
Greetings, Rune Hunters.
Our next update will take place on Jan. 9 (Thu).
Please see below for more details.
※ The information may change when the update takes place.
※ All screenshots were taken on a test server and details may be subject to change.
◈ New Season 'Trials of Power' |
◆ Trials of Power 'Season Mode' Info
We would like to inform you about the Season Mode available during Season Trials of Power.
- You can play the season mode by either creating a new character or Reversion of an existing character.
※ Upon Reversion, all items equipped or owned by the character are removed, and the character's level is reset to 1.
└ Any information reset by Reversion cannot be restored. Please make a decision with caution.
- Season Mode exclusive dropped items can be traded regardless of Modes via Auction House.
■ Hardcore Mode Info
- Hardcore Mode is a Season Mode for experienced Rune Hunters where only three lives are given.
- If you are out of the limited life, you will be restricted from playing combat content.
- Only Season characters can select the Hardcore Mode.
□ Rule of Gameplay Restriction upon Death
- Character lives lost due to character death in hardcore mode cannot be recovered.
※ However, you can restore the lost life by using Book of Life item that is sold once a month at the Hardcore Mode General Shop.
- A life is consumed if your character dies while playing general content other than certain special content, and you'll be restricted from playing combat content if you are out of life.
※ Special Content: Void Rift, Descent/Guild Raid, Spire of Barrier
- You can still use non-combat content, including Guild, Warehouse, Chat, and Auction House even when you are out of life.
□ Hardcore Mode Buff
- The following buff effects are applied in the Hardcore Mode.
Effect | Stat |
Rune Master EXP on Kill | +100% |
Character EXP on Kill | +50% |
Gold Gain Chance | +100% |
Item Drop Chance | +50% |
Item Drop Rarity | +50% |
Spirit Gain Chance | +100% |
Relic EXP Bonus | +200% |
Rune EXP Bonus | +150% |
Statue EXP | +100% |
Alchemy Mastery EXP | +300% |
Enchant Mastery EXP | +200% |
Chaos Points Discount | 50% |
□ Hardcore Mode Exclusive Dropped Item
- Serpens Essence
- Unique Gears as same as the Season Normal Mode are dropped with higher rates
■ Normal Mode Info
- Normal Mode is a Season Mode you can play freely without any restriction.
- Only Season characters can select the Normal Mode, and you can Transfer a Hardcore Mode character to the Normal Mode.
※ All equipped items, items in the bag, and character's level remain even after the Transfer, but only information belonging to the Mode is reset.
└ Any information deleted or reset by Transfer restored. Please make a decision with caution.
□ Season Normal Mode Buff
- The following buff effects are applied in the Season Normal Mode.
Effect | Stat |
Rune Master EXP on Kill | +100% |
Character EXP on Kill | +50% |
Gold Gain Chance | +100% |
Item Drop Chance | +50% |
Spirit Gain Chance | +100% |
Relic EXP Bonus | +200% |
Rune EXP Bonus | +150% |
Statue EXP | +100% |
Alchemy Mastery EXP | +300% |
Enchant Mastery EXP | +200% |
Chaos Points Discount | 50% |
□ Season Mode Exclusive Dropped Item
- The Unique gear obtained only in Season Normal and Hardcore Modes
◈ Content |
◆ Scenario
■ New Episode - Ghieva
- New area Ghieva will be added.
- New Monsters
2 new boss monsters, 3 unique monsters and 3 normal monsters will be added.
New NPCs will be added to Ghieva.
■ Improvements to Episode 1 Quest Rewards
- Rewards will be added to certain quests for progression of tutorial quest.
- Episode 1 Quest Rewards will be redistributed.
※ The amount of XP and currency obtainable through the Quest will remain the same.
◆ Chaos Dungeon
- Chaos Stone will be improved to save settings, allowing the same options to be selected automatically at the next dungeon entry
- 'Formula Page' item will no longer be dropped in Chaos Dungeon.
- Tier 12 Chaos Dungeon (Terror of Darkness) will be changed to be enabled in Standard Mode.
※ Greater Chaos Card (Terror of Darkness) required for entry can be crafted through Alchemy.
◆ Arena
■ New Contents - Arena
- Arena is a content newly launched in Season 'Trials of Power' which can be entered through a new NPC 'Leijona'.
- Arena can be accessed after completing every new Season 'Trials of Power' Quest.
- Material (Spirit) required for entry into the Arena can be obtained from Chaos Dungeons.
※ 'Monster Spirit' and 'Area-specific Spirit' can be obtained after defeating monsters in Tier 1-10 Chaos Dungeons.
※ Spirit cannot be obtained in Chaos Dungeons and Exodium Dungeons which can be entered using Unique Chaos Cards.
※ Monster Spirit exists in three item grades of Normal/Magic/Rare.
※ Area-specific Spirit can be obtained upon defeating the boss monsters of Tier 1-10 Chaos Dungeons.
- Monsters appearing in the Dungeons differ based on the quantity and type of Spirit given to the Arena NPC 'Leijona'.
※ When Spirit is used, monsters become stronger and higher reward points can be obtained.
- Boss monster appears at the center of the Arena after defeating every normal monster summoned upon entering the Arena.
- Up to 12 boss monsters can be summoned using Area-specific Spirit and higher point rewards can be obtained depending on the amount of Spirit used.
- 'Chaotic Spirit' which allows entry into Arena-exclusive Boss Stage can be obtained after defeating the arena monsters.
- New growth gear 'Soul Stone' can be obtained after defeating Arena-exclusive boss monsters.
- Various rewards such as Soul Stone Essence and New Option Stat Change Essence can be obtained after defeating Arena-exclusive boss monsters.
◆ Constellation of Time
- The amount of Emotions dropped from Constellation of Time will be doubled compared to before.
- The type of items dropped from Constellation of Time will be adjusted, and more Gold will be dropped compared to before.
- Contents of the Constellation of Time Reward Chest will be changed.
Item | Chance |
Greater Earth Element | 8.00% |
Major Earth Element | 8.00% |
Pile of Gold Bars | 53.30% |
Magic Chaos Upgrade Stone | 4.00% |
Rare Chaos Upgrade Stone | 0.75% |
Legendary Chaos Upgrade Stone | 0.25% |
Magic Memory Expansion Stone | 4.00% |
Rare Memory Expansion Stone | 0.75% |
Legendary Memory Expansion Stone | 0.25% |
Gear Partial Transfer Stone | 0.55% |
Gear Fixed Partial Transfer Stone | 0.10% |
Star of Regression | 0.05% |
Traces of Creation (Weapon) | 0.70% |
Traces of Creation (Armor) | 3.50% |
Traces of Creation (Accessory) | 2.80% |
Star Memory (Weapon) | 1.30% |
Star Memory (Armor) | 6.50% |
Star Memory (Accessory) | 5.20% |
◆ Descent/Guild Raids
■ Descent Raid Schedule
- More information on the schedule will be announced through a separate notice.
- The detailed schedule is available through the link below.
■ Guild Raid Schedule
- More information on the schedule will be announced through a separate notice.
- The detailed schedule is available through the link below.
◆ Solo Descent Raids
■ Solo Descent Raids Schedule
- The detailed schedule is available through the link below.
■ Solo Descent Raid Improvements
- New bosses Sicus and Vilam will be added.
- The gimmicks of new bosses Sicus and Vilam will be changed to single play-based.
- The level of every Solo Descent Raid bosses will be adjusted to 150.
- The HP of every Solo Descent Raid bosses will be reduced by approx. 35%.
- The Attack of every Solo Descent Raid bosses will be increased by approx. 15%.
- Solo Descent Raid Rewards will be greatly improved.
※ Please check the link to the Descent Raid Schedule for more details about the rewards.
■ Solo Descent Raid Honorable Statue Challenge Improvements
- Registration rule will be changed from 'Top Rune Hunter for each Physical/Element/Summon tag' to 'Top 1-3 Kill Counts'.
- Honorable Statue Registration Rewards can be obtained from the Solo Descent Raid UI.
※ Standard/Season (Normal/Hardcore) Modes will have different Honorable Statue registrants.
■ New Solo Descent Raid Honorable Statue Praise System
- Praise system will be activated when Rune Hunter is registered to Honorary Statue.
- Upon consumption of required currency, Praise will grant exclusive buff for Solo Descent Raid.
- Buff will be imbued from each Honorary Statue with registered Rune Hungers, and buffs imbued from the same Statue will not be stacked.
- Praise will become inaccessible 90 minutes before the end of the Raid Schedule (UTC) for corresponding boss.
※ Corresponding buff will disappear upon character change or logout regardless of remaining time.
◆ Void Rift
- The Void Rift rotation for Season Re:Birth will end and the rotation for Season Trials of Power will begin.
- Your Void Rift progress, Rank Points, and reward history will be reset.
- The boss monsters of each area will also change once the Void Rift is reset.
- You will not be able to receive previous rewards once the period ends, so please collect all rewards before the maintenance takes place.
◆ Bounties
■ Bounties Improvements
- Required Friendship per Faction Grade for Stenella/Ribjaw will be changed.
- The decrease in Opposing Faction Friendship during Bounties will be reduced.
- The amount of Pirate's Coins obtained during Bounties will be increased.
- The amount of Darkness Energy and Philosopher's Stone obtained during Bounties will be increased.
- The daily free refreshes for the Bounties List will be increased to three.
◆ Chaos Daily Mission
■ Improvements to Chaos Daily Mission
- Line Rewards for Chaos Daily Mission will be improved to provide more valuable rewards
◆ Black Market
- The Black Market’s Friendship level, saved items, and Pirate’s Coins will be reset.
- Season Re:Birth Unique Gears will be added to Unidentified Unique Chest and Undying Unidentified Unique Chest in the Standard Mode Black Market.
- As new Unique items are added and improved, the contents of Unidentified Unique Chest and Undying Unidentified Unique Chest will be changed.
◆ Monsters
■ Bottomless Abyss Monsters Balance Adjustments
- HP of Bottomless Abyss Monsters will be lowered by 20%.
- Bottomless Abyss Monsters' drop rate of 'Apollyon's Bone' will be increased.
■ Addition of New APC Monster
- 12 new APC monsters will be added to Chaos Dungeon and Constellation of Time.
- The new 12 will be added to the existing 12, and a random monster out of 24 APC monsters will spawn.
■ Adjustment of Existing Random Buffs
- Among random buffs applied to unique monsters of level 106 or above, difficulties of 'Rope Specter', 'Time of the Hunt', 'Denev's Fury', and 'Ilya's Warning' will be lowered.
- Among Act.13 exclusive random buffs, 'Blood Explosion Myosotis' will be added to random buffs applied to unique monsters of level 106 or above.
■ Addition of New Random Buffs
- 'Ambush', 'Dimensional Window', and 'Trap' random buffs will be added to unique monsters appearing in a new content, 'Arena'.
- 'Space Cut', 'Plague Throw', and 'Time Refraction' random buffs are added to unique monsters of level 106 or above.
◆ Puru's Hideout
■ Improvement to Puru's Hideout Reward
- The last vault in Puru's Hideout will drop rare Unique Gears, including Season Unique Gears, with a low chance.
◆ Episodes
■ Improvements to Waypoint Locations in Episode 1
- Waypoints in the Stages of Episode 1 will be moved near the Starting Points.
◈ Items |
◆ Gear
■ Soul Stone
- A new growing Gear, 'Soul Stone' will be added.
※ You can obtain Soul Stones from newly added 'Arena' content.
- Depending on its options, a Soul Stone can assist your combat by providing additional stats to the character or summoning monsters' souls.
- There are 24 kinds of monsters summoned by Soul Stone's options.
- If you increase the Soul Stone level and meet certain conditions, the number of skills the monster uses increases up to three, and the chance of summoning the monster increases.
- If a monster is summoned by the Soul Stone option, 7-second cooldown will be applied.
- A Soul Stone's level is 1 when obtained, but you can increase its level and extend the maximum level by Enchanting the Soul Stone.
■ Affixes
Legendary and Ancient Prefixes/Suffixes of Gear items that does not suite the item's concept will be removed and will not appear while enchanting Gears.
※ Options you have already obtained and owned will remain.
■ Charms
- The maximum tier of Charms will be extended to Tier 10.
■ Lacrima
- Lacrima's Absorb Rate for each Gear will be adjusted.
Lacrima Grade | Gear Grade | Before | After Improvements | ||
Min | Max | Min | Max | ||
Magic | Magic | 28 | 65 | 70 | 90 |
Rare | 28 | 55 | 55 | 70 | |
Rare | Magic | 44 | 85 | 90 | 110 |
Rare | 44 | 85 | 70 | 85 | |
Legendary | Magic | 40 | 85 | 110 | 130 |
Rare | 40 | 85 | 85 | 100 |
※ The adjusted Absorb Rate will be applied only to newly obtained Lacrimas.
- Changes will be made so Unique Grade Lacrimas are no longer dropped.
Removed Lacrimas |
Lacrima’s Wings (Alyssa) |
Lacrima’s Wings (Hamal) |
Lacrima’s Wings (Boreal) |
Lacrima’s Wings (Casthor) |
Lacrima’s Wings (Acuben) |
Lacrima’s Wings (Leo) |
Lacrima’s Wings (Spica) |
Lacrima’s Wings (Aquilla) |
Lacrima’s Wings (Vesper) |
Lacrima’s Wings (Sephdar) |
Lacrima’s Wings (Capri) |
Lacrima’s Wings (Miraseti) |
◆ New Unique Gears
■ New Unique Gears
- 8 new Unique Gears will be added.
- 16 Skill mechanism changing Gears will be added.
- New Unique Gears Info
◆ Essence
■ Essence
- 2 new Charm Essence will be added.
- Magic Charm Option Chance Essence
- Rare Charm Option Chance Essence
- They are new essences to select either Prefix or Suffix of a charm and change the selected option..
※ You can use essences again only on the option once changed by the same essence.
- 4 new essences to Enchant Soul Stones will be added.
- Soul Stone Level Increase Essence
- Soul Stone Level Expand Essence
- Soul Stone Birth Essence
- Soul Stone Reversion Essence
- An essence to re-imbue the value of a fixed option within a Gear item will be added.
- Option Stat Change Essence
※ Options with a fixed value will not be affected by the essence.
◆ Orbs
- The success change of orb items will be adjusted. The difficulty of reaching the maximum level will be lowered.
※ Please find more details at the Rate Info page.
◆ Consumable
- The max stacks of consumables (potions, orbs) will be increased.
Item | Before | After |
Minor HP Potion | 500 | 9999 |
Lesser HP Potion | 500 | 9999 |
Standard HP Potion | 500 | 9999 |
Greater HP Potion | 500 | 9999 |
Major HP Potion | 500 | 9999 |
High HP Potion | 500 | 9999 |
Minor Healing Potion | 500 | 9999 |
Lesser Healing Potion | 500 | 9999 |
Standard Healing Potion | 500 | 9999 |
Greater Healing Potion | 500 | 9999 |
Major Healing Potion | 500 | 9999 |
High Healing Potion | 500 | 9999 |
Minor Mana Potion | 500 | 9999 |
Lesser Mana Potion | 500 | 9999 |
Standard Mana Potion | 500 | 9999 |
Greater Mana Potion | 500 | 9999 |
Major Mana Potion | 500 | 9999 |
High Mana Potion | 500 | 9999 |
Minor Concentration Potion | 500 | 9999 |
Lesser Concentration Potion | 500 | 9999 |
Standard Concentration Potion | 500 | 9999 |
Greater Concentration Potion | 500 | 9999 |
Major Concentration Potion | 500 | 9999 |
High Concentration Potion | 500 | 9999 |
Max HP Elixir | 100 | 999 |
High Max HP Elixir | 100 | 999 |
Armor Elixir | 100 | 999 |
High Armor Elixir | 100 | 999 |
Dodge Rate Elixir | 100 | 999 |
High Dodge Rate Elixir | 100 | 999 |
Barrier Elixir | 100 | 999 |
High Barrier Elixir | 100 | 999 |
Element Resist Elixir | 100 | 999 |
High Element Resist Elixir | 100 | 999 |
Damage Elixir | 100 | 999 |
High Damage Elixir | 100 | 999 |
Attack Speed and Cast Speed Elixir | 100 | 999 |
High Attack Speed and Cast Speed Elixir | 100 | 999 |
Movement Speed Elixir | 100 | 999 |
Chaos Resist Elixir | 100 | 999 |
High Chaos Resist Elixir | 100 | 999 |
Increase Item Drop Rarity Elixir | 100 | 999 |
Increase Element Drop Chance Elixir | 100 | 999 |
Increase Essence Drop Chance Elixir | 100 | 999 |
Increase Gold Gain Chance Elixir | 100 | 999 |
Increase Charm Drop Chance Elixir | 100 | 999 |
Physical Status Effect Immunity Elixir | 100 | 999 |
Fire Status Effect Immunity Elixir | 100 | 999 |
Cold Status Effect Immunity Elixir | 100 | 999 |
Lightning Status Effect Immunity Elixir | 100 | 999 |
Poison Status Effect Immunity Elixir | 100 | 999 |
Beast's Breath | 100 | 999 |
Excavator's Soul | 100 | 999 |
[Exclusive] Beast's Breath | 100 | 999 |
[Exclusive] Excavator's Soul | 100 | 999 |
Fountain of Wisdom | 100 | 999 |
Fountain of Clear Wisdom | 100 | 999 |
Life Orb | 100 | 999 |
Mana Orb | 100 | 999 |
Hit Orb | 100 | 999 |
Armor Orb | 100 | 999 |
Dodge Orb | 100 | 999 |
Fire Resist Orb | 100 | 999 |
Cold Resist Orb | 100 | 999 |
Lightning Resist Orb | 100 | 999 |
Poison Resist Orb | 100 | 999 |
Strength Orb | 100 | 999 |
Dexterity Orb | 100 | 999 |
Intelligence Orb | 100 | 999 |
Physical DMG Orb | 100 | 999 |
Fire DMG Orb | 100 | 999 |
Cold DMG Orb | 100 | 999 |
Lightning DMG Orb | 100 | 999 |
Poison DMG Orb | 100 | 999 |
Minion DMG Orb | 100 | 999 |
Sentry DMG Orb | 100 | 999 |
[Exclusive] Life Orb | 100 | 999 |
[Exclusive] Mana Orb | 100 | 999 |
[Exclusive] Hit Orb | 100 | 999 |
[Exclusive] Armor Orb | 100 | 999 |
[Exclusive] Dodge Orb | 100 | 999 |
[Exclusive] Fire Resist Orb | 100 | 999 |
[Exclusive] Cold Resist Orb | 100 | 999 |
[Exclusive] Lightning Resist Orb | 100 | 999 |
[Exclusive] Poison Resist Orb | 100 | 999 |
[Exclusive] Strength Orb | 100 | 999 |
[Exclusive] Dexterity Orb | 100 | 999 |
[Exclusive] Intelligence Orb | 100 | 999 |
[Exclusive] Physical DMG Orb | 100 | 999 |
[Exclusive] Fire DMG Orb | 100 | 999 |
[Exclusive] Cold DMG Orb | 100 | 999 |
[Exclusive] Lightning DMG Orb | 100 | 999 |
[Exclusive] Poison DMG Orb | 100 | 999 |
[Exclusive] Minion DMG Orb | 100 | 999 |
[Exclusive] Sentry DMG Orb | 100 | 999 |
◆ Runestone
■ New Runestones will be added.
Grade | Tier | Option Name | Stat |
Magic | 1 | Skill DMG when The Absolute's Hammer is equipped +% | 33 |
Magic | 2 | Skill DMG when The Absolute's Hammer is equipped +% | 39 |
Magic | 3 | Skill DMG when The Absolute's Hammer is equipped +% | 48 |
Magic | 4 | Skill DMG when The Absolute's Hammer is equipped +% | 60 |
Magic | 5 | Skill DMG when The Absolute's Hammer is equipped +% | 72 |
Magic | 6 | Skill DMG when The Absolute's Hammer is equipped +% | 84 |
Magic | 7 | Skill DMG when The Absolute's Hammer is equipped +% | 96 |
Magic | 1 | Skill DMG when Black Plague is equipped +% | 33 |
Magic | 2 | Skill DMG when Black Plague is equipped +% | 39 |
Magic | 3 | Skill DMG when Black Plague is equipped +% | 48 |
Magic | 4 | Skill DMG when Black Plague is equipped +% | 60 |
Magic | 5 | Skill DMG when Black Plague is equipped +% | 72 |
Magic | 6 | Skill DMG when Black Plague is equipped +% | 84 |
Magic | 7 | Skill DMG when Black Plague is equipped +% | 96 |
Rare | 1 | Skill DMG when The Absolute's Hammer is equipped +% | 33 |
Rare | 2 | Skill DMG when The Absolute's Hammer is equipped +% | 39 |
Rare | 3 | Skill DMG when The Absolute's Hammer is equipped +% | 48 |
Rare | 4 | Skill DMG when The Absolute's Hammer is equipped +% | 60 |
Rare | 5 | Skill DMG when The Absolute's Hammer is equipped +% | 72 |
Rare | 6 | Skill DMG when The Absolute's Hammer is equipped +% | 84 |
Rare | 7 | Skill DMG when The Absolute's Hammer is equipped +% | 96 |
Rare | 1 | Skill DMG when Black Plague is equipped +% | 33 |
Rare | 2 | Skill DMG when Black Plague is equipped +% | 39 |
Rare | 3 | Skill DMG when Black Plague is equipped +% | 48 |
Rare | 4 | Skill DMG when Black Plague is equipped +% | 60 |
Rare | 5 | Skill DMG when Black Plague is equipped +% | 72 |
Rare | 6 | Skill DMG when Black Plague is equipped +% | 84 |
Rare | 7 | Skill DMG when Black Plague is equipped +% | 96 |
◈ Runes |
◆ Balance Adjustments to Skill & Link Runes
- With the Jan. 9 (Thu) update, the balance for certain Runes will be adjusted.
Affected Skill Runes | Affected Link Runes |
Spread Shot | Outlaw |
Fire Ball | Trapper |
Frost Ball | Enrage |
Toxic Flame | Endless Growth |
Sacred Light | - |
Lightning Strike | - |
Poison Rain of Arrows | - |
Fierce Strike | - |
Crescent Slash | - |
Deadly Poison Claw | - |
Cold Outburst | - |
Judgment of Light | - |
Lightning Wave | - |
Dark Judgment | - |
◈ Zodiacs |
◆ Improvements to Zodiacs
■ Zodiac Specialization
- 6 Zodiac Specializations will be renewed.
Specialization Renewal - Steel / Sadness / Tipan / Torch
■ Specialization Ⅰ - Steel
Node | Trait | Description |
Moon | +15% DMG upon Attack | - |
Star | +5% Weapon Range | - |
Sun | [Blast Furnace] | [Blast Furnace] |
Increase DMG by 20% of Equipped Weapon Range (Max: 150%) | ||
Star | +10% Weapon Range | - |
Cosmos | 6% Melee DMG Amplification | - |
Star | +4% Attack Speed | - |
Sun | [Acceleration] | [Acceleration] |
Acceleration effect | ||
( Attack Speed +20%, Cast Speed +20%, Movement Speed +15% ) | ||
Permanently gains effect | ||
Effect cannot overlap with other activation effect with the same name | ||
Star | Acceleration Effect +20% | - |
Cosmos | 6% Strike DMG Amplification | - |
Star | +4% HP | - |
Sun | +0.2% HP Absorb on hit | - |
Star | +8% HP | - |
Cosmos | 10% HP Amplification | - |
+2% HP Absorb Limit | ||
Star | +4% Mana | - |
Sun | [Convert Mana] | [Convert Mana] |
Gain Zodiac Node 'Convert Mana' effect | ||
Gain Convert Mana effect upon using Skill Rune | ||
Convert Mana Activation Cooldown 1 s | ||
Convert Mana Duration 4 s | ||
Max Convert Mana Stacks: 5 | ||
Convert 1% of Max HP to Mana per stack (Max: 200) | ||
Lose Convert Mana upon reaching max Convert Mana stacks and gain Charged Mana effect | ||
Charged Mana Duration 2 s | ||
+20% Mana Regen/Sec | ||
Cannot gain Convert Mana effect if HP is below 40% | ||
Star | +8% Mana | - |
Cosmos | 6% Attack Speed Amplification | - |
Star | 3% Movement Speed Increase | - |
Sun | 3% Movement Speed Amplification | - |
30% DMG Amplification against moving enemies | ||
Star | Element Resist +10 | - |
Sun | Element Resist +20 | - |
+10 Chaos Resist |
■ Specialization Ⅱ - Sadness
Node | Trait | Description |
Moon | +10% DMG upon Attack | - |
5% DMG Taken Decrease | ||
Star | +15% DMG upon Attack | - |
Sun | [The Third Eye] | [The Third Eye] |
+15% DMG upon Attack | ||
Additional Attack Hit Rate equal to 100% of Strength | ||
Star | +3% Attack Speed | - |
Cosmos | [Anguish] | [Anguish] |
6% Resource Cost Dampening | ||
2% Attack Speed Increase per 50 Strength (Max: 20%) | ||
Star | 5% Critical Rate Increase | - |
Sun | [Sharpness] | [Sharpness] |
Sharpness effect | ||
(+50% Critical Rate, +25% Critical DMG) | ||
Permanently gains effect | ||
Effect cannot overlap with other activation effect with the same name | ||
Star | Sharpness Effect +30% | - |
Cosmos | [Berserker] | [Berserker] |
2% DMG Amplification for 3 s on Critical Hit (Max Stacks: 10) | ||
Lose HP by 2% of Max HP | ||
HP Loss is not triggered when HP is below 10% | ||
Star | +15% DMG upon Attack | - |
Sun | Crowd Control Rate +6 | - |
+10% Crowd Control Duration | ||
Star | +15% DMG upon Attack | - |
Cosmos | Crowd Control Rate +2 | - |
DMG 10% Amplification against Crowd Controlled enemies | ||
Star | +4% DMG Status Effect Chance | - |
Sun | [Eternal Agony] | [Eternal Agony] |
Eternal Agony Effect | ||
(DoT Rate +20%, 10% DMG Amplification to enemy affected by DoT) | ||
Permanently gains effect | ||
Effect cannot overlap with other activation effect with the same name | ||
Star | Eternal Agony Effect +20% | - |
Cosmos | [Brand of Agony] | [Brand of Agony] |
25% chance to afflict Pain on the enemy for 4 s upon inflicting DoT | ||
Pain ( 10% DMG Taken Increase ) | ||
Star | +20% DMG upon Attack | - |
+10% Weapon Range | ||
Sun | +20% Control Status Effect Chance | - |
+15% Weapon Range | ||
Star | +4% HP | - |
Sun | [Iron Will] | [Iron Will] |
Gain Iron Will effect for 5 s at 40% or less HP (Cooldown: 60 s ) | ||
15% DMG Taken Dampening | ||
Instantly recover 100% of Max HP |
■ Specialization Ⅲ - Tipan
Node | Trait | Description |
Moon | +20% DMG upon Attack | - |
10% DMG Taken Dampening | ||
Star | +15% DMG when 2-handed weapon is equipped | - |
Sun | 3% DMG Amplification when 2-handed weapon is equipped | - |
Weapon Range +10 | ||
Star | +15% DMG when 2-handed weapon is equipped | - |
Cosmos | 10% DMG Amplification when 2-handed weapon is equipped | - |
+10% DMG Penetration | ||
Weapon Range +20 | ||
Star | +15% DMG when 1-handed weapon is equipped | - |
Sun | 3% DMG Amplification when 1-handed weapon is equipped | - |
Star | +15% DMG when 1-handed weapon is equipped | - |
Cosmos | [Iron Wall] | [Iron Wall] |
10% DMG Amplification when 1-handed weapon is equipped | ||
+100 Block Expertise | ||
10% DMG Amplification for 5 s upon Blocking | ||
Star | +15% DMG when Dual Wielding | - |
Sun | 3% DMG Amplification when Dual Wielding | - |
+10% Attack Speed | ||
Star | +15% DMG when Dual Wielding | - |
Cosmos | 10% DMG Amplification when Dual Wielding | - |
5% Attack Speed Amplification | ||
+0.4% HP Absorb on hit | ||
Star | Weapon Range +15 | - |
Sun | [Momentum] | [Momentum] |
Increases Critical DMG by 10% of Weapon Range (Max: 50%) | ||
Deals Double Maximized DMG equal to 1% of Weapon Range (Max: 10%) | ||
Star | 5% Attack Speed Amplification | - |
Cosmos | Amplifies DMG by 5% upon attacking | - |
Weapon Range +30 | ||
Star | Attack Aura Effect 15% Increase | - |
Defense Aura Effect 15% Increase | ||
Sun | Defense Seal Activation Count +1 | - |
Star | +30% Enhance Skill Rune Cooldown Recovery Speed | - |
Sun | 5% Enhance Skill Rune Effect Amplification | - |
■ Specialization Ⅲ - Torch
Node | Trait | Description |
Moon | [Giant] | [Giant] |
5% chance to gain Enlargement effect for 5 s on hit (Cooldown: 5.5 s) | ||
Character Size Increase | ||
Weapon Range 30% Increase | ||
Obtain Malice Release Effect | ||
[Malice Release] | ||
Malice releases every 0.5 s to deal Attack DMG | ||
Strike Range 400 | ||
Strike Target 3 | ||
Highest Attribute DMG 20000% | ||
Star | +10% DMG upon Attack | - |
Sun | [Giant’s Wrath] | [Giant’s Wrath] |
Additional Enlargement Effect Stats | ||
Amplifies DMG by 5% upon attacking | ||
5% Attack Speed Amplification | ||
Star | +20% DMG upon Attack | - |
Cosmos | [Dominance] | [Dominance] |
Enlargement Chance 5% Increase | ||
Star | +10% DMG upon Attack | - |
Sun | [Infinite Aggression] | [Infinite Aggression] |
Malice Release Strike Target 2 Increase | ||
Star | +20% DMG upon Attack | - |
Cosmos | [Omen of Destruction] | [Omen of Destruction] |
Malice Release Strike Target 5 Increase | ||
Star | +10% DMG upon Attack | - |
Sun | [Giant’s Breath] | [Giant’s Breath] |
Enlargement Effect +20% | ||
※ Does not apply to Malice Release Effect | ||
Star | +20% DMG upon Attack | - |
Cosmos | [Uproar] | [Uproar] |
Enlargement Effect +80% | ||
※ Does not apply to Malice Release Effect | ||
Star | +10% DMG upon Attack | - |
Sun | [Eldritch Echo] | [Eldritch Echo] |
Malice Release Strike Range 200 Increase | ||
Star | +20% DMG upon Attack | - |
Cosmos | [Catastrophic Stream] | [Catastrophic Stream] |
Malice Release Strike Range 500 Increase | ||
Star | +15% Armor | - |
Sun | 6% Armor Amplification | - |
+3% Armor DMG Decrease Limit | ||
Star | -5% Seal Skill Rune Resource Cost | - |
Sun | -5% Seal Skill Rune Resource Cost | - |
Attack Aura Effect 15% Increase | ||
Defense Aura Effect 15% Increase |
Specialization Renewal - Respiration / Corpse / Executioner / Wisp
■ Specialization Ⅰ - Respiration
Node | Trait | Description |
Moon | Cannot recover beyond 80% of Max HP | - |
Star | 10% DMG Increase | - |
+5% Attack Speed | ||
+5% Cast Speed | ||
Sun | [Uplift] | [Uplift] |
Uplift effect | ||
(Attack Speed +10%, DMG upon Attack +50%) | ||
Permanently gains effect | ||
Effect cannot overlap with other activation effect with the same name | ||
Star | Uplift Effect +30% | - |
Cosmos | [Frost] | [Frost] |
8% Attack Speed Amplification | ||
8% Cast Speed Amplification | ||
Star | 20% DMG Increase | - |
Sun | 6% DMG Amplification | - |
Star | 40% DMG Increase | - |
Cosmos | +30% Weapon Range | - |
+30% Area of Effect | ||
Star | 20% DMG Increase | - |
Sun | [Regeneration] | [Regeneration] |
Regeneration effect | ||
(1% Max HP Regen/Sec, 0.4% Max Mana Regen/Sec) | ||
Permanently gains effect | ||
Effect cannot overlap with other activation effect with the same name | ||
Star | +200% Regeneration Effect | - |
Cosmos | 5% HP Amplification | - |
+30% Armor | ||
Element Resist +30 | ||
Star | 20% DMG Increase | - |
Sun | [Acceleration] | [Acceleration] |
Acceleration effect | ||
( Attack Speed +20%, Cast Speed +20%, Movement Speed +15% ) | ||
Permanently gains effect | ||
Effect cannot overlap with other activation effect with the same name | ||
Star | Acceleration Effect +40% | - |
Cosmos | Projectile Count +2 | - |
Star | 5% Movement Speed Increase | - |
Sun | HP on Hit +3 | - |
Mana on Hit +1 | ||
Star | +20% HP Regen/Sec | - |
Sun | [Convert HP] | [Convert HP] |
Gain Convert HP effect upon using Skill Rune | ||
Convert HP Activation Cooldown 1 s | ||
Convert HP Duration 4 s | ||
Max Convert HP Stacks 5 | ||
Convert 4% of Max Mana to HP per stack (Max 100) | ||
Lose Convert HP upon reaching Max Convert HP stacks and gain Charged HP effect | ||
Charged HP Duration 2 s | ||
Charged HP Duration 2 s | ||
+12% HP Regen/Sec | ||
Cannot gain Convert HP effect at 10% or below Mana |
■ Specialization Ⅱ - Corpse
Node | Trait | Description |
Moon | Cannot recover beyond 60% of Max HP | - |
Star | 20% DMG Increase | - |
Sun | +20% Maximized DMG | - |
-50% Critical DMG | ||
Star | 40% DMG Increase | - |
Cosmos | [Punish] | [Punish] |
Upon using Skill Runes 2 time(s), enhances the next Rune used within 2 s. | ||
14% chance to deal double Maximized DMG on hit | ||
Critical Hit Disabled | ||
Star | +40% DoT | - |
Sun | 4% DoT Amplification | - |
Star | +50% DoT Acceleration | - |
Cosmos | 15% DoT Amplification | - |
Star | 10% Critical Rate Increase | - |
Sun | [Sharpness] | [Sharpness] |
Sharpness effect | ||
(+50% Critical Rate, +25% Critical DMG) | ||
Permanently gains effect | ||
Effect cannot overlap with other activation effect with the same name | ||
Star | Sharpness Effect +50% | - |
Cosmos | [Desperate Hit] | [Desperate Hit] |
+20% Critical Rate | ||
+50% Critical DMG | ||
Star | 20% DMG Increase | - |
Sun | [Tenacity] | [Tenacity] |
Tenacity effect | ||
( Armor +180, Armor +20%, Element Resist +10 ) | ||
Permanently gains effect | ||
Effect cannot overlap with other activation effect with the same name | ||
Star | Tenacity Effect +50% | - |
Cosmos | 10% HP Amplification | - |
Star | +1 Movement Skill Rune Max Use Count | - |
Sun | [Iron Will] | [Iron Will] |
Gain Iron Will effect for 5 s at 40% or less HP (Cooldown: 60 s ) | ||
15% DMG Taken Dampening | ||
Instantly recover 100% of Max HP | ||
Star | Shout Skill Rune Effect +15% | - |
Sun | Shout Skill Rune Cooldown Recovery Speed +20% | - |
■ Specialization Ⅲ - Executioner
Node | Trait | Description |
Moon | Cannot recover beyond 40% of Max HP | - |
20% DMG Taken Amplification | ||
Star | +15% Armor | - |
Element Resist +5 | ||
Sun | Apply additional 300% to Barrier on using HP potion | - |
Star | HP Potion Cooldown Recovery Speed +5% | - |
+2% Armor per 5% Lost HP (Max 35%) | ||
Cosmos | HP Potion Cooldown Recovery Speed +5% | - |
1% Armor Amplification per 5% Lost HP (Max 20%) | ||
Star | +15% Dodge Rate | - |
Sun | [Avoid Danger] | [Avoid Danger] |
+8% Max Attack Dodge Chance | ||
+8% Max Spell Dodge Chance | ||
Gain Avoid Danger for 4 s on hit (Max Stacks 50) | ||
0.2% Dodge Rate Amplification per stack | ||
-5 Avoid Danger stacks when hit | ||
Star | +3% Dodge Rate per 5% Lost HP (Max 50%) | - |
Cosmos | +5% Critical DMG per 5% Lost HP (Max 95%) | - |
Star | 20% DMG Increase | - |
Sun | 30% DMG Increase | - |
40% Hit Rate Increase | ||
Star | 40% DMG Increase | - |
Cosmos | 1.2% DMG Amplification per 5% Lost HP Percentage (Max 20%) | - |
Star | 15% Hit Rate Increase | - |
Sun | 3% Hit Rate Amplification per 5% Lost HP (Max: 50%) | - |
Star | 15% Critical Rate Increase | - |
Cosmos | 10% Critical Rate Amplification per 5% Lost HP (Max: 50%) | - |
Star | +10% Barrier | - |
Sun | [Ascetic] | [Ascetic] |
Cannot recover beyond 1% of Max HP | ||
30% Barrier Amplification | ||
Star | +5% Attack Speed | - |
+5% Cast Speed | ||
Sun | 1% Attack Speed, Cast Speed Amplification per 5% Lost HP (Max: 20%) | - |
■ Specialization Ⅲ - Wisp
Node | Trait | Description |
Moon | Cannot recover beyond 40% of Max HP | - |
Barrier Disabled | ||
Star | +10% HP Regen/Sec | - |
5% DMG Taken Decrease | ||
Sun | +2% HP Absorb Limit | - |
Star | +2% HP Absorb Limit | - |
+0.4% HP Absorb on hit | ||
Cosmos | +15% HP Regen/Sec | - |
10% DMG Taken Dampening | ||
Star | +10% Critical DMG | - |
Sun | 60% Critical Rate Increase | - |
Star | +20% Critical DMG | - |
Cosmos | +50% Critical DMG | - |
Star | HP Potion Effect +5% | - |
Sun | HP Potion Duration +10% | - |
HP Potion Cooldown Recovery Speed +10% | ||
Star | HP Potion Effect +5% | - |
Cosmos | [Danger Response] | [Danger Response] |
Weapon Range +30% for 5 s upon using HP Potion | ||
+30% Area of Effect | ||
Projectile Count +4 | ||
Star | 20% DMG Increase | - |
Sun | 50% DMG Increase | - |
Star | 30% DMG Increase | - |
Cosmos | 15% DMG Amplification | - |
Star | Shout Skill Rune Duration +10% | - |
Sun | Shout Skill Rune Effect +30% | - |
Shout Skill Rune Cooldown Recovery Speed +10% | ||
Star | Seal Skill Rune Resource Cost 5% Decrease | - |
Sun | Seal Skill Rune Resource Cost 5% Decrease | - |
Attack Aura Effect 30% Increase | ||
Defense Aura Effect 30% Increase |
Specialization Renewal - Hammer / Wrath / Flame / Bonfire
■ Specialization Ⅰ - Hammer
Node | Trait | Description |
Moon | +15% Area DMG | - |
Star | Shout Skill Rune Cooldown Recovery Speed +10% | - |
Area DMG during Shout Skill Effect +15% | ||
Sun | Shout Skill Rune Duration +10% | - |
Area DMG during Shout Skill Effect +30% | ||
Star | +4% Attack Speed | - |
Sun | [Uplift] | [Uplift] |
Uplift effect | ||
(Attack Speed +10%, DMG upon Attack +50%) | ||
Permanently gains effect | ||
Effect cannot overlap with other activation effect with the same name | ||
Star | Uplift Effect +30% | - |
Cosmos | 8% Attack Speed Amplification | - |
Mana Cost 8% Dampening | ||
Star | +5% HP | - |
+5% Barrier | ||
Sun | 10% DMG Taken Dampening | - |
Star | +5% HP | - |
+5% Barrier | ||
Cosmos | [Adaptability] | [Adaptability] |
2% DMG Taken Decrease for 5 s on hit (Max Stacks: 5) | ||
5% Reflect DMG Taken Dampening for 5 s (Max Stacks: 5) | ||
Star | +15% Area DMG | - |
Sun | Area of Effect +15% | - |
+15% Area DMG | ||
Star | Area of Effect +10% | - |
Cosmos | 8% Area DMG Amplification | - |
Star | +4% Cast Speed | - |
Sun | [Knowledge Effect] | [Knowledge] |
Knowledge Effect | ||
( Cast Speed +10%, DMG upon Spell +50% ) | ||
Permanently gains effect | ||
Effect cannot overlap with other activation effect with the same name | ||
Star | Knowledge Effect +30% | - |
Cosmos | 8% Cast Speed Amplification | - |
Mana Cost 8% Dampening | ||
Star | +10% Movement Skill Rune Cooldown Recovery Speed | - |
Sun | +1 Movement Skill Rune Max Use Count | - |
■ Specialization Ⅱ - Wrath
Node | Trait | Description |
Moon | +15% Area DMG | - |
Star | 5% Critical Rate Increase | - |
Sun | [Sharpness] | [Sharpness] |
Sharpness effect | ||
(+50% Critical Rate, +25% Critical DMG) | ||
Permanently gains effect | ||
Effect cannot overlap with other activation effect with the same name | ||
Star | Sharpness Effect +30% | - |
Cosmos | 20% Critical Rate Increase | - |
+40% Critical DMG | ||
Star | Area of Effect +10% | - |
Sun | 6% HP Amplification | - |
Star | +15% Area DMG | - |
Cosmos | 10% Armor Amplification | - |
10% DMG Taken Dampening when HP is 50% or less | ||
Star | +2% Attack Speed | - |
+2% Cast Speed | ||
Sun | [Domain of Acceleration] | [Domain of Acceleration] |
Increases all Speed by {StatValue}% | ||
Increases all Speed by 3%per {StatDivisor} Area of Effect increase value (Max Stacks: 5) | ||
Star | +4% Attack Speed | - |
+4% Cast Speed | ||
Cosmos | 10% Area DMG Amplification | - |
Star | Area of Effect +10% | - |
Sun | 6% Barrier Amplification | - |
Star | +15% Area DMG | - |
Cosmos | Element Resist +10 | - |
Decrease DMG Taken 10% for 3 s upon Barrier Deactivation | ||
Star | Shout Skill Rune Effect +8% | - |
Sun | Shout Skill Rune Cooldown Recovery Speed +20% | - |
Star | DMG against enemies affected by DoT +10% | - |
Sun | DMG against enemies affected by DoT +15% | - |
■ Specialization Ⅲ - Flame
Node | Trait | Description |
Moon | +15% Area DMG | - |
5% DMG Taken Decrease | ||
Star | Area of Effect +10% | - |
Sun | +10% HP | - |
+10% Barrier | ||
Star | Area of Effect +10% | - |
Cosmos | [Equivalent Exchange] | [Equivalent Exchange] |
When Max HP is equal to or higher than Max Shield | ||
Max HP Amplification +10% | ||
Resource Cost Amplification 8% | ||
Movement Speed Dampening 5% | ||
When Max Shield is equal to or higher than Max HP | ||
Max Barrier Amplification +10% | ||
Resource Cost Amplification 8% | ||
Movement Speed Dampening 5% | ||
Star | +2% Attack Speed | - |
+2% Cast Speed | ||
Sun | [Surge] | [Surge] |
Increases Attack Speed by 2% for 3 s on hit (Max Stacks: 5) | ||
Increases Cast Speed by 2% for 3 s on hit (Max Stacks: 5) | ||
Star | +4% Attack Speed | - |
+4% Cast Speed | ||
Cosmos | [Punishment] | [Punishment] |
Upon using Skill Runes 10 time(s), enhances the next Rune used within 5 s. | ||
70% Area DMG Amplification | ||
100% chance to ignore enemy Armor | ||
100% chance to ignore enemy Element Resist | ||
Star | +15% Armor | - |
Sun | [Domain of Protection] | [Domain of Protection] |
Increases Armor by 500 per 20 Area of Effect increase value, Element Resist +5 (Max Stacks: 5 | ||
Star | Element Resist +15 | - |
Cosmos | [Adamant Faith] | [Adamant Faith] |
3% DMG Taken Dampening on hit (Max Stacks: 5) | ||
3% Area DMG Amplification on hit (Max Stacks: 5) | ||
Stacks reset when hit | ||
Star | +20% Area DMG | - |
Sun | +50% Area DMG | - |
Area of Effect +10% | ||
Star | +20% DMG upon Attack | - |
Cosmos | 10% Area DMG Amplification | - |
Star | Shout Skill Rune Duration +15% | - |
Sun | Area DMG 12% Amplification during Shout Skill Effect | - |
Star | +15% Area DMG | - |
Sun | [Enrage] | [Enrage] |
Alternates between Enrage and Amplification effect every 4 s | ||
Enrage Effect | ||
+30% Area of Effect | ||
Amplification Effect | ||
8% Area DMG Amplification |
■ Specialization Ⅲ - Bonfire
Node | Trait | Description |
Moon | [Heat of Battle] | [Heat of Battle] |
Combat Spirit | ||
Gain 1 Combat Spirit upon killing an enemy | ||
Gain 2 Combat Spirits upon hitting an Elite Monster | ||
Resets all Combat Spirit stacks and converts to Heat of Battle at 50 Combat Spirits (Duration: 10 s, Max Stacks: 3) | ||
Heat of Battle Effect | ||
Shout Skill Cooldown Recovery Speed +10% | ||
Star | +2% Attack Speed | - |
+2% Cast Speed | ||
Sun | [Shout of Swiftness] | [Shout of Swiftness] |
Additional Heat of Battle Stats | ||
Attack Speed 2% Amplification during Shout Skill Effect | ||
Cast Speed 2% Amplification during Shout Skill Effect | ||
Star | +4% Attack Speed | - |
+4% Cast Speed | ||
Cosmos | [Horn of Storms] | [Horn of Storms] |
Additional Heat of Battle Stats | ||
Attack Speed 3% Amplification during Shout Skill Effect | ||
Cast Speed 3% Amplification during Shout Skill Effect | ||
Area DMG 5% Amplification during Shout Skill Effect | ||
Star | 10% Critical Rate Increase | - |
Sun | [Shout of Valor] | [Shout of Valor] |
Additional Heat of Battle Stats | ||
Critical Rate during Shout Skill Effect +5% | ||
Critical DMG during Shout Skill Effect +10% | ||
Star | +15% Critical DMG | - |
Cosmos | [Horn of Doom] | [Horn of Doom] |
Additional Heat of Battle Stats | ||
Critical Rate during Shout Skill Effect +10% | ||
Critical DMG during Shout Skill Effect +20% | ||
Area DMG 3% Amplification during Shout Skill Effect | ||
Star | +5% HP | - |
Sun | [Shout of Life] | [Shout of Life] |
Additional Heat of Battle Stats | ||
Area DMG during Shout Skill Effect +15% | ||
Star | 4% HP Amplification | - |
Cosmos | [Horn of Regeneration] | [Horn of Regeneration] |
Additional Heat of Battle Stats | ||
Regenerate 1% of Max HP per second during Shout Skill Effect | ||
Area DMG 5% Amplification during Shout Skill Effect | ||
Star | +5% Barrier | - |
Sun | [Shout of Protection] | [Shout of Protection] |
Additional Heat of Battle Stats | ||
Area DMG during Shout Skill Effect +15% | ||
Star | 4% Barrier Amplification | - |
Cosmos | [Horn of Eternity] | [Horn of Eternity] |
Additional Heat of Battle Stats | ||
Regenerate 0.5% of Max Barrier per second during Shout Skill Effect | ||
Area DMG 3% Amplification during Shout Skill Effect | ||
Star | Shout Skill Rune Effect +10% | - |
Sun | Combat Spirits required for Heat of Battle conversion -20 | - |
Star | Shout Skill Rune Effect +10% | - |
Sun | Heat of Battle Stacks +1 | - |
Specialization Renewal - Darkness / Stra / Fisherman / Sailboat
■ Specialization Ⅰ - Darkness
Node | Trait | Description |
Moon | Projectile DMG +15% | - |
Star | +6% HP | - |
Sun | +0.2% HP Absorb on hit | - |
Star | +6% HP | - |
Cosmos | 8% HP Amplification | - |
4% Projectile DMG Amplification | ||
Star | Armor Penetration +2% | - |
Element Penetration +2% | ||
Sun | [Convert Mana] | [Convert Mana] |
Gain Zodiac Node 'Convert Mana' effect | ||
Gain Convert Mana effect upon using Skill Rune | ||
Convert Mana Activation Cooldown 1 s | ||
Convert Mana Duration 4 s | ||
Max Convert Mana Stacks: 5 | ||
Convert 1% of Max HP to Mana per stack (Max: 200) | ||
Lose Convert Mana upon reaching max Convert Mana stacks and gain Charged Mana effect | ||
Charged Mana Duration 2 s | ||
+20% Mana Regen/Sec | ||
Cannot gain Convert Mana effect if HP is below 40% | ||
Star | +8% Mana | - |
Cosmos | +15% DMG Penetration | - |
Star | Projectile DMG +15% | - |
Sun | +30% Projectile Speed | - |
Star | Projectile DMG +15% | - |
Cosmos | Projectile Count +2 | - |
Star | +4% Attack Speed | - |
Sun | [Acceleration] | [Acceleration] |
Acceleration effect | ||
( Attack Speed +20%, Cast Speed +20%, Movement Speed +15% ) | ||
Permanently gains effect | ||
Effect cannot overlap with other activation effect with the same name | ||
Star | Acceleration Effect +20% | - |
Cosmos | 6% Projectile DMG Amplification | - |
Star | +10% Movement Skill Rune Cooldown Recovery Speed | - |
Sun | +15% Movement Skill Rune Cooldown Recovery Speed | - |
+30% Projectile DMG | ||
Star | Projectile DMG +15% | - |
Sun | 4% Attack Speed Amplification | - |
■ Specialization Ⅱ - Stra
Node | Trait | Description |
Moon | Projectile DMG +15% | - |
Star | +5% Attack Critical Rate | - |
Sun | [Sharpness] | [Sharpness] |
Sharpness effect | ||
(+50% Critical Rate, +25% Critical DMG) | ||
Permanently gains effect | ||
Effect cannot overlap with other activation effect with the same name | ||
Star | Sharpness Effect +30% | - |
Cosmos | DMG for 3 s on Critical Hit +80% | - |
Perfect Dodge for 3 s on Critical Hit +3% | ||
Star | +2 DoT Rate | - |
Sun | DMG against enemies affected by DoT +60% | - |
Star | Crowd Control Rate +2 | - |
Cosmos | [Brand of Agony] | [Brand of Agony] |
25% chance to afflict Pain on the enemy for 4 s upon inflicting DoT | ||
Pain ( 10% DMG Taken Increase ) | ||
Star | +3% Attack Speed | - |
Sun | 4% Attack Speed Amplification | - |
Mana Cost 2% Dampening | ||
Star | +20% Projectile DMG | - |
Cosmos | [Impale] | [Impale] |
+15% Projectile Speed | ||
+45% DMG for every 1 Pierce(s) on hit (Max: 180) | ||
+20% DMG for every 1 Chain(s) on hit (Max: 80) | ||
Star | +20% Dodge Rate | - |
Sun | +20% Dodge Rate | - |
5% Projectile DMG Amplification | ||
Star | +20% Dodge Rate | - |
Cosmos | Perfect Dodge +5% | - |
8% Projectile DMG Amplification | ||
Star | +10% Movement Skill Rune Cooldown Recovery Speed | - |
Sun | +1 Movement Skill Rune Max Use Count | - |
Star | +6% HP | - |
Sun | [Dance of Life] | [Dance of Life] |
+5 Max HP per 1 Dexterity (Max: 500) | ||
6% DMG Amplification at 80% or more HP |
■ Specialization Ⅲ - Fisherman
Node | Trait | Description |
Moon | [Falcon Hunter] | [Falcon Hunter] |
Gain Falcon Hunter Effect upon using Movement Skill | ||
Falcon Hunter Effect | ||
Summons a falcon to track down and attack enemies | ||
Projectile Count 2 | ||
2000 Projectile Speed | ||
Pierce Count 2 | ||
Highest Attribute DMG 434% | ||
Highest Attribute DMG +345 | ||
Star | +10% Mana Regen/Sec | - |
Sun | 15% Projectile DMG Amplification | - |
Amplify Mana Cost by 8% | ||
Star | +20% Mana Regen/Sec | - |
Cosmos | 5% chance to gain Falcon Hunter Effect upon attack | - |
Star | +2% Attack Speed | - |
Sun | 6% Attack Speed Amplification | - |
Mana Cost 2% Dampening | ||
Star | +4% Attack Speed | - |
Cosmos | [Acrobat] | [Acrobat] |
Projectile Count +2 | ||
Gain the following effect(s) for 1 s on normal hit (Max Stacks 5) | ||
Jester | ||
Reset Jester stacks on Critical Hit | ||
Gain the following effect(s) for 1 s on full stacks (Cooldown 4 s) | ||
Acrobat | ||
Reset Jester stacks | ||
Projectile Count +2 | ||
Critical Hit Disabled | ||
Star | +15% Attack Critical Rate | - |
Sun | +15% Attack Critical Rate | - |
+40% Attack Critical DMG | ||
Star | +15% Attack Critical Rate | - |
Cosmos | Falcon Hunter Projectile Count +2 | - |
Star | +10% Movement Skill Rune Cooldown Recovery Speed | - |
Sun | +1 Movement Skill Rune Max Use Count | - |
+20% Projectile DMG | ||
Star | +10% Movement Skill Rune Cooldown Recovery Speed | - |
Cosmos | 30% DMG Amplification for 3 s upon using Movement Skill | - |
Star | +20% Dodge Rate | - |
Sun | +20% Dodge Rate | - |
Perfect Dodge +5% | ||
Star | +4% HP | - |
Sun | 9% HP Amplification | - |
■ Specialization Ⅲ - Sailboat
Node | Trait | Description |
Moon | Projectile DMG +15% | - |
Star | 2% Hit Rate Amplification | - |
+5% Critical Rate against moving enemies | ||
Sun | [Aim] | [Aim] |
Aim effect | ||
( 10% Hit Rate Amplification, +55% Critical Rate against moving enemies ) | ||
Permanently gains effect | ||
Effect cannot overlap with other activation effect with the same name | ||
Star | Aim Effect +60% | - |
Cosmos | +10% Critical Rate per 1000 Hit Rate (Max: +100%) | - |
+10% Critical DMG per 1000 Spell Hit Rate (Max: {MaxValue}%) | ||
Star | Projectile DMG +15% | - |
Sun | 10% Projectile DMG Amplification | - |
Amplify Mana Cost by 8% | ||
Star | +20% Projectile DMG | - |
Cosmos | Projectile Count +2 | - |
+25% Projectile DMG | ||
Star | +2% Attack Speed | - |
Sun | 6% Attack Speed Amplification | - |
Mana Cost 2% Dampening | ||
Star | +4% Attack Speed | - |
Cosmos | 10% Projectile DMG Amplification | - |
+15% Dodge for 3 s on hit | ||
Star | +2 DoT Rate | - |
Sun | 5% DMG Amplification against enemies affected by DoT | - |
Star | +2 Status Effect Rate | - |
Cosmos | DMG 7.5% Amplification against Debuffed enemies | - |
DMG 7.5% Amplification against Crowd Controlled enemies | ||
Star | +20% Projectile DMG | - |
Sun | +20% Projectile DMG | - |
-20% Projectile Speed | ||
Star | 10% Movement Speed Increase | - |
Sun | +10% Dodge Rate per 150 Movement Speed | - |
1% DMG Amplification per 150 Movement Speed |
Specialization Renewal - Brilliance / Vacuum / Waterfall / Pirate
■ Specialization Ⅰ - Brilliance
Node | Trait | Description |
Moon | DMG upon Spell +15% | - |
Star | DMG upon Spell +15% | - |
+4% Cast Speed | ||
Sun | [Knowledge] | [Knowledge] |
Knowledge Effect | ||
( DMG upon Spell +50%, Cast Speed +10% ) | ||
Permanently gains effect | ||
Effect cannot overlap with other activation effect with the same name | ||
Star | 30 Knowledge Effect Increase | - |
Cosmos | 10% Cast Speed Amplification | - |
Amplify Mana Cost by 8% | ||
Star | Mana Regen/Sec +% | - |
Sun | [Convert Mana] | [Convert Mana] |
Gain Zodiac Node 'Convert Mana' effect | ||
Gain Convert Mana effect upon using Skill Rune | ||
Convert Mana Activation Cooldown 1 s | ||
Convert Mana Duration 4 s | ||
Max Convert Mana Stacks: 5 | ||
Convert 1% of Max HP to Mana per stack (Max: 200) | ||
Lose Convert Mana upon reaching max Convert Mana stacks and gain Charged Mana effect | ||
Charged Mana Duration 2 s | ||
+20% Mana Regen/Sec | ||
Cannot gain Convert Mana effect if HP is below 40% | ||
Star | DMG upon Spell +15% | - |
Cosmos | DMG upon Spell 10% Amplification | - |
Convert Mana Limit +30% | ||
Star | +8% Barrier | - |
Sun | +30% Armor upon Barrier Activation | - |
+30% Element Resist upon Barrier Activation | ||
Star | +8% Barrier | - |
Cosmos | 10% Barrier Amplification | - |
Star | +15% DoT | - |
Sun | +15% DoT | - |
+30% DoT Acceleration | ||
Star | +15% DoT | - |
Cosmos | 15% DoT Amplification | - |
Star | Status Effect DMG +15% | - |
Sun | Status Effect DMG +15% | - |
+3 Status Effect Rate | ||
Star | Max Mana +5 | - |
Sun | DMG upon Spell +15% | - |
+4% Cast Speed |
■ Specialization Ⅱ - Vacuum
Node | Trait | Description |
Moon | DMG upon Spell +15% | - |
Star | Regenerate 0.2% of Max Barrier per second | - |
Sun | [Realization] | [Realization] |
Realization Effect | ||
( 1% Max Barrier Regen/Sec, Barrier Charge Recovery Speed +10% ) | ||
Permanently gains effect Effect cannot overlap with other activation effect with the same name | ||
Star | Realization Effect +30% | - |
Cosmos | +20% DMG upon Spell per 1000 | - |
Max Barrier (Max: +200%) | ||
Star | DMG upon Spell +15% | - |
Sun | Convert 20% of DMG Taken to Mana | - |
8% DMG Taken Amplification | ||
Star | DMG upon Spell +15% | - |
Cosmos | 20% DMG Amplification at 80% or more Mana | - |
Star | DMG upon Spell +15% | - |
Max Mana +30 | ||
Sun | Mana Absorb on Spell Hit +0.2% | - |
Star | DMG upon Spell +15% | - |
Max Mana +30 | ||
Cosmos | +30% Critical DMG for 3 s per 1000 Mana spent | - |
Star | +15% DoT | - |
Sun | [Elementary Particle] | [Elementary Particle] |
2.5% DoT Amplification | ||
Star | +20% DoT | - |
Cosmos | [Revolution] | [Revolution] |
10% DoT Amplification | ||
5% Strike DMG Dampening | ||
Star | DMG upon Spell +15% | - |
Sun | [Solar Activity] | [Solar Activity] |
DMG upon Spell 10% Amplification | ||
Amplify Mana Cost by 10% | ||
Star | DMG upon Spell +15% | - |
Sun | [Sunspot] | [Sunspot] |
Projectile Count +2 | ||
5% DMG Taken Dampening | ||
Star | Area of Effect +10% | - |
Sun | Area of Effect +15% | - |
■ Specialization Ⅲ - Waterfall
Node | Trait | Description |
Moon | DMG upon Spell 4% Amplification | - |
Amplify Mana Cost by 50% | ||
Star | DMG upon Spell +10% | - |
Sun | Barrier Absorb on Hit +0.2% | - |
Barrier Absorb Limit +2% | ||
Star | DMG upon Spell +20% | - |
Cosmos | DMG upon Spell 15% Amplification | - |
Amplify Mana Cost by 8% | ||
Star | +10% Mana | - |
Sun | Armor at 80% or more Mana +20% | - |
Dodge Rate at 80% or more Mana +20% | ||
Star | +10% Mana | - |
Cosmos | 3% DMG upon Spell Amplification per 500 Max Mana | - |
(Max: 30%) | ||
Star | DMG upon Spell +15% | - |
Sun | 1% Element DMG Amplification for every 50 Intelligence | - |
Star | +4% Cast Speed | - |
Cosmos | 10% Cast Speed Amplification | - |
Mana Cost 10% Dampening | ||
Star | +8% Barrier | - |
Sun | Barrier Charge Cycle -0.5 | - |
Barrier Charge Cycle Recovery Speed +15% | ||
Star | +12% Barrier | - |
Cosmos | [Blessing of the Gods] | [Blessing of the Gods] |
3% DMG Taken Decrease per 4000 Max Barrier (Max: 30% Decrease) | ||
20% DMG upon Spell per 4000 Max Barrier (Max: 200%) | ||
Star | Element Resist +20 | - |
Sun | +15 Chaos Resist | - |
Star | +15% Area DMG | - |
Sun | 10% Area DMG Amplification | - |
Area of Effect +15% |
■ Specialization Ⅲ - Pirate
Node | Trait | Description |
Moon | [Elementalist] | [Elementalist] |
Elemental Orb activates and grants 20% chance to gain Elemental Particle that matches the skill attribute upon using skills | ||
The Elemental Orb consumes the particles and uses a skill of the corresponding attribute at 5 stacks of Elemental Particles | ||
Fire Element Release | ||
Explosion Range 80 | ||
Projectile Count 10 | ||
8000% Fire DMG | ||
Cold Element Release | ||
Area of Effect 600 | ||
2000% Cold DMG | ||
Lightning Element Release | ||
Area of Effect 600 | ||
2500% Lightning DMG | ||
Poison Element Release | ||
Explosion Range 150 | ||
Projectile Count 9 | ||
4000% Poison DMG | ||
Star | +10% Mana Regen/Sec | - |
Sun | DMG upon Spell 15% Amplification | - |
Amplify Mana Cost by 8% | ||
Star | +20% Mana Regen/Sec | - |
Cosmos | [Fire Element Enhancement] | [Fire Element Enhancement] |
15% Fire DMG Amplification | ||
Enhances Projectile of Fire Element Release | ||
Enhanced Fire Element Release | ||
Explosion Range 320 | ||
Projectile Count 3 | ||
10500% Fire DMG | ||
Star | DMG upon Spell +10% | - |
Sun | DMG 5% Amplification against Crowd Controlled enemies | - |
Star | DMG upon Spell +20% | - |
Cosmos | [Cold Element Enhancement] | [Cold Element Enhancement] |
15% Cold DMG Amplification | ||
Deals additional Area DMG to the target hit by Cold Element Release | ||
Enhanced Cold Element Release | ||
125 Area of Effect | ||
1250% Cold DMG | ||
Star | DMG upon Spell +10% | - |
Sun | 5% DMG Amplification against enemies affected by DoT | - |
Star | DMG upon Spell +20% | - |
Cosmos | [Poison Element Enhancement] | [Poison Element Enhancement] |
15% Poison DMG Amplification | ||
Inflicts DoT on the spot Poison Element Release disappeared | ||
Enhanced Poison Element Release | ||
Explosion Range 150 | ||
Explosion Interval 0.5 | ||
Duration 3 s | ||
4500% Poison DMG | ||
Star | DMG upon Spell +10% | - |
Sun | DMG 5% Amplification against Debuffed enemies | - |
Star | DMG upon Spell +20% | - |
Cosmos | [Lightning Element Enhancement] | [Lightning Element Enhancement] |
15% Lightning DMG Amplification | ||
Deals additional Chain DMG to the target hit by Lightning Element Release | ||
Enhanced Lightning Element Release | ||
Chain Range 800 | ||
5500% Lightning DMG | ||
Star | +10% DoT | - |
Sun | 3% DoT Amplification | - |
+30% DoT Acceleration | ||
Star | DMG upon Spell +10% | - |
Sun | Elemental Particle Creation Chance +10% | - |
Specialization Renewal - Dawn / Hail / Monsoon / Sympathy
■ Specialization Ⅰ - Dawn
Node | Trait | Description |
Moon | +15% DMG upon Attack | - |
Rapid Release Speed +10% | ||
Star | +30% Max Overheat | - |
Sun | +15% DMG upon Attack | - |
30% Overheat Accumulation Dampening | ||
Star | +30% Max Overheat | - |
Cosmos | 7}% chance to deal Double DMG | - |
Maximized DMG +10% | ||
Star | +10% DMG upon Attack | - |
+2% Attack Speed | ||
Sun | [Uplift] | [Uplift] |
Uplift effect | ||
(Attack Speed +10%, DMG upon Attack +50%) | ||
Permanently gains effect | ||
Effect cannot overlap with other activation effect with the same name | ||
Star | Uplift Effect +30% | - |
Cosmos | 10% Strike DMG Amplification | - |
Star | +4% Mana | - |
Sun | [Convert Mana] | [Convert Mana] |
Gain Zodiac Node 'Convert Mana' effect | ||
Gain Convert Mana effect upon using Skill Rune | ||
Convert Mana Activation Cooldown 1 s | ||
Convert Mana Duration 4 s | ||
Max Convert Mana Stacks: 5 | ||
Convert 1% of Max HP to Mana per stack (Max: 200) | ||
Lose Convert Mana upon reaching max Convert Mana stacks and gain Charged Mana effect | ||
Charged Mana Duration 2 s | ||
+20% Mana Regen/Sec | ||
Cannot gain Convert Mana effect if HP is below 40% | ||
Star | +8% Mana | - |
Cosmos | 8% Attack Speed Amplification | - |
Mana Cost 8% Dampening | ||
Star | +8% DMG upon Attack | - |
+8% Projectile Speed | ||
Sun | +30% DMG upon Attack | - |
+15% Projectile Speed | ||
Star | +12% DMG upon Attack | - |
+12% Projectile Speed | ||
Cosmos | Amplifies DMG by 5% upon attacking | - |
HP Absorb on Attack Hit +0.2% | ||
Star | Area of Effect +10% | - |
Sun | Area of Effect +15% | - |
+15% Area DMG | ||
Star | +10% Movement Skill Rune Cooldown Recovery Speed | - |
Sun | 3% Movement Speed Amplification | - |
+1 Movement Skill Rune Max Use Count |
■ Specialization Ⅱ - Hail
Node | Trait | Description |
Moon | +15% DMG upon Attack | - |
Rapid Release Speed +10% | ||
Star | Strong Winds Effect +10% | - |
Light Winds Effect +10% | ||
Sun | [Tempest] | [Tempest] |
Tempest Effect | ||
(Gain Strong Winds on movement, gain Light Winds when idle for 1 or more seconds) | ||
Strong Winds | ||
Attack Speed +20%, Movement Speed +15% | ||
Light Winds | ||
DMG +100%, Dampen DMG Taken by 10% | ||
Permanently gains effect | ||
Effect cannot overlap with other activation effect with the same name | ||
Star | Strong Winds Effect +20% | - |
Light Winds Effect +20% | ||
Cosmos | [Acrobat] | [Acrobat] |
Projectile Count +2 | ||
Gain the following effect(s) for 1 s on normal hit (Max Stacks 5) | ||
Jester | ||
Reset Jester stacks on Critical Hit | ||
Gain the following effect(s) for 1 s on full stacks (Cooldown 4 s) | ||
Acrobat | ||
Reset Jester stacks | ||
Projectile Count +2 | ||
Critical Hit Disabled | ||
Star | +5% Attack Critical Rate | - |
Sun | [Sharpness] | [Sharpness] |
Sharpness effect | ||
(+50% Critical Rate, +25% Critical DMG) | ||
Permanently gains effect | ||
Effect cannot overlap with other activation effect with the same name | ||
Star | Sharpness Effect +20% | - |
Cosmos | Attack Critical Rate +40% | - |
Attack Critical DMG +20% | ||
Star | +10% Max Overheat | - |
Sun | 8% Projectile DMG Amplification | - |
Star | +15% Max Overheat | - |
Cosmos | [Observer] | [Observer] |
Gain the following effect(s) for 3 s on hit (Max Stacks: 8) | ||
Element Observer | ||
Armor Penetration +1 | ||
Armor Penetration +3% | ||
+1 Element Penetration | ||
+3% Element Penetration | ||
Star | +5% DMG upon Attack | - |
+8% Max Overheat | ||
Sun | 4% Max Overheat Amplification | - |
Cool 0.5% of Max Overheat per second | ||
Star | +9% DMG upon Attack | - |
+12% Max Overheat | ||
Cosmos | 4% Max Overheat Amplification | - |
10% Overheat Accumulation Dampening | ||
Star | Rapid Release Speed +30% | - |
Sun | 100% Amplification DMG for 3 s on Rapid Cooling | - |
Star | Area of Effect +10% | - |
Sun | Area of Effect +10% | - |
8% Area DMG Amplification |
■ Specialization Ⅲ - Monsoon
Node | Trait | Description |
Moon | Frenzied Bullet | [Frenzied Bullet] |
Does not enter Extreme Overheat State when Dual Wielding Bowguns | ||
Star | +10% DMG upon Attack | - |
Sun | Overheat Accumulation +10 | - |
Star | +15% DMG upon Attack | - |
Cosmos | 20% DMG Amplification when Overheat is at 80% or more | - |
Star | +5% Attack Speed | - |
Sun | 10% DMG Amplification | - |
8% DMG Taken Amplification | ||
Star | +10% Attack Speed | - |
Cosmos | 15% Attack Speed Amplification | - |
10% Hit Rate Dampening | ||
Star | +5% Attack Critical Rate | - |
Sun | Projectile Count +2 | - |
Star | +10% Attack Critical Rate | - |
Cosmos | +8% Critical Rate per | - |
0.1 Weapon Attack Speed, +5% Critical DMG | ||
Star | +10% Projectile DMG | - |
Sun | [Swift Mobility] | [Swift Mobility] |
20% Movement Speed Increase for 3 s on hit | ||
+30% Dodge Rate for 3 s on hit | ||
Star | +20% Projectile DMG | - |
Cosmos | [Dance of Death] | [Dance of Death] |
Movement Speed does not fall below 1000 while affected by Swift Mobility effect | ||
Star | +10% Dodge Rate | - |
Sun | Perfect Dodge +3% | - |
Star | +15% Attack Critical Rate | - |
Sun | +30% Attack Critical DMG | - |
■ Specialization Ⅲ - Sympathy
Node | Trait | Description |
Moon | +15% DMG upon Attack | - |
+30% Max Overheat | ||
Star | +6% HP | - |
Sun | Amplifies DMG by 12% upon attacking | - |
Amplify Mana Cost by 6.5% | ||
Star | +8% HP | - |
Cosmos | [Fighting Spirit] | [Fighting Spirit] |
Gain Fighting Spirit on being hit by or hitting with Strike DMG | ||
Max 30 Fighting Spirit stacks | ||
Fighting Spirit Duration 4 s | ||
1% Physical DMG Taken Dampening per stack | ||
Star | +5% Max Overheat | - |
Sun | +0.5% Overheat Cooling/Sec | - |
2% Overheat Cooling/Sec when Overheat is at 60% or more | ||
Star | +10% Max Overheat | - |
Cosmos | 2% DMG Amplification per 200 Max Overheat (Max: 20% Amplification) | - |
Star | +10% Armor | - |
Sun | [Trench] | [Trench] |
15% DMG Taken Dampening when stationary | ||
30% Overheat Accumulation Dampening when stationary | ||
Star | +20% Armor | - |
Cosmos | [Gunner Shield] | [Gunner Shield] |
Allows equipping Shield in Off-hand when using Bowguns | ||
Convert 5% of equipped Shield Armor to DMG (Max: 350%) | ||
Star | +15% Movement Skill Rune Cooldown Recovery Speed | - |
Sun | +1 Movement Skill Rune Max Use Count | - |
+15% DMG upon Attack | ||
Star | +15% Movement Skill Rune Cooldown Recovery Speed | - |
Cosmos | 30% DMG Amplification for 3 s upon using Movement Skill | - |
Star | Projectile DMG +15% | - |
Sun | +25% Projectile DMG | - |
+20% Projectile Speed | ||
Star | +15% Enhance Skill Rune Cooldown Recovery Speed | - |
Sun | +15% Enhance Skill Rune Effect | - |
■ Normal Zodiac
- Stats and options of Breath and Ortemis Zodiacs will be adjusted.
◈ System |
◆ Character
■ Interface
- A new Gear slot, [Soul Stone Slot] will be added to the Character Equip Info.
- 'Potion Slot' will be removed from the Character Equip Info.
※ You can use the Potion Settings feature via [Potion] at the bottom of Bag screen.
◆ Journal
■ Item Compendium
- [Withdraw All Items] function will be added to the previous season's Temporary Item Compendium.
- Withdraw All function withdraws up to 50 items at once.
◆ Shop
- '[Formula Book] Selection Chest' product will be removed from the Paid Shop.
- '[Formula Book] Selection Chest' product will be removed from the purchasable product list of [Ore Shop].
- 'High Formula Book Selection Chest' product will be removed from the purchasable product list of [Guild Shop].
- New products to obtain Formula Books will be added to [Ore Shop] - [Gemstone of Courage] and [Guild Shop].
- [Formula Book] Stat Selection Chest
- [Formula Book] Resist Selection Chest
- [Formula Book] Origin Selection Chest
- [Formula Book] DMG Selection Chest
- Changes of and addition to sales list of [Disassemble] → [Exchange Shop] will take place, and the currency cost of purchasing certain products will be drastically decreased.
◆ Enchant
- The tier threshold for Enchant alert pop-up will be increased from Tier 13 to Tier 14.
◆ New/Returning User Attendance
- Certain rewards of New/Returning User Attendance will be increased.
Attendance Day | Before | After | ||
Rewards | Amount | Rewards | Amount | |
1 | Zodiac Sprinter Subscription (7 Days) | 1 | Zodiac Sprinter Subscription (7 Days) | 1 |
2 | Improved Magic Skill Rune Selection Chest | 1 | Improved Magic Skill Rune Selection Chest | 3 |
3 | Improved Magic Link Rune Selection Chest | 1 | Improved Magic Link Rune Selection Chest | 3 |
4 | Stat Elixir Selection Chest | 50 | Major Light Element | 400 |
5 | [Exclusive] Rune Rare Upgrade Essence Bundle | 1 | [Exclusive] Rune Rare Upgrade Essence Bundle | 3 |
6 | Resurrection Scroll | 10 | Resurrection Scroll | 1 |
7 | [Exclusive] Traum’s Crystal | 1 | [Exclusive] Rune Engraving Stone Selection Chest | 1 |
8 | Gemstone of Courage | 10000 | [Exclusive] Hexa Rune Essence | 1 |
9 | [Exclusive] Skill Rune Rare Upgrade Essence | 1 | Improved Rare Skill Rune Selection Chest | 2 |
10 | [Exclusive] Link Rune Rare Upgrade Essence | 1 | Improved Rare Link Rune Selection Chest | 2 |
11 | Major Light Element | 200 | Major Light Element | 400 |
12 | [Exclusive] Rune Legendary Upgrade Essence Selection Chest | 1 | [Exclusive] Skill Rune Legendary Upgrade Essence | 1 |
13 | [Exclusive] Charm Rare Upgrade Essence | 10 | [Exclusive] Link Rune Legendary Upgrade Essence | 1 |
14 | [Exclusive] Charm Rare Change Essence | 25 | [Exclusive] Rune Engraving Stone Selection Chest | 1 |
15 | [Exclusive] Charm Legendary Upgrade Essence | 2 | Resurrection Scroll | 3 |
16 | Star Memory Selection Chest | 3 | Star Memory Selection Chest | 3 |
17 | Traces of Creation Bundle | 3 | Traces of Creation Bundle | 25 |
18 | [Exclusive] Authority Essence | 5 | [Exclusive] Charm Tier Rare Change Essence | 10 |
19 | Unique Change Essence | 3 | [Exclusive] Charm Legendary Upgrade Essence | 2 |
20 | [Exclusive] Alyssa Essence | 5 | [Exclusive] Charm Rare Upgrade Essence | 10 |
21 | [Exclusive] Vesper Essence | 3 | [Exclusive] Traum’s Crystal | 2 |
22 | [Exclusive] Legendary Upgrade Essence | 2 | [Exclusive] Vesper Essence | 3 |
23 | Apollyon's Bone Chest | 5 | [Exclusive] Legendary Upgrade Essence | 2 |
24 | [Exclusive] Quality Modification Essence | 5 | Apollyon's Bone Chest | 5 |
25 | [Exclusive] Legendary Reversion Essence | 1 | [Exclusive] Quality Modification Essence | 5 |
26 | [Exclusive] Legendary Memory Expansion Stone | 2 | [Exclusive] Legendary Reversion Essence | 1 |
27 | [Exclusive] Legendary Chaos Upgrade Stone | 2 | [Exclusive] Legendary Memory Expansion Stone | 2 |
28 | [Exclusive] Rune Engraving Stone Selection Chest | 1 | [Exclusive] Legendary Chaos Upgrade Stone | 2 |
◆ Changes to Names of Certain Paid Shop Tabs
- [Croco's Support Chest] will be changed to [Summon Gear]
- [Collector's Treasure House] will be changed to [Summon Costume].
- Names of products related to the Summon Gear / Summon Costume tabs will also be changed.
◆ Game Settings
- [Accessibility] - [Obtaining Exclusion List] setting will be removed.
◆ Improvements to Zodiac UI
- [Zodiac Trait Tree] to check the details of Zodiac Nodes will be added.
- [View Node Info] toggle button to check details of Zodiac Nodes at once will be added.
◆ Improvements to Auction House
- Items you register will be displayed in the [Purchase] tab.
- Categories to distinguish items registered to Trading Post / Auction House will be added.
◈ Combat |
◆ Change to Movement Speed Formula
- The formula will be changed so the Movement Speed does not decrease even when 'Movement Speed +%' stat exceeds a certain value.
※ Movement Speed value may change as the formula is changed.
◆ Change in the Speed of Item Drop
- The speed of item drop from monsters or treasure chests will be changed.
- Dropped items will pop out lower and faster.
◈ Beauty |
※ These products may be resold in the same or similar format in the future.
◆ New Costumes
5 new Outfits/Helmets will be added.
✔ You can find the new Outfits/Helmets costumes in the [Beauty] > [Costume] menu.
- Power Possessor Apparel Set (M/F): Can be obtained through the Package in the Paid Shop.
- Power Possessor Mask (M/F): Can be obtained through the Package in the Paid Shop.
- Power Possessing Wings: Can be obtained through the Package in the Paid Shop.
- Nemera's Fighter Apparel Set (M/F): Can be obtained through the Package in the Paid Shop.
- Nemera's Fighter Headdress (M/F): Can be obtained through the Package in the Paid Shop.
- Nemera's Shield: Can be obtained through the Package in the Paid Shop.
- Your Butler's Apparel Set (M/F): Can be obtained through the Package in the Paid Shop.
- Your Butler's Wig: Can be obtained through the Package in the Paid Shop.
- Your Butler's Apparel Set: Can be obtained through the Package in the Paid Shop.
- Your Maid's Apparel Set (M/F): Can be obtained through the Package in the Paid Shop.
- Your Maid's Hairband: Can be obtained through the Package in the Paid Shop.
- Your Maid's Dress: Can be obtained through the Package in the Paid Shop.
- Cute Coco Apparel Set (M/F): Can be obtained through the Event.
- Cute Coco Mask: Can be obtained through the Event.
◆ Attachments
2 new Attachments will be added.
✔ You can find the new Attachment costumes in the [Beauty] > [Costume] menu.
- Light as a Feather Dash Effect: Can be obtained through the Package in the Paid Shop.
- Light as a Feather Footsteps: Can be obtained through the Package in the Paid Shop.
◆ Pets
1 new Pet will be added.
✔ You can find the new Pets in the [Pet] menu.
- Prince Coco: Can be obtained through the Update Celebration Coupon.
◈ New Products |
◆ Summon Costume / Summon Gear
Products that give various rewards according to set chances by using Diamonds and Rubies are updated.
✔ Summon Costume / Summon Gear can be purchased and used in the [Paid Shop] at the top right.
■ About Summon Costume / Summon Gear
✔ A Summon Costume costs Diamonds or an exclusive ticket, and you can purchase either a single product or 10 + 1 of the product.
✔ A Summon Gear costs Rubies or an exclusive ticket, and you can purchase either a single product or 10 + 1 of the product.
- When you purchase a Summon Costume, you can obtain various rewards, including Costumes and diverse Essences and Materials, according to set chances.
- When you purchase a Summon Gear, you can obtain various rewards, including Unique Gears and diverse Essences and Materials, according to set chances.
■ Product Info
- Summon Costume will have [Combined] tab, and Summon Gear will be divided into the [Recommendation], [Trials of Power], and [Combined] tabs.
- The [Trials of Power] tab consists of lists of new items, and the [Recommendation] and [Combined] tabs consist of lists of items before the Trials of Power.
- Bonus Points will be given for each tab after obtaining an item, and additional rewards will be given every time the number of points reaches a certain level.
- The bonus points will be reset after obtaining the last additional reward.
■ Sale Schedule
- Summon Gear [Recommendation] tab can be purchased until before the Feb. 20 (Thu) 2025 scheduled maintenance.
- Summon Gear [Trials of Power] tab can be purchased until before the next Season update.
■ Bonus Reward Item List
- Summon Costume (Combined)
Purchased Time | Rewards | Count |
10 times | Combined Costume Bonus Chest Level 1 | 10 |
50 times | Combined Costume Bonus Chest Level 2 | 5 |
100 times | Combined Costume Bonus Chest Level 3 | 1 |
250 times | Combined Costume Bonus Chest Level 4 | 3 |
500 times | Combined Costume Bonus Chest Level 5 | 1 |
750 times | Combined Costume Bonus Chest Level 6 | 1 |
- Summon Gear (Recommendation)
Purchased Time | Rewards | Count |
50 times | Recommended Gear Bonus Chest Level 1 | 10 |
100 times | Recommended Gear Bonus Chest Level 1 | 5 |
300 times | Recommended Gear Bonus Chest Level 1 | 3 |
500 times | Recommended Gear Bonus Chest Level 2 | 1 |
750 times | Recommended Gear Bonus Chest Level 3 | 1 |
1000 times | Recommended Gear Bonus Chest Level 4 | 1 |
2000 times | Recommended Gear Bonus Chest Level 5 | 1 |
- Summon Gear (Trials of Power)
Purchased Time | Rewards | Count |
50 times | Trials of Power Gear Bonus Chest Level 1 | 10 |
100 times | Trials of Power Gear Bonus Chest Level 2 | 5 |
300 times | Trials of Power Gear Bonus Chest Level 3 | 3 |
500 times | Trials of Power Gear Bonus Chest Level 4 | 1 |
750 times | Trials of Power Gear Bonus Chest Level 5 | 1 |
1000 times | Trials of Power Gear Bonus Chest Level 6 | 1 |
2000 times | Trials of Power Gear Bonus Chest Level 7 | 1 |
- Summon Gear (Combined)
Purchased Time | Rewards | Count |
50 times | Combined Gear Bonus Chest Level 1 | 10 |
100 times | Combined Gear Bonus Chest Level 2 | 5 |
300 times | Combined Gear Bonus Chest Level 3 | 3 |
500 times | Combined Gear Bonus Chest Level 4 | 1 |
750 times | Combined Gear Bonus Chest Level 5 | 1 |
1000 times | Combined Gear Bonus Chest Level 6 | 1 |
2000 times | Combined Gear Bonus Chest Level 7 | 1 |
※ Certain contents of the chests may change per Season.
※ Please find more details on the Bonus Chest contents in the game.
■ To Note
※ Products and sales periods may be subject to change.
※ 'Bonus Points' and 'Exclusive Tickets' accumulated in Summon Gear [Recommendation] will be removed after the Feb. 20 (Thu) 2025 maintenance.
※ 'Bonus Points' and 'Exclusive Tickets' accumulated in Summon Gear [Trials of Power] will be removed after the next Season update.
※ You can view chest contents and chances by pressing the ‘See Chance %’ at the top right of each tab.
※ Please note that chances are rounded to 5 decimal places and therefore may not add up to 100%.
※ For more information on chances for chance-type items, please check the in-game Chance information or Notice on our official website.
※ If you obtain more than one of the same costume, you will receive a Mileage Ticket instead.
※ Please note that the color of the border around items on the screen that appears when you purchase the product is not related to the game’s item grades.
◆ Statue Level Up Pass
The Statue Level Up Pass, which is a product where you can claim rewards every time you level up the Chaos Statue, will be added.
✔ Passes can be used and purchased from [Event] in the upper right corner of the screen.
■ Statue Level Up Pass Period
- After the Jan. 9 (Thu) maintenance - Until before the next Season update
■ What is the Statue Level Up Pass?
- Level up the Chaos Statue to certain levels to obtain various rewards that correspond to each level.
- Statue Level Up Pass rewards start from Lv. 1 and go up to Lv. 20, increasing by increments of 1 level.
- You can purchase the Statue Level Up Pass once per mode, and your Pass progress will only apply to the mode in which the Pass has been purchased.
└ E.g. Passes purchased in Season Normal Mode will not affect your gameplay in Season Hardcore Mode.
■ Statue Level Up Pass Rewards
- Statue Level Up Pass Rewards: Obtain by purchasing the Statue Level Up Pass and reaching the required Chaos Statue levels.
※ Please find more details on the available rewards for each level in the game.
■ To Note
※ The period and details outlined above may be subject to change.
※ Please ensure that you obtain any activated level rewards before the period ends.
※ You can only obtain Statue Level Up Pass rewards if you purchase the Pass.
※ These products may be resold in the same or similar format in the future.
◆ Rune Hunter Growth Pass
The Rune Hunter Growth Pass, which is a product where you can claim rewards every time your character levels up, will be added.
✔ Passes can be used and purchased from [Event] in the upper right corner of the screen.
■ Rune Hunter Growth Pass Period
- After the Jan. 9 (Thu) maintenance - Until before the next Season update
■ What is the Rune Hunter Growth Pass?
- Level up your character to certain levels to obtain various rewards that correspond to each level.
- Rune Hunter Growth Pass rewards start from Lv. 5 and go up to Lv. 100, increasing by increments of 5 levels.
- You can purchase the Rune Hunter Growth Pass once per mode, and your Pass progress will only apply to the mode in which the Pass has been purchased.
└ E.g. Passes purchased in Season Normal Mode will not affect your gameplay in Season Hardcore Mode.
■ Rune Hunter Growth Pass Rewards
- Normal Rewards: Obtain by reaching the required character levels.
- Premium Rewards: Obtain by purchasing the Premium Pass and reaching the required character levels.
※ Please find more details on the available rewards for each level in the game.
■ Premium Reward Details
- When you purchase the Rune Hunter Growth Premium Pass and reach the required Pass levels, you can obtain Premium Rewards as well as Normal Rewards.
- With Premium Rewards, you can claim Rewards that are of higher value.
- Purchased Premium Passes are only active during the current Pass period, so please ensure that you obtain your rewards before the Pass period ends.
■ To Note
※ The period and details outlined above may be subject to change.
※ Please ensure that you obtain any activated level rewards before the period ends.
※ You can only obtain Premium Rewards if you purchase the Premium Pass.
※ These products may be resold in the same or similar format in the future.
◆ Season 'Trials of Power' Zodiac Pass 1
The Zodiac Pass product will be updated.
✔ Passes can be used and purchased from [Event] in the upper right corner of the screen.
■ Zodiac Pass Period
- After the Jan. 9 (Thu) maintenance - Until before the Feb. 6 (Thu) maintenance (UTC+9)
■ What is the Zodiac Pass?
- Purchasing a Zodiac Pass applies the following benefits during the Pass period:
Alchemy Slot +1, Alchemy Acceleration +50%, Zodiac Free Reset
- By clearing Zodiac Pass missions, you can collect EXP and raise your Pass level. You can then obtain the various rewards corresponding to each level.
- Pass Rewards are available for up to Level 25, and you can only obtain rewards for each level once.
- You can purchase the Zodiac Pass in either Standard Mode or Season Mode (Normal/Hardcore) from your account.
- For Zodiac Passes that are purchased in Season Mode, Pass missions, Rewards, and levels will be shared with all Season difficulty modes.
└ E.g. Playing in Standard Mode will not affect your Pass in Season Hardcore Mode.
└ E.g. Playing in Season Normal Mode will affect your Pass in Season Hardcore Mode.
■ Zodiac Pass Rewards
- Normal Rewards: Obtain by increasing your Zodiac Pass level.
- Premium Rewards: Obtain by purchasing the Premium Pass and increasing your Zodiac Pass level.
※ Please find more