rare Effect) +60% DMG Multiplier against enemies affected by Venom (Rare Effect) 15% DMG Amplification against enemies affected by Venom (Legendary Effect) +120% DMG Multiplier against enemies affected by Venom (Legendary Effect) 25% DMG Amplification against enemies affected by Venom | Mana Cost 22 Triggers Immediately Poison Element Poison Orb Count 3 Cannot Pierce Max Chain Count 2 Explosion Range 120 Poison DMG 151% Poison DMG +315 +15% Venom Chance +138% Venom DMG 10% DMG Dampening when hitting the same target repeatedly (Magic Effect) +30% DMG Multiplier against enemies affected by Venom (Magic Effect) 10% DMG Amplification against enemies affected by Venom (Rare Effect) +60% DMG Multiplier against enemies affected by Venom (Rare Effect) 15% DMG Amplification against enemies affected by Venom (Legendary Effect) +120% DMG Multiplier against enemies affected by Venom (Legendary Effect) 25% DMG Amplification against enemies affected by Venom |
Shockwave Arrow | Mana Cost 15.9 Triggers Immediately 40 Overheat Accumulation Physical Element Arrows: 3 Projectile Speed 5500 Pierce Count 2 Physical DMG 448% Physical DMG +409 +10% Stun Chance 5% DMG Dampening when hitting the same target repeatedly Gain Impact buff on every Attack Hit and activate Shockwave effect on reaching 50 stacks Shockwave Effect Immune to DMG Dampening stat for 3 s when hitting the same target repeatedly (Legendary Effect) +2 Projectile Count (Legendary Effect) +1 Pierce Count (Legendary Effect) 20% DMG Amplification against Stunned enemies | Mana Cost 15.9 Triggers Immediately 40 Overheat Accumulation Physical Element Arrows: 3 Projectile Speed 5500 Pierces All Physical DMG 470% Physical DMG +430 +10% Stun Chance 5% DMG Dampening when hitting the same target repeatedly Gain Impact buff on every Attack Hit and activate Shockwave effect on reaching 30 stacks Shockwave Effect Immune to DMG Dampening stat for 3 s when hitting the same target repeatedly (Legendary Effect) +2 Projectile Count (Legendary Effect) 20% DMG Amplification against Stunned enemies |
Lightning Typhoon | Mana Cost 98 Cooldown 30 s Lightning Element Typhoon Duration 7 s Typhoon Count 1 Projectile Speed 750 Pierces All Typhoon Range 200 DMG Cycle 0.5 s Lightning DMG 304% Lightning DMG +1351 +6% Shock Chance Min 10% Shock applied +1 Max Use Count Cannot resummon Lightning Typhoon for 3 s after summoning (Magic Effect) +9% Shock Chance (Rare Effect) 10% DMG Amplification against Shocked enemies (Rare Effect) +18% Shock Chance (Rare Effect) +25% Area of Effect (Legendary Effect) 20% DMG Amplification against Shocked enemies (Legendary Effect) +27% Shock Chance (Legendary Effect) +50% Area of Effect | Mana Cost 98 Cooldown 25 s Lightning Element Typhoon Duration 7 s Typhoon Count 1 Projectile Speed 900 Pierces All Typhoon Range 200 DMG Cycle 0.5 s Lightning DMG 304% Lightning DMG +1351 +6% Shock Chance Min 10% Shock applied +1 Max Use Count (Magic Effect) +9% Shock Chance (Rare Effect) 10% DMG Amplification against Shocked enemies (Rare Effect) +18% Shock Chance (Rare Effect) +50% Area of Effect (Legendary Effect) 20% DMG Amplification against Shocked enemies (Legendary Effect) +27% Shock Chance (Legendary Effect) +75% Area of Effect |
Frost Thorn | Mana Cost 14.2 Triggers Immediately Cold Element Frost Thorn Count 3 Projectile Speed 2800 Cold DMG 319% Cold DMG +486 +59% Spell Critical DMG +10% Spell Critical Chance 15% DMG Dampening when hitting the same target repeatedly + 1 Frost Thorn count per 2 Cold Energy (Magic Effect) +30% Spell Critical DMG (Rare Effect) +70% Spell Critical DMG (Rare Effect) +30% Spell Critical Rate (Legendary Effect) +1 Projectile Count (Legendary Effect) +70% Spell Critical DMG (Legendary Effect) +60% Spell Critical Rate | Mana Cost 14.2 Triggers Immediately Cold Element Frost Thorn Count 3 Projectile Speed 2800 Cold DMG 351% Cold DMG +486 +59% Spell Critical DMG +10% Spell Critical Chance 15% DMG Dampening when hitting the same target repeatedly + 1 Frost Thorn count per 2 Cold Energy (Magic Effect) +30% Spell Critical DMG (Rare Effect) +70% Spell Critical DMG (Rare Effect) +30% Spell Critical Rate (Legendary Effect) +1 Projectile Count (Legendary Effect) +70% Spell Critical DMG (Legendary Effect) +60% Spell Critical Rate |
Flamethrower | Mana Cost 15.6 Triggers Immediately Fire Element Area of Effect 600 Deal Fire DMG to enemies when maintaining Focus Fire DMG +218 Fire DMG 368% +8 Max Stage 10% Fire DMG Amplification per stage Inflict Arson to enemies upon canceling Channeling Arson Duration 5 s Arson DoT +218 Arson DoT 368% Arson DMG Multiplier per stage +54% Additional Arson DoT Increase based on Area DMG Increase/Amplification (Magic Effect) +50% DoT (Magic Effect) +10% Element Penetration (Rare Effect) +100% DoT (Rare Effect) +15% Element Penetration (Rare Effect) 15% DoT Multiplier Amplification (Legendary Effect) +150% DoT (Legendary Effect) +30% Element Penetration (Legendary Effect) 30% DoT Multiplier Amplification | Mana Cost 15.6 Triggers Immediately Fire Element Area of Effect 600 Deal Fire DMG to enemies when maintaining Focus Fire DMG +218 Fire DMG 368% +4 Max Stage 20% Fire DMG Amplification per stage Inflict Arson to enemies upon canceling Channeling Arson Duration 5 s Arson DoT +230 Arson DoT 387% Arson DMG Multiplier per stage +108% Additional Arson DoT Increase based on Area DMG Increase/Amplification (Magic Effect) +50% DoT (Magic Effect) +10% Element Penetration (Rare Effect) +100% DoT (Rare Effect) +15% Element Penetration (Rare Effect) 15% DoT Multiplier Amplification (Legendary Effect) +150% DoT (Legendary Effect) +30% Element Penetration (Legendary Effect) 30% DoT Multiplier Amplification |
Electric Ball | Mana Cost 23 Triggers Immediately Lightning Element Electric Ball Count 1 Projectile Speed 550 Pierces All Explosion Range 170 Explosion Interval 0.5 s Lightning DMG 452% Lightning DMG +346 +10% Shock Chance (Magic Effect) 5% DMG Amplification against Shocked enemies (Magic Effect) +5% Cast Speed (Rare Effect) 10% DMG Amplification against Shocked enemies (Rare Effect) +10% Cast Speed (Rare Effect) +25% Area of Effect (Legendary Effect) 20% DMG Amplification against Shocked enemies (Legendary Effect) +15% Cast Speed (Legendary Effect) +50% Area of Effect | Mana Cost 23 Triggers Immediately Lightning Element Electric Ball Count 1 Projectile Speed 550 Pierces All Explosion Range 170 Explosion Interval 0.5 s Lightning DMG 497% Lightning DMG +346 +10% Shock Chance (Magic Effect) 5% DMG Amplification against Shocked enemies (Magic Effect) +5% Cast Speed (Rare Effect) 10% DMG Amplification against Shocked enemies (Rare Effect) +10% Cast Speed (Rare Effect) +25% Area of Effect (Legendary Effect) 20% DMG Amplification against Shocked enemies (Legendary Effect) +15% Cast Speed (Legendary Effect) +50% Area of Effect |
Toxic Flame | Mana Cost 31.8 Triggers Immediately Poison Element Flame Count 7 Projectile Speed 2000 Pierce Count 1 Poison DoT for 6 s to enemies on hit Poison DoT 414% Poison DoT +987 Max Stacks 5 (Magic Effect) +20% DoT (Rare Effect) +2 Projectile Count (Rare Effect) +60% DoT (Legendary Effect) +2 Projectile Count (Legendary Effect) +100% DoT | Mana Cost 31.8 Triggers Immediately Poison Element Flame Count 7 Projectile Speed 2000 Pierce Count 1 Poison DoT for 6 s to enemies on hit Poison DoT 414% Poison DoT +987 Max Stacks 5 (Magic Effect) +20% DoT (Rare Effect) +2 Projectile Count (Rare Effect) +60% DoT (Legendary Effect) +2 Projectile Count (Legendary Effect) +100% DoT (Legendary Effect) 10% Cast Speed Amplification |
Sacred Light | Mana Cost 22 Triggers Immediately Highest Element DMG 20% Base Speed Amplification Area of Effect 1000 Highest Element DMG 470% Highest Element DMG +1057 Gain Maintain Position for 7 s on hit Max Maintain Position Stacks 30 1.5% DMG Amplification per Maintain Position stack +1% Element Penetration of highest Element at Max Maintain Position stacks Remove 1 stack of Maintain Position every 0.2 s while moving Remove 3 stacks of Maintain Position upon using Movement Skill -5% Elemental Particle Creation Chance of all skills with skill equipped (Applied to Zodiac Pirate node Elementalist Zodiac.) (Magic Effect) +100 Area of Effect (Rare Effect) +50% Area DMG (Rare Effect) +100 Area of Effect (Legendary Effect) +110% Area DMG (Legendary Effect) +100 Area of Effect | Mana Cost 22 Triggers Immediately Highest Element DMG 20% Base Speed Amplification Area of Effect 1000 Highest Element DMG 485% Highest Element DMG +1110 Gain Maintain Position for 7 s on hit Max Maintain Position Stacks 30 1.5% DMG Amplification per Maintain Position stack +1% Element Penetration of highest Element at Max Maintain Position stacks +2% Area of Effect per Maintain Position stack Remove 1 stack of Maintain Position every 0.6 s while moving Remove 2 stacks of Maintain Position upon using Movement Skill -5% Elemental Particle Creation Chance of all skills with skill equipped (Applied to Zodiac Pirate node Elementalist Zodiac.) (Magic Effect) +100 Area of Effect (Rare Effect) +50% Area DMG (Rare Effect) +100 Area of Effect (Legendary Effect) +110% Area DMG (Legendary Effect) +100 Area of Effect |
Summon Javelin Abyssling | Mana Cost 90 Cooldown 3 s Physical Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Projectile Count 2 Projectile Speed 1800 Basic Attack DMG 93% +19 Minion Critical Rate +56.8% Abyssling HP 30% DMG Dampening when hitting the same target repeatedly (Magic Effect) +30% Abyssling HP (Magic Effect) +10% Abyssling Attack Speed (Rare Effect) +50% Abyssling HP (Rare Effect) +10% Abyssling Attack Speed (Rare Effect) +100% Abyssling DMG (Legendary Effect) +80% Abyssling HP (Legendary Effect) +18% Abyssling Attack Speed (Legendary Effect) +150% Abyssling DMG | Mana Cost 90 Cooldown 3 s Physical Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Projectile Count 2 Projectile Speed 1800 Basic Attack DMG 93% DMG Amplified by 2% per 0.1 Attack Speed of the Abyssling (up to 60%). +19 Minion Critical Rate +56.8% Abyssling HP 15% DMG Dampening when hitting the same target repeatedly (Magic Effect) +30% Abyssling HP (Magic Effect) +10% Abyssling Attack Speed (Rare Effect) +50% Abyssling HP (Rare Effect) +10% Abyssling Attack Speed (Rare Effect) +100% Abyssling DMG (Legendary Effect) +80% Abyssling HP (Legendary Effect) +18% Abyssling Attack Speed (Legendary Effect) +150% Abyssling DMG |
Summon Bursting Rune Knight | Mana Cost 152 Cooldown 40 s Fire Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 139% (Spell, Melee, Fire, Strike, Area of Effect) Earth Blow DMG 269% (Spell, Melee, Fire, Strike, Area of Effect) Flamethrower DMG 119% (Spell, Melee, Fire, Strike, Area of Effect) +56.8% Rune Knight HP Periodically grants Knight's Authority to Abyssling +69.2% Abyssling DMG (Magic Effect) +30% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +75% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +125% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG | Mana Cost 152 Cooldown 40 s Fire Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 139% (Spell, Melee, Fire, Strike, Area of Effect) Earth Blow DMG 269% (Spell, Melee, Fire, Strike, Area of Effect) Flamethrower DMG 119% (Spell, Melee, Fire, Strike, Area of Effect) +56.8% Rune Knight HP Periodically grants Knight's Authority to Abyssling +69.2% Abyssling DMG (Magic Effect) +60% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +105% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +155% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG |
Summon Wrathful Rune Knight | Mana Cost 152 Cooldown 40 s Physical Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 139% (Attack, Melee, Physical, Strike, Area of Effect) Earth Blow DMG 269% (Attack, Melee, Physical, Strike, Area of Effect) +56.8% Rune Knight HP Rune Knight casts Enrage periodically +130% Attack Speed 65% DMG Amplification Periodically grants Knight's Authority to Abyssling +57.2% Abyssling Element Resist (Magic Effect) +30% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +75% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +125% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG | Mana Cost 152 Cooldown 40 s Physical Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 139% (Attack, Melee, Physical, Strike, Area of Effect) Earth Blow DMG 269% (Attack, Melee, Physical, Strike, Area of Effect) +56.8% Rune Knight HP Rune Knight casts Enrage periodically +130% Attack Speed 65% DMG Amplification Periodically grants Knight's Authority to Abyssling +57.2% Abyssling Element Resist (Magic Effect) +60% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +105% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +155% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG |
Sacred Devotion | Mana Cost 27.5 Triggers Immediately Max Stacks 3 13.8% Minion DMG Amplification per stack 10% Caster Armor Dampening per stack 10% Caster Element Resist Dampening per stack (Magic Effect) +7% Sacred Devotion Minion Effect (Rare Effect) +10% Sacred Devotion Minion Effect (Rare Effect) -10% Sacred Devotion Caster Effect (Legendary Effect) +1 Max Stage (Legendary Effect) +20% Sacred Devotion Minion Effect (Legendary Effect) -20% Sacred Devotion Caster Effect | Mana Cost 27.5 Triggers Immediately Max Stacks 3 13.8% Minion DMG Amplification per stack 7% Caster Armor Dampening per stack 7% Caster Element Resist Dampening per stack (Magic Effect) +7% Sacred Devotion Minion Effect (Rare Effect) +10% Sacred Devotion Minion Effect (Rare Effect) -10% Sacred Devotion Caster Effect (Legendary Effect) +1 Max Stage (Legendary Effect) +20% Sacred Devotion Minion Effect (Legendary Effect) -20% Sacred Devotion Caster Effect |
Piercing Arrow | Mana Cost 19.5 Triggers Immediately 40 Overheat Accumulation Physical Element Arrows: 5 Projectile Speed 3000 Pierce Count 2 Physical DMG 475% Physical DMG +1024 +60% Bleed Chance 50% Bleed DMG Amplification (Magic Effect) +10% Bleed Chance (Magic Effect) +50% Bleed DMG (Magic Effect) 5% DMG Amplification against Bleeding enemies (Rare Effect) +15% Bleed Chance (Rare Effect) +100% Bleed DMG (Rare Effect) 20% DMG Amplification against Bleeding enemies (Legendary Effect) +20% Bleed Chance (Legendary Effect) +150% Bleed DMG (Legendary Effect) 40% DMG Amplification against Bleeding enemies | Mana Cost 19.5 Triggers Immediately 40 Overheat Accumulation Physical Element Arrows: 1 Projectile Speed 3000 Pierces All Physical DMG 475% Physical DMG +1024 +60% Bleed Chance 50% Bleed DMG Amplification (Magic Effect) +10% Bleed Chance (Magic Effect) +50% Bleed DMG (Magic Effect) 5% DMG Amplification against Bleeding enemies (Rare Effect) +15% Bleed Chance (Rare Effect) +100% Bleed DMG (Rare Effect) 20% DMG Amplification against Bleeding enemies (Legendary Effect) +20% Bleed Chance (Legendary Effect) +150% Bleed DMG (Legendary Effect) 40% DMG Amplification against Bleeding enemies |
Burn Arrow | Mana Cost 17.6 Triggers Immediately 40 Overheat Accumulation Fire Element 5% Base Speed Amplification Arrows: 3 Projectile Speed 3000 Fire DMG 740% Fire DMG +506 +75% Burn Chance 40% Burn DMG Amplification Gains High Fever Effect upon inflicting Burn Max Stacks 30 +6% DoT per stack +6% Burn DMG Multiplier on Critical Hit -1 High Fever stacks every 1 s without hitting within 2 s after hit (Magic Effect) +10% Burn Chance (Magic Effect) 5% Burn DMG Amplification (Rare Effect) +15% Burn Chance (Rare Effect) 20% Burn DMG Amplification (Legendary Effect) +20% Burn Chance (Legendary Effect) 30% Burn DMG Amplification (Legendary Effect) +150% DMG against Burning enemies (Legendary Effect) +20% High Fever Effect | Mana Cost 17.6 Triggers Immediately 40 Overheat Accumulation Fire Element 5% Base Speed Amplification Arrows: 3 Projectile Speed 3000 Fire DMG 740% Fire DMG +506 +75% Burn Chance 40% Burn DMG Amplification Gains High Fever Effect upon inflicting Burn Max Stacks 30 +6% DoT per stack +6% Burn DMG Multiplier on Critical Hit -1 High Fever stacks every 1 s without hitting within 2 s after hit Trigger Brutal Poison effect when Burn is applied to a target with Venom status Brutal Poison Explosion Radius 200 Brutal Poison Fire DMG +348 Brutal Poison Fire DMG 276% Remove Venom status from the target upon afflicting Brutal Poison (Magic Effect) +10% Burn Chance (Magic Effect) 5% Burn DMG Amplification (Rare Effect) +15% Burn Chance (Rare Effect) 20% Burn DMG Amplification (Legendary Effect) +20% Burn Chance (Legendary Effect) 30% Burn DMG Amplification (Legendary Effect) +150% DMG against Burning enemies (Legendary Effect) +20% High Fever Effect |
Dagger Throw | Mana Cost 18.7 Triggers Immediately Poison Element Projectile Count 1 Projectile Speed 2600 Cannot Pierce Max Chain Count 2 Poison DMG 757% Poison DMG +276 +60% Venom Chance 50% Venom DMG Amplification 1 Projectile Curve (Magic Effect) 10% Poison DMG Amplification (Magic Effect) +50% DMG against enemies affected by Venom (Magic Effect) +1 Chain Count (Rare Effect) 20% Poison DMG Amplification (Rare Effect) +100% DMG against enemies affected by Venom (Rare Effect) +10% Poison Penetration (Rare Effect) +1 Chain Count (Legendary Effect) 30% Poison DMG Amplification (Legendary Effect) +150% DMG against enemies affected by Venom (Legendary Effect) +25% Poison Penetration (Legendary Effect) +2 Chain Count | Mana Cost 18.7 Triggers Immediately Poison Element Projectile Count 1 Projectile Speed 2600 Cannot Pierce Max Chain Count 2 Poison DMG 757% Poison DMG +276 +60% Venom Chance 50% Venom DMG Amplification 1 Projectile Curve 2% Projectile DMG Amplification per 1 remaining Chain(s) (Max: 16) (Magic Effect) 10% Poison DMG Amplification (Magic Effect) +50% DMG against enemies affected by Venom (Magic Effect) +1 Chain Count (Rare Effect) 20% Poison DMG Amplification (Rare Effect) +100% DMG against enemies affected by Venom (Rare Effect) +10% Poison Penetration (Rare Effect) +1 Chain Count (Legendary Effect) 30% Poison DMG Amplification (Legendary Effect) +150% DMG against enemies affected by Venom (Legendary Effect) +25% Poison Penetration (Legendary Effect) +2 Chain Count |
Lightning Chain | Mana Cost 23 Triggers Immediately Lightning Element Cast Distance 650 Chain Range 400 Chain Count 7 Lightning DMG 881% Lightning DMG +641 +20% Shock Chance +50% Spell Critical DMG against Shocked enemies (Magic Effect) +1 Chain Count (Magic Effect) 10% DMG Amplification against Shocked enemies (Magic Effect) Cast Distance +100 (Rare Effect) +2 Chain Count (Rare Effect) 20% DMG Amplification against Shocked enemies (Rare Effect) +10% Shock Chance (Rare Effect) Cast Distance +150 (Legendary Effect) +4 Chain Count (Legendary Effect) 30% DMG Amplification against Shocked enemies (Legendary Effect) +20% Shock Chance (Legendary Effect) Cast Distance +200 | Mana Cost 23 Triggers Immediately Lightning Element Cast Distance 650 Chain Range 500 Chain Count 7 Lightning DMG 881% Lightning DMG +641 +20% Shock Chance +50% Spell Critical DMG against Shocked enemies (Magic Effect) +1 Chain Count (Magic Effect) 10% DMG Amplification against Shocked enemies (Magic Effect) Cast Distance +100 (Rare Effect) +2 Chain Count (Rare Effect) 20% DMG Amplification against Shocked enemies (Rare Effect) +10% Shock Chance (Rare Effect) Cast Distance +150 (Legendary Effect) +4 Chain Count (Legendary Effect) 30% DMG Amplification against Shocked enemies (Legendary Effect) +20% Shock Chance (Legendary Effect) Cast Distance +200 |
Meteor | Mana Cost 93 Cooldown 20 s Fire Element Meteor Count 1 Explosion Range 320 Fire DMG 2857% Fire DMG +949 +90% Burn Chance +300% DMG against Burning enemies +1 Max Use Count (Magic Effect) +50% Area DMG (Magic Effect) +30% Area of Effect (Magic Effect) 5% DMG Amplification against Burning enemies (Rare Effect) +100% Area DMG (Rare Effect) +60% Area of Effect (Rare Effect) +5% Burn Chance (Rare Effect) 10% DMG Amplification against Burning enemies (Legendary Effect) +150% Area DMG (Legendary Effect) +100% Area of Effect (Legendary Effect) +10% Burn Chance (Legendary Effect) 10% DMG Amplification against Burning enemies | Mana Cost 93 Cooldown 20 s Fire Element Meteor Count 1 Explosion Range 320 Fire DMG 2000% Fire DMG +664 +100% Burn Chance +300% DMG against Burning enemies +1 Max Use Count 5% DMG Dampening when hitting the same target repeatedly (Magic Effect) +30% Area of Effect (Magic Effect) +2 Max Use Count (Rare Effect) +60% Area of Effect (Rare Effect) +4 Max Use Count (Rare Effect) 5% DMG Amplification against Burning enemies (Legendary Effect) +100% Area of Effect (Legendary Effect) +6 Max Use Count (Legendary Effect) 10% DMG Amplification against Burning enemies |
Poison Rain of Arrows | Mana Cost 21 Triggers Immediately Poison Element Projectile Count 5 Explosion Range 150 Poison DMG 231% Poison DMG +513 +10% Venom Chance 8% DMG Dampening when hitting the same target repeatedly (Magic Effect) 10% DMG Amplification against enemies affected by Venom (Rare Effect) 15% DMG Amplification against enemies affected by Venom (Legendary Effect) 20% DMG Amplification against enemies affected by Venom | Mana Cost 21 Triggers Immediately Poison Element Projectile Count 5 Explosion Range 150 Poison DMG 243% Poison DMG +513 +10% Venom Chance 8% DMG Dampening when hitting the same target repeatedly (Magic Effect) 10% DMG Amplification against enemies affected by Venom (Rare Effect) 15% DMG Amplification against enemies affected by Venom (Legendary Effect) 20% DMG Amplification against enemies affected by Venom |
Fierce Strike | Mana Cost 14.5 Triggers Immediately Physical Element 5% Base Speed Dampening Physical DMG +227 Area of Effect 250 Physical DMG 1105% +50% Critical DMG when 1-handed weapon is equipped +50% Critical DMG when Dual Wielding +100% Critical DMG when 2-handed weapon is equipped +45 Crowd Control Rate Can Trigger Ultimate Blow every 2.5 s Ultimate Blow Range 350 100% Ultimate Blow Strike DMG Multiplier Amplification +60% Ultimate Blow Attack Critical DMG +15% Ultimate Blow Critical Chance (Magic Effect) +20% Area of Effect (Magic Effect) +25% Area DMG (Rare Effect) +50% Area of Effect (Rare Effect) +60% Area DMG (Rare Effect) 10% Area DMG Amplification (Legendary Effect) +60% Area of Effect (Legendary Effect) +100% Area DMG (Legendary Effect) 30% Area DMG Amplification | Mana Cost 14.5 Triggers Immediately Physical Element 5% Base Speed Dampening Area of Effect 250 Physical DMG +227 Physical DMG 1105% +70% Critical DMG when 1-handed weapon is equipped +70% Critical DMG when Dual Wielding +120% Critical DMG when 2-handed weapon is equipped +20% Attack Critical Chance +40% Attack Critical DMG Can Trigger Ultimate Blow every 2.5 s Ultimate Blow Range 350 60% Ultimate Blow Strike DMG Multiplier Amplification +30% Ultimate Blow Attack Critical DMG (Magic Effect) +20% Area of Effect (Magic Effect) +25% Area DMG (Rare Effect) +50% Area of Effect (Rare Effect) +60% Area DMG (Rare Effect) 10% Area DMG Amplification (Legendary Effect) +60% Area of Effect (Legendary Effect) +100% Area DMG (Legendary Effect) 30% Area DMG Amplification (Legendary Effect) 40% Strike DMG Multiplier Amplification |
Spinning Dagger | Mana Cost 21.5 Triggers Immediately Physical Element Projectile Count 3 Projectile Speed 2400 Physical DMG 810% Physical DMG +394 (Magic Effect) +50% Projectile DMG (Rare Effect) +100% Projectile DMG (Rare Effect) +15% Armor Penetration (Rare Effect) 10% Projectile DMG Amplification (Legendary Effect) +150% Projectile DMG (Legendary Effect) +30% Armor Penetration (Legendary Effect) 20% Projectile DMG Amplification (Legendary Effect) +2 Projectile Count | Mana Cost 21.5 Triggers Immediately Physical Element Projectile Count 3 Projectile Speed 2400 Physical DMG 810% Physical DMG +394 (Magic Effect) +50% Projectile DMG (Rare Effect) +100% Projectile DMG (Rare Effect) +15% Armor Penetration (Rare Effect) 10% Projectile DMG Amplification (Legendary Effect) +150% Projectile DMG (Legendary Effect) +30% Armor Penetration (Legendary Effect) 20% Projectile DMG Amplification (Legendary Effect) +2 Projectile Count |
Poison Area | Mana Cost 93 Cooldown 30 s Poison Element Area of Effect 350 +1 Max Use Count Poison Area Duration 7 s Poison DoT +350 Poison DoT 982% 18% Poison DMG Taken Increase (Magic Effect) 10% DoT Amplification (Magic Effect) +30% Area of Effect (Rare Effect) 20% DoT Amplification (Rare Effect) +80% Area of Effect (Legendary Effect) 30% DoT Amplification (Legendary Effect) +140% Area of Effect | Mana Cost 93 Cooldown 20 s Poison Element Area of Effect 350 +1 Max Use Count Poison Area Duration 7 s Poison DoT +350 Poison DoT 982% 18% Poison DMG Taken Increase (Magic Effect) 10% DoT Amplification (Magic Effect) +30% Area of Effect (Rare Effect) 20% DoT Amplification (Rare Effect) +80% Area of Effect (Legendary Effect) 30% DoT Amplification (Legendary Effect) +140% Area of Effect |
Plague Spike | Mana Cost 22 Triggers Immediately Poison Element Thorn Count 1 Poison DMG +132 Poison DMG 462% Burst Plague on hit 50% DMG Dampening Burst Plague Range 220 25% chance of Plague on Burst Plague hit Plague Duration 4 s 10% Element Resist Dampening (Magic Effect) +30% DMG (Rare Effect) +60% DMG (Rare Effect) 10% DMG Amplification (Rare Effect) +20% Area of Effect (Legendary Effect) +100% DMG (Legendary Effect) 20% DMG Amplification (Legendary Effect) +50% Area of Effect (Legendary Effect) 5% Cast Speed Amplification | Mana Cost 22 Triggers Immediately Poison Element Thorn Count 1 Poison DMG +132 Poison DMG 462% Burst Plague on hit 30% DMG Dampening Burst Plague Range 220 25% chance of Plague on Burst Plague hit Plague Duration 4 s 10% Element Resist Dampening 10% Poison DMG Taken Amplification (Magic Effect) +30% DMG (Rare Effect) +60% DMG (Rare Effect) 10% DMG Amplification (Rare Effect) +20% Area of Effect (Legendary Effect) +100% DMG (Legendary Effect) 20% DMG Amplification (Legendary Effect) +50% Area of Effect (Legendary Effect) 5% Cast Speed Amplification |
Frost Bomb | Mana Cost 22 Triggers Immediately Cold Element Cannot Pierce Frost Bomb Speed 1100 Frost Bomb DMG 541% Frost Bomb DMG +694 Shard Count 9 Frost Shard Speed 2500 Frost Shard DMG 541% Frost Shard DMG +868 +20% Chill Chance +50% DMG Multiplier against Chilled enemies (Magic Effect) +10% Projectile Speed (Magic Effect) +10% Chill Chance (Magic Effect) +50% DMG Multiplier against Chilled enemies (Rare Effect) +10% Projectile Speed (Rare Effect) +20% Chill Chance (Rare Effect) +100% DMG Multiplier against Chilled enemies (Rare Effect) +1 Projectile Count (Legendary Effect) +15% Projectile Speed (Legendary Effect) +30% Chill Chance (Legendary Effect) +150% DMG Multiplier against Chilled enemies (Legendary Effect) +2 Projectile Count | Mana Cost 22 Triggers Immediately Cold Element Cannot Pierce Shard Count 9 Frost Shard Speed 2500 Frost Shard DMG 1082% Frost Shard DMG +1388 +20% Chill Chance +50% DMG Multiplier against Chilled enemies (Magic Effect) +10% Projectile Speed (Magic Effect) +10% Chill Chance (Magic Effect) +50% DMG Multiplier against Chilled enemies (Rare Effect) +10% Projectile Speed (Rare Effect) +20% Chill Chance (Rare Effect) +100% DMG Multiplier against Chilled enemies (Rare Effect) +1 Projectile Count (Legendary Effect) +15% Projectile Speed (Legendary Effect) +30% Chill Chance (Legendary Effect) +150% DMG Multiplier against Chilled enemies (Legendary Effect) +2 Projectile Count |
Piercing Sentry | Mana Cost 49 Triggers Immediately Physical Element Sentry Level 110 Sentry Duration 16 s Sentry Count 1 Max Sentry Count 2 Projectile Count 1 Projectile Speed 3000 Pierce Count 2 Physical DMG 220% +90 Bleed Rate +56.8% Sentry HP +19 Sentry Critical Rate (Magic Effect) +20% Sentry HP (Magic Effect) +100% Sentry DMG against enemies affected by DoT (Rare Effect) +40% Sentry HP (Rare Effect) +150% Sentry DMG against enemies affected by DoT (Rare Effect) 15% Sentry DMG Amplification (Legendary Effect) +40% Sentry HP (Legendary Effect) +200% Sentry DMG against enemies affected by DoT (Legendary Effect) +1 Simultaneous Sentry Count (Legendary Effect) 30% Sentry DMG Amplification | Mana Cost 49 Triggers Immediately Physical Element Sentry Level 110 Sentry Duration 16 s Sentry Count 1 Max Sentry Count 2 Projectile Count 1 Projectile Speed 3000 Pierces All Physical DMG 242% +90 Bleed Rate +56.8% Sentry HP +19 Sentry Critical Rate (Magic Effect) +20% Sentry HP (Magic Effect) +100% Sentry DMG against enemies affected by DoT (Rare Effect) +40% Sentry HP (Rare Effect) +150% Sentry DMG against enemies affected by DoT (Rare Effect) 15% Sentry DMG Amplification (Legendary Effect) +40% Sentry HP (Legendary Effect) +200% Sentry DMG against enemies affected by DoT (Legendary Effect) +1 Simultaneous Sentry Count (Legendary Effect) 30% Sentry DMG Amplification |
Fan Blade Sentry | Mana Cost 49 Triggers Immediately Physical Element Sentry Level 110 Sentry Duration 16 s Sentry Count 1 Max Sentry Count 2 Projectile Count 3 Projectile Speed 3000 Physical DMG 230% +56.8% Sentry HP +19 Sentry Critical Rate +50% Attack Critical DMG (Magic Effect) +20% Sentry HP (Magic Effect) +2 Sentry Projectile Count (Rare Effect) +40% Sentry HP (Rare Effect) +2 Sentry Projectile Count (Rare Effect) 15% Sentry DMG Amplification (Legendary Effect) +40% Sentry HP (Legendary Effect) +4 Sentry Projectile Count (Legendary Effect) +1 Simultaneous Sentry Count (Legendary Effect) 30% Sentry DMG Amplification | Mana Cost 49 Triggers Immediately Physical Element Sentry Level 110 Sentry Duration 16 s Sentry Count 1 Max Sentry Count 2 Projectile Count 3 Projectile Speed 3000 Physical DMG 253% +56.8% Sentry HP +19 Sentry Critical Rate +50% Attack Critical DMG (Magic Effect) +20% Sentry HP (Magic Effect) +2 Sentry Projectile Count (Rare Effect) +40% Sentry HP (Rare Effect) +2 Sentry Projectile Count (Rare Effect) 15% Sentry DMG Amplification (Legendary Effect) +40% Sentry HP (Legendary Effect) +4 Sentry Projectile Count (Legendary Effect) +1 Simultaneous Sentry Count (Legendary Effect) 30% Sentry DMG Amplification |
Electric Sentry | Mana Cost 49 Triggers Immediately Lightning Element Sentry Level 110 Sentry Duration 16 s Sentry Count 1 Max Sentry Count 2 Projectile Count 1 Projectile Speed 3000 Cannot Pierce Lightning DMG 220% +45 Shock Rate +56.8% Sentry HP +19 Sentry Critical Rate (Magic Effect) +20% Sentry HP (Magic Effect) +100% Sentry DMG against Debuffed enemies (Rare Effect) +40% Sentry HP (Rare Effect) +150% Sentry DMG against Debuffed enemies (Rare Effect) 15% Sentry DMG Amplification (Legendary Effect) +40% Sentry HP (Legendary Effect) +200% Sentry DMG against Debuffed enemies (Legendary Effect) +1 Simultaneous Sentry Count (Legendary Effect) 30% Sentry DMG Amplification | Mana Cost 49 Triggers Immediately Lightning Element Sentry Level 110 Sentry Duration 16 s Sentry Count 1 Max Sentry Count 2 Projectile Count 6 Projectile Speed 3000 Cannot Pierce Lightning DMG 220% +45 Shock Rate 5% DMG Dampening when hitting the same target repeatedly +56.8% Sentry HP +19 Sentry Critical Rate (Magic Effect) +20% Sentry HP (Magic Effect) +100% Sentry DMG against Debuffed enemies (Rare Effect) +40% Sentry HP (Rare Effect) +150% Sentry DMG against Debuffed enemies (Rare Effect) 15% Sentry DMG Amplification (Legendary Effect) +40% Sentry HP (Legendary Effect) +200% Sentry DMG against Debuffed enemies (Legendary Effect) +1 Simultaneous Sentry Count (Legendary Effect) 30% Sentry DMG Amplification |
Summon Fire Orb Abyssling | Mana Cost 95 Cooldown 3 s Fire Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Projectile Count 1 Explosion Range 150 Basic Attack DMG 230% +19 Minion Critical Rate +56.8% Abyssling HP +30 Abyssling Burn Rate (Magic Effect) +30% Abyssling HP (Magic Effect) +50% Abyssling DMG against enemies affected by DoT (Rare Effect) +50% Abyssling HP (Rare Effect) +20 Abyssling Burn Rate (Rare Effect) +100% Abyssling DMG against enemies affected by DoT (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +80% Abyssling HP (Legendary Effect) +36 Abyssling Burn Rate (Legendary Effect) +150% Abyssling DMG against enemies affected by DoT (Legendary Effect) 30% Abyssling DMG Amplification | Mana Cost 95 Cooldown 3 s Fire Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Fire Orb Count 1 Explosion Range 150 Basic Attack DMG 265% Additional Fire Orb Count 4 Explosion Range 80 Basic Attack DMG 265% +19 Minion Critical Rate +56.8% Abyssling HP +50 Abyssling Burn Rate (Magic Effect) +30% Abyssling HP (Magic Effect) +50% Abyssling DMG against enemies affected by DoT (Rare Effect) +50% Abyssling HP (Rare Effect) +100% Abyssling DMG against enemies affected by DoT (Rare Effect) +1 Abyssling Projectile Count (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +80% Abyssling HP (Legendary Effect) +150% Abyssling DMG against enemies affected by DoT (Legendary Effect) +2 Abyssling Projectile Count (Legendary Effect) 30% Abyssling DMG Amplification |
Summon Poison Arrow Abyssling | Mana Cost 95 Cooldown 3 s Poison Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Projectile Count 1 Projectile Speed 1800 Max Chain Count 2 Cannot Pierce Basic Attack DMG 230% +19 Minion Critical Rate +56.8% Abyssling HP +30 Abyssling Venom Rate (Magic Effect) +30% Abyssling HP (Magic Effect) +50% Abyssling DMG against enemies affected by DoT (Rare Effect) +50% Abyssling HP (Rare Effect) +20 Abyssling Venom Rate (Rare Effect) +100% Abyssling DMG against enemies affected by DoT (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +80% Abyssling HP (Legendary Effect) +36 Abyssling Venom Rate (Legendary Effect) +150% Abyssling DMG against enemies affected by DoT (Legendary Effect) 30% Abyssling DMG Amplification | Mana Cost 95 Cooldown 3 s Poison Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Poison Arrow Projectile Count 1 Poison Arrow Radius 150 Poison Arrow Poison DMG 253% Toxic Area Range 250 Toxic Area Poison DMG 189% +19 Minion Critical Rate +56.8% Abyssling HP +50 Abyssling Venom Rate (Magic Effect) +30% Abyssling HP (Magic Effect) +25% Abyssling DMG against enemies affected by DoT (Rare Effect) +50% Abyssling HP (Rare Effect) +50% Abyssling DMG against enemies affected by DoT (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +80% Abyssling HP (Legendary Effect) +75% Abyssling DMG against enemies affected by DoT (Legendary Effect) 30% Abyssling DMG Amplification (Legendary Effect) +1 Abyssling Projectile Count |
Summon Lightning Arrow Abyssling | Mana Cost 95 Cooldown 3 s Lightning Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Projectile Count 1 Projectile Speed 1800 Pierce Count 2 Basic Attack DMG 230% +19 Minion Critical Rate +56.8% Abyssling HP +30 Abyssling Shock Rate (Magic Effect) +30% Abyssling HP (Magic Effect) +50% Abyssling DMG against Debuffed enemies (Rare Effect) +50% Abyssling HP (Rare Effect) +10 Abyssling Shock Rate (Rare Effect) +100% Abyssling DMG against Debuffed enemies (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +80% Abyssling HP (Legendary Effect) +18 Abyssling Shock Rate (Legendary Effect) +150% Abyssling DMG against Debuffed enemies (Legendary Effect) 30% Abyssling DMG Amplification | Mana Cost 95 Cooldown 3 s Lightning Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Projectile Count 1 Projectile Speed 1800 Max Chain Count 2 Cannot Pierce Basic Attack DMG 265% +19 Minion Critical Rate +56.8% Abyssling HP +50 Abyssling Shock Rate (Magic Effect) +30% Abyssling HP (Magic Effect) +50% Abyssling DMG against Debuffed enemies (Rare Effect) +50% Abyssling HP (Rare Effect) +100% Abyssling DMG against Debuffed enemies (Rare Effect) +1 Abyssling Max Chain Count (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +80% Abyssling HP (Legendary Effect) +150% Abyssling DMG against Debuffed enemies (Legendary Effect) +2 Abyssling Max Chain Count (Legendary Effect) 30% Abyssling DMG Amplification |
Summon Snow Orb Abyssling | Mana Cost 95 Cooldown 3 s Cold Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Projectile Count 1 Projectile Speed 1800 Split Projectile Cannot Pierce Basic Attack DMG 230% +19 Minion Critical Rate +56.8% Abyssling HP +30 Abyssling Chill Rate (Magic Effect) +30% Abyssling HP (Magic Effect) +50% Abyssling DMG against Debuffed enemies (Rare Effect) +50% Abyssling HP (Rare Effect) +10 Abyssling Chill Rate (Rare Effect) +100% Abyssling DMG against Debuffed enemies (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +80% Abyssling HP (Legendary Effect) +18 Abyssling Chill Rate (Legendary Effect) +150% Abyssling DMG against Debuffed enemies (Legendary Effect) 30% Abyssling DMG Amplification | Mana Cost 95 Cooldown 3 s Cold Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 74 s Projectile Count 3 Projectile Speed 1800 Split Projectile Cannot Pierce Basic Attack DMG 265% +19 Minion Critical Rate +56.8% Abyssling HP +50 Abyssling Chill Rate Abyssling Split Projectile Count +1 (Magic Effect) +30% Abyssling HP (Magic Effect) +50% Abyssling DMG against Debuffed enemies (Rare Effect) +50% Abyssling HP (Rare Effect) +10 Abyssling Chill Rate (Rare Effect) +100% Abyssling DMG against Debuffed enemies (Rare Effect) 10% Abyssling DMG Amplification (Legendary Effect) +80% Abyssling HP (Legendary Effect) +18 Abyssling Chill Rate (Legendary Effect) +150% Abyssling DMG against Debuffed enemies (Legendary Effect) 30% Abyssling DMG Amplification |
Mark of Focus | Mana Cost 49 Cooldown 30 s Duration 3 s 39% DMG from Minions Increase 39% DMG from Sentry Increase (Magic Effect) +10% Attack Enhance Skill Rune Effect (Rare Effect) +17% Attack Enhance Skill Rune Effect (Rare Effect) +25% Attack Enhance Skill Rune Duration (Legendary Effect) +27% Attack Enhance Skill Rune Effect (Legendary Effect) +50% Attack Enhance Skill Rune Duration | Mana Cost 49 Cooldown 20 s Duration 3 s 39% DMG from Minions Increase 39% DMG from Sentry Increase (Magic Effect) +10% Attack Enhance Skill Rune Effect (Rare Effect) +17% Attack Enhance Skill Rune Effect (Rare Effect) +25% Attack Enhance Skill Rune Duration (Legendary Effect) +27% Attack Enhance Skill Rune Effect (Legendary Effect) +50% Attack Enhance Skill Rune Duration |
Deadly Poison Claw | Mana Cost 10.2 Triggers Immediately Poison Element 15% Base Speed Amplification +30% Venom Chance Area of Effect 400 Poison DMG 708% Poison DMG +940 20% chance to gain Poison Energy on hit 3% DMG Amplification per Poison Energy stack (Magic Effect) +10% Venom Chance (Magic Effect) +60% DMG against enemies affected by Venom (Rare Effect) +20% Venom Chance (Rare Effect) +100% DMG against enemies affected by Venom (Legendary Effect) +40% Venom Chance (Legendary Effect) +180% DMG against enemies affected by Venom (Legendary Effect) 25% DMG Amplification against enemies affected by Venom | Mana Cost 10.2 Triggers Immediately Poison Element 15% Base Speed Amplification +30% Venom Chance Area of Effect 400 Poison DMG 708% Poison DMG +940 20% chance to gain Poison Energy on hit 3% DMG Amplification per Poison Energy stack (Magic Effect) +10% Venom Chance (Magic Effect) +60% DMG against enemies affected by Venom (Rare Effect) +20% Venom Chance (Rare Effect) +100% DMG against enemies affected by Venom (Legendary Effect) +40% Venom Chance (Legendary Effect) +180% DMG against enemies affected by Venom (Legendary Effect) 25% DMG Amplification against enemies affected by Venom |
Shadow Forest | Mana Cost 60.6 Cooldown 30 s Physical Element +1 Max Use Count Duration 7 s Shadow Forest Strike Interval 0.5 s Shadow Forest Range 250 Physical DMG 529% Physical DMG +428 80% chance to inflict Disturb effect on hit Applied as Vulnerable effect Disturb Duration 1.5 s 15% Movement Speed Dampening 15% Attack Speed Dampening 15% Cast Speed Dampening (Magic Effect) +8% Skill Rune Effect (Rare Effect) +15% Skill Rune Effect (Rare Effect) +50% Area DMG (Rare Effect) +20% Area of Effect (Legendary Effect) +23% Skill Rune Effect (Legendary Effect) +100% Area DMG (Legendary Effect) +50% Area of Effect | Mana Cost 60.6 Cooldown 20 s Physical Element +1 Max Use Count Duration 5 s Shadow Forest Strike Interval 0.3 s Shadow Forest Range 250 Physical DMG 529% Physical DMG +428 80% chance to inflict Disturb effect on hit Applied as Vulnerable effect Disturb Duration 1.5 s 15% Movement Speed Dampening 15% Attack Speed Dampening 15% Cast Speed Dampening (Magic Effect) +8% Skill Rune Effect (Rare Effect) +15% Skill Rune Effect (Rare Effect) +50% Area DMG (Rare Effect) +20% Area of Effect (Legendary Effect) +23% Skill Rune Effect (Legendary Effect) +100% Area DMG (Legendary Effect) +50% Area of Effect |
Bombardment Arrow | Mana Cost 21 Triggers Immediately Physical Element Arrows: 3 Projectile Speed 3000 Cannot Pierce Bombardment Range 100 Physical DMG +498 Bombardment Area DMG 243% 10% DMG Dampening when hitting the same target repeatedly (Magic Effect) +10% Area of Effect (Magic Effect) +1 Projectile Count (Rare Effect) +20% Area of Effect (Rare Effect) +50% Area DMG (Rare Effect) +2 Projectile Count (Legendary Effect) +30% Area of Effect (Legendary Effect) +100% Area DMG (Legendary Effect) +3 Projectile Count | Mana Cost 21 Triggers Immediately Physical Element Arrows: 3 Projectile Speed 3000 Cannot Pierce Bombardment Range 130 Physical DMG +498 Bombardment Area DMG 243% 10% DMG Dampening when hitting the same target repeatedly (Magic Effect) +10% Area of Effect (Magic Effect) +1 Projectile Count (Rare Effect) +20% Area of Effect (Rare Effect) +50% Area DMG (Rare Effect) +2 Projectile Count (Legendary Effect) +30% Area of Effect (Legendary Effect) +100% Area DMG (Legendary Effect) +3 Projectile Count |
Deadly Poison Skewer | Mana Cost 13.5 Triggers Immediately Poison Element Area of Effect 380 Poison DMG 861% Poison DMG +427 +20% Critical Chance 30% DMG Amplification against Elites 20% chance of -2 Poison Energy on hit at Max Poison Energy Gain the following effect(s) when at Max Poison Energy 5% DMG Amplification per Poison Energy stack +8% Critical DMG per Poison Energy stack (Magic Effect) +30% Strike DMG Multiplier (Magic Effect) +10% Area of Effect (Rare Effect) +60% Strike DMG Multiplier (Rare Effect) +20% Area of Effect (Rare Effect) 5% Strike DMG Amplification (Legendary Effect) +120% Strike DMG Multiplier (Legendary Effect) +30% Area of Effect (Legendary Effect) 10% Strike DMG Amplification | Mana Cost 13.5 Triggers Immediately Poison Element Area of Effect 380 Poison DMG 861% Poison DMG +427 +20% Critical Chance +30% Venom Chance 20% chance of -2 Poison Energy on hit at Max Poison Energy Gain the following effect(s) when at Max Poison Energy 5% DMG Amplification per Poison Energy stack +8% Critical DMG per Poison Energy stack Additionally triggers Deadly Poison Crown upon inflicting Venom Deadly Poison Crown Range 350 Poison DMG 173% Poison DMG +313 (Magic Effect) +30% Strike DMG Multiplier (Magic Effect) +10% Area of Effect (Rare Effect) +60% Strike DMG Multiplier (Rare Effect) +20% Area of Effect (Rare Effect) 5% Strike DMG Amplification (Rare Effect) 5% DMG Amplification against Elites (Legendary Effect) +120% Strike DMG Multiplier (Legendary Effect) +30% Area of Effect (Legendary Effect) 10% Strike DMG Amplification (Legendary Effect) 10% DMG Amplification against Elites |
Whirlwind Slash | Mana Cost 13.5 Triggers Immediately Physical Element 5% Base Speed Amplification Pierce Count 1 Whirlwind Count 3 (Max 7) Projectile Speed 300 Physical DMG 617% Physical DMG +217 20% DMG Dampening when hitting the same target repeatedly 30% chance to inflict Disturb effect on hit Applied as Vulnerable effect Disturb Duration 1 s 15% Movement Speed Dampening 15% Attack Speed Dampening 15% Cast Speed Dampening (Magic Effect) +8% Disturb Effect (Rare Effect) +15% Disturb Effect (Rare Effect) 2% Projectile DMG Amplification (Legendary Effect) +30% Disturb Effect (Legendary Effect) 5% Projectile DMG Amplification | Mana Cost 13.5 Triggers Immediately Physical Element 5% Base Speed Amplification 20% DMG Dampening when hitting the same target repeatedly Pierce Count 1 Whirlwind Count 2 (Max 7) Projectile Speed 300 Projectile Repeat DMG enabled Physical DMG 617% Physical DMG +217 50% chance to inflict Disturb effect on hit Applied as Vulnerable effect Disturb Duration 1 s 15% Movement Speed Dampening 15% Attack Speed Dampening 15% Cast Speed Dampening (Magic Effect) +8% Disturb Effect (Rare Effect) +15% Disturb Effect (Rare Effect) 2% Projectile DMG Amplification (Legendary Effect) +30% Disturb Effect (Legendary Effect) 5% Projectile DMG Amplification |
Bloodshed | Mana Cost 12.5 Triggers Immediately Physical Element No equipped weapon range Physical DMG +254 Physical DMG 934% 30% DMG Amplification against Elites +30% Bleed Chance Domain of Blood Range 450 Domain of Blood Duration 6 s 15% DMG Taken Dampening for allies within Domain of Blood 14.4% Bleed DMG Amplification for allies within Domain of Blood 5% Attack Speed Amplification for allies within Domain of Blood Domain of Blood Cooldown 5 s (Magic Effect) +30% DMG against Elites (Magic Effect) +15% Bloodshed Domain of Blood Effect (Magic Effect) 5% DMG Amplification against Bleeding enemies (Rare Effect) +50% DMG against Elites (Rare Effect) +30% Bloodshed Domain of Blood Effect (Rare Effect) +5% Bleed Chance (Rare Effect) 10% DMG Amplification against Bleeding enemies (Legendary Effect) +100% DMG against Elites (Legendary Effect) +50% Bloodshed Domain of Blood Effect (Legendary Effect) +10% Bleed Chance (Legendary Effect) 20% DMG Amplification against Bleeding enemies | Mana Cost 12.5 Triggers Immediately Physical Element No equipped weapon range Physical DMG +254 Physical DMG 934% 30% DMG Amplification against Elites +40% Bleed Chance Creates a Bloodshed Domain that lasts 6 seconds upon inflicting Bleed with Bloodshed Domain of Blood Cooldown 5 s Domain of Blood Range 500 Domain of Blood Effect Attack Speed 7% Amplification 20% DMG Taken Dampening DMG 15% Amplification to Bleeding Targets All Speeds of Enemies in Domain of Blood Reduced by 15% (Magic Effect) +30% DMG against Elites (Magic Effect) +15% Bloodshed Domain of Blood Effect (Magic Effect) 5% DMG Amplification against Bleeding enemies (Rare Effect) +50% DMG against Elites (Rare Effect) +30% Bloodshed Domain of Blood Effect (Rare Effect) 10% DMG Amplification against Bleeding enemies (Legendary Effect) +100% DMG against Elites (Legendary Effect) +50% Bloodshed Domain of Blood Effect (Legendary Effect) 20% DMG Amplification against Bleeding enemies |
Frost Sentry | Mana Cost 49 Triggers Immediately Cold Element Sentry Level 110 Sentry Duration 16 s Sentry Count 1 Max Sentry Count 2 Projectile Count 1 Projectile Speed 3000 Explosion Range 220 Cold DMG 230% +45 Chill Rate +22 Freeze Rate against Chilled Enemies +56.8% Sentry HP +19 Sentry Critical Rate (Magic Effect) +15% Sentry Area of Effect (Magic Effect) +100% Sentry DMG against Debuffed enemies (Rare Effect) +30% Sentry Area of Effect (Rare Effect) +150% Sentry DMG against Debuffed enemies (Rare Effect) 15% Sentry DMG Amplification (Legendary Effect) +50% Sentry Area of Effect (Legendary Effect) +200% Sentry DMG against Debuffed enemies (Legendary Effect) +1 Simultaneous Sentry Count (Legendary Effect) 30% Sentry DMG Amplification | Mana Cost 49 Triggers Immediately Cold Element Sentry Level 110 Sentry Duration 16 s Sentry Count 1 Max Sentry Count 2 Projectile Count 1 Projectile Speed 3000 Explosion Range 220 Cold DMG 253% +45 Chill Rate +22 Freeze Rate against Chilled Enemies +56.8% Sentry HP +19 Sentry Critical Rate (Magic Effect) +15% Sentry Area of Effect (Magic Effect) +100% Sentry DMG against Debuffed enemies (Rare Effect) +30% Sentry Area of Effect (Rare Effect) +150% Sentry DMG against Debuffed enemies (Rare Effect) 15% Sentry DMG Amplification (Legendary Effect) +50% Sentry Area of Effect (Legendary Effect) +200% Sentry DMG against Debuffed enemies (Legendary Effect) +1 Simultaneous Sentry Count (Legendary Effect) 30% Sentry DMG Amplification |
Summon Arctic Rune Knight | Mana Cost 152 Cooldown 40 s Cold Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 139% (Spell, Melee, Cold, Strike, Area of Effect) Earth Blow DMG 269% (Spell, Melee, Cold, Strike, Area of Effect) Frost Shield DMG 89% (Spell, Melee, Cold, Strike, Area of Effect) +56.8% Rune Knight HP Periodically grants Knight's Authority to Abyssling +16.2% Abyssling Attack Speed +16.2% Abyssling Cast Speed (Magic Effect) +30% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +75% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +125% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG | Mana Cost 152 Cooldown 40 s Cold Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 139% (Spell, Melee, Cold, Strike, Area of Effect) Earth Blow DMG 269% (Spell, Melee, Cold, Strike, Area of Effect) Frost Shield DMG 89% (Spell, Melee, Cold, Strike, Area of Effect) +56.8% Rune Knight HP Periodically grants Knight's Authority to Abyssling +16.2% Abyssling Attack Speed +16.2% Abyssling Cast Speed (Magic Effect) +60% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +105% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +155% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG |
Summon Lightning Rune Knight | Mana Cost 152 Cooldown 40 s Lightning Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 139% (Spell, Melee, Lightning, Strike, Area of Effect) Earth Blow DMG 269% (Spell, Melee, Lightning, Strike, Area of Effect) Electric Release DMG 362% (Spell, Melee, Lightning, Strike, Area of Effect) +56.8% Rune Knight HP Periodically grants Knight's Authority to Abyssling +69.2% Abyssling Critical Rate (Magic Effect) +30% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +75% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +125% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG | Mana Cost 152 Cooldown 40 s Lightning Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 139% (Spell, Melee, Lightning, Strike, Area of Effect) Earth Blow DMG 269% (Spell, Melee, Lightning, Strike, Area of Effect) Electric Release DMG 362% (Spell, Melee, Lightning, Strike, Area of Effect) +56.8% Rune Knight HP Periodically grants Knight's Authority to Abyssling +69.2% Abyssling Critical Rate (Magic Effect) +60% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +105% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +155% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG |
Intensify Pain | Mana Cost 52.2 Cooldown 30 s Duration 3 s +177 DoT Rate 87.4% Status Effect DMG Amplification Shares Cooldowns between Attack Enhance Skills (Magic Effect) +5% Enhance Skill Rune Effect (Rare Effect) +10% Enhance Skill Rune Effect (Legendary Effect) +15% Enhance Skill Rune Effect | Mana Cost 52.2 Cooldown 30 s Duration 3 s +177 DoT Rate 218.5% Status Effect DMG Amplification Shares Cooldowns between Attack Enhance Skills (Magic Effect) +5% Enhance Skill Rune Effect (Rare Effect) +10% Enhance Skill Rune Effect (Legendary Effect) +15% Enhance Skill Rune Effect |
Cold Outburst | Mana Cost 73 Cooldown 20 s Cold Element Cold Outburst Cold DMG 769% Cold Outburst Cold DMG +1345 +1 Max Use Count Ice Shard Range 200 Ice Shard Cold DMG 669% Ice Shard Cold DMG +505 +6% Chill Chance (Magic Effect) +50% DMG against Chilled enemies (Magic Effect) +10% Chill Chance (Rare Effect) +150% DMG against Chilled enemies (Rare Effect) +12% Chill Chance (Legendary Effect) +250% DMG against Chilled enemies (Legendary Effect) +15% Chill Chance | Mana Cost 27.5 Triggers Immediately Cold Element Cold Outburst Cold DMG 565% Cold Outburst Cold DMG +989 Ice Shard Range 200 Ice Shard Cold DMG 492% Ice Shard Cold DMG +372 +6% Chill Chance (Magic Effect) +50% DMG against Chilled enemies (Magic Effect) +10% Chill Chance (Rare Effect) +150% DMG against Chilled enemies (Rare Effect) +12% Chill Chance (Legendary Effect) +250% DMG against Chilled enemies (Legendary Effect) +15% Chill Chance |
Guardian | Mana Cost 31.3 Cooldown 20 s Physical Element +31.5% Control Status Effect Chance +50% Pull Chance +1 Max Use Count Area of Effect 400 Physical DMG 2552% Physical DMG +926 Cannot Pull movement disabled enemy 100% chance to inflict Disturb effect on hit Applied as Vulnerable effect Disturb Duration 5 s 15% Movement Speed Dampening 15% Attack Speed Dampening 15% Cast Speed Dampening (Magic Effect) +30% Status Effect Duration (Magic Effect) +30% Skill Rune Effect (Magic Effect) +30% DMG against Disturbed enemies (Rare Effect) +75% Status Effect Duration (Rare Effect) +60% Skill Rune Effect (Rare Effect) +5 Stun Rate (Rare Effect) +60% DMG against Disturbed enemies (Legendary Effect) +100% Status Effect Duration (Legendary Effect) +90% Skill Rune Effect (Legendary Effect) +10 Stun Rate (Legendary Effect) +90% DMG against Disturbed enemies | Mana Cost 44.2 Cooldown 30 s Physical Element +100% Stun Chance Area of Effect 400 Physical DMG 2552% Physical DMG +926 100% chance to inflict Disturb effect on hit Applied as Vulnerable effect Disturb Duration 5 s 15% Movement Speed Dampening 15% Attack Speed Dampening 15% Cast Speed Dampening Guardian Duration 3 s +230% Armor +100% Status Effect Dodge Chance Shares Cooldowns between Defense Enhance Skills (Magic Effect) +30% Status Effect Duration (Magic Effect) +5% Enhance Skill Rune Effect (Rare Effect) +75% Status Effect Duration (Rare Effect) +10% Enhance Skill Rune Effect (Legendary Effect) +100% Status Effect Duration (Legendary Effect) +25% Enhance Skill Rune Effect |
Tremor Totem | Mana Cost 60.8 Cooldown 10 s Summon Duration 10 s Install Count 1 Max Install Count 1 Totem Range 400 Applied as Vulnerable effect 25.4% Movement Speed Dampening 19.2% Attack Speed Dampening 25.4% Cast Speed Dampening (Magic Effect) +8% Totem Effect (Rare Effect) +16% Totem Effect (Rare Effect) +10% Totem Effect Range (Legendary Effect) +28% Totem Effect (Legendary Effect) +20% Totem Effect Range | Mana Cost 60.8 Cooldown 10 s Summon Duration 10 s Install Count 1 Max Install Count 1 Totem Range 400 Applied as Vulnerable effect 25.4% Movement Speed Dampening 19.2% Attack Speed Dampening 25.4% Cast Speed Dampening (Magic Effect) +16% Totem Effect (Rare Effect) +30% Totem Effect (Rare Effect) +20% Totem Effect Range (Legendary Effect) +43% Totem Effect (Legendary Effect) +40% Totem Effect Range |
Protection Totem | Mana Cost 60.8 Cooldown 15 s Summon Duration 5 s Install Count 1 Max Install Count 1 Totem Range 400 +64 Barrier Regen/Sec +162 Barrier (Magic Effect) +8% Totem Effect (Rare Effect) +16% Totem Effect (Rare Effect) +10% Totem Effect Range (Legendary Effect) +28% Totem Effect (Legendary Effect) +20% Totem Effect Range | Mana Cost 60.8 Cooldown 15 s Summon Duration 5 s Install Count 1 Max Install Count 1 Totem takes 17% of DMG Taken instead Totem Range 400 +64 Barrier Regen/Sec +187 Barrier 13% DMG Taken Dampening (Magic Effect) +8% Totem Effect (Rare Effect) +16% Totem Effect (Rare Effect) +10% Totem Effect Range (Legendary Effect) +28% Totem Effect (Legendary Effect) +20% Totem Effect Range (Legendary Effect) Amplifies Totem Max HP by 30% |
Life Totem | Mana Cost 60.8 Cooldown 15 s Summon Duration 5 s Install Count 1 Max Install Count 1 Totem Range 400 +218 HP Regen/Sec (Magic Effect) +8% Totem Effect (Rare Effect) +16% Totem Effect (Rare Effect) +10% Totem Effect Range (Legendary Effect) +28% Totem Effect (Legendary Effect) +20% Totem Effect Range | Mana Cost 60.8 Cooldown 15 s Summon Duration 5 s Install Count 1 Max Install Count 1 Totem takes 20% of DMG Taken instead Totem Range 400 +218 HP Regen/Sec +600 HP +18% HP (Magic Effect) +8% Totem Effect (Rare Effect) +16% Totem Effect (Rare Effect) +10% Totem Effect Range (Legendary Effect) +28% Totem Effect (Legendary Effect) +20% Totem Effect Range (Legendary Effect) Amplifies Totem Max HP by 30% |
Wind Totem | Mana Cost 60.8 Cooldown 10 s Summon Duration 10 s Install Count 1 Max Install Count 1 Totem Range 400 +23.2% Cast Speed +23.2% Attack Speed (Rare Effect) +16% Totem Effect (Rare Effect) +10% Totem Effect Range (Legendary Effect) +28% Totem Effect (Legendary Effect) +20% Totem Effect Range | Mana Cost 60.8 Cooldown 10 s Summon Duration 10 s Install Count 1 Max Install Count 1 Totem Range 400 +23.2% Cast Speed +23.2% Attack Speed (Rare Effect) +30% Totem Effect (Rare Effect) +20% Totem Effect Range (Legendary Effect) +43% Totem Effect (Legendary Effect) +40% Totem Effect Range |
Electromagnetic Field | Mana Cost 93 Cooldown 30 s Lightning Element Duration 2.3 s Explosion Interval 0.5 s Explosion Range 250 Lightning DMG +1465 Lightning DMG 690% +98 Bind Rate +1 Max Use Count Pulls enemy to the center of the explosion (Magic Effect) +10 Bind Rate (Magic Effect) +20% Area of Effect (Rare Effect) +20% Area DMG (Rare Effect) +30 Bind Rate (Rare Effect) +40% Area of Effect (Legendary Effect) +50% Area DMG (Legendary Effect) +50 Bind Rate (Legendary Effect) +70% Area of Effect | Mana Cost 93 Cooldown 20 s Lightning Element Duration 1.9 s Explosion Interval 0.3 s Explosion Range 250 Lightning DMG +1685 Lightning DMG 793% +98 Bind Rate +1 Max Use Count Pulls enemy to the center of the explosion (Magic Effect) +10 Bind Rate (Magic Effect) +20% Area of Effect (Rare Effect) +20% Area DMG (Rare Effect) +30 Bind Rate (Rare Effect) +40% Area of Effect (Legendary Effect) +50% Area DMG (Legendary Effect) +50 Bind Rate (Legendary Effect) +70% Area of Effect |
Weaken DMG Totem | Mana Cost 60.8 Cooldown 10 s Summon Duration 10 s Install Count 1 Max Install Count 1 Totem Range 400 Applied as Vulnerable effect 15.5% DMG Dampening (Magic Effect) +8% Totem Effect (Rare Effect) +16% Totem Effect (Rare Effect) +10% Totem Effect Range (Legendary Effect) +28% Totem Effect (Legendary Effect) +20% Totem Effect Range | Mana Cost 60.8 Cooldown 10 s Summon Duration 10 s Install Count 1 Max Install Count 1 Totem Range 400 Applied as Vulnerable effect 15.5% DMG Dampening (Magic Effect) +16% Totem Effect (Rare Effect) +30% Totem Effect (Rare Effect) +20% Totem Effect Range (Legendary Effect) +43% Totem Effect (Legendary Effect) +40% Totem Effect Range |
Seal of Pain | 20% Resource Cost Amplification Cooldown 3 s Affects yourself Max Attack Seal Activation Count 0 15.7% DoT Amplification (Legendary Effect) +25% Aura and Seal Effect | 20% Resource Cost Amplification Cooldown 3 s Affects yourself Max Attack Seal Activation Count 0 23.5% DoT Amplification (Legendary Effect) +25% Aura and Seal Effect |
Enchanted Sentry | Mana Cost 27 Triggers Immediately Sentry Effect when channeling Max Stacks 3 32% Sentry DMG Amplification per stack Caster Effect when channeling Max Stacks 3 10% DMG Taken Amplification per stack on Caster (Magic Effect) +5% Skill Rune Effect (Magic Effect) +1 Max Enchanted Sentry Stacks (Rare Effect) +10% Skill Rune Effect (Rare Effect) +2 Max Enchanted Sentry Stacks (Legendary Effect) +15% Skill Rune Effect (Legendary Effect) +3 Max Enchanted Sentry Stacks | Mana Cost 27 Triggers Immediately Sentry Effect when channeling Max Stacks 3 32% Sentry DMG Amplification per stack Caster Effect when channeling Max Stacks 3 7% DMG Taken Amplification per stack on Caster (Magic Effect) +5% Skill Rune Effect (Magic Effect) +1 Max Enchanted Sentry Stacks (Rare Effect) +10% Skill Rune Effect (Rare Effect) +2 Max Enchanted Sentry Stacks (Legendary Effect) +15% Skill Rune Effect (Legendary Effect) +3 Max Enchanted Sentry Stacks |
Seal of Crowd Control Dodge | 15% Resource Cost Amplification Cooldown 3 s Affects yourself Max Defense Seal Activation Count 0 +37.3% Crowd Control Dodge Chance (Rare Effect) +10% Aura and Seal Effect (Legendary Effect) +25% Aura and Seal Effect | 15% Resource Cost Amplification Cooldown 3 s Affects yourself Max Defense Seal Activation Count 0 +55.9% Crowd Control Dodge Chance (Rare Effect) +10% Aura and Seal Effect (Legendary Effect) +25% Aura and Seal Effect |
Summon Twisted Abyssling | Mana Cost 46 Cooldown 0.3 s Physical Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 54 s Abyssling Explosion Range 350 Abyssling Explosion Attack DMG 328% 2% DMG Amplification per 0.1 excess Attack Speed upon exceeding 1 Abyssling Attack Speed +19 Minion Critical Rate +56.8% Abyssling HP (Magic Effect) +15% Abyssling HP (Magic Effect) +10% Minion Area of Effect (Magic Effect) 10% Abyssling Movement Speed increase (Rare Effect) +35% Abyssling HP (Rare Effect) +20% Minion Area of Effect (Rare Effect) 15% Abyssling DMG Amplification (Rare Effect) 20% Abyssling Movement Speed increase (Legendary Effect) +70% Abyssling HP (Legendary Effect) +30% Minion Area of Effect (Legendary Effect) 30% Abyssling DMG Amplification (Legendary Effect) 30% Abyssling Movement Speed increase | Mana Cost 46 Cooldown 0.3 s Physical Element Summon Level 110 Summon Count 1 Max Summon Count 2 Summon Duration 54 s Abyssling Explosion Range 350 Abyssling Explosion Attack DMG 328% 2% DMG Amplification per 0.1 excess Attack Speed upon exceeding 1 Abyssling Attack Speed +2% DMG per 1% remaining HP of Twisted Abyssling (Max: + 200%) +19 Minion Critical Rate +56.8% Abyssling HP (Magic Effect) +15% Abyssling HP (Magic Effect) +10% Minion Area of Effect (Magic Effect) 10% Abyssling Movement Speed increase (Rare Effect) +35% Abyssling HP (Rare Effect) +20% Minion Area of Effect (Rare Effect) 15% Abyssling DMG Amplification (Rare Effect) 20% Abyssling Movement Speed increase (Legendary Effect) +70% Abyssling HP (Legendary Effect) +30% Minion Area of Effect (Legendary Effect) 30% Abyssling DMG Amplification (Legendary Effect) 30% Abyssling Movement Speed increase |
Freeze Arrow | Mana Cost 21 Triggers Immediately 40 Overheat Accumulation Cold Element Cold DMG +452 Arrows: 3 Projectile Speed 3000 Freeze Arrow Cold DMG 198% 8% DMG Dampening when hitting the same target repeatedly +15 Freeze Rate For every Freeze applied by Freeze Arrow 100% chance to cast Cold Explosion after 0.3 s Cold Explosion Range 200 Cold Explosion Cold DMG 276% +20 Freeze Rate against Chilled Enemies Removes Freeze upon Cold Explosion (Magic Effect) +50% Area DMG (Magic Effect) +10% Strike DMG Multiplier (Rare Effect) +100% Area DMG (Rare Effect) +10% Cold Penetration (Rare Effect) +1 Projectile Count (Rare Effect) +15% Strike DMG Multiplier (Legendary Effect) +150% Area DMG (Legendary Effect) +20% Cold Penetration (Legendary Effect) +2 Projectile Count (Legendary Effect) +30% Strike DMG Multiplier | Mana Cost 21 Triggers Immediately 40 Overheat Accumulation Cold Element Cold DMG +452 Arrows: 3 Projectile Speed 3000 Freeze Arrow Cold DMG 198% 8% DMG Dampening when hitting the same target repeatedly +35 Chill Rate +35 Freeze Rate For every Chill or Freeze applied by Freeze Arrow 100% chance to cast Cold Explosion after 0.3 s Cold Explosion Range 200 Cold Explosion Cold DMG 276% (Magic Effect) +50% Area DMG (Magic Effect) +10% Strike DMG Multiplier (Rare Effect) +100% Area DMG (Rare Effect) +10% Cold Penetration (Rare Effect) +1 Projectile Count (Rare Effect) +15% Strike DMG Multiplier (Legendary Effect) +150% Area DMG (Legendary Effect) +20% Cold Penetration (Legendary Effect) +2 Projectile Count (Legendary Effect) +30% Strike DMG Multiplier |
Agile Movement | Mana Cost 44.2 Cooldown 30 s Duration 3 s 13% Caster Armor Dampening 26.6% DMG Taken Dampening 171% Dodge Rate Amplification Shares Cooldowns between Defense Enhance Skills (Magic Effect) +6% Enhance Skill Rune Effect (Rare Effect) +12% Enhance Skill Rune Effect (Legendary Effect) +18% Enhance Skill Rune Effect | Mana Cost 44.2 Cooldown 30 s Duration 3 s 10% Caster Armor Dampening 26.6% DMG Taken Dampening 171% Dodge Rate Amplification Shares Cooldowns between Defense Enhance Skills (Magic Effect) +6% Enhance Skill Rune Effect (Rare Effect) +12% Enhance Skill Rune Effect (Legendary Effect) +18% Enhance Skill Rune Effect |
Electric Area | Mana Cost 44.2 Cooldown 25 s Lightning Element Duration 7 s Electric Area Strike Cycle 0.5 Electric Area Range 400 Lightning DMG 419% Lightning DMG +192 +30% Shock Chance +1 Max Use Count (Magic Effect) +20% Area of Effect (Magic Effect) +40% Lightning DMG (Magic Effect) +10% Shock Chance (Rare Effect) +30% Area of Effect (Rare Effect) +80% Lightning DMG (Rare Effect) +20% Shock Chance (Legendary Effect) +40% Area of Effect (Legendary Effect) +80% Lightning DMG (Legendary Effect) +30% Shock Chance (Legendary Effect) 10% Lightning DMG Amplification | Mana Cost 44.2 Cooldown 20 s Lightning Element Duration 5 s Electric Area Strike Cycle 0.3 Electric Area Range 400 Lightning DMG 419% Lightning DMG +192 +30% Shock Chance +1 Max Use Count Apply the following effect to enemies in Electric Area 7.8% Lightning DMG Taken Amplification (Magic Effect) +20% Area of Effect (Magic Effect) +40% Lightning DMG (Magic Effect) +10% Shock Chance (Rare Effect) +30% Area of Effect (Rare Effect) +80% Lightning DMG (Rare Effect) +20% Shock Chance (Legendary Effect) +40% Area of Effect (Legendary Effect) +80% Lightning DMG (Legendary Effect) +30% Shock Chance (Legendary Effect) 10% Lightning DMG Amplification |
Scorching Arrow | Mana Cost 17.6 Triggers Immediately 40 Overheat Accumulation Fire Element Scorching Arrow Speed 6000 Scorching Arrow Pierces All Scorching Arrow Fire DMG 549% Scorching Arrow Fire DMG +1139 1 Maintain Position stack on Scorching Arrow hit Remove 1 stack of Maintain Position every 0.2 s while moving Remove 3 stacks of Maintain Position upon using Movement Skill Max Maintain Position Stacks 30 Maintain Position Duration 7 s 0.5% DMG Amplification per Maintain Position Stack +1.2% Attack Speed per Maintain Position Stack 2 additional Arrow Projectile for every 5 Maintain Position stacks Projectile Speed 6000 Additional Arrow Fire DMG 162% Additional Arrow Fire DMG +315 5% Additional Arrow DMG Dampening per 5 Maintain Position stacks Maintain Position is not removed on Movement and on Movement Skill use for 1 s on hit (Magic Effect) 2% Attack Speed Amplification (Magic Effect) +20% Projectile DMG (Magic Effect) 3% Projectile DMG Amplification (Rare Effect) 4% Attack Speed Amplification (Rare Effect) +45% Projectile DMG (Rare Effect) 3% Projectile DMG Amplification (Legendary Effect) 6% Attack Speed Amplification (Legendary Effect) +70% Projectile DMG (Legendary Effect) 5% Projectile DMG Amplification | Mana Cost 17.6 Triggers Immediately 40 Overheat Accumulation Fire Element Scorching Arrow Speed 6000 Scorching Arrow Pierces All Scorching Arrow Fire DMG 549% Scorching Arrow Fire DMG +1139 1 Maintain Position stack on Scorching Arrow hit Remove 1 stack of Maintain Position every 0.2 s while moving Remove 3 stacks of Maintain Position upon using Movement Skill Max Maintain Position Stacks 30 Maintain Position Duration 7 s 0.5% DMG Amplification per Maintain Position Stack +1.2% Attack Speed per Maintain Position Stack 2 additional Arrow Projectile for every 5 Maintain Position stacks Projectile Speed 6000 Additional Arrow Fire DMG 244% Additional Arrow Fire DMG +315 5% Additional Arrow DMG Dampening per 5 Maintain Position stacks Maintain Position is not removed on Movement and on Movement Skill use for 1 s on hit (Magic Effect) 2% Attack Speed Amplification (Magic Effect) +20% Projectile DMG (Magic Effect) 3% Projectile DMG Amplification (Rare Effect) 4% Attack Speed Amplification (Rare Effect) +45% Projectile DMG (Rare Effect) 3% Projectile DMG Amplification (Legendary Effect) 6% Attack Speed Amplification (Legendary Effect) +70% Projectile DMG (Legendary Effect) 5% Projectile DMG Amplification |
Judgment of Light | Mana Cost 15.2 Triggers Immediately Highest Element DMG Explosion Range 150 Highest Element DMG 519% Highest Element DMG +1138 Gain Resource Outburst and Judgment of Light Effect for 10 s on hit Max Resource Outburst Stacks 20 +20% Resource Cost per Resource Outburst stack Max Judgment of Light Stacks 10 10% DMG Amplification per Judgment of Light stack +15 Area of Effect per Judgment of Light stack Dark Judgment stack -2 on hit with 5 or more Dark Judgment and Judgment of Light stacks Inflict Brilliance effect to Target for 1 s on hit Add +1 Dark Judgment projectile at the enemy's location on Dark Judgment hit during Brilliance effect Resource Outburst, Judgment of Light buff removal on using any skills other than Judgment -5% Elemental Particle Creation Chance of all skills with skill equipped (Applied to Zodiac Pirate node Elementalist Zodiac.) (Rare Effect) +20% Area of Effect (Rare Effect) +100% DMG (Legendary Effect) +40% Area of Effect (Legendary Effect) +150% DMG (Legendary Effect) 10% Cast Speed Amplification (Legendary Effect) 10% DMG Amplification | Mana Cost 15.2 Triggers Immediately Highest Element DMG Explosion Range 150 Highest Element DMG 519% Highest Element DMG +1138 Gain Resource Outburst and Judgment of Light Effect for 10 s on hit Max Resource Outburst Stacks 20 +10% Resource Cost per Resource Outburst stack Max Judgment of Light Stacks 10 10% DMG Amplification per Judgment of Light stack +15 Area of Effect per Judgment of Light stack Dark Judgment stack -2 on hit with 5 or more Dark Judgment and Judgment of Light stacks Inflict Brilliance effect to Target for 1 s on hit Add +1 Dark Judgment projectile at the enemy's location on Dark Judgment hit during Brilliance effect Resource Outburst, Judgment of Light buff removal on using any skills other than Judgment -5% Elemental Particle Creation Chance of all skills with skill equipped (Applied to Zodiac Pirate node Elementalist Zodiac.) (Rare Effect) +20% Area of Effect (Rare Effect) +100% DMG (Legendary Effect) +40% Area of Effect (Legendary Effect) +150% DMG (Legendary Effect) 10% Cast Speed Amplification (Legendary Effect) 10% DMG Amplification |
Lightning Arrow | Mana Cost 17.1 Triggers Immediately 40 Overheat Accumulation Lightning Element Projectile Count 5 Projectile Speed 3000 Lightning DMG 939% Lightning DMG +229 50% Lightning Energy Debuff Effect Reduction +10% Shock Chance 25% chance to charge 1 Lightning Energy on hit 4% DMG Amplification per Lightning Energy stack +4.2% Attack Speed per Lightning Energy stack (Magic Effect) +30% Lightning DMG (Magic Effect) 5% DMG Amplification against Shocked enemies (Rare Effect) +60% Lightning DMG (Rare Effect) 10% DMG Amplification against Shocked enemies (Rare Effect) +2 Projectile Count (Legendary Effect) +100% Lightning DMG (Legendary Effect) 15% DMG Amplification against Shocked enemies (Legendary Effect) +2 Projectile Count | Mana Cost 17.1 Triggers Immediately 40 Overheat Accumulation Lightning Element Projectile Count 3 Projectile Speed 3000 Cannot Pierce Lightning DMG 939% Lightning DMG +241 50% Lightning Energy Debuff Effect Reduction +10% Shock Chance 25% chance to charge 1 Lightning Energy on hit 4% DMG Amplification per Lightning Energy stack +4.2% Attack Speed per Lightning Energy stack Projectile Count + 2 per 3 Lightning Energy (Max: 6) (Magic Effect) +30% Lightning DMG (Magic Effect) 5% DMG Amplification against Shocked enemies (Rare Effect) +60% Lightning DMG (Rare Effect) 10% DMG Amplification against Shocked enemies (Rare Effect) +2 Projectile Count (Legendary Effect) +100% Lightning DMG (Legendary Effect) 15% DMG Amplification against Shocked enemies (Legendary Effect) +2 Projectile Count |
Lightning Wave | Mana Cost 31.8 Triggers Immediately Lightning Element Area of Effect 900 Lightning DMG 468% Lightning DMG +1352 20% chance to charge 1 Lightning Energy on hit 25% DMG Amplification per Lightning Energy Remove all Lightning Energy 2 s after using a skill 50% Lightning Energy Debuff Effect Reduction (Rare Effect) +120% Area DMG (Rare Effect) +10 Lightning Penetration (Legendary Effect) +180% Area DMG (Legendary Effect) +15 Lightning Penetration | Mana Cost 15.2 Triggers Immediately Lightning Element Area of Effect 900 Lightning DMG 468% Lightning DMG +1352 20% chance to charge 1 Lightning Energy on hit 25% DMG Amplification per Lightning Energy Remove all Lightning Energy 5 s after using a skill 50% Lightning Energy Debuff Effect Reduction (Rare Effect) +120% Area DMG (Rare Effect) +10 Lightning Penetration (Legendary Effect) +180% Area DMG (Legendary Effect) +15 Lightning Penetration |
Fire Orb Trap | Mana Cost 22 Triggers Immediately Fire Element Apply Normal Trap effect Trap Duration 8.4 s Trap Count 1 Max Trap Count 4 Trap Installation Distance 900 Projectile Count 2 Max Chain Count 0 Explosion Range 150 Fire DMG 194% Fire DMG +415 15% DMG Dampening when hitting the same target repeatedly (Rare Effect) +1 Trap Projectile Count (Rare Effect) +20% Trap Detection Range (Legendary Effect) +1 Trap Projectile Count (Legendary Effect) +30% Trap Detection Range (Legendary Effect) +1 Simultaneous Trap Count | Mana Cost 22 Triggers Immediately Fire Element Apply Normal Trap effect Trap Duration 8.4 s Trap Count 1 Max Trap Count 4 Trap Installation Distance 900 Projectile Count 2 Max Chain Count 0 Explosion Range 150 Fire DMG 204% Fire DMG +435 15% DMG Dampening when hitting the same target repeatedly (Rare Effect) +1 Trap Projectile Count (Rare Effect) +20% Trap Detection Range (Legendary Effect) +1 Trap Projectile Count (Legendary Effect) +30% Trap Detection Range (Legendary Effect) +1 Simultaneous Trap Count |
Fire Fissure Trap | Mana Cost 22 Triggers Immediately Fire Element Apply Normal Trap effect Trap Duration 8.4 s Trap Count 1 Max Trap Count 4 Trap Installation Distance 900 Area of Effect 280 Fire DMG 422% Fire DMG +238 Inflict Burn Wound for 5 s to enemies on hit Inflict Fire Weakness for 5 s after removing Burn Wound at 10 stack(s) 10% Fire DMG Taken Cannot stack Burn Wound during Fire Weakness +10% Trap Install Speed (Magic Effect) +5 Fire Penetration (Magic Effect) +20% Area of Effect (Magic Effect) +20% Trap Detection Range (Rare Effect) +10 Fire Penetration (Rare Effect) +30% Area of Effect (Rare Effect) +30% Trap Detection Range (Legendary Effect) +15 Fire Penetration (Legendary Effect) +60% Area of Effect (Legendary Effect) +60% Trap Detection Range (Legendary Effect) +1 Simultaneous Trap Count | Mana Cost 22 Triggers Immediately Fire Element Apply Normal Trap effect Trap Duration 8.4 s Trap Count 1 Max Trap Count 4 Trap Installation Distance 900 Area of Effect 280 Fire DMG 443% Fire DMG +251 Inflict Burn Wound for 5 s to enemies on hit Max Stacks 5 5% Fire DMG Taken Increased per Burn Wound stack +10% Trap Install Speed (Magic Effect) +5 Fire Penetration (Magic Effect) +20% Area of Effect (Magic Effect) +20% Trap Detection Range (Rare Effect) +10 Fire Penetration (Rare Effect) +30% Area of Effect (Rare Effect) +30% Trap Detection Range (Legendary Effect) +15 Fire Penetration (Legendary Effect) +60% Area of Effect (Legendary Effect) +60% Trap Detection Range (Legendary Effect) +1 Simultaneous Trap Count |
Frost Trap | Mana Cost 22 Triggers Immediately Cold Element Apply Normal Trap effect Trap Duration 8.4 s Trap Count 1 Max Trap Count 4 Trap Installation Distance 900 Projectile Count 4 Explosion Range 150 Cold DMG 180% Cold DMG +180 (Magic Effect) +1 Trap Projectile Count (Magic Effect) +10% Trap Detection Range (Rare Effect) +1 Trap Projectile Count (Rare Effect) +20% Trap Detection Range (Legendary Effect) +1 Trap Projectile Count (Legendary Effect) +30% Trap Detection Range (Legendary Effect) +1 Simultaneous Trap Count | Mana Cost 22 Triggers Immediately Cold Element Apply Normal Trap effect Trap Duration 8.4 s Trap Count 1 Max Trap Count 4 Trap Installation Distance 900 Projectile Count 4 Explosion Range 150 Cold DMG 198% Cold DMG +198 (Magic Effect) +1 Trap Projectile Count (Magic Effect) +10% Trap Detection Range (Rare Effect) +1 Trap Projectile Count (Rare Effect) +20% Trap Detection Range (Legendary Effect) +1 Trap Projectile Count (Legendary Effect) +30% Trap Detection Range (Legendary Effect) +1 Simultaneous Trap Count |
Chill Area Trap | Mana Cost 22 Cooldown 5 s Cold Element Apply Normal Trap effect Trap Duration 8.4 s Trap Count 1 Max Trap Count 4 Trap Installation Distance 900 Explosion Range 360 Duration 3 s Explosion Interval 0.5 s Cold DMG 383% Cold DMG +445 +40% Chill Chance +40 Freeze Rate against Chilled Enemies Inflict Cold Wave for 3 s to enemies on hit Max Stacks 5 3.5% Cold DMG Taken per Stack (Rare Effect) +20% Chill Chance (Rare Effect) +35% Chill Effect (Legendary Effect) +30% Chill Chance (Legendary Effect) +35% Chill Effect (Legendary Effect) +1 Simultaneous Trap Count | Mana Cost 22 Cooldown 5 s Cold Element Apply Normal Trap effect Trap Duration 8.4 s Trap Count 1 Max Trap Count 4 Trap Installation Distance 900 Explosion Range 360 Duration 3 s Explosion Interval 0.5 s Cold DMG 402% Cold DMG +468 +100% Chill Chance +40 Freeze Rate against Chilled Enemies Inflict Cold Wave for 3 s to enemies on hit Max Stacks 5 Increases Cold DMG Taken by 5% per Cold Wave Stack (Rare Effect) Cold Wave Effect +50% (Rare Effect) +25% Chill Effect (Legendary Effect) Cold Wave Effect +100% (Legendary Effect) +50% Chill Effect (Legendary Effect) +1 Simultaneous Trap Count |
Electric Orb Trap | Mana Cost 22 Triggers Immediately Lightning Element Apply Normal Trap effect Trap Duration 8.4 s Trap Count 1 Max Trap Count 4 Trap Installation Distance 900 Projectile Count 10 Projectile Speed 600 Lightning DMG 262% Lightning DMG +595 (Magic Effect) +1 Trap Projectile Count (Magic Effect) +10% Trap Detection Range (Rare Effect) +2 Trap Projectile Count (Rare Effect) +20% Trap Detection Range (Legendary Effect) +3 Trap Projectile Count (Legendary Effect) +30% Trap Detection Range (Legendary Effect) +1 Simultaneous Trap Count | Mana Cost 22 Triggers Immediately Lightning Element Apply Normal Trap effect Trap Duration 8.4 s Trap Count 1 Max Trap Count 4 Trap Installation Distance 900 Projectile Count 10 Projectile Speed 600 Lightning DMG 288% Lightning DMG +655 (Magic Effect) +1 Trap Projectile Count (Magic Effect) +10% Trap Detection Range (Rare Effect) +2 Trap Projectile Count (Rare Effect) +20% Trap Detection Range (Legendary Effect) +3 Trap Projectile Count (Legendary Effect) +30% Trap Detection Range (Legendary Effect) +1 Simultaneous Trap Count |
Poison Gas Trap | Mana Cost 22 Cooldown 5 s Poison Element Apply Normal Trap effect Trap Duration 8.4 s Trap Count 1 Max Trap Count 4 Trap Installation Distance 900 Duration 6 s Explosion Interval 0.5 s Explosion Range 320 Poison DMG 406% Poison DMG +115 +30% Blind Chance (Magic Effect) +20% Area of Effect (Magic Effect) +10 Blind Rate (Rare Effect) +30% Area of Effect (Rare Effect) +15 Blind Rate (Rare Effect) 5% DMG Amplification (Legendary Effect) +40% Area of Effect (Legendary Effect) +20 Blind Rate (Legendary Effect) 10% DMG Amplification (Legendary Effect) +1 Simultaneous Trap Count | Mana Cost 22 Cooldown 5 s Poison Element Apply Normal Trap effect Trap Duration 8.4 s Trap Count 1 Max Trap Count 4 Trap Installation Distance 900 Duration 6 s Explosion Interval 0.5 s Explosion Range 320 Poison DMG 427% Poison DMG +121 +30% Blind Chance Inflict Decay for 5 s to enemies on hit Max Stacks 5 5% Poison DMG Taken Increased per Decay stack (Magic Effect) +20% Area of Effect (Magic Effect) +10 Blind Rate (Rare Effect) +30% Area of Effect (Rare Effect) +15 Blind Rate (Rare Effect) 5% DMG Amplification (Legendary Effect) +40% Area of Effect (Legendary Effect) +20 Blind Rate (Legendary Effect) 10% DMG Amplification (Legendary Effect) +1 Simultaneous Trap Count |
Condense Fire | Mana Cost 15.2 Triggers Immediately Fire Element Projectile Count 1 Explosion Range 200 Duration 1 s +1 Projectile Count per 5 Fire Energy Fire DMG 577% Fire DMG +1036 Gain Suppress Heat for 1 s on skill use while Max Fire Energy Suppress Heat Reset Fire Energy when Suppress Heat expires (Magic Effect) +10% Fire Penetration (Magic Effect) +40% Fire DMG (Rare Effect) +20% Fire Penetration (Rare Effect) +70% Fire DMG (Legendary Effect) +25% Fire Penetration (Legendary Effect) +130% Fire DMG (Legendary Effect) 5% Fire DMG Amplification | Mana Cost 15.2 Triggers Immediately Fire Element Projectile Count 1 Explosion Range 200 Duration 0.5 s +1 Projectile Count per 3 Fire Energy Fire DMG 606% Fire DMG +1088 (Magic Effect) +10% Fire Penetration (Magic Effect) +40% Fire DMG (Rare Effect) +20% Fire Penetration (Rare Effect) +70% Fire DMG (Legendary Effect) +25% Fire Penetration (Legendary Effect) +130% Fire DMG (Legendary Effect) 5% Fire DMG Amplification |
Flames of Death | Mana Cost 22 Triggers Immediately Fire Element Area of Effect 400 Fire DMG 822% Fire DMG +587 Gain Spreading Flames for 1 s upon reaching Max Fire Energy Spreading Flames Area of Effect 450 Change to 360º Area of Effect Spreading Flames DMG 822% Spreading Flames DMG +587 5% DMG Amplification per Fire Energy Reset Fire Energy when Spreading Flames expires (Rare Effect) +35% Area of Effect (Rare Effect) +50% Fire DMG (Legendary Effect) +50% Area of Effect (Legendary Effect) +80% Fire DMG (Legendary Effect) 10% Fire DMG Amplification | Mana Cost 22 Triggers Immediately Fire Element Area of Effect 400 Fire DMG 822% Fire DMG +587 Gain Spreading Flames for 1 s upon reaching Max Fire Energy Spreading Flames Area of Effect 450 Change to 360º Area of Effect Spreading Flames DMG 822% Spreading Flames DMG +587 5% DMG Amplification per Fire Energy Reset Fire Energy when Spreading Flames expires (Rare Effect) +35% Area of Effect (Rare Effect) +50% Fire DMG (Rare Effect) +50% Spreading Flames Buff Duration (Legendary Effect) +50% Area of Effect (Legendary Effect) +80% Fire DMG (Legendary Effect) 10% Fire DMG Amplification (Legendary Effect) +100% Spreading Flames Buff Duration |
Domain of Strength | Mana Cost 14.5 Triggers Immediately Physical Element Area of Effect 320 Physical DMG 598% Physical DMG +339 +10 Max Stage 15% Attack Cycle when Channeling 4% Attack Cycle per Stage +60 DoT Rate +35 Debuff Rate Decrease stage every 2 s upon canceling +15% Area of Effect per stage (Rare Effect) 10% Attack Cycle when Channeling (Rare Effect) +20% Area of Effect (Legendary Effect) 15% Attack Cycle when Channeling (Legendary Effect) +30% Area of Effect (Legendary Effect) 10% Area DMG Amplification | Mana Cost 14.5 Triggers Immediately Physical Element Area of Effect 320 Physical DMG 598% Physical DMG +339 +10 Max Stage 5.5% Attack Cycle per Stage +60 DoT Rate +35 Debuff Rate Decrease stage every 2 s upon canceling +15% Area of Effect per stage (Rare Effect) 1% Attack Cycle per Stage (Rare Effect) +20% Area of Effect (Legendary Effect) 1.5% Attack Cycle per Stage (Legendary Effect) +30% Area of Effect (Legendary Effect) 10% Area DMG Amplification |
Arctic Shard | Mana Cost 12.5 Triggers Immediately Cold Element 5% Attack Speed Amplification +10 Chill Rate +10% Critical Chance Area of Effect 570 Cold DMG 323% Cold DMG +295 3% Cold DMG Amplification per 1 Cold Energy 20% chance to gain Cold Energy on hitting a Chilled enemy +3% Cold Penetration per 1 Cold Energy +2 Ice Pillar(s) per 2 Cold Energy (Max 6) (Legendary Effect) +100% Area of Effect (Legendary Effect) +20% Cold Penetration (Legendary Effect) +100% Strike DMG Multiplier (Legendary Effect) 20% DMG Amplification against enemies affected by Cold Status Effect | Mana Cost 12.5 Triggers Immediately Cold Element 5% Attack Speed Amplification +10 Chill Rate +10% Critical Chance Area of Effect 570 Cold DMG 339% Cold DMG +310 3% Cold DMG Amplification per 1 Cold Energy 20% chance to gain Cold Energy on hitting a Chilled enemy +3% Cold Penetration per 1 Cold Energy +2 Ice Pillar(s) per 2 Cold Energy (Max 6) (Legendary Effect) +100% Area of Effect (Legendary Effect) +20% Cold Penetration (Legendary Effect) +100% Strike DMG Multiplier (Legendary Effect) 20% DMG Amplification against enemies affected by Cold Status Effect |
Wind Blade | Mana Cost 13.5 Triggers Immediately Physical Element Area of Effect 280 Physical DMG +1026 Physical DMG 535% +20% Critical Chance 40% chance to trigger Additional Hit upon Critical Hit Additional Hit Area of Effect 380 Gain Tempest effect for 3 s upon Skill use Tempest Effect (Gain Strong Winds on movement, gain Light Winds when idle for 1 or more seconds) Strong Winds Attack Speed +20%, Movement Speed +15% Light Winds DMG +100%, Dampen DMG Taken by 10% (Rare Effect) +30% Area of Effect (Rare Effect) 5% Strike DMG Amplification (Legendary Effect) +50% Area of Effect (Legendary Effect) 10% Strike DMG Amplification (Legendary Effect) +15% Light Winds Effect (Legendary Effect) +15% Strong Winds effect | Mana Cost 13.5 Triggers Immediately Physical Element Area of Effect 280 Physical DMG +1026 Physical DMG 535% +20% Critical Chance 40% chance to trigger Additional Hit upon Critical Hit Additional Hit Area of Effect 380 Gain Tempest effect for 3 s upon Skill use Tempest Effect (Gain Strong Winds on movement, gain Light Winds when idle for 1 or more seconds) Strong Winds Attack Speed +20%, Movement Speed +15% Light Winds DMG +100%, Dampen DMG Taken by 10% (Rare Effect) +30% Area of Effect (Rare Effect) 5% Strike DMG Amplification (Legendary Effect) +50% Area of Effect (Legendary Effect) 10% Strike DMG Amplification (Legendary Effect) +15% Light Winds Effect (Legendary Effect) +15% Strong Winds effect |
Firebomb Shot | Mana Cost 16.6 Triggers Immediately 40 Overheat Accumulation Fire Element Cannot Pierce Projectile Count 1 Projectile Speed 3000 Heat Explosion Area of Effect 250 Heat Explosion Duration 0.3 s Heat Explosion Frequency 0.2 s Fire DMG +655 Fire DMG 468% 15% DMG Dampening when hitting the same target repeatedly +17% Heat Explosion Duration per 1 Fire Energy Gain Suppress Heat for 1 s on skill use while Max Fire Energy Reset Fire Energy when Suppress Heat expires (Rare Effect) +15% Area of Effect (Rare Effect) +50% Fire DMG (Legendary Effect) +15% Area of Effect (Legendary Effect) +100% Fire DMG (Legendary Effect) 5% DMG Amplification per 1 Fire Energy | Mana Cost 16.6 Triggers Immediately 40 Overheat Accumulation Fire Element Cannot Pierce Projectile Count 1 Projectile Speed 3000 Heat Explosion Area of Effect 250 Heat Explosion Duration 0.3 s Heat Explosion Frequency 0.2 s Fire DMG +655 Fire DMG 468% 15% DMG Dampening when hitting the same target repeatedly +17% Heat Explosion Duration per 1 Fire Energy (Rare Effect) +15% Area of Effect (Rare Effect) +50% Fire DMG (Legendary Effect) +15% Area of Effect (Legendary Effect) +100% Fire DMG (Legendary Effect) 5% DMG Amplification per 1 Fire Energy |
Whirlwind Barrage | Mana Cost 20 Triggers Immediately 50 Overheat Accumulation Physical Element Base Projectile Count 1 Additional Projectile Count 6 Projectile Speed 3000 Physical DMG +697 Physical DMG 501% +2% Projectile Speed per 50 Movement Speed 10% DMG Dampening when hitting the same target repeatedly 35% Movement Speed Dampening (Magic Effect) 30% Movement Speed Dampening (Rare Effect) 25% Movement Speed Dampening (Legendary Effect) 20% Movement Speed Dampening (Legendary Effect) +60% Projectile DMG (Legendary Effect) Inflict Gunshot Wound for 2 s to enemies on Additional Projectile hit (Max stacks: 3) (Legendary Effect) 5% DMG Amplification on target(s) inflicted by Gunshot Wound | Mana Cost 20 Triggers Immediately 50 Overheat Accumulation Physical Element Base Projectile Count 1 Additional Projectile Count 6 Projectile Speed 3000 Physical DMG +697 Physical DMG 501% +2% Projectile Speed per 50 Movement Speed 10% DMG Dampening when hitting the same target repeatedly 35% Movement Speed Dampening (Magic Effect) 30% Movement Speed Dampening (Rare Effect) 25% Movement Speed Dampening (Legendary Effect) 20% Movement Speed Dampening (Legendary Effect) +60% Projectile DMG (Legendary Effect) Inflict Gunshot Wound for 2 s to enemies on Additional Projectile hit (Max stacks: 3) (Legendary Effect) 5% DMG Amplification on target(s) inflicted by Gunshot Wound |
Electric Shell Shot | Mana Cost 16.6 Triggers Immediately 40 Overheat Accumulation Lightning Element Cannot Pierce Projectile Count 1 Projectile Speed 3000 Lightning DMG +562 Lightning DMG 641% Split Projectile +1 Split Projectile Count +15% Shock Chance Explosion Range 350 (Magic Effect) +50% Lightning DMG (Magic Effect) +10% Area of Effect (Magic Effect) 5% Lightning DMG Amplification (Rare Effect) +100% Lightning DMG (Rare Effect) +20% Area of Effect (Rare Effect) 10% Lightning DMG Amplification (Legendary Effect) +150% Lightning DMG (Legendary Effect) +30% Area of Effect (Legendary Effect) 20% Lightning DMG Amplification | Mana Cost 16.6 Triggers Immediately 40 Overheat Accumulation Lightning Element Projectile Count 1 Projectile Speed 3000 Cannot Pierce Max Chain Count 1 Lightning DMG +590 Lightning DMG 673% +20% Shock Chance 10% DMG Amplification against Shocked enemies Explosion Range 200 10% DMG Dampening when hitting the same target repeatedly (Magic Effect) +50% Lightning DMG (Magic Effect) +10% Area of Effect (Magic Effect) 5% Lightning DMG Amplification (Rare Effect) +100% Lightning DMG (Rare Effect) +20% Area of Effect (Rare Effect) 10% Lightning DMG Amplification (Legendary Effect) +150% Lightning DMG (Legendary Effect) +30% Area of Effect (Legendary Effect) 20% Lightning DMG Amplification |
Throw Explosive | Mana Cost 21 Triggers Immediately Physical Element Pierces All Projectile Count 4 Explosion Range 165 Physical DMG +415 Physical DMG 294% 0.8% DMG Amplification per 1% Overheat Accumulation 15% DMG Dampening when hitting the same target repeatedly Gain Overheat Mana for 3 s on skill use duing Extreme Overheat Overheat Mana Max Stacks 20 +20% Resource Cost per stack +10% Physical DMG per Stack (Rare Effect) +20% Area DMG (Rare Effect) +10% Area of Effect (Legendary Effect) +50% Area DMG (Legendary Effect) +20% Area of Effect (Legendary Effect) +1 Projectile Count | Mana Cost 21 Triggers Immediately Physical Element Pierces All Projectile Count 4 Explosion Range 180 Physical DMG +415 Physical DMG 294% 0.8% DMG Amplification per 1% Overheat Accumulation 15% DMG Dampening when hitting the same target repeatedly Gain Overheat Mana for 3 s on skill use duing Extreme Overheat Overheat Mana Max Stacks 10 +40% Resource Cost per stack +20% Physical DMG per Stack (Rare Effect) +20% Area DMG (Rare Effect) +10% Area of Effect (Legendary Effect) +50% Area DMG (Legendary Effect) +20% Area of Effect (Legendary Effect) +2 Projectile Count |
Aerial Throw | Mana Cost 18.6 Cooldown 6 s Physical Element +2 Max Use Count Explosion Range 150 Physical DMG +639 Physical DMG 830% Gain Prepare Shot effect for 1 s on hit 7% DMG Amplification for next skill during Prepare Shot effect Gain Leap Preparation for 1 s on Hit (Cooldown: 10 s) Reset Cooldown upon using Aerial Throw during Leap Preparation Shares Cooldowns between Offensive Movement Skills (Magic Effect) +10% Prepare Shot effect (Rare Effect) +25% Prepare Shot effect (Legendary Effect) +30% Prepare Shot effect (Legendary Effect) +10% Leap Preparation Cooldown Recovery Speed | Mana Cost 18.6 Cooldown 6 s Physical Element +2 Max Use Count Explosion Range 150 Physical DMG +639 Physical DMG 830% Gain Prepare Shot effect for 1 s on hit DMG Amplification of 7% during Prepare Shot effect. Shares Cooldowns between Offensive Movement Skills (Magic Effect) +15% Prepare Shot effect (Rare Effect) +30% Prepare Shot effect (Legendary Effect) +40% Prepare Shot effect |
Total Barrage | Mana Cost 60.6 Cooldown 20 s Physical Element +1 Max Use Count Strike Count 6 Area of Effect 425 Physical DMG +153 Physical DMG 258% Accumulate 100% Overheat on skill use +1% Area of Effect per 1% of remaining ratio until Critical Overheat Point 1.5% DMG Amplification per 1% of remaining ratio until Critical Overheat Point Immune to Attack Speed effect (Magic Effect) +30% Area DMG (Rare Effect) +70% Area DMG (Rare Effect) +1% Area of Effect per 2% of remaining ratio until Critical Overheat Point (Legendary Effect) +100% Area DMG (Legendary Effect) +1% Area of Effect per 2% of remaining ratio until Critical Overheat Point (Legendary Effect) 0.5% DMG Amplification per 2% of remaining ratio until Critical Overheat Point | Mana Cost 60.6 Cooldown 20 s Physical Element +1 Max Use Count Strike Count 6 Area of Effect 425 Physical DMG +153 Physical DMG 258% Accumulate 100% Overheat on skill use +1% Area of Effect per 1% of remaining ratio until Critical Overheat Point 1.5% DMG Amplification per 1% of remaining ratio until Critical Overheat Point DMG Amplified by 15% of Max Overheat. Immune to Attack Speed effect (Magic Effect) +30% Area DMG (Rare Effect) +70% Area DMG (Rare Effect) +1% Area of Effect per 2% of remaining ratio until Critical Overheat Point (Legendary Effect) +100% Area DMG (Legendary Effect) +1% Area of Effect per 2% of remaining ratio until Critical Overheat Point (Legendary Effect) 0.5% DMG Amplification per 2% of remaining ratio until Critical Overheat Point |
Hazy Melody (Low Tone, High Tone) | 15% Resource Cost Amplification Cooldown 2 s Max Abyssling Summon Count per Rune Knight Fusion Stack -1 Hazy Melody Low Tone Effect +200% Rune Knight's Authority Effect Hazy Melody High Tone Effect 46% Rune Knight DMG Amplification 35% Abyssling DMG Dampening (Magic Effect) +5% High Tone Effect (Magic Effect) +5% Low Tone Effect (Rare Effect) +15% High Tone Effect (Rare Effect) +15% Low Tone Effect (Legendary Effect) +30% High Tone Effect (Legendary Effect) +30% Low Tone Effect | 15% Resource Cost Amplification Cooldown 2 s Max Abyssling Summon Count per Rune Knight Fusion Stack -1 Hazy Melody Low Tone Effect +230% Rune Knight's Authority Effect Hazy Melody High Tone Effect 46% Rune Knight DMG Amplification 20% Abyssling DMG Dampening (Magic Effect) +5% High Tone Effect (Magic Effect) +5% Low Tone Effect (Rare Effect) +15% High Tone Effect (Rare Effect) +15% Low Tone Effect (Legendary Effect) +30% High Tone Effect (Legendary Effect) +30% Low Tone Effect |
Summon Deadly Poison Rune Knight | Mana Cost 152 Cooldown 40 s Poison Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 139% (Spell, Melee, Poison, Strike, Area of Effect) Earth Blow DMG 269% (Spell, Melee, Poison, Strike, Area of Effect) Thorn Poison DoT 84% (Spell, Projectile, Poison, DoT) +56.8% Rune Knight HP Periodically grants Knight's Authority to Abyssling +69.2% Abyssling DoT (Magic Effect) +30% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +75% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +125% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG | Mana Cost 152 Cooldown 40 s Poison Element Summon Level 110 Summon Count 1 Max Summon Count 1 Basic Attack DMG 139% (Spell, Melee, Poison, Strike, Area of Effect) Earth Blow DMG 269% (Spell, Melee, Poison, Strike, Area of Effect) Thorn Poison DoT 84% (Spell, Projectile, Poison, DoT) +56.8% Rune Knight HP Periodically grants Knight's Authority to Abyssling +69.2% Abyssling DoT (Magic Effect) +60% Rune Knight HP (Magic Effect) +50% Rune Knight DMG (Rare Effect) +105% Rune Knight HP (Rare Effect) +100% Rune Knight DMG (Legendary Effect) +155% Rune Knight HP (Legendary Effect) +150% Rune Knight DMG |
Bursting Abyss Knight | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening Skill Info Basic Attack DMG 1055% (Spell, Melee, Fire, Strike, Area of Effect) Area of Effect 450 Bursting Charge DMG 1205% (Spell, Melee, Fire, Strike, Area of Effect) Area of Effect 500 Bursting Release DMG 1462% (Spell, Projectile, Fire, Strike, Area of Effect) Projectile Count 5 Bursting Strength Aura DMG 110% (Spell, Fire) Bursting Power Fire Penetration +20% | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening Skill Info Basic Attack DMG 1266% (Spell, Melee, Fire, Strike, Area of Effect) Area of Effect 450 Bursting Charge DMG 1446% (Spell, Melee, Fire, Strike, Area of Effect) Area of Effect 500 Bursting Release DMG 1754% (Spell, Projectile, Fire, Strike, Area of Effect) Projectile Count 5 Bursting Strength Aura DMG 110% (Spell, Fire) Bursting Power Fire Penetration +20% |
Arctic Abyss Knight | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening Skill Info Basic Attack DMG 1055% (Spell, Melee, Cold, Strike, Area of Effect) Area of Effect 400 Arctic Judgment DMG 905% (Spell, Melee, Cold, Strike, Area of Effect) Area of Effect 500 Arctic Blow DMG 1200% (Spell, Cold, Strike, Area of Effect) Area of Effect 300 Arctic Strength Aura DMG 110% (Spell, Cold) Arctic Power Cold Penetration +20% | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening Skill Info Basic Attack DMG 1266% (Spell, Melee, Cold, Strike, Area of Effect) Area of Effect 400 Arctic Judgment DMG 1086% (Spell, Melee, Cold, Strike, Area of Effect) Area of Effect 500 Arctic Blow DMG 1440% (Spell, Cold, Strike, Area of Effect) Area of Effect 300 Arctic Strength Aura DMG 110% (Spell, Cold) Arctic Power Cold Penetration +20% |
Lightning Abyss Knight | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening Skill Info Basic Attack DMG 905% (Spell, Lightning, Strike, Area of Effect) Area of Effect 1200 Electric Area DMG 900% (Spell, Lightning, Strike, Area of Effect) Explosion Range 400 Electric Judgment DMG 900% (Spell, Lightning, Strike, Area of Effect) Explosion Range 100 Electric Strength Aura DMG 110% (Spell, Lightning) Electric Power Lightning Penetration +20% | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening Skill Info Basic Attack DMG 1266% (Spell, Lightning, Strike, Area of Effect) Area of Effect 1200 Electric Area DMG 1080% (Spell, Lightning, Strike, Area of Effect) Explosion Range 400 Electric Judgment DMG 1080% (Spell, Lightning, Strike, Area of Effect) Explosion Range 100 Electric Strength Aura DMG 110% (Spell, Lightning) Electric Power Lightning Penetration +20% |
Deadly Poison Abyss Knight | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening Skill Info Basic Attack DMG 1055% (Spell, Melee, Poison, Strike, Area of Effect) Area of Effect 450 Deadly Poison Release DMG 1462% (Spell, Melee, Poison, Strike, Area of Effect) Area of Effect 700 Explosion Range 250 Deadly Poison Charge DMG 1205% (Spell, Melee, Poison, Strike, Area of Effect) Area of Effect 500 Venomous Strength Aura DMG 110% (Spell, Poison) Venomous Strength Poison Penetration +20% | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening Skill Info Basic Attack DMG 1266% (Spell, Melee, Poison, Strike, Area of Effect) Area of Effect 450 Deadly Poison Release DMG 1754% (Spell, Melee, Poison, Strike, Area of Effect) Area of Effect 700 Explosion Range 250 Deadly Poison Charge DMG 1446% (Spell, Melee, Poison, Strike, Area of Effect) Area of Effect 500 Venomous Strength Aura DMG 110% (Spell, Poison) Venomous Strength Poison Penetration +20% |
Wrathful Abyss Knight | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening Skill Info Basic Attack DMG 1040% (Attack, Melee, Physical, Strike, Area of Effect) Area of Effect 300 Wrathful Charge DMG 1200% (Attack, Melee, Physical, Strike, Area of Effect) Area of Effect 300 Wrathful Release DMG 2650% (Attack, Melee, Physical, Strike, Area of Effect) Area of Effect 750 Wrathful Strength Aura DMG 110% (Attack, Melee) Wrathful Strength Armor Penetration +20% | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening Skill Info Basic Attack DMG 1161% (Attack, Melee, Physical, Strike, Area of Effect) Area of Effect 300 Wrathful Charge DMG 1320% (Attack, Melee, Physical, Strike, Area of Effect) Area of Effect 300 Wrathful Release DMG 2915% (Attack, Melee, Physical, Strike, Area of Effect) Area of Effect 750 Wrathful Strength Aura DMG 110% (Attack, Melee) Wrathful Strength Armor Penetration +20% |
Fury Abyss Knight | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening Skill Info Basic Attack DMG 905% (Attack, Melee, Strike) Area of Effect 1200 Fury Injection - Hit Rate 20% Amplification (Spell) Fury Judgment DMG 1470% (Attack, Physical, Strike, Area of Effect) Explosion Range 150 Fury Strength Aura DMG 110% (Attack, Melee) Fury Strength Armor Penetration +20% | Mana Cost 152 Cooldown 40 s Fusion Fusion Max Stacks: 3 Fusion Lv. 1 Duration 60 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 2 Duration 40 s 75% DMG Amplification 15% DMG Taken Dampening Fusion Lv. 3 Duration 20 s 75% DMG Amplification 15% DMG Taken Dampening Skill Info Basic Attack DMG 996% (Attack, Melee, Strike) Area of Effect 1200 Fury Injection - Hit Rate 20% Amplification (Spell) Fury Judgment DMG 1617% (Attack, Physical, Strike, Area of Effect) Explosion Range 150 Fury Strength Aura DMG 110% (Attack, Melee) Fury Strength Armor Penetration +20% |
The Absolute's Hammer | Mana Cost 12.5 Triggers Immediately Physical Element Pierce Count 7 Physical DMG 473% Physical DMG +909 10% DMG Dampening when hitting the same target repeatedly 10% Attack Speed Amplification +10% Stun Chance 3 Projectile Curve 3% DMG Amplification per +1 Projectile Count 20% chance to inflict Concussion effect to the enemy upon Attack Max Concussion Stacks 5 Concussion Effect 1% DMG Taken by The Absolute's Hammer Amplification (Magic Effect) +10% Concussion Effect (Rare Effect) +20% Concussion Effect (Rare Effect) 10% DMG Amplification against Stunned enemies (Legendary Effect) +30% Concussion Effect (Legendary Effect) 15% DMG Amplification against Stunned enemies The Absolute’s Hammer Projectile Duration: 5 seconds | Mana Cost 12.5 Triggers Immediately Physical Element Pierce Count 5 Physical DMG 473% Physical DMG +909 10% DMG Dampening when hitting the same target repeatedly 10% Attack Speed Amplification +10% Stun Chance 3 Projectile Curve 3% DMG Amplification per +1 Projectile Count 20% chance to inflict Concussion effect to the enemy upon Attack Max Concussion Stacks 5 Concussion Effect 1% DMG Taken by The Absolute's Hammer Amplification (Magic Effect) +10% Concussion Effect (Rare Effect) +20% Concussion Effect (Rare Effect) 10% DMG Amplification against Stunned enemies (Legendary Effect) +30% Concussion Effect (Legendary Effect) 15% DMG Amplification against Stunned enemies The Absolute’s Hammer Projectile Duration: 3 seconds |
■ Link Runes
- Link Rune balance will be adjusted with the Jan. 15 update.
※ The Awakening balance of some runes will be adjusted. After the update,
the Awakening state of the affected runes will be reverted to the normal state, and an [Exclusive] Engraving Stone will be granted.
※ For detailed information such as Awakening details of the changed runes, please refer to the link below.
Link Rune | Before (Lv.45) | After (Lv.45) |
Additional Lightning DMG | Resource Cost Increase 20% +6-408 Lightning DMG (Magic Effect) +5-32 Lightning DMG (Rare Effect) +10-110 Lightning DMG (Legendary Effect) +10-140 Lightning DMG (Legendary Effect) 5% Lightning DMG Amplification | Resource Cost Increase 20% +6-408 Lightning DMG +80% Lightning DMG (Magic Effect) +5-32 Lightning DMG (Rare Effect) +10-110 Lightning DMG (Legendary Effect) +10-140 Lightning DMG (Legendary Effect) 5% Lightning DMG Amplification |
Additional Fire DMG | Resource Cost Increase 20% +152-262 Fire DMG (Magic Effect) +10-30 Fire DMG (Rare Effect) +40-80 Fire DMG (Legendary Effect) +50-100 Fire DMG (Legendary Effect) 5% Fire DMG Amplification | Resource Cost Increase 20% +152-262 Fire DMG +80% Fire DMG (Magic Effect) +10-30 Fire DMG (Rare Effect) +40-80 Fire DMG (Legendary Effect) +50-100 Fire DMG (Legendary Effect) 5% Fire DMG Amplification |
Additional Cold DMG | Resource Cost Increase 20% +197-217 Cold DMG (Magic Effect) +17-23 Cold DMG (Rare Effect) +55-65 Cold DMG (Legendary Effect) +70-80 Cold DMG (Legendary Effect) 5% Cold DMG Amplification | Resource Cost Increase 20% +197-217 Cold DMG +80% Cold DMG (Magic Effect) +17-23 Cold DMG (Rare Effect) +55-65 Cold DMG (Legendary Effect) +70-80 Cold DMG (Legendary Effect) 5% Cold DMG Amplification |
Additional Poison DMG | Resource Cost Increase 20% +177-237 Poison DMG (Magic Effect) +16-24 Poison DMG (Rare Effect) +32-88 Poison DMG (Legendary Effect) +54-96 Poison DMG (Legendary Effect) 5% Poison DMG Amplification | Resource Cost Increase 20% +177-237 Poison DMG +80% Poison DMG (Magic Effect) +16-24 Poison DMG (Rare Effect) +32-88 Poison DMG (Legendary Effect) +54-96 Poison DMG (Legendary Effect) 5% Poison DMG Amplification |
Endless Pain | Resource Cost Increase 20% +51 Bleed Rate +165% Bleed DMG (Magic Effect) 2% Physical DoT Amplification (Rare Effect) 5% Physical DoT Amplification (Legendary Effect) 10% Physical DoT Amplification (Legendary Effect) +5% Bleed Chance | Resource Cost Increase 20% +70 Bleed Rate +165% Bleed DMG Gain Endless Pain Effect for 5 s every time Bleed is inflicted (Max Stacks: 3) Endless Pain Effect 7% Bleed DMG Amplification (Magic Effect) 2% Physical DoT Amplification (Magic Effect) 2% Bleed DMG Amplification (Rare Effect) 5% Physical DoT Amplification (Rare Effect) 4% Bleed DMG Amplification (Legendary Effect) 10% Physical DoT Amplification (Legendary Effect) 6% Bleed DMG Amplification (Legendary Effect) +5% Bleed Chance |
Bloodthirst | Resource Cost Increase 15% Cannot apply Bleed +123.7% Critical Rate against Bleeding enemies +56.7% Critical DMG against Bleeding enemies (Magic Effect) +10% Critical Rate against Bleeding enemies (Magic Effect) +15% DMG against Bleeding enemies (Rare Effect) +20% Critical Rate against Bleeding enemies (Rare Effect) +40% DMG against Bleeding enemies (Legendary Effect) +30% Critical Rate against Bleeding enemies (Legendary Effect) +50% DMG against Bleeding enemies (Legendary Effect) 7.5% DMG Amplification against Bleeding enemies | Resource Cost Increase 15% Cannot apply Bleed +123.7% Critical Rate against Bleeding enemies +56.7% Critical DMG against Bleeding enemies (Magic Effect) +10% Critical Rate against Bleeding enemies (Magic Effect) +15% DMG against Bleeding enemies (Rare Effect) +20% Critical Rate against Bleeding enemies (Rare Effect) +40% DMG against Bleeding enemies (Legendary Effect) +30% Critical Rate against Bleeding enemies (Legendary Effect) +50% DMG against Bleeding enemies (Legendary Effect) 7.5% DMG Amplification against Bleeding enemies |
Slaughter | Resource Cost Increase 15% +83% Critical DMG (Magic Effect) +10% Strike DMG (Magic Effect) +10% Critical DMG (Rare Effect) +15% Strike DMG (Rare Effect) +20% Critical DMG (Legendary Effect) +20% Strike DMG (Legendary Effect) +30% Critical DMG | Resource Cost Increase 15% +83% Critical DMG 20% chance to gain Slaughter Effect for 5 s on hit (Max Stacks: 10) Slaughter Effect +5% Critical DMG (Magic Effect) +25% Critical DMG (Rare Effect) +43% Critical DMG (Legendary Effect) +60% Critical DMG |
Lingering Chill | Resource Cost Increase 20% +29 Chill Rate +30.6% Chill Effect +103.3% DMG against Chilled enemies (Magic Effect) 5% DMG Amplification against Chilled enemies (Rare Effect) 8% DMG Amplification against Chilled enemies (Rare Effect) +5% Chill Effect (Legendary Effect) 10% DMG Amplification against Chilled enemies (Legendary Effect) +10% Chill Effect (Legendary Effect) +5% Chill Chance | Resource Cost Increase 15% +40 Chill Rate +30.6% Chill Effect +103.3% DMG against Chilled enemies +20% Chill Duration Gain Lingering Chill Effect for 5 s every time Chill is afflicted (Max Stacks: 3) Lingering Chill Effect 1.5% Cold DMG Amplification (Magic Effect) 5% DMG Amplification against Chilled enemies (Rare Effect) 8% DMG Amplification against Chilled enemies (Rare Effect) +5% Chill Effect (Legendary Effect) 10% DMG Amplification against Chilled enemies (Legendary Effect) +10% Chill Effect (Legendary Effect) +5% Chill Chance |
Burning Flame | Resource Cost Increase 20% +53 Burn Rate +139% Burn DMG (Magic Effect) +30% Burn DMG (Rare Effect) +65% Burn DMG (Rare Effect) +5% Burn Chance (Legendary Effect) +100% Burn DMG (Legendary Effect) +8% Burn Chance (Legendary Effect) 4% Fire DMG Amplification | Resource Cost Increase 20% +70 Burn Rate +139% Burn DMG Gain Burning Flame Effect for 5 s every time Burn is inflicted (Max Stacks: 3) Burning Flame Effect 7% Burn DMG Amplification (Magic Effect) +30% Burn DMG (Rare Effect) +50% Burn DMG (Rare Effect) +5% Burn Chance (Legendary Effect) +75% Burn DMG (Legendary Effect) +8% Burn Chance (Legendary Effect) 4% Fire DMG Amplification |
Frost Explosion | Resource Cost Increase 15% Cannot apply Chill +110-124 Cold DMG against Chilled enemies +40 Freeze Rate against Chilled Enemies (Magic Effect) +4-6 Cold DMG against Chilled enemies (Magic Effect) +5 Freeze Rate against Chilled Enemies (Rare Effect) +8-10 Cold DMG against Chilled enemies (Rare Effect) +5 Freeze Rate against Chilled Enemies (Legendary Effect) +16-20 Cold DMG against Chilled enemies (Legendary Effect) +5 Freeze Rate against Chilled Enemies (Legendary Effect) 7.5% DMG Amplification against Chilled enemies | Resource Cost Increase 15% Cannot apply Chill +110-124 Cold DMG against Chilled enemies +40 Freeze Rate against Chilled Enemies (Magic Effect) +4-6 Cold DMG against Chilled enemies (Magic Effect) +5 Freeze Rate against Chilled Enemies (Rare Effect) +8-10 Cold DMG against Chilled enemies (Rare Effect) +5 Freeze Rate against Chilled Enemies (Legendary Effect) +16-20 Cold DMG against Chilled enemies (Legendary Effect) +5 Freeze Rate against Chilled Enemies (Legendary Effect) 9% DMG Amplification against Chilled enemies |
Fire Penetration | Resource Cost Increase 15% +20 Fire Penetration +37% Fire DMG (Magic Effect) +2 Fire Penetration (Rare Effect) +7 Fire Penetration (Legendary Effect) +16 Fire Penetration (Legendary Effect) +4% Max Fire Penetration (Legendary Effect) 2% chance to ignore Fire Resist on hit | Resource Cost Increase 15% +20 Fire Penetration +37% Fire DMG Gain Fire Penetration Effect for 5 s every time Burn is inflicted (Max Stacks: 3) Fire Penetration Effect +5 Fire Penetration (Magic Effect) +2 Fire Penetration (Rare Effect) +7 Fire Penetration (Legendary Effect) +16 Fire Penetration (Legendary Effect) +4% Max Fire Penetration (Legendary Effect) 2% chance to ignore Fire Resist on hit |
Cold Penetration | Resource Cost Increase 15% +20 Cold Penetration +37% Cold DMG (Magic Effect) +2 Cold Penetration (Rare Effect) +7 Cold Penetration (Legendary Effect) +16 Cold Penetration (Legendary Effect) +4% Max Cold Penetration (Legendary Effect) 2% chance to ignore Cold Resist on hit | Resource Cost Increase 15% +20 Cold Penetration +37% Cold DMG Gain Cold Penetration Effect for 5 s every time Chill is inflicted (Max Stacks: 3) Cold Penetration Effect +5 Cold Penetration (Magic Effect) +2 Cold Penetration (Rare Effect) +7 Cold Penetration (Legendary Effect) +16 Cold Penetration (Legendary Effect) +4% Max Cold Penetration (Legendary Effect) 2% chance to ignore Cold Resist on hit |
Lightning Penetration | Resource Cost Increase 15% +20 Lightning Penetration +37% Lightning DMG (Magic Effect) +2 Lightning Penetration (Rare Effect) +7 Lightning Penetration (Legendary Effect) +16 Lightning Penetration (Legendary Effect) +4% Max Lightning Penetration (Legendary Effect) 2% chance to ignore Lightning Resist on hit | Resource Cost Increase 15% +20 Lightning Penetration +37% Lightning DMG Gain Lightning Penetration Effect for 5 s every time Shock is inflicted (Max Stacks: 3) Lightning Penetration Effect +5 Lightning Penetration (Magic Effect) +2 Lightning Penetration (Rare Effect) +7 Lightning Penetration (Legendary Effect) +16 Lightning Penetration (Legendary Effect) +4% Max Lightning Penetration (Legendary Effect) 2% chance to ignore Lightning Resist on hit |
Poison Penetration | Resource Cost Increase 15% +20 Poison Penetration +37% Poison DMG (Magic Effect) +2 Poison Penetration (Rare Effect) +7 Poison Penetration (Legendary Effect) +16 Poison Penetration (Legendary Effect) +4% Max Poison Penetration (Legendary Effect) 2% chance to ignore Poison Resist on hit | Resource Cost Increase 15% +20 Poison Penetration +37% Poison DMG Gain Poison Penetration Effect for 5 s every time Venom is inflicted (Max Stacks: 3) Poison Penetration Effect +5 Poison Penetration (Magic Effect) +2 Poison Penetration (Rare Effect) +7 Poison Penetration (Legendary Effect) +16 Poison Penetration (Legendary Effect) +4% Max Poison Penetration (Legendary Effect) 2% chance to ignore Poison Resist on hit |
Precision | Resource Cost Increase 10% +1242 Hit Rate (Magic Effect) +20% Hit Rate (Rare Effect) +50% Hit Rate (Legendary Effect) +60% Hit Rate (Legendary Effect) +2% DMG per 150 Hit Rate (Max: 300%) | Resource Cost Increase 10% +1048 Hit Rate (Magic Effect) +10% Hit Rate (Magic Effect) 5% Hit Rate Amplification (Rare Effect) +25% Hit Rate (Rare Effect) 7.5% Hit Rate Amplification (Legendary Effect) +40% Hit Rate (Legendary Effect) 10% Hit Rate Amplification (Legendary Effect) 1% DMG per 300 Hit Rate (Max: 10%) |
Finishing Strike | Resource Cost Increase 20% +87% Strike DMG 41.2% DMG Amplification against enemies at 20% or less HP Guaranteed Critical Hit against enemies at 20% or less HP (Rare Effect) 10% DMG Amplification against enemies at 40% or less HP (Legendary Effect) 15% DMG Amplification against enemies at 60% or less HP (Legendary Effect) Ignores Dodge Rate of enemies at 20% HP or less | Resource Cost Increase 20% +87% Strike DMG 41.2% DMG Amplification against enemies at 20% or less HP Guaranteed Critical Hit against enemies at 20% or less HP (Rare Effect) 10% DMG Amplification against enemies at 40% or less HP (Legendary Effect) 20% DMG Amplification against enemies at 40% or less HP (Legendary Effect) Ignores Dodge Rate of enemies at 20% HP or less |
Channeling Enhancement | Resource Cost Increase 20% +85% DMG when Channeling 5.1% DMG Taken Dampening while Channeling 1% DMG Amplification every 0.5 s on Focus Max Stacks 15 (Magic Effect) +15% DMG when Channeling (Magic Effect) 2% DMG Taken Dampening while Channeling (Rare Effect) +30% DMG when Channeling (Rare Effect) 3.5% DMG Taken Dampening while Channeling (Legendary Effect) +60% DMG when Channeling (Legendary Effect) 5% DMG Taken Dampening while Channeling | Resource Cost Increase 20% +85% DMG when Channeling 5.1% DMG Taken Dampening while Channeling 3% DMG Amplification every 0.5 s on Focus Max Stacks 5 (Magic Effect) +15% DMG when Channeling (Magic Effect) 2% DMG Taken Dampening while Channeling (Rare Effect) +30% DMG when Channeling (Rare Effect) 3.5% DMG Taken Dampening while Channeling (Legendary Effect) +60% DMG when Channeling (Legendary Effect) 5% DMG Taken Dampening while Channeling |
Minion DMG | Resource Cost Increase 15% Your Minions behave aggressively 36.2% Minion DMG Amplification 14.5% DMG Taken by Minions Increase (Magic Effect) +20% Minion DMG (Rare Effect) +60% Minion DMG (Legendary Effect) +90% Minion DMG (Legendary Effect) 10% Minion Movement Speed Increase | Resource Cost Increase 15% Your Minions behave aggressively 36.2% Minion DMG Amplification 14.5% DMG Taken by Minions Increase (Magic Effect) +20% Minion DMG (Rare Effect) +60% Minion DMG (Legendary Effect) +90% Minion DMG (Legendary Effect) 10% Minion Movement Speed Increase |
Minion Speed | Resource Cost Increase 15% +46.3% Minion Attack Speed +46.3% Minion Cast Speed 25% Minion Movement Speed Increase (Magic Effect) 5% Minion Movement Speed Increase (Rare Effect) 10% Minion Movement Speed Increase (Legendary Effect) 15% Minion Movement Speed Increase (Legendary Effect) +10% Minion Cast Speed (Legendary Effect) +10% Minion Attack Speed | Resource Cost Increase 15% +46.3% Minion Attack Speed +46.3% Minion Cast Speed 25% Minion Movement Speed Increase (Magic Effect) 5% Minion Movement Speed Increase (Rare Effect) 10% Minion Movement Speed Increase (Legendary Effect) 15% Minion Movement Speed Increase (Legendary Effect) +10% Minion Cast Speed (Legendary Effect) +10% Minion Attack Speed |
Minion HP | Resource Cost Increase 15% Amplifies Minion Max HP by 34% (Magic Effect) +15% Minion HP (Rare Effect) +30% Minion HP (Legendary Effect) +50% Minion HP (Legendary Effect) Minion regenerates 2% of Max HP per Sec | Resource Cost Increase 15% Amplifies Minion Max HP by 34% +3% Minion DMG per 200 Minion HP (Max: 300%) (Magic Effect) +15% Minion HP (Rare Effect) +30% Minion HP (Legendary Effect) +50% Minion HP (Legendary Effect) Minion regenerates 2% of Max HP per Sec |
Minion Body Shield | Resource Cost Increase 15% 25% Minion DMG Dampening 25% DMG Taken by Minions Decrease (Magic Effect) 5% DMG Taken by Minions Decrease (Rare Effect) 5% DMG Taken by Minions Decrease (Rare Effect) 10% Area DMG Taken by Minions Decrease (Legendary Effect) 10% DMG Taken by Minions Decrease (Legendary Effect) 10% Area DMG Taken by Minions Decrease (Legendary Effect) 10% Boss DMG Taken by Minions Decrease | Resource Cost Increase 15% 8% Minion DMG Dampening 20% DMG Taken by Minions Decrease (Magic Effect) 5% DMG Taken by Minions Decrease (Rare Effect) 10% DMG Taken by Minions Decrease (Legendary Effect) 15% DMG Taken by Minions Decrease (Legendary Effect) 10% DMG from Elites Taken by Minions Decrease |
Flowing Pain | Resource Cost Increase 20% +51 Venom Rate +77.3% Venom DMG (Magic Effect) +20% Venom Duration (Rare Effect) +30% Venom Duration (Rare Effect) 10% Venom DMG Amplification (Legendary Effect) +40% Venom Duration (Legendary Effect) 15% Venom DMG Amplification (Legendary Effect) +5% Venom Chance | Resource Cost Increase 20% +51 Venom Rate +77.3% Venom DMG Gain Flowing Pain Effect for 5 s every time Venom is inflicted (Max Stacks: 3) Flowing Pain Effect 7% Venom DMG Amplification (Magic Effect) +20% Venom Duration (Rare Effect) +35% Venom Duration (Rare Effect) 10% Venom DMG Amplification (Legendary Effect) +50% Venom Duration (Legendary Effect) 15% Venom DMG Amplification (Legendary Effect) +5% Venom Chance |
Continuous Shock | Resource Cost Increase 20% +31 Shock Rate +26.8% Shock Effect (Magic Effect) +5% Shock Duration (Magic Effect) +2-18 Lightning DMG (Rare Effect) +15% Shock Duration (Rare Effect) +4-56 Lightning DMG (Legendary Effect) +25% Shock Duration (Legendary Effect) +5-65 Lightning DMG (Legendary Effect) +7.5% Shock Chance | Resource Cost Increase 20% +31 Shock Rate +26.8% Shock Effect Gain Continuous Shock Effect for 5 s every time Shock is inflicted (Max Stacks: 3) Continuous Shock Effect +7% Shock Effect (Magic Effect) +5% Shock Duration (Magic Effect) +2-18 Lightning DMG (Rare Effect) +15% Shock Duration (Rare Effect) +4-56 Lightning DMG (Legendary Effect) +25% Shock Duration (Legendary Effect) +5-65 Lightning DMG (Legendary Effect) +7.5% Shock Chance |
Elite Slayer | Resource Cost Increase 20% +185% DMG against Elites Gain Elite Slayer effect on Elite kill 10% chance to gain Elite Slayer s on hitting a boss Elite Slayer effect Duration 25 s 5.1% DMG Amplification against Elites Max Stack(s) 3 (Magic Effect) +24% DMG against Elites (Rare Effect) +70% DMG against Elites (Legendary Effect) +80% DMG against Elites (Legendary Effect) 3.5% DMG Amplification against Bosses | Resource Cost Increase 20% +185% DMG against Elites Gain Elite Slayer effect on Elite kill 10% chance to gain Elite Slayer s on hitting a boss Elite Slayer effect Duration 25 s 5.1% DMG Amplification against Elites Max Stack(s) 3 (Magic Effect) +24% DMG against Elites (Rare Effect) +70% DMG against Elites (Legendary Effect) +80% DMG against Elites (Legendary Effect) 3.5% DMG Amplification against Bosses |
Blind Aid | Resource Cost Increase 20% +46 Blind Rate +105.5% DMG against Blinded enemies (Magic Effect) +5 Blind Rate (Rare Effect) +10 Blind Rate (Rare Effect) 5% DMG Amplification against Blinded enemies (Legendary Effect) +12 Blind Rate (Legendary Effect) 10% DMG Amplification against Blinded enemies (Legendary Effect) +5% Blind Chance | Resource Cost Increase 15% +55 Blind Rate +20% Blind Duration +105.5% DMG against Blinded enemies Gain Blind Aid Effect for 5 s every time Blind is inflicted (Max Stacks: 3) Blind Aid Effect 1.5% Poison DMG Amplification (Magic Effect) +5 Blind Rate (Rare Effect) +10 Blind Rate (Rare Effect) 5% DMG Amplification against Blinded enemies (Legendary Effect) +12 Blind Rate (Legendary Effect) 10% DMG Amplification against Blinded enemies (Legendary Effect) +5% Blind Chance |
Deadly Poison | Resource Cost Increase 20% Cannot apply Venom 24.4% DMG Amplification against enemies affected by Venom (Magic Effect) 3% DMG Amplification against enemies affected by Venom (Rare Effect) 5% DMG Amplification against enemies affected by Venom (Legendary Effect) 8% DMG Amplification against enemies affected by Venom (Legendary Effect) +10% DMG Multiplier against enemies affected by Venom | Resource Cost Increase 20% Cannot apply Venom 24.4% DMG Amplification against enemies affected by Venom (Magic Effect) 3% DMG Amplification against enemies affected by Venom (Rare Effect) 5% DMG Amplification against enemies affected by Venom (Legendary Effect) 8% DMG Amplification against enemies affected by Venom (Legendary Effect) +10% DMG Multiplier against enemies affected by Venom |
Conductor | Resource Cost Increase 15% Cannot apply Shock +236% Critical Rate against Shocked enemies +10% Critical DMG against Shocked enemies (Magic Effect) +10% DMG against Shocked enemies (Magic Effect) +15% Critical Rate against Shocked enemies (Rare Effect) +25% DMG against Shocked enemies (Rare Effect) +45% Critical Rate against Shocked enemies (Legendary Effect) +35% DMG against Shocked enemies (Legendary Effect) +70% Critical Rate against Shocked enemies (Legendary Effect) 7.5% DMG Amplification against Shocked enemies | Resource Cost Increase 15% Cannot apply Shock +236% Critical Rate against Shocked enemies +10% Critical DMG against Shocked enemies (Magic Effect) +10% DMG against Shocked enemies (Magic Effect) +15% Critical Rate against Shocked enemies (Rare Effect) +25% DMG against Shocked enemies (Rare Effect) +45% Critical Rate against Shocked enemies (Legendary Effect) +35% DMG against Shocked enemies (Legendary Effect) +70% Critical Rate against Shocked enemies (Legendary Effect) 7.5% DMG Amplification against Shocked enemies |
Convert Fire DMG | Resource Cost Increase 15% Convert DMG to Fire Convert DMG to Main Element 50% +151.5% Fire DMG (Magic Effect) Convert DMG to Main Element 30% (Rare Effect) Convert DMG to Main Element 40% (Rare Effect) 5% Fire DMG Amplification (Legendary Effect) Convert DMG to Main Element 50% (Legendary Effect) 10% Fire DMG Amplification | Resource Cost Increase 15% Convert DMG to Fire Convert DMG to Main Element 50% +151.5% Fire DMG (Magic Effect) Convert DMG to Main Element 30% (Rare Effect) Convert DMG to Main Element 40% (Rare Effect) 5% Fire DMG Amplification (Legendary Effect) Convert DMG to Main Element 50% (Legendary Effect) 10% Fire DMG Amplification (Legendary Effect) Additional Fire DMG equal to 10% of DMG on every hit |
Convert Cold DMG | Resource Cost Increase 15% Convert DMG to Cold Convert DMG to Main Element 50% +151.5% Cold DMG (Magic Effect) Convert DMG to Main Element 30% (Rare Effect) Convert DMG to Main Element 40% (Rare Effect) 5% Cold DMG Amplification (Legendary Effect) Convert DMG to Main Element 50% (Legendary Effect) 10% Cold DMG Amplification | Resource Cost Increase 15% Convert DMG to Cold Convert DMG to Main Element 50% +151.5% Cold DMG (Magic Effect) Convert DMG to Main Element 30% (Rare Effect) Convert DMG to Main Element 40% (Rare Effect) 5% Cold DMG Amplification (Legendary Effect) Convert DMG to Main Element 50% (Legendary Effect) 10% Cold DMG Amplification (Legendary Effect) Additional Cold DMG equal to 10% of DMG on every hit |
Convert Lightning DMG | Resource Cost Increase 15% Convert DMG to Lightning Convert DMG to Main Element 50% +151.5% Lightning DMG (Magic Effect) Convert DMG to Main Element 30% (Rare Effect) Convert DMG to Main Element 40% (Rare Effect) 5% Lightning DMG Amplification (Legendary Effect) Convert DMG to Main Element 50% (Legendary Effect) 10% Lightning DMG Amplification | Resource Cost Increase 15% Convert DMG to Lightning Convert DMG to Main Element 50% +151.5% Lightning DMG (Magic Effect) Convert DMG to Main Element 30% (Rare Effect) Convert DMG to Main Element 40% (Rare Effect) 5% Lightning DMG Amplification (Legendary Effect) Convert DMG to Main Element 50% (Legendary Effect) 10% Lightning DMG Amplification (Legendary Effect) Additional Lightning DMG equal to 10% of DMG on every hit |
Convert Poison DMG | Resource Cost Increase 15% Convert DMG to Poison Convert DMG to Main Element 50% +151.5% Poison DMG (Magic Effect) Convert DMG to Main Element 30% (Rare Effect) Convert DMG to Main Element 40% (Rare Effect) 5% Poison DMG Amplification (Legendary Effect) Convert DMG to Main Element 50% (Legendary Effect) 10% Poison DMG Amplification | Resource Cost Increase 15% Convert DMG to Poison Convert DMG to Main Element 50% +151.5% Poison DMG (Magic Effect) Convert DMG to Main Element 30% (Rare Effect) Convert DMG to Main Element 40% (Rare Effect) 5% Poison DMG Amplification (Legendary Effect) Convert DMG to Main Element 50% (Legendary Effect) 10% Poison DMG Amplification (Legendary Effect) Additional Poison DMG on DMG equal to 10% of DMG on every hit |
Close Range Shot | Resource Cost Increase 20% +176.7% DMG upon every Projectile Hit against enemies at 400 distance or less 100% chance to gain Close Range Shot for 8 s on hit Close Range Shot effect ( 5% Projectile DMG Amplification per 100 distance decrease upon hitting an enemy at 600 distance or less (Max 20%) ) (Magic Effect) +15% DMG upon every Projectile Hit against enemies at 400 distance or less (Magic Effect) +20% Close Range Shot Effect (Rare Effect) +45% DMG upon every Projectile Hit against enemies at 400 distance or less (Rare Effect) +25% Close Range Shot Effect (Legendary Effect) +90% DMG upon every Projectile Hit against enemies at 400 distance or less (Legendary Effect) +35% Close Range Shot Effect | Resource Cost Increase 20% +176.7% DMG upon every Projectile Hit against enemies at 600 distance or less 100% chance to gain Close Range Shot for 8 s on hit Close Range Shot effect ( 5% Projectile DMG Amplification per 100 distance decrease upon hitting an enemy at 600 distance or less (Max 20%) ) (Magic Effect) +15% DMG upon every Projectile Hit against enemies at 600 distance or less (Magic Effect) +20% Close Range Shot Effect (Rare Effect) +45% DMG upon every Projectile Hit against enemies at 600 distance or less (Rare Effect) +25% Close Range Shot Effect (Legendary Effect) +90% DMG upon every Projectile Hit against enemies at 600 distance or less (Legendary Effect) +35% Close Range Shot Effect |
Electric Shock | Resource Cost Increase 15% +165% Critical Rate against Shocked enemies +56.7% Critical DMG against Shocked enemies (Magic Effect) +10% Critical DMG against Shocked enemies (Rare Effect) +20% Critical DMG against Shocked enemies (Legendary Effect) +35% Critical DMG against Shocked enemies (Legendary Effect) 3% DMG Amplification against Shocked enemies | Resource Cost Increase 15% +165% Critical Rate against Shocked enemies +56.7% Critical DMG against Shocked enemies Inflicts Electric Shock Effect on a target for 5 s upon hitting a Shocked target (Max Stacks: 3) Electric Shock Effect 1.5% Lightning DMG Taken Amplification (Magic Effect) +10% Critical DMG against Shocked enemies (Rare Effect) +20% Critical DMG against Shocked enemies (Legendary Effect) +35% Critical DMG against Shocked enemies (Legendary Effect) 3% DMG Amplification against Shocked enemies |
Sharpness | Resource Cost Increase 15% +92% Cold DMG against Frozen enemies +82-118 Cold DMG Gain Sharpness for 3 s upon inflicting a Status Effect Sharpness effect (Critical Rate +50%, Critical DMG +25%) (Magic Effect) +5 Freeze Rate against Chilled Enemies (Magic Effect) +5% Sharpness Effect (Rare Effect) +10 Freeze Rate against Chilled Enemies (Rare Effect) +25% Sharpness Effect (Legendary Effect) +15 Freeze Rate against Chilled Enemies (Legendary Effect) 5% DMG Amplification against Chilled enemies (Legendary Effect) +35% Sharpness Effect | Resource Cost Increase 15% +100% Critical Rate +45% Critical DMG 100% chance to gain Sharpness Effect for 5 s upon Critical Hit Sharpness effect (Critical Rate +50%, Critical DMG +25%) (Magic Effect) +10% Critical Rate (Magic Effect) +5% Sharpness Effect (Rare Effect) +20% Critical Rate (Rare Effect) +25% Sharpness Effect (Legendary Effect) +30% Critical Rate (Legendary Effect) +15% Critical DMG (Legendary Effect) +35% Sharpness Effect |
Status Effect Enhancement | Resource Cost Increase 15% +40.5% Status Effect Duration +34% Debuff Effect (Magic Effect) +2.5% Status Effect Duration (Magic Effect) +5% Debuff Effect (Rare Effect) +7.5% Status Effect Duration (Rare Effect) +10% Debuff Effect (Legendary Effect) +15% Status Effect Duration (Legendary Effect) +20% Debuff Effect (Legendary Effect) +5 Status Effect Rate | Resource Cost Increase 15% +40.5% Status Effect Duration +34% Debuff Effect (Magic Effect) +2.5% Status Effect Duration (Magic Effect) +5% Debuff Effect (Rare Effect) +7.5% Status Effect Duration (Rare Effect) +10% Debuff Effect (Legendary Effect) +15% Status Effect Duration (Legendary Effect) +20% Debuff Effect (Legendary Effect) +5 Status Effect Rate |
Totem Affinity | Resource Cost Increase 15% Connects Totem with Healing Chains Healing Chains are removed past 800 range Regen 3.9% of Max HP/Sec for friendly targets that touch Healing Chains excluding the Caster (Rare Effect) 5% Movement Speed increase for 3 s upon summoning Totem (Legendary Effect) 10% Movement Speed increase for 3 s upon summoning Totem | Resource Cost Increase 15% Connects Totem with Healing Chains Healing Chains are removed past 1000 range Regen 3.9% of Max HP/Sec for friendly targets that touch Healing Chains excluding the Caster (Rare Effect) 10% Movement Speed increase for 6 s upon summoning Totem (Legendary Effect) 20% Movement Speed increase for 6 s upon summoning Totem |
DoT | Resource Cost Increase 15% 33.8% DoT Amplification 25% Strike DMG Dampening (Magic Effect) +10% DoT (Magic Effect) +3 DoT Rate (Rare Effect) +30% DoT (Rare Effect) +10 DoT Rate (Legendary Effect) +50% DoT (Legendary Effect) +30 DoT Rate | Resource Cost Increase 15% 33.8% DoT Amplification 15% Strike DMG Dampening (Magic Effect) +10% DoT (Magic Effect) +2% DoT Acceleration (Rare Effect) +30% DoT (Rare Effect) +6% DoT Acceleration (Legendary Effect) +50% DoT (Legendary Effect) +10% DoT Acceleration |
Chain Impact | Resource Cost Increase 15% +16 DoT Rate per Chain +37% DMG per Chain (Magic Effect) +5 Status Effect Rate (Rare Effect) +7 Status Effect Rate (Rare Effect) 3% Status Effect DMG Amplification (Legendary Effect) +8 Status Effect Rate (Legendary Effect) 8% Status Effect DMG Amplification | Resource Cost Increase 15% +10 Status Effect Rate per Chain +37% DMG per Chain (Magic Effect) +11 Status Effect Rate (Rare Effect) +13 Status Effect Rate (Rare Effect) 3% Status Effect DMG Amplification (Legendary Effect) +15 Status Effect Rate (Legendary Effect) 8% Status Effect DMG Amplification |
Hunger | Resource Cost Increase 15% +26 HP on every Attack Hit +90% Melee DMG +26 Additional HP Recovery on Attack Hit when not Channeling (Magic Effect) +1 HP on every Attack Hit (Magic Effect) +10% Melee DMG (Rare Effect) +2 HP on every Attack Hit (Rare Effect) +20% Melee DMG (Legendary Effect) +4 HP on every Attack Hit (Legendary Effect) +30% Melee DMG | Resource Cost Increase 15% +26 HP on every Attack Hit +90% Melee DMG +26 Additional HP Recovery on Attack Hit when not Channeling Gain Hunger Effect at 50% HP or less Hunger Effect HP Absorb Limit increased by 50% of current HP Absorb Limit (Magic Effect) +1 HP on every Attack Hit (Magic Effect) +10% Melee DMG (Rare Effect) +2 HP on every Attack Hit (Rare Effect) +20% Melee DMG (Legendary Effect) +4 HP on every Attack Hit (Legendary Effect) +30% Melee DMG |
Precise Shot | Resource Cost Increase 15% +170.5% DMG upon every Projectile Hit against enemies at 800 distance or more Gain 1 Precise Shot stack for 3 s on projectile hit to enemy at 800 or more distance Max Stack(s) 8 +16% Critical DMG per Precise Shot stack (Magic Effect) +15% DMG upon every Projectile Hit against enemies at 800 distance or more (Magic Effect) +6% Projectile DMG (Rare Effect) +45% DMG upon every Projectile Hit against enemies at 800 distance or more (Rare Effect) +12% Projectile DMG (Legendary Effect) +70% DMG upon every Projectile Hit against enemies at 800 distance or more (Legendary Effect) +20% Projectile DMG (Legendary Effect) 5% Projectile DMG Amplification | Resource Cost Increase 15% +170.5% DMG upon every Projectile Hit against enemies at 600 distance or more Gain 1 Precise Shot stack for 3 s on projectile hit to enemy at 600 or more distance Max Stack(s) 6 +20% Critical DMG per Precise Shot stack 1.5% Projectile DMG per Precise Shot stack Amplification (Magic Effect) +15% DMG upon every Projectile Hit against enemies at 600 distance or more (Magic Effect) +6% Projectile DMG (Rare Effect) +45% DMG upon every Projectile Hit against enemies at 600 distance or more (Rare Effect) +12% Projectile DMG (Legendary Effect) +70% DMG upon every Projectile Hit against enemies at 600 distance or more (Legendary Effect) +20% Projectile DMG (Legendary Effect) 5% Projectile DMG Amplification |
Acceleration | Resource Cost Increase 20% +30.8% Acceleration Effect 100% chance to gain Acceleration for 3 s on hit Acceleration effect ( Attack Speed +20%, Cast Speed +20%, Movement Speed +15% ) +103% Acceleration effect for 6 s on kill (Rare Effect) +15% Acceleration Effect (Legendary Effect) +30% Acceleration Effect | Resource Cost Increase 20% +30.8% Acceleration Effect 100% chance to gain Acceleration for 3 s on hit Acceleration effect ( Attack Speed +20%, Cast Speed +20%, Movement Speed +15% ) +103% Acceleration effect for 6 s on kill (Rare Effect) +15% Acceleration Effect (Rare Effect) +10% Attack Speed (Rare Effect) +10% Cast Speed (Legendary Effect) +30% Acceleration Effect (Legendary Effect) +15% Attack Speed (Legendary Effect) +15% Cast Speed |
Minion Armor | Resource Cost Increase 15% +74% Minion Armor +41 Minion Element Resist (Magic Effect) +10% Minion Armor (Magic Effect) +5 Minion Element Resist (Rare Effect) +20% Minion Armor (Rare Effect) +10 Minion Element Resist (Rare Effect) +10 Minion Chaos Resist (Legendary Effect) +30% Minion Armor (Legendary Effect) +15 Minion Element Resist (Legendary Effect) +15 Minion Chaos Resist | Resource Cost Increase 15% +74% Minion Armor +41 Minion Element Resist +23 Minion Chaos Resist 1% Minion DMG Amplification per 3000 Minion Armor (Max: 8%) 1% Minion DMG Amplification per 50 sum of Minion Element Resist (Max: 8%) (Magic Effect) +10% Minion Armor (Magic Effect) +5 Minion Element Resist (Rare Effect) +20% Minion Armor (Rare Effect) +10 Minion Element Resist (Legendary Effect) +30% Minion Armor (Legendary Effect) +15 Minion Element Resist |
Life Imbued Sentry | Resource Cost Increase 15% Amplifies Sentry Max HP by 31.9% 2.5% Sentry Max HP Regen/Sec (Magic Effect) +15% Sentry HP (Rare Effect) +30% Sentry HP (Legendary Effect) +45% Sentry HP | Resource Cost Increase 15% Amplifies Sentry Max HP by 31.9% 2.5% Sentry Max HP Regen/Sec 1% DMG Amplification per 2500 of Sentry HP (Max: 20) (Magic Effect) +15% Sentry HP (Rare Effect) +30% Sentry HP (Legendary Effect) +45% Sentry HP |
Precise Sentry | Resource Cost Increase 15% +55% Sentry Hit Rate +16 Sentry Critical Rate (Magic Effect) +10% Sentry Hit Rate (Rare Effect) +30% Sentry Hit Rate (Rare Effect) +3 Sentry Critical Rate (Legendary Effect) +50% Sentry Hit Rate (Legendary Effect) +5 Sentry Critical Rate (Legendary Effect) +50% Sentry Critical DMG | Resource Cost Increase 15% +55% Sentry Hit Rate +16 Sentry Critical Rate 3% Sentry DMG Amplification per 500 Sentry Hit Rate (Max: 15%) (Magic Effect) +10% Sentry Hit Rate (Rare Effect) +30% Sentry Hit Rate (Rare Effect) +3 Sentry Critical Rate (Legendary Effect) +50% Sentry Hit Rate (Legendary Effect) +5 Sentry Critical Rate (Legendary Effect) +50% Sentry Critical DMG |
Sturdy Sentry | Resource Cost Increase 15% +4000 Sentry Armor +42 Sentry Element Resist (Magic Effect) +20% Sentry Armor (Magic Effect) +5 Sentry Chaos Resist (Rare Effect) +35% Sentry Armor (Rare Effect) +10 Sentry Chaos Resist (Legendary Effect) +85% Sentry Armor (Legendary Effect) +15 Sentry Chaos Resist | Resource Cost Increase 15% +4000 Sentry Armor +42 Sentry Element Resist 1% DMG Amplification per 5000 of Sentry Armor (Max: 10) 1% DMG Amplification per 50 of total Sentry Element Resist (Max: 10) (Magic Effect) +20% Sentry Armor (Magic Effect) +5 Sentry Chaos Resist (Rare Effect) +35% Sentry Armor (Rare Effect) +10 Sentry Chaos Resist (Legendary Effect) +85% Sentry Armor (Legendary Effect) +15 Sentry Chaos Resist |
DoT Enhancement | Resource Cost Increase 20% 26.7% Status Effect DMG Amplification +8.3% Status Effect Duration (Magic Effect) +6 DoT Rate (Rare Effect) +12 DoT Rate (Rare Effect) 10% Status Effect DMG Amplification (Legendary Effect) +24 DoT Rate (Legendary Effect) 15% Status Effect DMG Amplification | Resource Cost Increase 20% 35% Status Effect DMG Amplification +8.3% Status Effect Duration (Magic Effect) +6 DoT Rate (Rare Effect) +12 DoT Rate (Rare Effect) 10% Status Effect DMG Amplification (Legendary Effect) +24 DoT Rate (Legendary Effect) 15% Status Effect DMG Amplification |
Spell DMG Increase | Resource Cost Increase 15% +207% DMG upon Spell (Magic Effect) +25% DMG upon Spell (Rare Effect) +60% DMG upon Spell (Legendary Effect) +100% DMG upon Spell (Legendary Effect) +100% Spell DMG for 2 s on kill | Resource Cost Increase 15% +207% DMG upon Spell (Magic Effect) +100% DMG upon Spell (Rare Effect) +150% DMG upon Spell (Legendary Effect) +200% DMG upon Spell |
Preserve Mana | Grants 1 stack of Preserve Mana upon skill use Max Stacks 10 Activates Preserve Mana effect every 0.1 s for 1 s Preserve Mana effect Recovers 53% of last Mana spent at Max Stacks (Magic Effect) +10% Preserve Mana Effect (Rare Effect) +17.5% Preserve Mana Effect (Legendary Effect) +22.5% Preserve Mana Effect (Legendary Effect) Mana Regen/Sec while Preserve Mana is active +100% | Grants 1 stack of Preserve Mana upon skill use Max Stacks 10 Gains Mana Release every 0.1 s at Max Preserve Mana Stacks for 1s Mana Release effect Recovers 53% of last Mana spent at Max Stacks (Magic Effect) +10% Mana Release Effect (Rare Effect) +17.5% Mana Release Effect (Legendary Effect) +22.5% Mana Release Effect (Legendary Effect) Mana Regen/Sec +100% while Mana Release is active |
Opportunistic Strike | Resource Cost Increase 15% Gain Opportunistic Strike effect for 5 s upon dealing DMG Max Stacks 10 +4.3% Critical Chance per Stack +31% DMG per Stack -1 Opportunity stacks on Critical Hit (Magic Effect) +4% DMG Penetration (Rare Effect) +6% DMG Penetration (Rare Effect) +15% Critical DMG (Legendary Effect) +12% DMG Penetration (Legendary Effect) +30% Critical DMG | Resource Cost Increase 15% Gain Opportunistic Strike Effect for 5 s upon dealing Critical DMG Max Stacks 5 +6.4% Critical Chance per Stack +42% Critical DMG per stack -1 Opportunistic Strike Stack when hit (Magic Effect) +4% DMG Penetration (Rare Effect) +6% DMG Penetration (Rare Effect) +15% Critical DMG (Legendary Effect) +12% DMG Penetration (Legendary Effect) +30% Critical DMG |
Vitality Recovery | Resource Cost Increase 15% +55% Regeneration Effect Gain Regeneration for 10 s upon using a Defense Enhance Skill (1% Max HP Regen/Sec, 0.4% Max Mana Regen/Sec) Cannot be linked to a common Buff Link Rune activated with Defense Enhance Skill (Rare Effect) +25% Regeneration Effect (Legendary Effect) +10% Defense Enhance Skill Rune Duration (Legendary Effect) +50% Regeneration Effect | Resource Cost Increase 15% +55% Regeneration Effect +30% Defense Enhance Skill Rune Effect Gain Regeneration for 10 s upon using a Defense Enhance Skill (1% Max HP Regen/Sec, 0.4% Max Mana Regen/Sec) Cannot be linked to a common Buff Link Rune activated with Defense Enhance Skill (Rare Effect) +25% Regeneration Effect (Legendary Effect) +10% Defense Enhance Skill Rune Duration (Legendary Effect) +50% Regeneration Effect |
Intellectual | Resource Cost Increase 15% +51.7% Knowledge Effect Gain Knowledge for 10 s upon using Attack Enhance Skill (Spell DMG +50%, Cast Speed +10%) Cannot be linked to a common Buff Link Rune activated with Attack Enhance Skill (Rare Effect) +10% Knowledge Effect (Legendary Effect) +10% Attack Enhance Skill Rune Effect (Legendary Effect) +20% Knowledge Effect | Resource Cost Increase 15% +51.7% Knowledge Effect Gain Knowledge Effect for 5 s on hit (Spell DMG +50%, Cast Speed +10% ) (Rare Effect) +10% Knowledge Effect (Rare Effect) +15% DMG upon Spell (Rare Effect) +3% Cast Speed (Legendary Effect) +20% Knowledge Effect (Legendary Effect) +30% DMG upon Spell (Legendary Effect) +7% Cast Speed |
Quick Sentry Installation | Resource Cost Increase 15% +78.3% Sentry Install Speed +31% Sentry Attack Speed (Rare Effect) +10% Sentry Projectile Speed (Rare Effect) +5% Sentry Attack Speed (Legendary Effect) +20% Sentry Projectile Speed (Legendary Effect) +20% Sentry Attack Speed | Resource Cost Increase 15% +78.3% Sentry Install Speed +31% Sentry Attack Speed 26% Sentry DMG Amplification for 3 s after installing Sentry (Rare Effect) +10% Sentry Projectile Speed (Rare Effect) +5% Sentry Attack Speed (Legendary Effect) +20% Sentry Projectile Speed (Legendary Effect) +20% Sentry Attack Speed |
Element Master | Resource Cost Increase 15% +15.4% Element Penetration +61.7% Element DMG +13.3% All Energy effects for 5 s on hit +26.7% All Energy effects for 10 s on kill (Rare Effect) +10% Element Penetration (Legendary Effect) +15% Element Penetration (Legendary Effect) 3% Element DMG Amplification | Resource Cost Increase 15% +20% Element Penetration +75% Element DMG (Rare Effect) +15% Element Penetration (Legendary Effect) +20% Element Penetration (Legendary Effect) 6% Element DMG Amplification |
Amplify Trap DMG | Resource Cost Increase 20% 26.4% Trap DMG Amplification (Magic Effect) -15% Trap Install Speed (Magic Effect) -15% Attack Speed (Rare Effect) -5% Trap Install Speed (Rare Effect) -5% Attack Speed (Rare Effect) +30% Trap DMG (Legendary Effect) +5% Trap Install Speed (Legendary Effect) +5% Attack Speed (Legendary Effect) +60% Trap DMG (Legendary Effect) 3% Trap DMG Amplification | Resource Cost Increase 15% +80% Trap DMG 26.4% Trap DMG Amplification (Magic Effect) -15% Trap Install Speed (Magic Effect) -15% Attack Speed (Rare Effect) -5% Trap Install Speed (Rare Effect) -5% Attack Speed (Rare Effect) +30% Trap DMG (Legendary Effect) +5% Trap Install Speed (Legendary Effect) +5% Attack Speed (Legendary Effect) +60% Trap DMG (Legendary Effect) 3% Trap DMG Amplification |
Quick Trap Installation | Resource Cost Increase 15% +50.5% Trap Install Speed +29.5% Skill Rune Cooldown Recovery Speed +50.5% Attack Speed (Magic Effect) +20% Trap DMG (Rare Effect) +40% Trap DMG (Rare Effect) +10% Skill Rune Cooldown Recovery Speed (Legendary Effect) +60% Trap DMG (Legendary Effect) +20% Skill Rune Cooldown Recovery Speed | Resource Cost Increase 15% +50.5% Trap Install Speed +29.5% Skill Rune Cooldown Recovery Speed +50.5% Attack Speed 26% Trap DMG Amplification for 3 s after installing Trap (Magic Effect) +20% Trap DMG (Rare Effect) +40% Trap DMG (Rare Effect) +10% Skill Rune Cooldown Recovery Speed (Legendary Effect) +60% Trap DMG (Legendary Effect) +20% Skill Rune Cooldown Recovery Speed |
Trap Master | Resource Cost Increase 15% +117.5% Trap DMG 100% chance to gain Realization for 3 s on Trap activation Realization Effect ( 1% Max Barrier Regen/Sec, Barrier Charge Recovery Speed +10% ) (Magic Effect) +10% Trap DMG (Magic Effect) +10% Realization Effect (Rare Effect) +20% Trap DMG (Rare Effect) +20% Realization Effect (Legendary Effect) +30% Trap DMG (Legendary Effect) +30% Realization Effect | Resource Cost Increase 15% +117.5% DMG 100% chance to gain Realization for 3 s on hit Realization Effect ( 1% Max Barrier Regen/Sec, Barrier Charge Recovery Speed +10% ) (Magic Effect) +10% DMG (Magic Effect) +10% Realization Effect (Rare Effect) +20% DMG (Rare Effect) +20% Realization Effect (Legendary Effect) +30% DMG (Legendary Effect) +30% Realization Effect |
Improved Technique | Resource Cost Increase 15% +3 Rune Level +4% Minion DMG per 4 Intelligence (Max: 320%) +4% Sentry DMG per 4 Dexterity (Max: 320%) (Legendary Effect) +1 Rune Level | Resource Cost Increase 15% +3 Rune Level +6% Minion DMG per 4 Intelligence (Max: 360%) +6% Sentry DMG per 4 Dexterity (Max: 360%) (Legendary Effect) +1 Rune Level (Legendary Effect) +1 Minion Skill Rune Level (Legendary Effect) +1 Sentry Skill Rune Level (Legendary Effect) 2% Minion DMG Amplification per 70 Intelligence (Max: 10%) (Legendary Effect) 2% Sentry DMG Amplification per 70 Dexterity (Max: 10) |
Break | Resource Cost Increase 15% +116% Physical DMG +20 Stun Rate Amplify Strike DMG by 20% of Stun Rate on hit (Max 20%) (Magic Effect) +4 Stun Rate (Rare Effect) +6 Stun Rate (Rare Effect) +5% Max Strike DMG Amplification of Stun Rate (Legendary Effect) +1 Stun Rate per 50 Strength (Legendary Effect) +8 Stun Rate (Legendary Effect) +10% Max Strike DMG Amplification of Stun Rate | Resource Cost Increase 15% +116% Physical DMG +20 Stun Rate Amplify Strike DMG by 30% of Stun Rate on hit (Max 20%) (Magic Effect) +6 Stun Rate (Rare Effect) +8 Stun Rate (Rare Effect) +5% Max Strike DMG Amplification of Stun Rate (Legendary Effect) +1 Stun Rate per 50 Strength (Legendary Effect) +10 Stun Rate (Legendary Effect) +10% Max Strike DMG Amplification of Stun Rate |
Promised Protection | Resource Cost Increase 20% Gain max Promised Protection stacks for 3 s upon using Skill (Max Stacks: 3) Increase Armor by 13% of Max Barrier per stack (Max: 3600) Remove Promised Protection stack(s) when hit (Rare Effect) +1 Max Promised Protection Stacks (Legendary Effect) +1 Max Promised Protection Stacks (Legendary Effect) +10% Defense Enhance Skill Rune Duration (Legendary Effect) +200 Max Promised Protection Effect | Resource Cost Increase 20% Gain max Promised Protection stacks for 7 s upon using Skill (Max Stacks: 3) Increase Armor by 13% of Max Barrier per stack (Max: 3600) (Rare Effect) +1 Max Promised Protection Stacks (Legendary Effect) +1 Max Promised Protection Stacks (Legendary Effect) +10% Defense Enhance Skill Rune Duration (Legendary Effect) +200 Max Promised Protection Effect |
Heat Efficiency | Resource Cost Increase 20% +5.4% Attack Speed for every 5% Overheat 19.5% Attack Speed Amplification at 40% or more Overheat (Magic Effect) +6% Attack Speed if Overheat is at 60% or more (Rare Effect) +12% Attack Speed if Overheat is at 60% or more (Legendary Effect) +18% Attack Speed if Overheat is at 60% or more | Resource Cost Increase 20% Increase Attack Speed by 2% of Max Overheat (Max: 80%) 19.5% Attack Speed Amplification at 40% or more Overheat (Magic Effect) +6% Attack Speed if Overheat is at 60% or more (Rare Effect) +12% Attack Speed if Overheat is at 60% or more (Legendary Effect) +18% Attack Speed if Overheat is at 60% or more |
Over Cooling | Resource Cost Increase 20% 1.5% Overheat Accumulation Dampening per 10% Overheat 4.8% DMG Amplification per 10% of remaining ratio until Critical Overheat Point (Magic Effect) 1.5% Overheat Accumulation Dampening (Rare Effect) 3% DMG Amplification if Overheat is at below 25% (Rare Effect) 1.5% Overheat Accumulation Dampening (Legendary Effect) 3% DMG Amplification if Overheat is at below 40% (Legendary Effect) 3% Overheat Accumulation Dampening | Resource Cost Increase 15% 8% Overheat Accumulation Dampening 4.8% DMG Amplification per 10% of remaining ratio until Critical Overheat Point (Magic Effect) 1.5% Overheat Accumulation Dampening (Rare Effect) 3% DMG Amplification (Rare Effect) 1.5% Overheat Accumulation Dampening (Legendary Effect) 5% DMG Amplification (Legendary Effect) 3% Overheat Accumulation Dampening |
Outlaw | Resource Cost Increase 15% +42.5% Critical Rate per 10% Overheat +0.5% Critical Chance per 10% Overheat (Rare Effect) +40% Critical Rate (Rare Effect) +1% Critical Chance (Rare Effect) +20% Critical DMG (Legendary Effect) +70% Critical Rate (Legendary Effect) +2% Critical Chance (Legendary Effect) +40% Critical DMG | Resource Cost Increase 15% Increases Critical Rate by 2% of Max Overheat (Max: 80%) Increases Critical Chance by 0.3% of Max Overheat (Max: 7%) Increases Critical DMG by 5% of Max Overheat (Max: 100%) +66% Outlaw Max Critical Rate +3% Outlaw Max Critical Chance +100% Outlaw Max Critical DMG (Rare Effect) +40% Critical Rate (Rare Effect) +1% Critical Chance (Rare Effect) +20% Critical DMG (Legendary Effect) +70% Critical Rate (Legendary Effect) +2% Critical Chance (Legendary Effect) +40% Critical DMG |
Heat Cycle | Resource Cost Increase 20% Gain Low Temperature for 2 s on hit at 40% or less Overheat Low Temperature effect +72% Critical DMG Gain High Temperature for 2 s on hit at 40% or more Overheat High Temperature effect +166.5% Critical Rate (Magic Effect) +10% Low Temperature effect (Magic Effect) +10% High Temperature effect (Rare Effect) +15% Low Temperature effect (Rare Effect) +15% High Temperature effect (Legendary Effect) +20% Low Temperature effect (Legendary Effect) +20% High Temperature effect | Resource Cost Increase 20% Gain Low Temperature for 2 s on hit at 40% or less Overheat Low Temperature effect +72% Critical DMG +20% Critical Rate Gain High Temperature for 2 s on hit at 40% or more Overheat High Temperature effect +36% Critical DMG +166.5% Critical Rate (Magic Effect) +10% Low Temperature effect (Magic Effect) +10% High Temperature effect (Rare Effect) +15% Low Temperature effect (Rare Effect) +15% High Temperature effect (Legendary Effect) +20% Low Temperature effect (Legendary Effect) +20% High Temperature effect |
Spot Weakness | Resource Cost Increase 20% 4.2% DMG Amplification per 100 distance decreased against enemies at 600 distance or less (Max 40%) Gain Spot Weakness for 2 s upon hitting an enemy at 600 distance or less Spot Weakness effect +19.5% Dodge Rate +0.2% Max Attack Dodge Chance +0.2% Max Spell Dodge Chance (Max stacks: 8) (Rare Effect) +1 Max Spot Weakness Stacks (Legendary Effect) +2 Max Spot Weakness Stacks (Legendary Effect) 3.5% DMG Amplification against enemies at 400 distance or less | Resource Cost Increase 20% 4.2% DMG Amplification per 100 distance decreased against enemies at 600 distance or less (Max 40%) Gain Spot Weakness for 2 s upon hitting an enemy at 600 distance or less Spot Weakness effect +39% Dodge Rate +0.4% Max Attack Dodge Chance +0.4% Max Spell Dodge Chance (Max stacks: 4) (Rare Effect) +1 Max Spot Weakness Stacks (Legendary Effect) +1 Max Spot Weakness Stacks (Legendary Effect) 3.5% DMG Amplification against enemies at 400 distance or less |
Trapper | Resource Cost Increase 20% +248% DMG against Crowd Controlled enemies +41% Crowd Control Duration +5 Crowd Control Rate (Magic Effect) +20% Trap DMG (Magic Effect) +2 Crowd Control Rate (Rare Effect) +30% Trap DMG (Rare Effect) +3 Crowd Control Rate (Legendary Effect) +40% Trap DMG (Legendary Effect) +4 Crowd Control Rate (Legendary Effect) 5% DMG Amplification against Crowd Controlled enemies | Resource Cost Increase 20% +248% DMG against Crowd Controlled enemies +41% Crowd Control Duration +13 Crowd Control Rate (Magic Effect) +20% Trap DMG (Magic Effect) +2 Crowd Control Rate (Rare Effect) +30% Trap DMG (Rare Effect) +3 Crowd Control Rate (Legendary Effect) +40% Trap DMG (Legendary Effect) +4 Crowd Control Rate (Legendary Effect) 5% DMG Amplification against Crowd Controlled enemies |
Enrage | Resource Cost Increase 15% 36% DMG Amplification at 40% or less HP +36% Attack Speed at 40% or less HP +36% Cast Speed at 40% or less HP -2.5% Max HP on skill use at 40% or less HP (Rare Effect) +5% Attack Speed (Rare Effect) +5% Cast Speed (Rare Effect) +0.5% HP Absorb on hit at 40% or less HP (Legendary Effect) +10% Attack Speed (Legendary Effect) +10% Cast Speed (Legendary Effect) +1% HP Absorb on hit at 40% or less HP | Resource Cost Increase 15% 36% DMG Amplification at 40% or less HP 20% Attack Speed Amplification at 40% or less HP 20% Cast Speed Amplification at 40% or less HP -2.5% Max HP on skill use at 40% or less HP (Rare Effect) 20% Melee DMG Amplification at 40% or less HP (Legendary Effect) 40% Melee DMG Amplification at 40% or less HP |
Endless Growth | Resource Cost Increase 15% Gain Growth effect every 3 s on Summon (Max Stacks: 15) Gain 1 Growth effect stack when Hit (Cooldown: 1 s) Growth Effect +11.4% DMG +2.1% Attack Speed +2.1% Cast Speed (Rare Effect) +25% Minion DMG (Rare Effect) Amplifies Minion Max HP by 3.5% (Legendary Effect) +60% Minion DMG (Legendary Effect) Amplifies Minion Max HP by 5% (Legendary Effect) 5% DMG Taken by Minion Dampening | Resource Cost Increase 15% Gain Growth effect every 2 s on Summon (Max Stacks: 15) Growth Effect +15% DMG +2.1% Attack Speed +2.1% Cast Speed (Rare Effect) Growth Effect +10% (Rare Effect) +25% Minion DMG (Rare Effect) Amplifies Minion Max HP by 3.5% (Legendary Effect) Growth Effect +20% (Legendary Effect) +60% Minion DMG (Legendary Effect) Amplifies Minion Max HP by 5% (Legendary Effect) 5% DMG Taken by Minion Dampening |
Destructive Instinct | Resource Cost Increase 15% Provides Destructive Instinct effect for 3 s to Minions upon Summoning Destructive Instinct Effect 100% chance to deal triple Maximized DMG on hit 24.6% DMG Amplification (Magic Effect) 3% chance for Minion to deal double maximized DMG (Rare Effect) 3% chance for Minion to deal double maximized DMG (Rare Effect) 3% Minion DMG Amplification (Legendary Effect) 5% chance for Minion to deal double maximized DMG (Legendary Effect) 5% Minion DMG Amplification | Resource Cost Increase 15% Provides Destructive Instinct effect for 5 s to Minions upon Summoning Destructive Instinct Effect 100% chance to deal triple Maximized DMG on hit 24.6% DMG Amplification (Magic Effect) +8% Maximized Minion DMG (Rare Effect) +13% Maximized Minion DMG (Rare Effect) 3% Minion DMG Amplification (Legendary Effect) +20% Maximized Minion DMG (Legendary Effect) 5% Minion DMG Amplification |
Absorb Minion HP | Resource Cost Increase 20% +127% Minion DMG +1.6% HP Absorb on hit +1% HP Absorb Limit (Magic Effect) +20% Minion DMG (Rare Effect) +30% Minion DMG (Rare Effect) +8% Minion HP (Legendary Effect) +60% Minion DMG (Legendary Effect) +25% Minion HP | Resource Cost Increase 20% +127% Minion DMG Applies the following effects on Minions +1.6% HP Absorb on hit +1% HP Absorb Limit (Magic Effect) +20% Minion DMG (Rare Effect) +30% Minion DMG (Rare Effect) +8% Minion HP (Legendary Effect) +60% Minion DMG (Legendary Effect) +25% Minion HP |
Convert Physical Damage | Resource Cost Increase 20% Converts DMG to Physical Element Convert DMG to Main Element 50% +151.5% Physical DMG (Legendary Effect) Convert DMG to Main Element 50% (Legendary Effect) 10% Physical DMG Amplification | Resource Cost Increase 20% Converts DMG to Physical Element Convert DMG to Main Element 50% (Legendary Effect) Convert DMG to Main Element 50% (Legendary Effect) 10% Physical DMG Amplification |
Warrior's Shadow | Resource Cost Increase 50% Warrior's Shadow Effect Summon 1 Warrior's Shadow(s) on skill use +225% Melee DMG (Rare Effect) 10% Melee DMG Amplification (Rare Effect) +15% DMG Penetration (Legendary Effect) 15% Melee DMG Amplification (Legendary Effect) +30% DMG Penetration | Resource Cost Increase 50% Warrior's Shadow Effect Summon 1 Warrior's Shadow(s) on skill use +30% Melee DMG (Rare Effect) 10% Melee DMG Amplification (Rare Effect) +15% DMG Penetration (Legendary Effect) 15% Melee DMG Amplification (Legendary Effect) +30% DMG Penetration |
Shadow Archer | Resource Cost Increase 50% Shadow Archer Effect Summon 1 Shadow Archer(s) on skill use +225% Projectile DMG (Rare Effect) 10% Projectile DMG Amplification (Rare Effect) +15% DMG Penetration (Legendary Effect) 15% Projectile DMG Amplification (Legendary Effect) +30% DMG Penetration | Resource Cost Increase 50% Shadow Archer Effect Summon 1 Shadow Archer(s) on skill use +30% Projectile DMG (Rare Effect) 10% Projectile DMG Amplification (Rare Effect) +15% DMG Penetration (Legendary Effect) 15% Projectile DMG Amplification (Legendary Effect) +30% DMG Penetration |

◆ Unique Gear Items
■ Starter Unique Gear
- The options of the [Star Chaser’s] Unique Gear obtainable from packages will be enhanced.
- The gear name will be changed from [Star Chaser’s] to [Star Usurper’s].
※ The stats of equipment items you currently own will remain unchanged.
However, when you use [Unique Change Essence] or [Option Stat Change Essence], the adjusted stats will be applied.
Name | Tier | Gear Type | Option (Before) | Option (After) |
Star Usurper’s Armor | 10 | Armor | +[30-35] Gear Armor ------------------------------------------------------- +450 Gear Armor +5% Armor for every 1 Character Level(s) (Max 350%) +2% HP for every 1 Character Level(s) (Max 140%) +1 DMG Skill Rune Level +160 HP 7% DMG Taken Dampening | +[690-700] Gear Armor +[690-700] Gear Dodge Rate ------------------------------------------------------- +10% Character EXP on Kill +3% Armor for every 1 Character Level(s) (Max 210%) +3% Dodge Rate per 1 Character Level(s) (Max 210%) 0.3% HP Amplification for every 1 Character Level(s) (Max: 21%) +50 Element Resist +50 Chaos Resist 10% DMG Taken Dampening |
Star Usurper’s Necklace | 10 | Necklace | +8% DMG ------------------------------------------------------- +0.7% Speed for every 1 Character Level(s) (Max 49%) +20% HP +20% Mana +30% DMG +20 Element Resist +3 Element Resist for every 5 Character Level(s) (Max 42) | +8% DMG ------------------------------------------------------- 15% DMG Amplification +10% Maximization Chance +30% Maximized DMG +70% Critical Rate +70% Critical DMG +1 Max Energy |
Star Usurper’s Boots | 10 | Shoes | +[15-20] Gear Armor ------------------------------------------------------- +300 Gear Armor 40% Movement Speed Increase 5% Movement Speed Amplification +120 HP +35% DMG | +[690-700] Gear Armor ------------------------------------------------------- +10% Character EXP on Kill +100% Gear Armor 45% Movement Speed Increase 10% Movement Speed Amplification +30% Movement Skill Rune Cooldown Recovery Speed |
Star Usurper’s Spaulders | 10 | Spaulders | +[20-28] Gear Dodge Rate ------------------------------------------------------- +500 Gear Dodge Rate +200 HP +20% Attack Speed +20% Cast Speed 1% Critical Rate for every 1 Character Level(s) (Max: 70%) 5% DMG for every 2 Character Level(s) (Max: 175%) | +[790-800] Gear Dodge Rate ------------------------------------------------------- +10% Character EXP on Kill +1000 HP +1.5% Critical Rate for every 1 Character Level(s) (Max: 80%) +1.5% Hit Rate per 1 Character Level(s) (Max 80%) +5% DMG for every 2 Character Level(s) (Max: 250%) +30% Maximized DMG |
Star Usurper’s Gauntlets | 10 | Gloves | +[20-25] Gear Armor ------------------------------------------------------- +350 Gear Armor +25% HP +50% Hit Rate +25 Chaos Resist +32% Enhance Skill Rune Cooldown Recovery Speed +25% Attack Enhance Skill Rune Duration | +[790-800] Gear Armor ------------------------------------------------------- +10% Character EXP on Kill 21% Attack Speed Amplification 21% Cast Speed Amplification +35% HP +20% Element Penetration +20% Armor Penetration +25% DMG against Elites |
Star Usurper’s Helmet | 10 | Helmet | +[18-24] Gear Barrier ------------------------------------------------------- +200 Gear Barrier +20% Mana +18% Element Penetration +18% Armor Penetration +22 Element Resist 0.3% DMG Amplification for every 1 Character Level(s) (Max: 21%) | +[390-400] Gear Barrier ------------------------------------------------------- +10% Character EXP on Kill 0.3% DMG Amplification for every 1 Character Level(s) (Max: 21%) +10% Skill Rune Cooldown Recovery Speed +25% Enhance Skill Rune Duration +30% HP +50% Hit Rate Doubles the increased Zodiac Stats |
Star Usurper’s 2-handed Axe | 10 | 2-handed Axe | +[55-69]-[82-104] Attack DMG +1.1 Speed +13 Gear Critical Rate +240 Equipped Weapon Range ------------------------------------------------------- +331-356 Attack DMG +80% Attack DMG +20% Speed +100% Gear Critical Rate 2% Critical DMG for every 1 Character Level(s) (Max: 140%) +100 Weapon Range when below level 90 | +[165-175]-[190-200] Attack DMG +1.1 Speed +13 Gear Critical Rate +240 Equipped Weapon Range ------------------------------------------------------- +100% Attack DMG +30% Speed +100% Gear Critical Rate +120% Critical DMG +30% Maximized DMG +100 Equipped Weapon Range 3% DMG Amplification for every 1 Character Level(s) (Max: 300%) |
Star Usurper’s Bow | 10 | Bow | +[40-46]-[51-60] Attack DMG +1.35 Speed +11 Gear Critical Rate ------------------------------------------------------- +136-216 Attack DMG +80% Attack DMG +20% Speed +100% Gear Critical Rate 2% Critical DMG for every 1 Character Level(s) (Max: 140) +1 Chain Count when below level 90 +1 Pierce Count when below level 90 | +[140-150]-[165-175] Attack DMG +1.35 Speed +11 Gear Critical Rate ------------------------------------------------------- +100% Attack DMG +30% Speed +100% Gear Critical Rate +120% Critical DMG +30% Maximized DMG +2 Projectile Count +1 Pierce Count 3% DMG Amplification for every 1 Character Level(s) (Max: 300%) |
Star Usurper’s Staff | 10 | Staff | +[65-85]-[98-125] Attack and Spell DMG +1.1 Speed +12 Gear Critical Rate +240 Equipped Weapon Range ------------------------------------------------------- +292-438 Attack and Spell DMG +80% Attack and Spell DMG +20% Speed +100% Gear Critical Rate 2% Critical DMG for every 1 Character Level(s) (Max: 140%) +50% Area of Effect when below level 90 | +[165-175]-[190-200] Attack and Spell DMG +1.1 Speed +12 Gear Critical Rate +240 Equipped Weapon Range ------------------------------------------------------- +100% Attack and Spell DMG +30% Speed +100% Gear Critical Rate +30% Cast Speed +120% Critical DMG +30% Maximized DMG +50% Area of Effect 3% DMG Amplification for every 1 Character Level(s) (Max: 300%) |
Star Usurper’s Ring | 10 | Ring | +500 Hit Rate +50 Hit Rate per 2 Character Level(s) (Max: + 1750) +10 Critical Rate -3 Resource Cost +4 Element Resist per 5 Character Level(s) (Max:+ 56) +25 Chaos Resist | +25 Stats ------------------------------------------------------- +1000 Hit Rate +10 Critical Rate +75% Critical DMG -3 Resource Cost +30 Element Resist +30 Chaos Resist 10% DMG Amplification |
Star Usurper’s Belt | 10 | Belt | +400 HP 10% Movement Speed Amplification +50% HP Potion Effect 1% DMG Taken Decrease per 5 Character Level(s) (Max: 14% Decrease) +50% Enhance Potion Effect +25% Enhance Potion Duration | +25 Stats ------------------------------------------------------- +25% HP 10% Movement Speed Amplification +75% HP Potion Effect +75% Mana Potion Effect +100% Enhance Potion Effect +35% Enhance Potion Duration |
■ Unique Gear Balance Changes
- The stats of 121 Unique Gear items will be adjusted.
※ Detailed information on the changed Unique Gear can be found via the link above.
※ The stats of equipment items you currently own will remain unchanged.
However, when you use [Unique Change Essence] or [Option Stat Change Essence], the adjusted stats will be applied.
※ For the following Unique Gear, some options will be re-adjusted to enhanced values with the update even without using Essences.
Item |
Boreal's Peace |
Transcendent Boreal's Peace |
Acuben's Crystal |
Transcendent Acuben's Crystal |
Acuben's Nebula |
Transcendent Acuben's Nebula |
Hamal's Wreath |
Transcendent Hamal's Wreath |
Vesper's Destruction |
Transcendent Vesper's Destruction |
Capri's Flame |
Transcendent Capri's Flame |
Vesper's Rest |
Transcendent Vesper's Rest |
The First Returnee |
Transcendent First Returnee |
Bow of Splendor |
Transcendent Bow of Splendor |
Surging Knowledge |
Transcendent Surging Knowledge |
Cold Comfort |
Transcendent Cold Comfort |
Spica's Light |
Transcendent Spica's Light |
Spica's Sagacity |
Transcendent Spica's Sagacity |
Twilight Veil |
Transcendent Twilight Veil |
Boreal's Heart |
Aquilla's Resonance |

◆ Artifact
■ Unique Artifact
- The stats of one Unique Artifact item will be adjusted.
Name | Gear Type | Item Option (Before) | Item Option (After) |
Sparkling Persistence | Artifact | HP +20% ------------------------------------------------------- [5~20]% Chaos Dungeon Monster DMG Dampening [5~15]% Chaos Dungeon Monster HP Dampening +[50~100]% Darkness Energy Drop Chance of Magic/Rare Monsters in Chaos Dungeons | HP +20% ------------------------------------------------------- [5~20]% Chaos Dungeon Monster DMG Dampening [5~15]% Chaos Dungeon Monster HP Dampening +[50~100]% Gold Drop Amount of Magic/Rare Monsters in Chaos Dungeons |

◆ Monsters
■ Boss Monsters
- The number and types of random buffs applied to [Boss Monsters] appearing in Chaos Dungeons, Arena, and Abyss Gate content will be rebalanced by tier.
- The maximum HP of [Boss Monsters] appearing in Chaos Dungeons, Arena, and Abyss Gate content will be increased.
- A new effect, [Waning Momentum], will be added to Chaos Dungeons, Arena, and Abyss Gate content.
- Waning Momentum Effect: Critical DMG and Maximized DMG dealt to Boss Monsters will be reduced by the value of Waning Momentum.

◆ Zodiac
■ Specialization
- The Enlargement value of the Specialization III – Torch node will be changed.
Before | After |
Enlargement 5% chance to gain Enlargement effect for 5s on hit (Cooldown: 5.5s) Character Size Increase Weapon Range 30% Increase Obtain Malice Release Effect Malice Release Malice releases every 0.5 s to deal Attack DMG Strike Range 400 Strike Target 3 Highest Attribute DMG 20000% | Enlargement 5% chance to gain Enlargement effect for 5s on hit (Cooldown: 5.5s) Character Size Increase Weapon Range 30% Increase Obtain Malice Release Effect Malice Release Malice releases every 0.5 s to deal Attack DMG Strike Range 400 Strike Target 3 Highest Attribute DMG 15000% |

◆ Gear Items
■ Bowgun
- The base effect of the Bowgun will be changed.
- (Before) 50% Dampening for Max Projectile Distance Traveled
- (After) 25% Dampening for Max Projectile Distance Traveled
◈ System |
◆ Social
■ New Features
- A [Guild Invite] feature will be added to Social > Friend List.
※ Invitations cannot be sent if the target is offline.
- A [Guild Member List] category will be added to Social.
※ Through this feature, you can check the member list and online status of the guild you currently belong to.
- The [Search] function in Social will be improved to allow the use of the [Guild Invite] feature.

◆ Lacrima
■ Lacrima Statue
- When the [Zodiac Pass] is purchased, [Recover and Change] will be permanently activated when dismantling or changing Lacrima.
- If [Recover and Change] is not activated despite the Zodiac Pass being purchased, an additional warning popup will be displayed.
◈ Beauty |
※ These products may be resold in the same or similar format in the future.
◆ New Costumes
A new Costume set will be added: 4 Outfit/Helmet Costume and 4 Wing Costumes.
✔ You can find the new Outfits/Helmets costumes in the [Paid Shop → Costume Shop] menu.
- Glow Suit / Glow Choker (Male/Female) : Can be obtained through the Package in the Paid Shop.


- Scarlet Suit / Scarlet Choker, Emerald Suit / Emerald Choker (Male/Female) : Can be obtained through the Package in the Paid Shop.
- Clear Suit / Clear Choker (Male/Female) : Can be obtained through the 4th Anniversary Exchange Shop.


■ To Note
※ The helmet part of this costume cannot be dyed.
※ You can check the dye availability and applicable parts of the costume in advance in [Costume].

- Glow Layer : Can be obtained through the Package in the Paid Shop.


- Scarlet Layer / Emerald Layer : Can be obtained through the Package in the Paid Shop.
- Clear Layer : Can be obtained through the Season Challenge.



◆ New Costumes: Weapon
24 new Weapon Costumes will be added.
✔ You can find the new Weapon Costumes in the [Paid Shop → Costume Shop] menu.
- Glow / Scarlet / Emerald Weapon Costume: Can be obtained through the Package in the Paid Shop.
- Clear Weapon Costume: Can be obtained through the 4th Anniversary Exchange Shop.







◆ Attachments
2 new Attachments will be added.
✔ You can find the new Attachment costumes in the [Paid Shop → Costume Shop] menu.
- System Observation: Footprint Effect : Can be obtained through the Package in the Paid Shop.

- System Observation: Dash Effect : Can be obtained through the Package in the Paid Shop.


◆ Damage Skin
1 new Damage Skins will be added.
✔ You can find the new Damage Skins in the [Paid Shop → Costume Shop] menu.
- System Observation: Damage Skin : Can be obtained through the Package in the Paid Shop.

◆ Pets
1 new Pet will be added.
✔ You can find the new Pets in the [Costume → Pet] menu.
- Observer : Can be obtained through the 4th Anniversary Attendance.

◈ New Products |
◆ [4 Year Anniversary] Gear Summon
A product that allows you to obtain various rewards according to set probabilities using an Exclusive Summon Ticket has been updated.
✔ [4 Year Anniversary] Gear Summon can be used and purchased in the [Paid Shop > Summon Unique] at the top right.
* Detailed information can be found in the product announcement notice to be posted on Thursday, Jan 15, 2025, and in-game.

◆ [Season] Gear Summon
A product that allows you to obtain various rewards according to set probabilities using Rubies or Exclusive Summon Tickets will be updated.
✔ [Season] Gear Summon can be used and purchased in the [Paid Shop > Summon Unique] at the top right.
* Detailed information can be found in the product announcement notice to be posted on Thursday, Jan 15, 2025, and in-game.

◆ [Standard] Gear Summon
A product that allows you to obtain various rewards according to set probabilities using Rubies or Exclusive Summon Tickets will be updated.
✔ [Standard] Gear Summon can be used and purchased in the [Paid Shop > Summon Unique] at the top right.
* Detailed information can be found in the product announcement notice to be posted on Thursday, Jan 15, 2025, and in-game.

◆ Season 'New Age' Zodiac Pass 1
The Zodiac Pass product will be updated.
✔ Passes can be used and purchased from [Event] in the upper right corner of the screen.
* Detailed information can be found in the product announcement notice to be posted on Thursday, Jan 15, 2025, and in-game.
◈ Events |
◆ UNDECEMBER 4th Anniversary Event
- To celebrate UNDECEMBER’s 4th Anniversary, various events such as the Exchange Shop and Attendance Event will begin.
* For more details, please check the game and the event notice that will be uploaded on Jan. 15 (Thu).

◆ Souls Slumbering in the Breath of Dawn Event
- the [Souls Slumbering in the Breath of Dawn Event] will begin!
* For more details, please check the game and the event notice that will be uploaded on Jan. 15 (Thu).

◆ Product Discount Event [From After Season 'New Age' Begins - Until Before the Feb. 12 (Thu) Maintenance]
■ Storage Product Discount
- Storage Activation Products will be sold at a 20% discount for 1 month after the season begins.
- Activate Chaos Card Storage
- Activate Charm Storage
- Activate Zodiac Stone Storage
- Activate Material Storage
- Activate Content Material Storage
- Activate Rune Storage
- Activate Essence Storage
- Activate Jewel Storage
- Activate Unique Shard Storage
- Activate Abyss Stone Storage
※ Storage activation products can be found in [Paid Shop] > [Normal Shop] > [Storage].
■ Convenience Discount
- For one month after the start of the season, some Convenience items will be sold at a 90% discounted price.
- Character Name Change Ticket
- Guild Name Change Ticket

◆ Unique Synthesis Discount Event [From After Season 'New Age' Begins - Until Before the Jan. 29 (Thu) Maintenance]
■ Event Details
- To celebrate the 4th Anniversary, NPC Astrologer Fortuna, who provides the [Unique Synthesis] feature, will be temporarily added to [Saluto].
- Until the maintenance on Jan. 29 (Thu), the Unique Synthesis cost will be temporarily discounted by 50%.
◈ Bug Fixes |
- More information on this will become available through a separate notice.

We hope that these update details will help you avoid any inconvenience as you play the game.
Thank you.

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