Greetings, Rune Hunters.
Our next update will take place on Aug. 31 (Thu).
Please see below for more details.
※ The following information may change when the update takes place.
※ All screenshots were taken on a test server and details are subject to change.
◈ Season 2 |
◆ New Mode: Origin
Origin Mode is a mode that maximizes the fun of gear farming.
✔ Although Gear Enchant will not be possible in Origin Mode, the drop chance and chance of options being imbued for gear items will be different, and Legendary Gear will also be directly dropped.
✔ For game content that rewards Essences that cannot be used in Origin Mode, those Essences will be replaced with different reward items.
✔ You can only select Origin Mode during the season, and you cannot play Hardcore Mode at the same time.
■ Origin Mode Buffs
- The following buff effects will be granted for Origin Mode.
✔ Rune EXP Bonus +80% / Relic EXP Bonus +50% / Gear Drop Chance +100%
■ Origin Mode Item Rules
- All gear in Origin Mode will be obtained as items that cannot be disassembled.
- Gear Enchant and Enchant Mastery cannot be used in Origin Mode.
※ If you obtain Gear Essences in drops or as content rewards, they will be replaced with ‘Gemstone of Courage’ and ‘Gemstone of Merit’.
- Rare Gear will be sold at the Gear Shop in Origin Mode.
■ Origin Mode Item Drop Rules
- Gear in Origin Mode will be dropped with fully imbued options and will be of up to Legendary grade.
- Gear in Origin Mode will be obtained as identified items.
- Gear in Origin Mode have a higher chance of high-tier options being imbued.
◆ New Mode: Hardcore
Hardcore Mode is a mode for skilled Rune Hunters where only 3 lives are given.
✔ Combat content will become limited once you use up all 3 lives in Hardcore Mode.
✔ You can only select Hardcore Mode during the season.
■ Gameplay Rules Upon Death
- In Hardcore Mode, lives that are lost when your character dies cannot be restored.
- Lives are not lost when playing special content, and are only lost when playing normal content. Your play of combat content will become limited once you use up all your lives.
※ Special Content: Void Rift, Raids, Spire of Barrier, Crusade of Glory
- You can still use other non-combat content, including Guilds, Storage, Chat, and the Auction House, even once you have lost all your lives.
■ Hardcore Mode Buffs
- The following buff effects will be granted for Hardcore Mode.
✔ Rune EXP Bonus +80% / Relic EXP Bonus +50% / Item Drop Chance +30% / Item Drop Rarity +50%
■ Exclusive Hardcore Mode Drop Items
- Serpens Essence: Reverses imbued Prefix/Suffix options and imbues new options.
- Unique items that can only be obtained in Hardcore Mode will be added.
※ Exclusive Hardcore Mode drop items can be traded through the Auction House regardless of mode.
◆ Legendary Grade Unique Gear
When obtaining Unique Gear, you will obtain a Legendary grade Unique Gear by chance.
✔ Unique options are maintained, while Legendary options that match the gear type are added.
■ Legendary Grade Unique Gear Rules
- Legendary grade Unique Gear can only be obtained in Hardcore/Origin Mode.
- Although they are of Legendary grade, they cannot be crafted.
- The types and application method of Legendary Affix options granted to Legendary grade Unique Gear will be the same as when Legendary Upgrade Essences are used on Rare Gear.
- When Unique Gear are dropped as Legendary grade, a Quality will be imbued by chance.
※ Legendary grade Unique Gear can be traded through the Auction House regardless of mode.
◆ Season Normal Mode
■ Season Normal Mode Buffs
- The following buff effects will be granted for Season Normal Mode.
✔ Rune EXP Bonus +80% / Relic EXP Bonus +50%
◈ Growth Balance |
◆ Growth Balance Changes
■ Chaos Statue
- The EXP required to level up the Chaos Statue will be adjusted.
- Once Season 2 begins, Statue Additional EXP buffs (Rune Hunter's Resolve) will be granted during the following periods:
- 2023/10/05 00:00 – 2023/10/19 00:00 (UTC+9): 15% Additional EXP
- 2023/10/19 00:00 – 2024/01/04 00:00 (UTC+9): 30% Additional EXP
- Upward adjustments will be made to rewards for leveling up the Chaos Statue.
■ Character EXP (Edited on Aug. 31 12:12 (UTC+9))
- The required EXP for leveling up your character from Lv. 76 and above will be increased.
■ Relic EXP
- The EXP required to level up Relics will be adjusted.
- The increase amount of EXP relative to the amount of Light of Life used when growing Relics will be changed.
◈ Content |
◆ Scenario
■ New Episode Act 13 Hira
- New Areas
- New areas for Hira will be added.
- 16 stages with 4 themes will be added.
- New Monsters
- 6 boss monsters, 16 unique monsters, and 40 normal monsters will be added.
- 5 random buffs and 2 Authorities that are given only to monsters that appear in Act 13 will be added.
- New Relationships
- New NPCs for Hira will be added.
- Scenario Compendium
- A Main/Sub Quest Compendium and Journal for Act 13 Hira will be added.
- To receive rewards, complete the Compendium by finishing Quests and collecting Journal items.
■ Episode Improvements
- The gameplay route for the stages included in Episodes 1 and 2 will be improved so that users can progress through them more quickly.
- Due to this, the locations of some stage Portals, Waypoints, and other quest-related features will change.
- Waypoints will be added to some stages that did not originally have them.
- The drops, tiers of sold gear, and levels in Episodes will be adjusted.
- The difficulty of some monsters that appear in Episodes will be lowered.
■ Deletion of Challenge Mode
- With the addition of the new Hardcore/Origin Modes, the existing Challenge Mode will be deleted.
- The Challenge Mode rewards, Stardust of Evolution Ⅰ and Ⅱ, will be available through Saluto Chaos sub quests.
※ Characters that have already completed the relevant sub quests will have Stardust of Evolution added to their owned items after the update.
※ There may be changes in Zodiac Specialization values due to the changed method for obtaining Stardust of Evolution.
If your Zodiac Specialization values decrease, please obtain Stardust of Evolution through Chaos Sub Quests before using them. (Added on Aug. 31 22:29 (UTC+9))
■ Exploration Rate
- An Exploration Rate and related rewards for the Act 13 area will be added.
- Upward adjustments will be made to Exploration Completion Rewards for current areas.
◆ New Group Content: Guild Raids
The first Guild Raid will begin on Sept. 14 (Thu).
For Guild Raids, you must work together with your Guild Members to fight raid bosses.
✔ There are 9 Guild Raid bosses, and they include already existing Element bosses.
✔ You can participate in Guild Raids by going to the NPC Guild Manager Camilla > [Guild Content].
■ Guild Raid Schedule
- We will upload a separate notice detailing the Guild Raid Schedule.
■ Guild Raid Rules
- You can form a Raid Party and invite/recruit Guild Members during the raid entry time.
- Up to 10 Raid Parties can be formed within a Guild.
- Raid Parties can have a minimum of 4 Guild Members and a maximum of 8 Guild Members.
- Only Guild Members that are playing in the same mode as the Guild Master can participate in Guild Raids.
- There are no entry limits for Guild Raids.
- You can obtain individual rewards, Guild ranking rewards, and rewards dropped from bosses.
- You can only participate in Guild Raids once 24 hours have passed since your character has joined a Guild.
■ Guild Raid Rewards
- Guild Raid rewards are largely divided into drop rewards, additional rewards, and ranking rewards.
- Additional rewards are divided according to the difficulty levels of the Guild Raid bosses, and clear rewards can be claimed up to 5 times.
- Unlike current rankings, Guild ranking rewards are granted differently according to Guild rankings and are run on a 2-week basis.
- Guild ranking rewards are different depending on your Guild’s ranking, and the amount of rewards that you can claim will vary depending on your Contribution.
- The conditions for claiming Guild Raid rewards and the varying amounts are as follows:
Ranking | Rating (Above) | Reward Item | Reward Amount |
1st | 3500 | Gemstone of Merit | 6000 |
1750 | 4500 | ||
150 | 3000 | ||
- 3rd | 1750 | 4000 | |
750 | 3000 | ||
150 | 2000 | ||
- 10rd | 750 | 2000 | |
150 | 1000 | ||
- 100rd | 150 | 600 |
- The drop rewards that you can expect from monsters will be different depending on their level.
- Drop rewards can be obtained normally up to 5 times for each monster that appears, but after that, the drop chance of some items will fall sharply.
■ Guild Shop
- The types and prices of the items sold at the Guild Shop will be adjusted.
※ For more details, please check the Guild Shop in the Guild Base.
◆ New Descent/Guild Raids
- Oslhild and Absinthiana will appear in both Descent Raids and Guild Raids.
■ Black Bird of the Battlefield: Oslhild
✔ Black Bird of the Battlefield: Oslhild will appear in the skies.
│ A flying armor that was forged for the Primal War has awakened.
│ Assist in the effort of controlling them as someone who walks the path of the Zodiac.
- You can fight Oslhild through both Descent Raids and Guild Raids.
- The Oslhild that appears in Guild Raids will be a Cold/Lightning Element monster.
- The Oslhild that appears in Descent Raids will be a Chaos Element monster.
■ The Green Demon: Absinthiana
✔ The Green Demon: Absinthiana will reveal her madness.
│Here lies a woman who has turned herself into a plant in order to prevent her murderous intents.
│She must be defeated as fine weather has caused her to fully bloom.
- You can fight Absinthiana through both Descent Raids and Guild Raids.
- The Absinthiana that appears in Guild Raids will be a Physical/Poison Element monster.
- The Absinthiana that appears in Descent Raids will be a Chaos/Poison Element monster.
■ Descent Raid Rewards
- You can claim various rewards when you clear Descent Raids, including Gemstone of Courage, Runestones, and Sealed Rune Chests.
- You will have the chance to obtain a Unique Runestone when you clear the raids’ Hard mode, as well as other various rewards, including Rune Candor Essence and Legendary Chaos Upgrade Stone.
■ Descent Raid Schedule
- We will upload a separate notice detailing the Descent Raid Schedule.
- Please follow the link below for more details on the schedule.
◆ Spire of Barrier
■ Changes
- The max level for the monsters that appear in the Spire of Barrier will be expanded to Lv. 150 (Edited on Aug. 30 21:18 (UTC+9))
◆ Crusade of Glory
✔ The official season of Crusade of Glory will begin.
■ Crusade of Glory Rewards
✔ There are 5 main types of Crusade of Glory Rewards:
- Daily Participation Rewards: These are participation rewards that can be obtained up to 5 times a day.
- Daily Victory Rewards: These are victory rewards that can be obtained up to 3 times a day.
- Weekly Rewards: These rewards are given according to the rank you achieve during Crusade of Glory, and are given every Monday.
- Season Rewards: These rewards are given based on your final recorded rank when the Crusade of Glory season ends.
- Ranking Rewards: Based on your Crusade of Glory ratings, these rewards are given by using your highest rankings to calculate rankings when the season ends.
■ New Currency
- Brilliant Glory Coin: Obtain a certain amount depending on the tier you have reached at the end of the season.
- You can use Brilliant Glory Coins to purchase special Beauty products.
- You can preview the list of Beauty products through NPC Joyce’s Crusade of Glory Shop in each town.
※ You will be able to obtain ‘Brilliant Glory Coins’ once the official first season ends.
■ Crusade of Glory Ratings
- From tiers of Platinum and above, your rating will drop if you are inactive for 3 or more days.
- The ratings required for each tier and the increase/loss in ratings for winning/losing will be adjusted.
■ Crusade of Glory Improvements
- After the update, the Danger Zone in Crusade of Glory will no longer activate in all areas during the final phase.
■ New Skills
- New skills that can be used in Crusade of Glory will be added.
- Crescent Slash (Main Skill)
- Fire Storm (Ultimate Skill)
- Lightning Typhoon (Ultimate Skill)
◆ Void Rift
■ New Season
- Void Rift Season 1 will end and Season 2 will begin.
- The first rotation of Void Rift Season 2 will last for 2 weeks.
- Your Void Rift progress, Rank Points, and reward history will be reset.
- The boss monsters of each area will also change once the Void Rift is reset.
- You will not be able to receive previous rewards once the period ends, so please collect all rewards before the maintenance takes place.
■ Changes
- The max level for the monsters that appear in the Void Rift will be expanded to Lv. 150.
- After the update, your character will no longer be able to resurrect if they die during the Void Rift.
- Upward adjustments will be made to Void Rift clear rewards and season rewards.
- The following option names for some Zodiac Oath options will be changed:
- Before: HP Recovery % Dampening
- After: Recovery Effect % Dampening
- The ‘DMG % Amplification’ effect of Void Energy will be changed to a ‘DMG Multiplier % Amplification’ effect.
- Before: DMG % Amplification
- After: [Monster] DMG Multiplier % Amplification
- Monster levels and stats for each Void Rift level will be adjusted overall.
- The Zodiac Oath effects for each Void Rift level will be adjusted.
◆ Field Events
■ Puru Dungeons
- Upward adjustments will be made to the rewards for ‘Puru Dungeons’, which appear by chance when you defeat Purus in the field.
■ Altar of Blessing
- Excluding ‘Light of Life’, downward adjustments will be made to other drop rewards.
■ Red Moon Domain
- Upward adjustments will be made to the drop rewards for ‘Red Moon Domain’.
- The types of monsters that appear in ‘Red Moon Domain’ will be simplified.
- After the update, you will get ‘DMG Dampening’ and ‘HP Regen’ effects when you enter the ‘Red Moon Domain’.
■ Chaotic Realm
- 2 new realms, Nemera and Tri, will be added to the Chaotic Realm.
◆ Constellation of Time
■ Reset Content
- With the update, your Constellation of Time stage and your ‘Powerful Emotions’ will be reset.
■ New Content
- An ‘Enchant Memory’ feature will be added to Constellation of Time.
- When you enchant memories, you will receive monster level increase, additional EXP, and Save Memory effects.
- The max level for enchanting memories is determined by the grade of your World's Memory.
- You will need to use Powerful Emotions to enchant memories, and you will need more the higher the level.
- The new memories, ‘Ohorz’ and ‘Vasco’, will be added.
■ Improvements
- The Constellation of Time stages will be simplified from 4 stages > 2 stages.
- The Core Memories that need to be completed to activate the next Constellation of Time stages will be deleted.
- After the update, you will be able to enter the next stage immediately without consuming any Emotions once you clear the preceding linked stage.
- The entry system for Constellation of Time will be changed.
- The system where your specified Emotion is continuously consumed after you enter a stage will be deleted.
- When you enter a stage, you can set your time limit and the Emotion you want consumed.
- The amount of Emotions required is determined by the set time limit, and if you select an Emotion that is different to the base one you set, more of the former will be required.
- The time limit will begin once you enter the stage and you will be forced out once the time limit is up.
- A filter that will allow you to view the number of options displayed in your saved memories in each stage node in the Constellation of Time World Map will be added.
- You can find the filter in the Save Memory section.
- You can use the filter to view general and Zodiac-related options, and the filtered options will be displayed at the bottom of each stage node.
- A filter for filtering information on Mystery Stones will be added to the Constellation of Time stage information menu.
- After the update, you will no longer need Emotions to activate Mystery Stones.
- The effects of Zodiac Mystery Stone objects will be displayed so that you can view Mystery Stone options.
- Emotions will be added to the conditions needed to activate Emotion point reward effects.
- You will be able to activate Mystery Stones even if you do not have the Emotions needed to activate the relevant option. However, you will not be granted the effect of that option.
- Improvements will be made so that Base Challenge Attempts, Base Monster Levels, and Max Memory Enchant values are shown on memory items.
- Some Constellation of Time stages that are inconvenient or too long will also be improved.
- General upward adjustments will be made to Memory Restoration Rewards.
- Memory Restoration Rewards will be revealed once the Constellation is activated, and you are guaranteed to obtain the rewards once you reach the required points.
- Memory Restoration Rewards that cannot be reached from the current Constellation grade will be locked and the rewards will not be revealed.
- After the update, the levels of Zodiac Stones obtained from the Constellation will be the same as the monster levels that are set when the Constellation is activated.
■ Season Challenge
- The difficulty for obtaining key rewards from missions will be eased.
- The rewards for completing missions will be adjusted.
- Season Challenge missions will be adjusted.
◆ Chaos Dungeons
■ Chaos Dungeon Stage Changes
- Some Chaos Dungeon stages will be changed to Act 13 Hira stages.
- The areas and tiers of some Chaos Dungeon stages will be changed.
■ Reset Content
- Your Chaos Compendium Score and Chaos Statue Level will be reset.
- Any unused Chaos Cards will be converted into event items after the update.
- The Chaos items that will be converted include all Chaos Cards and Chaos Chard Chests, Chaos Keys and chests that include Chaos Keys.
■ Authorities
- The new Authority events, ‘Leo’ and ‘Spica’, will be added to Chaos Dungeons.
- The Authority events will occur by chance once you register a Chaos Card of Rare grade or higher and enter a Chaos Dungeon.
- God’s Resonance Stones for the new ‘Leo’ and ‘Spica’ Authorities will also be added.
- For more details on new Authority Essences and options, please see the ‘Items’ section below.
■ Authority Gear
- When an Authority event occurs after a God’s Resonance Stone is used in a Chaos Dungeon, the drop chance of gear imbued with Authority will increase.
- The grade conditions for Authorities being imbued on gear will be changed:
- Before: Rare grade
- After: Magic grade or higher
■ New Chaos Boss Dungeons and Trials
- 2 Chaos Boss Dungeons (Tier 11) will be added.
- Realm of Leo and Realm of Spica will be added, and you can only enter them with Greater Chaos Cards.
- New Trials for Leo (Trial of Wind) and Spica (Trial of Emotion) will also be added.
- The type of Trial will change depending on the Trial level of the Chaos Statue.
Trial Type | Statue Level |
Alyssa's Trial | 2 |
Hamal's Trial | 4 |
Boreal's Trial | 6 |
Casthor's Trial | 8 |
Acuben's Trial | 10 |
Aquilla's Trial | 12 |
Vesper's Trial | 14 |
Sephdar's Trial | 16 |
Capri's Trial | 17 |
Miraseti's Trial | 18 |
Leo's Trial | 19 |
Spica's Trial | 20 |
※ Your character will no longer be able to resurrect in Trial stages.
■ New content - Phantom Castle/Guide of Illusion (Edited on Aug. 30 19:34 (UTC+9))
- The new content, ‘Guide of Illusion’, will be added to Chaos Dungeons.
- You can enter Guide of Illusion through ‘Mist Burners’.
- You can start the Guide of Illusion event by registering a Charm/Chaos Orb/Chaos Star on a Mist Burner as a Sacrifice.
- The Sacrifice Level is determined by the tier/grade/amount of the Charm/Chaos Orb/Chaos Star, and the higher the level, the longer the event goes on for.
- You can start the event from Sacrifice Level 1 if you activate the Mist Burner without registering a Sacrifice on it.
- The following are the conditions in which a Mist Burner will appear:
- It will appear randomly in Chaos Dungeons of Normal grade or higher.
- It will be guaranteed to appear if you use both a Normal or higher Chaos Card and the ‘Mist of Illusion’ Chaos Stone when entering a Chaos Dungeon.
- Once Guide of Illusion begins, the general atmosphere of the stage will change, and cloned monsters will appear.
- Charm Upgrade Materials will drop when you defeat the cloned monsters.
- As you continue to defeat the cloned monsters, you will be attacked by hordes of Illusion monsters.
- The cloned monsters and Illusion monsters will only remain during the Guide of Illusion duration time and will disappear once the event ends.
- Material items needed for Lacrima absorption, and ‘The 3rd Eye’, which is a Main Sacrifice item that you can use to enter ‘Time of Confrontation’, will be dropped from Illusion monsters.
■ New content – Phantom Castle/Time of Confrontation (Edited on Aug. 30 19:34 (UTC+9))
- Once you additionally register the Main Sacrifice item, ‘The 3rd Eye’, to a Mist Burner, a portal through which you can enter ‘Time of Confrontation’ will be created.
- ‘The 3rd Eye’ item will drop by chance in the Chaos Dungeon Guide of Illusion event and when you defeat the Illusion monsters that will be newly added to Constellation of Time.
- The Sacrifice Level is determined by the tier/grade/amount of the Charm/Chaos Orb/Chaos Star registered to the Mist Burner, and the final level for Time of Confrontation is decided based on that Sacrifice Level.
Sacrifice Level | Time of Confrontation Level |
Stage 1 | Stage 1-5 |
Stage 2 | Stage 1-10 |
Stage 3 | Stage 1-15 |
Stage 4 | Stage 1-20 |
Stage 5 | Stage 1-25 |
- You can claim even better rewards depending on the level you reach/the Chaos Dungeon level (growth included) you have entered.
- Once you enter the stage and the event starts, the time limit will begin and you will be attacked by Illusion monsters.
- Both the level and time limit will increase when you defeat the Illusion monsters.
- If you enter Time of Confrontation as 1 player, the time for the Guide of Illusion event will pause.
■ Unique Chaos Dungeons
- 2 new Unique Chaos Dungeons will be added.
- Tier 1: Illusion Garden
| A garden of pleasure made of mist. If you have an invitation, you can participate in the garden’s treasure hunt.
| Driven by pleasure, nightmarish remnants have invaded the garden. Defeat the nightmare shadows so that the fun treasure hunt can continue.
- There will be 30 Treasure Chests in the stage, and monsters will appear when you open the Treasure Chests.
- Treasure Chests from Magic grade to Unique grade will be generated randomly.
- There will be 1 Legendary Treasure Chest in the deepest part of the stage.
Unique Dungeon Main Clear Reward: Memory Rune Chaos Stone
- Tier 10: Golden King's Treasures
| After an adventurous Rune Hunter discovered the legendary Golden King’s tomb, the place has become infested with grave robbers and Purus seeking valuable treasure.
| With the tyranny of the grave robbers, the sleeping guardian of the tomb has now awakened. Stop the old grave keeper’s rampage so that the Golden King can rest peacefully again.
- There will be special monsters that only appear for a limited time during the stage.
- You can discover more Treasure Chests if you defeat these special monsters.
- When you are in the stage, the ‘Tracking’ buff will be granted and your skill efficiency will increase.
- There will be secret passages around the stage, and you can use these passages to move to other locations or to enter secret areas.
Special and Main Clear Rewards: Star Fuser Upgrade Stone, Star Fuser High Upgrade Stone
- General upward adjustments will be made to Unique Chaos Dungeon rewards.
■ New Chaos Dungeon Item
- 1 Greater Chaos Card will be added.
- You can obtain this new Chaos Dungeon item through Alchemy and other UNDECEMBER content.
Item Grade | Item | How to Obtain | Details |
Normal - Legendary | Greater Chaos Card (Ilya’s Room) | Alchemy | A card used to travel to Ilya’s Room. |
■ New Chaos Card Growth Levels
- Starting from Rare Tier 10 Chaos Cards, you can grow your Cards to Lv. 16 or above.
- You can increase monster levels up to Lv. 150 by growing your Chaos Cards.
- Additional Darkness Energy will no longer be required from Chaos Card Lv. 16.
- For Chaos Card Lv. 16-30, the HP and defense stats of monsters will increase, and Card option bonuses and the rarity of discovered items will also increase.
■ Chaos Dungeon Missions
- The types and values of the rewards given for clearing Legendary Chaos Missions will be increased.
- Adjustments will be made to Chaos Daily Mission clear rewards and bingo rewards.
■ Chaos Compendiums
- A new Chaos Compendium for the Act 13 Hira area will be added.
- A new Chaos Compendium will be added in accordance with the expansion of Chaos Card Growth levels.
■ Improvements
- The gameplay route for Chaos Dungeon stages will be improved.
- The setup of some Chaos Dungeon bosses will be changed.
- After the update, the boss monsters that appear in Acts will appear from Tier 6 Chaos Dungeons.
- When playing as a single player, Chaos Dungeons/Bounty Missions/event buffs and times will pause when you enter a Chaos Dungeon event dungeon.
- The target location for the Act 12 Saluto Chaos sub quest will be changed to a Tier 10 Chaos Dungeon.
◆ Black Market
■ Reset Content
- The Black Market’s Friendship level, item list, saved items, and Pirate’s Coins will be reset.
- Your saved items on the Black Market will be deleted and we will send you the ‘Deeds of Promise’ you used for the deleted items.
■ Black Market Items
- The Magic Gear sold at the Black Market will be removed.
- The tier of gear sold at the Black Market will be adjusted.
- The Memory Piece items sold at the Black Market will be changed to Traces of Memory items.
- Ortemis Memory Piece -> Traces of Memory (Ortemis)
- Triah Memory Piece -> Traces of Memory (Triah)
- Chaos Memory Piece -> Traces of Memory (Chaos)
- Tier 5 Cores/Tier 5 Soul Gems will be added to the list of sales items on the Black Market.
- The ‘[Exclusive] The 3rd Eye’, ‘Link of Unity’, and ‘Star Fuser Upgrade Stone’ items will be added to the list of sales items on the Black Market.
◆ Journal
■ New Compendiums
- A ‘Constellation of Time’ section will be added to the Scenario Compendium.
- A new Unique Compendium will be added.
■ Compendium Improvements
- A ‘Receive All’ function will be added to the Scenario Compendium.
- After the update, you will be able to view rewards without having to view the Compendium details of all the sections in the Scenario Compendium.
- A full view function will be added to the Rune Compendium filters (sort Red/Green/Blue).
- Improvements will be made so that Rune items that are not registered in the Rune Compendium can be purchased and also immediately searched for at the Auction House.
- You will be able to directly purchase Normal Runes that can be bought at the Rune Shop from the Compendium menu.
- For Runes that cannot be purchased at the Rune Shop but are available at the Auction House as Sealed Runes, a function for immediately searching for them will also be added.
- Improvements will be made so that Runestone items that are not registered in the Runestone Compendium can be immediately searched for at the Auction House.
- Improvements will be made so that Unique items that are not registered in the Unique Compendium can be immediately searched for at the Auction House.
■ Titles/Achievements/Medallions
- New Titles/Achievements/Medallions will be added in accordance with the game’s new content.
- The stages and rewards for some Achievements will be expanded.
- 101 Achievements related to Guild Raids will be added.
◆ Relics
■ Max Relic Level Increase
- The max Relic Level will be increased.
- Before: Lv. 105
- After: Lv. 120
- The number of Avatars that can be summoned will be increased.
- Before: 3
- After: 4
◆ Lacrima
The new ‘Lacrima’ system will help Rune Hunters become more powerful.
✔ By registering gear onto Lacrima slots, you can receive the gear’s option effects without having to actually equip the gear yourself.
■ Lacrima Item
- Lacrimas have different slot types, slot numbers (1-3 slots), and absorb rates.
- Lacrimas will be unidentified when dropped.
- You will need Charm blessing values to register Lacrimas, and blessing type and values are granted differently for each Lacrima.
■ Obtaining and Applying Lacrima
- You can obtain Lacrimas from the new ‘Time of Confrontation’ content in Chaos Dungeons.
- You can use your Lacrima by registering it at the Lacrima Statue in Saluto.
- You can register your gear in a Lacrima's slots in accordance with the slot type and slot number of the Lacrima registered on the statue.
- The effects of the registered gear are calculated according to the absorb rate of the slots and then granted to your character.
- Unique Lacrimas are not affected by the absorb rate increase effect of Time of Confrontation.
■ Registering and Removing Lacrima
- To remove a registered Lacrima, you must first remove all the gear that has been registered to its slots.
- Although removing a Lacrima will not cost currency, the gear items that were registered in its slots will be destroyed.
※ You can use Rubies to retrieve gear without them being destroyed.
- You can change the gear items registered to Lacrima slots by using ‘Link of Unity’. Once you do, the gear item that was originally registered will be destroyed.
※ You can use Rubies to retrieve gear without them being destroyed.
- Please check the following rules for registering/removing Lacrima items:
- Registering a Lacrima: No currency needed
- Changing a Lacrima: No currency needed
- Registering gear in Lacrima slots: Link of Unity needed
※ You can obtain Link of Unity by disassembling Lacrimas and through Guide of Illusion/Time of Confrontation.
- Retrieving gear registered to Lacrima slots: Rubies needed
■ Applied Lacrima Options
- Some of the registered item’s options will be applied, and you can view which options will be applied by selecting the new Lacrima button in the item tooltip.
- A function for checking applicable Lacrima options in content where options can be viewed, such as Enchant, the Auction House, and Crafting, will be added.
◆ Charm Slot Upgrade Feature
Charm Slot Upgrade is a feature where you can add separate upgrade effects to each Charm slot and increase the effect of your equipped Charm.
✔ You can do Charm Slot Upgrade through ‘Star Fuser’ once you finish the Act 13 main story.
■ Charm Slot Upgrade
- You can do Charm Slot Upgrade by going to the Star Fuser’s [Charm Slot Upgrade] menu.
- There will be both Charm Upgrade and Chaos Star Upgrade, and with Charm Upgrade, you can choose between Individual Charm Slot Upgrade and All Charm Slots Upgrade.
- All Charm Slots Upgrade will only activate once you reach the max level, and some upgrade effects cannot be used as All Charm Slots Upgrade effects.
- You can choose the upgrade effect you want from the Charm Slot Upgrade List and unlock/level them up.
- You will need to use Charms and Gold as materials when leveling up Charm Slot upgrade effects.
- From a certain level, you will need both Star Fuser Upgrade Stones as well as Charms when leveling up.
- You can choose the upgrade effect you want from the Chaos Star Slot Upgrade List and unlock/level them up.
- You will need to use Chaos Stars, Charms, and Gold as materials when leveling up Chaos Star upgrade effects.
- Once activated, or from a certain level, you will also need Star Fuser High Upgrade Stones when leveling up.
- When applying the unlocked Charm/Chaos Star upgrade effects onto slots, you will need Star Fuser Upgrade Stones and Star Fuser High Upgrade Stones.
- Some slot upgrade effects have activation conditions, and they will only be granted once the Charms/Chaos Stars that meet the conditions are equipped.
- These activation conditions are varied, and include conditions related to grades, tiers, and tags.
※ Charm tags are a new feature that shows the option stats of Charms by grouping them into specific tag groups, such as 'Attack/Minion/Critical'. You can view this information in the tooltips for Charm items in the game.
※ The ‘Legacy’ tag indicates that the option can no longer be imbued.
◆ Auction House
Improvements will be made so that you can use the Auction House more easily.
- After the update, you will be able to search for items from other sections in Name Search.
- For items that can be searched in the Auction House, a feature that will allow you to immediately carry out Auction House searches from item tooltips will be added.
- The categories for item materials will be changed so that they are categorized according to game content.
◈ Features |
◆ Storage
■ Exclusive Storage – New Rune Storage
- A Rune Storage for separately storing Skill/Link Runes, Runestones, and Unstable Runes will be added.
- Skill/Link Runes will be stored separately according to Rune color.
- You can activate Rune Storage by using Diamonds to purchase it from [Paid Shop] > [Convenience] or from Storage.
■ Adjustment of Storage Slots
- The positions of item slots in some Storages will be adjusted.
- 12 Memory Piece item slots will be removed from Content Material Storage.
■ Search (Added on Sep. 5 15:00 (UTC+9))
- The search function has been updated and you can now search for items by name and options in the inventory and storage.
◆ Training Arena
- A ‘Recruitment Board’ will be added to the Training Arena.
- The max level for Training Arena Scarecrows will be increased to Lv. 150.
◆ Guild
- An ‘Alchemy Desk’ will be added to the Guild Base.
◆ Shop
- The gear level of the items sold at the Blacksmith NPC’s Gear Shop in Saluto will be changed.
- Before: Lv. 100
- After: Lv. 105
- The daily sales amount of ‘Philosopher's Stone’ sold by the Peddler NPC in Saluto will be changed.
- Before: 5
- After: 2
- The list of items sold at the Guild Shop will be adjusted.
◆ Disassembling
- The grades for obtainable materials according to owned Affix option tiers when disassembling gear items will be adjusted.
◆ Alchemy
■ Alchemy
- The required materials, Gold, and received EXP for some Alchemy will be adjusted.
■ Alchemy - Combining
- After the update, you will be able to craft Greater Chaos Card (Ilya’s Room) through Alchemy Combining.
- The number of Key types needed for crafting current Greater Chaos Cards will be adjusted from 4 to 3.
- Normal Traces of Memory (Ortemis, Triah, Chaos) will no longer require Pieces and the cards themselves will instead be directly dropped.
- As a result, Combining for Normal Traces of Memory (Ortemis, Triah, Chaos) will be removed from Alchemy.
- Combining methods for the new World's Memory (Ohorz/Vasco) will be added.
- 2 Combining methods for Charm Tier Magic/Rare Change Essences will be added.
- New items will be added to the list in the Combining category:
- Link of Unity Bundle
- Star Fuser Upgrade Stone Bundle
- Charm Tier Magic Change Essence
- Charm Tier Rare Change Essence
- Greater Chaos Card (Ilya’s Room)
- World's Memory (Ohorz)
- World's Memory (Vasco)
- The required amounts of Memory Expansion Stones for World’s Memory grades for Combining will be decreased as follows:
Column | Required Materials | Before | After |
Magic Tier 1 | Magic Memory Expansion Stone | 1 | 1 |
Magic Tier 2 | Magic Memory Expansion Stone | 2 | 1 |
Magic Tier 3 | Magic Memory Expansion Stone | 3 | 1 |
Rare Tier 1 | Rare Memory Expansion Stone | 1 | 2 |
Rare Tier 2 | Rare Memory Expansion Stone | 2 | 2 |
Rare Tier 3 | Rare Memory Expansion Stone | 3 | 2 |
Legendary Tier 1 | Legendary Memory Expansion Stone | 1 | 2 |
Legendary Tier 2 | Legendary Memory Expansion Stone | 2 | 2 |
Legendary Tier 3 | Legendary Memory Expansion Stone | 3 | 2 |
- The brewing method for High Elixirs will be changed.
- Before: High-quality Empty Bottle x1 + High Powder x1
- After: Lower-grade Elixir x3 + High Powder x1
■ Alchemy Mastery
- With the removal of Combining for Traces of Memory from Alchemy, Traces of Memory effects will be removed from Alchemy Mastery - Master of Bargaining Ⅳ.
- The ‘Chaos Key Combining Price Discount +%’ effect of Alchemy Mastery - Master of Bargaining Ⅳ will be increased from 5 to 10.
■ Alchemy - Synthesis
- The chances of getting certain results when carrying out Alchemy Synthesis will be slightly adjusted.
- After the update, you will be able to obtain the newly added Skill Runes/Link Runes/Chaos Chards/Charms (Tier 9)/Artifacts (Tier 5) through Synthesis.
◆ Crafting
- Tier 13 Crafting options will be added.
- 6 Maximized DMG options will be added as new Crafting options.
- The Crafting options for some gear options will be adjusted.
- You will need 3 ‘Traces of Creation’ to craft Tier 13 options.
◆ Rankings
■ Improvements to Rankings (Added on Aug. 30 22:09 (UTC+9))
- The ranking criteria for ‘Chaos Mission Rankings’ will change so that Dungeon Level is 1st, Card Growth Level is 2nd, and your dungeon clear time is 3rd.
- The standard registration card for ‘Chaos Mission Rankings’ will change from the Unique Chaos Card, Nightmare of Kalicorda, to each nation’s cards for each round of rankings (this will come into effect from the next round of rankings).
* For each nation’s Chaos Cards, only those of Tier 6 or higher and Tier 10 or lower can be registered.
■ New Rankings
- Guild Raid Rankings will be added.
- [Season] Charm Slot Upgrade Rankings will be added.
- [Season] Hardcore Level Rankings will be added.
- [Season] Auction House Total Sales Rankings will be added.
■ Ranking Shop
- The preview method for the Pet category in the Ranking Shop will be improved.
- Changes will be made so that you equip costumes/effects/portals that you have purchased from the Ranking Shop in the [Beauty] menu.
- Changes will be made so that you equip Pets that you have purchased from the Ranking Shop in the [Pet] menu.
◆ Rune Tooltips
- A button for entering the Rune Guide pop-up will be added to Rune tooltips.
- In this Rune Guide, you can view details about the Runes that can be linked to your selected Rune.
- You can also see details on the grade/max level/awakening of related Runes in this Rune Guide.
◈ Gear |
◆ Gear
- 186 new Tier 34 gear will be added.
- The appearance of gear will be improved and changed overall.
- For Shields, its name will also change along with its appearance.
- The gear equip level of some tiers will be changed.
- Tier 33 Guild Accessories will also be added.
- As a result, the user level conditions for determining the tier of the items that appear when using Guild Accessory Chests will be adjusted.
◆ Gear Options
- Maximized DMG options will be added to gear Affix option lists.
- With the addition of 2 new Authorities (Leo/Spica), new Authority options will also be added.
- Gear Affix options will be expanded to Tier 13.
- The Legendary options of weapons will be changed.
Before | After |
Convert Physical DMG to Main Element % | Physical DMG + |
Convert Fire DMG to Main Element % | Fire DMG + |
Convert Cold DMG to Main Element % | Cold DMG + |
Convert Lightning DMG to Main Element % | Lightning DMG + |
Convert Poison DMG to Main Element % | Poison DMG + |
- The values for some Authority Unique options will be adjusted.
- The ‘Minion Area of Effect +%’ option will no longer appear for the Affix options of some gear and when crafting.
※ Options that you already own will be retained.
◆ New Unique Gear
- 15 new Unique weapons and 18 new Unique armors, accessories, and off-hand gear will be added.
- New Unique gear can be obtained through drops and other UNDECEMBER content.
- The following Unique gear can only be obtained in Hardcore Mode:
- Celestial Orb
- Golden Doorknob
- Insight
- Circle of Expansion
◆ Zodiac Stones
- Your Emotion Engravings on Zodiac Stones and the Powerful Emotions you own will be reset.
- 2 Zodiac Stone (Specialization Ⅰ) Unique options will be changed.
- Zodiac Stone Tier 4 options will be added.
- With the tier expansion of Zodiac Stone options, the tiers and values of some options will also be adjusted.
- After the update, Zodiac Stones will still be tradable even after doing Emotion Engraving on them.
◆ Charms
- [Legendary] Tier 9 ‘Chaos Orbs’ will be added.
- [Legendary] Tier 9 ‘Chaos Stars’ will be added.
- Charm Affix options will be added.
- Adjustments will be made so that Tier 9 Charms can be obtained depending on the level of materials used when doing Charm Synthesis.
Affix | Option |
Prefix | Attack Seal Mana Cost % Dampening |
Prefix | Defense Seal Mana Cost % Dampening |
Prefix | % chance for Minion to deal double maximized DMG |
Prefix | % chance for Sentry to deal double maximized DMG |
Prefix | % Minion Movement Speed Increase |
Prefix | Physical Status Effect Dodge Chance +% |
Prefix | Fire Status Effect Dodge Chance +% |
Prefix | Cold Status Effect Dodge Chance +% |
Prefix | Lightning Status Effect Dodge Chance +% |
Prefix | Poison Status Effect Dodge Chance +% |
Prefix | Critical DMG Taken % Dampening |
Prefix | Minion % Max HP Regen/Sec |
Prefix | Sentry % Max HP Regen/Sec |
Suffix | Bleed Rate + |
Suffix | Burn Rate + |
Suffix | Chill Rate + |
Suffix | Shock Rate + |
Suffix | Venom Rate + |
Suffix | Chaos Resist |
Suffix | HP Potion Recovery Speed +% |
Suffix | Mana Potion Recovery Speed +% |
- Charm Legendary Affix options will be added.
Affix | Option |
Legendary | % Chance to deal Maximized DMG on hit |
Legendary | Max Element Resist +% |
Legendary | Max Chaos Resist +% |
Legendary | Element Penetration +% |
Legendary | Minion Element Penetration +% |
Legendary | Sentry Element Penetration +% |
Legendary | Potion Effect +% |
Legendary | Strike DMG % Amplification |
Legendary | Aura and Seal Effect % |
※ The following Affix options will no longer appear.
Affix | Option |
Legendary | HP Potion Effect +% |
Legendary | HP Regen/Sec + |
Legendary | DMG % Amplification |
Legendary | % DMG Amplification for 3 s upon using Attack Enhance Skill Rune |
◆ Avatar Artifacts
- Tier 5 Soul Gems/Cores will be added.
- After the update, you will be able to obtain Tier 5 Artifacts through Alchemy Synthesis.
- Among the ‘Core’ options of Avatar Artifacts, the following options will no longer appear:
- Additional Gear Essence Drop
- Additional Authority Essence Drop
※ Options that you already own will be retained.
- Avatar Artifact Affix options will be added.
- Chance to cause Chaos Authority Leo +%
- Chance to cause Chaos Authority Spica +%
- Additional Traces of Creation Drop in Chaos Dungeons +
- Phantom Castle Appearance Chance in Chaos Dungeons +%
- Among Avatar Artifact options, the ‘Additional Charm Chest Drop’ options will be adjusted upwards.
- Among Avatar Artifact options, the ‘Additional Memory Piece Drop’ option will be changed to ‘Additional Traces of Memory Drop’.
◈ Stats |
◆ Effects
- The names of the ‘Knowledge’ and ‘Realization’ effects will be changed to ‘Knowledge Effect’ and ‘Realization Effect’.
- The Affix option stat ranges for Potion Effect +% and Max Resist +% type effects will be expanded to one decimal place.
◆ Stats
- The max values for Max Fire Resist, Max Cold Resist, Max Lightning Resist, Max Poison Resist, and Max Chaos Resist will be adjusted to 85%.
- The max value for Max Armor DMG Decrease Limit will also be adjusted to 85%.
- The Max Element Resist +% value will be modified so that it rounds from the second decimal place.
- The max values for Attack/Spell Critical DMG +% will be increased from 1000% -> 1300%.
◆ Options
- The values for the ‘Maximization Chance’ and ‘Maximized DMG’ options will be adjusted.
- The Fire/Cold/Lightning/Poison Penetration + options from weapon Affix options will be changed so that they are imbued separately from Critical/Maximized DMG +% options.
- Many Authority options will be changed so that they are imbued separately from normal Affix options.
※ For more details, please check the Enchant screen in the game.
◈ Zodiacs |
◆ New Zodiac Specializations
New Zodiac Specialization Traits related to Minions will be added.
✔ You can use Zodiacs with the Z key or through [Zodiac] from the menu at the top (the ‘☰’ icon).
■ Specialization I - Water Shadow
Node Order | Left Line (Above) | Left Line (Below) | |
1 | Minion Element Resist +4 | Rune Knight Skill Rune Cooldown Recovery Speed +20% | Minion DMG +15% |
2 | DMG Taken by Minions 3% Decrease | Urgent Summon | Minion DMG 3% Amplification |
3 | Minion Chaos Resist +8 | - | Minion HP +4% |
4 | Transfer Pain | - | 1.5% DMG Amplification per 10% Lost Minion HP Percentage |
Center | |||
Starting Node | Minion DMG +5%, Minion HP +3% | ||
Node Order | Right Line (Above) | Right Line (Below) | |
1 | Minion Block Expertise +5 | Regeneration effect +25% | Minion DMG +15% |
2 | Focus: Minion | Regeneration | Rune Knight's Authority Effect +% |
3 | Minion Focus Effect +100% | - | Minion HP +4% |
4 | Seal Effects are applied to Minions instead of Summoner Aura and Seal Effect -50% Aura Range +150% | - | Rune Knight's Authority Effects are applied to the Rune Knight instead of AbysslingsKnight’s Authority Effect is maintained even after the Rune Knight evolves |
New Effect | |||
Effect | Details | ||
Transfer Pain | DMG Taken 20% Amplification DMG Taken by Minions 20% Amplification Shares 50% of the damage received by the summoner with their minion Shares 50% of the damage received by the minion with their summoner and other minions | ||
Urgent Summon | Upon summoning Rune Knight for 15 s 2 Max Abyssling Summon Count Increase 1 Max Abyssling Summon Count Increase Decrease Abyssling Summon Duration by 80% |
■ Specialization II - Islands
Node Order | Left Line (Above) | Left Line (Below) | |
1 | Minion Critical Rate +15% | Minion Attack Speed +4% Minion Cast Speed +4% | Resource Cost 3% Dampen |
2 | Sharpness: Minion | Acceleration: Minion | Melody Tuning |
3 | Minion Sharpness Effect +30% | Minion Acceleration Effect +30% | - |
4 | Abyssling Absorb Enhance | Increase Rune Knight's Cognition Decrease Rune Knight's Skill Cooldown by 1 s on Rune Knight's kill | - |
Center | |||
Starting Node | Minion DMG +5%, Minion HP +3% | ||
Node Order | Right Line (Above) | Right Line (Below) | |
1 | Rune Knight DMG +15% | Rune Knight DMG +10% | Rune Knight HP +4% |
2 | Rune Knight Skill Rune Level +5 Resource Cost 10% Amplification | Mark of Focus Cooldown 50% Dampening Mark of Focus Resource Cost 50% Amplification | HP Absorb on Hit for Rune Knights +% |
3 | - | Rune Knight DMG +20% | Rune Knight DMG +15% |
4 | - | Mark of Focus Skill Rune Effect 50% Amplification Mark of Focus Resource Cost 50% Amplification | Rune Knight HP Absorb 50% Ally Transmission |
New Effect | |||
Effect | Details | ||
Abyssling Absorb Enhance | +25% Rune Knight’s Critical Rate for 5 s when Rune Knight absorbs Abyssling +50% Rune Knight’s Critical DMG | ||
Melody Tuning | Minions have 10% chance to ignore enemy Armor and Element Resist when activating High Tone Minion Movement Speed increases by 10% when activating Low Tone |
■ Specialization III - Seedling
Node Order | Left Line (Above) | Left Line (Below) | |
1 | Minion DMG +15% | Minion Energy +10% Minion All Energy Duration +20% | Rune Knight DMG +% |
2 | Stat Transfer | 30% chance to gain random element energy when Minion is Hit | Rune Knight always gain highest level Fusion Buff upon absorbing an Abyssling |
3 | - | Minion Energy +20% Minion All Energy Duration +30% | Rune Knight DMG +% |
4 | - | 20% chance to gain Main Element Energy on Minion Hit Add an energy of a different element when an energy is gained from this effect | Max Rune Knight Summon Count +{StatValue}If two or more Rune Knights are summoned, Max Abyssling Summon Count becomes fixed at 1Dampen Rune Knight's DMG by {StatValue}% |
Center | |||
Starting Node | Rune Knight DMG +5%, Rune Knight HP +3% | ||
Node Order | Right Line (Above) | Right Line (Below) | |
1 | Rune Knight HP +3% | Minion DMG +10% | Minion HP +4% |
2 | DMG Taken by Rune Knight 5% Dampening | Rune Knight DMG 3% Amplification | Danger Response: Minion |
3 | Rune Knight HP +5% | Minion DMG +20% | - |
4 | Rune Knight gains temporary barrier equal to 20% of own Max HP upon absorbing an Abyssling Barrier gradually reduces over 5 s | {StatValue}% Rune Knight DMG Amplification based on Summoned Minion Count 3% DMG Taken by Rune Knight Dampening | - |
New Effect | |||
Effect | Details | ||
Danger Response | Minions gain Danger Response Effect Gain Danger Response for 4 s when taking Strike DMG at 2% or less HP (Cooldown 25 s) 50% DMG Taken Dampening |
■ Specialization III - Coal
Node Order | Left Line (Above) | Left Line (Below) | |
1 | Minion Skill Cooldown 8% Dampening | Minion Skill Cooldown 8% Dampening | Minion DMG +15% |
2 | Rune Knight DMG 3% Amplification | Rune Knight DMG 3% Amplification | Minion DMG 3% Amplification DMG Taken by Minions 5% Amplification |
3 | Minion Skill Cooldown 12% Dampening | Minion Skill Cooldown 12% Dampening | - |
4 | An extra elemental explosion occurs at the Abyssling’s location when Rune Knight absorbs an Abyssling | Rune Knight absorbs all nearby Abysslings at once 50% buff duration increase for Urgent Summon | - |
Center | |||
Starting Node | Rune Knight DMG +5%, Rune Knight HP +3% | ||
Node Order | Right Line (Above) | Right Line (Below) | |
1 | Resource Cost 3% Dampen | Minion Armor Penetration +5% Minion Element Penetration +5% | Rune Knight HP +3% |
2 | Cycle | Overpower: Minion | Rune Knight HP 5% Amplification |
3 | - | Minion Overpower Effect +60% | Rune Knight HP +5% |
4 | - | 100% elemental explosion DMG Amplification when Rune Knight absorbs an Abyssling of different element | Create a healing area that lasts for 5 s when an Abyssling is absorbed by a Rune Knight The healing area recovers 10% of the absorbed Abyssling's Max HP every second |
◆ Zodiac Specialization Improvements
- The stats for some prerequisite Star Nodes that enhance Sun Node effects will be changed.
- The stats of Star Nodes that offer the same stats will be adjusted according to their location.
- Please check the Zodiac Web Simulator for more details.
[Link to Zodiac Web Simulator]
◆ Options
- ‘Double Maximized DMG’ stats will be changed to ‘Maximized DMG’ stats.
- Double Maximized DMG +% -> Maximized DMG +%
- Double Maximized Minion DMG +% -> Maximized Minion DMG +%
- Double Maximized Sentry DMG +% -> Maximized Sentry DMG +%
※ Maximized DMG stats are stats that increase both Double Maximized DMG and Triple Maximized DMG.
◈ Runes |
◆ Max Rune Level Increase
- The max level for Runes will be increased.
- Before: Lv. 40
- After: Lv. 45
- With this increase in max Rune level, the required conditions for the Item Compendium ‘Rune Growth’ Collection Effect will be changed from Lv. 40 to Lv. 45.
◆ New Skill Runes
■ New Skill Rune: Deadly Poison Rune Knight
- ‘Deadly Poison Rune Knight’ is a DoT-type Minion that uses Poison projectiles.
■ New Skill Rune: Hazy Melody
- ‘Hazy Melody’ is a toggle skill that can change between two stances called ‘Low Tone’ and ‘High Tone’.
- When in ‘Low Tone’, your summoned Rune Knight's Authority Effect is enhanced.
- When in ‘High Tone’, your Rune Knight is enhanced and Abysslings are weakened, and your Rune Knight will absorb the Abysslings around it.
※ For more details on the new Skill Runes, please follow the link below:
◆ New Link Runes
■ Red Runes
- Noble Sacrifice
- Minion Absorb HP
- Concentrated Weapon Range DMG
■ Blue Runes
- Endless Growth
- Readiness
■ Green Runes
- Destructive Instinct
- Winding Wind
※ For more details on the new Link Runes, please follow the link below:
◆ Sealed Rune Chests
■ New Items
- [Red Rune] Concentrated Weapon Range DMG
- [Red Rune] Noble Sacrifice
- [Blue Rune] Endless Growth
◆ Partial Rune Awakening Reset
- After the Aug. 31 (Thu) update, some Awakened Runes will be reset due to balance changes.
※ If you own any Runes that will be reset, we will send you Engraving Stones and Gold according to the type of Rune you have.
- The Awakened Runes that will be reset are as follows:
Name | Color | Rune Awakening |
Spread Shot | Green | Verity |
Rapid Shot | Green | Verity |
Piercing Arrow | Green | Origin |
Burn Arrow | Green | Source |
Burn Arrow | Green | Origin |
Spinning Dagger | Green | Origin |
Spinning Dagger | Green | Verity |
Cold Outburst | Blue | Verity |
Freeze Arrow | Green | Origin |
Seal of Condensed Destruction | Red | Verity |
Seal of Condensed Elements | Blue | Verity |
Seal of Persistence | Blue | Source |
Seal of Persistence | Blue | Origin |
Smash | Blue | Source |
Smash | Blue | Verity |
Increase Maximized DMG Chance | Green | Source |
Increase Maximized DMG Chance | Green | Origin |
Maximized DMG Increase | Green | Source |
Maximized DMG Increase | Green | Origin |
Persistence | Blue | Source |
Persistence | Blue | Origin |
◆ New Runestones
23 new Runestones will be added.
✔ The new Runestones can be obtained through Alchemy Synthesis and other raid content.
■ List of New Runestones
- 8 new Magic Runestones will be added.
Item Grade | Item | How to Obtain | Details |
Magic | Attack Enhance Skill Duration Magic Runestone | Descent Raid | Increases Attack Enhance Skill Rune Duration upon using a Skill Rune equipped in the activated slot |
Magic | Defense Enhance Skill Duration Magic Runestone | Descent Raid | Increases Defense Enhance Skill Rune Duration upon using a Skill Rune equipped in the activated slot |
Magic | DMG Status Effect Chance Magic Runestone | Descent Raid | Increases DMG Status Effect Chance when using a Skill Rune equipped in the activated slot |
Magic | Minion DMG Status Effect Chance Magic Runestone | Descent Raid | Increases Minion DMG Status Effect Chance when using a Skill Rune equipped in the activated slot |
Magic | Sentry DMG Status Effect Chance Magic Runestone | Descent Raid | Increases Sentry DMG Status Effect Chance when using a Skill Rune equipped in the activated slot |
Magic | Status Effect DMG Amplification Magic Runestone | Synthesis | Amplifies Status Effect DMG when using a Skill Rune equipped in the activated slot |
Magic | Minion Status Effect DMG Amplification Magic Runestone | Synthesis | Amplifies Minion Status Effect DMG against enemies when using a Skill Rune equipped in the activated slot |
Magic | Sentry Status Effect DMG Amplification Magic Runestone | Synthesis | Amplifies Sentry Status Effect DMG against enemies when using a Skill Rune equipped in the activated slot |
- 9 new Rare Runestones will be added.
Item Grade | Item | How to Obtain | Details |
Rare | Element Penetration Rare Runestone | Descent Raid | Increases Element Penetration upon using a Skill Rune equipped in the activated slot |
Rare | Sentry Element Penetration Rare Runestone | Descent Raid | Increases Sentry Element Penetration when using a Skill Rune equipped in the activated slot |
Rare | Minion Element Penetration Rare Runestone | Descent Raid | Increases Minion Element Penetration when using a Skill Rune equipped in the activated slot |
Rare | DMG Status Effect Chance Rare Runestone | Descent Raid | Increases DMG Status Effect Chance when using a Skill Rune equipped in the activated slot |
Rare | Sentry DMG Status Effect Chance Rare Runestone | Descent Raid | Increases Sentry DMG Status Effect Chance when using a Skill Rune equipped in the activated slot |
Rare | Minion DMG Status Effect Chance Rare Runestone | Descent Raid | Increases Minion DMG Status Effect Chance when using a Skill Rune equipped in the activated slot |
Rare | Double Maximized DMG Rare Runestone | Synthesis | Increases Double Maximized DMG upon using a Skill Rune equipped in the activated slot |
Rare | Minion Double Maximized DMG Rare Runestone | Synthesis | Increases Minion Double Maximized DMG against enemies when using a Skill Rune equipped in the activated slot |
Rare | Sentry Triple DMG Chance Rare Runestone | Synthesis | Increases Sentry Double Maximized DMG against enemies when using a Skill Rune equipped in the activated slot |
- 6 new Unique Runestones will be added.
Item Grade | Item | How to Obtain | Details |
Artifact | Double Maximized DMG Unique Runestone | Descent Raid | Increases Double Maximized DMG upon using a Skill Rune equipped in the activated slot |
Artifact | Minion Double Maximized DMG Unique Runestone | Descent Raid | Increases Minion Double Maximized DMG against enemies when using a Skill Rune equipped in the activated slot |
Artifact | Sentry Double Maximized DMG Unique Runestone | Descent Raid | Increases Sentry Double Maximized DMG against enemies when using a Skill Rune equipped in the activated slot |
Artifact | Status Effect DMG Amplification Unique Runestone | Descent Raid | Amplifies Status Effect DMG when using a Skill Rune equipped in the activated slot |
Artifact | Minion Status Effect DMG Amplification Unique Runestone | Descent Raid | Amplifies Minion Status Effect DMG against enemies when using a Skill Rune equipped in the activated slot |
Artifact | Sentry Status Effect DMG Amplification Unique Runestone | Descent Raid | Amplifies Sentry Status Effect DMG against enemies when using a Skill Rune equipped in the activated slot |
◆ Runestone Changes
- Runestone options will be expanded up to Tier 8.
- The value for the ‘Skill Rune Effect when Persistent Strike is equipped +%’ Runestone option will be adjusted.
Tier | Before | After |
1 | 33 | 8 |
2 | 39 | 10 |
3 | 48 | 12 |
4 | 60 | 15 |
5 | 72 | 18 |
6 | 84 | 21 |
7 | 96 | 24 |
◆ New Minion: Abyss Knight
Abyss Knights are based on a summon and evolve system that is being introduced to UNDECEMBER for the first time.
✔ By activating the ‘High Tone’ stance of the ‘Hazy Melody’ skill, your Rune Knight will absorb Abysslings and evolve into an Abyss Knight.
■ Abyss Knights
- When a Rune Knight is in a ‘Hazy Melody’ ‘High Tone’ state, it can absorb Abysslings. When doing so, an ‘Elemental Explosion’ will occur in accordance with the Element of the absorbed Abysslings.
- If the Rune Knight absorbs Abysslings of the same Element as itself, it will ‘Fuse’, and once ‘Fuse’ has happened 3 times, the Rune Knight will evolve into an ‘Abyss Knight’.
- ‘Abyss Knights’ have a duration time, and they can increase their duration by periodically absorbing new Abysslings.
- You cannot summon more than one of the same type of ‘Abyss Knight’ at the same time.
(E.g. Cannot summon more than one ‘Fury Abyss Knight’.)
- There are Abyss Knights for different elements. Please see the table below for more details.
Name | Element | Evolution Method |
Bursting Abyss Knight | Fire | Bursting Rune Knight' absorbs 'Fire Orb Abyssling' 3 times |
Arctic Abyss Knight | Cold | Arctic Rune Knight' absorbs 'Snow Orb Abyssling' 3 times |
Lightning Abyss Knight | Lightning | Lightning Rune Knight' absorbs 'Lightning Arrow Abyssling' 3 times |
Deadly Poison Abyss Knight | Poison | Deadly Poison Rune Knight' absorbs 'Poison Arrow Abyssling' 3 times |
Wrathful Abyss Knight | Physical | Wrathful Rune Knight' absorbs 'Abyssling' 3 times |
Fury Abyss Knight | Physical | Wrathful Rune Knight' absorbs 'Javelin Abyssling' 3 times |
◈ Items |
◆ Gear Essences
- New Gear Essences will be added.
- [Legendary] Authority: Leo Essence
- [Legendary] Authority: Spica Essence
- [Legendary] Serpens Essence: Reverses imbued Prefix/Suffix options and imbues new options.
※ You can obtain ‘Serpens Essences’ in Hardcore Mode.
- New Authority Unique options and Authority Prefix/Suffix options will be added.
■ New Authority Essences
- Authority: Leo Essence
Item Grade | Item | How to Obtain | Details |
Legendary | Authority: Leo Essence | Drop | Imbues Authority to a Normal, Magic, Rare, Legendary item Randomly re-imbues unique Authority options and Prefix/Suffix options (Legendary grade can only add Authority Unique Options) |
- Authority: Leo options
Gear Type | Unique Option (Deity of Wind, Leo) | Random Option (Deity of Wind, Leo) |
Weapon | Attack Critical DMG +% | Critical DMG at 40% or less Mana +% |
Weapon | Spell Critical DMG +% | DMG at Full HP +% |
Weapon | Minion Critical DMG +% | Sentry DMG % Amplification at 40% or less HP |
Weapon | Sentry Critical DMG +% | Rune Knight Critical Rate +% |
Weapon | Critical DMG +% | Rune Knight Critical DMG +% |
Helmet | Intelligence + | Dexterity + |
Helmet | Potion Drop Chance +% | Movement Skill Rune Cooldown Recovery Speed +% |
Helmet | Gear Item Quality +% | Seal Skill Rune Cooldown Recovery Speed +% |
Helmet | Stat + | Rune Knight Critical Rate +% |
Helmet | Max Mana + | Sentry Critical Rate +% |
Shoulders | Dodge Rate +% | Venom Dodge Chance +% |
Shoulders | Perfect Dodge +% | Minion Perfect Dodge +% |
Shoulders | Sentry Perfect Dodge +% | Rune Knight Perfect Attack Dodge +% |
Shoulders | Minion Perfect Dodge +% | Rune Knight Perfect Spell Dodge +% |
Shoulders | Minion Area of Effect +% | - |
Armor | Dodge Rate + | Attack DMG Skill Rune Level + |
Armor | Chaos Resist + | Shout Skill Rune Duration +% |
Armor | DoT Taken % Dampening | Dodge Rate at 40% or less HP +% |
Armor | DMG Taken by Minions % Dampening | Decrease Critical DMG Taken % |
Armor | DMG Taken by Sentry % Dampening | - |
Gloves | Critical DMG for 3 s on Movement skill use +% | Poison DMG + |
Gloves | Minion Critical DMG for 3 s on Movement skill use +% | Area DMG +% |
Gloves | Sentry Critical DMG for 3 s on Movement skill use +% | Venom Rate + |
Gloves | Critical DMG at 80% or more HP +% | Sentry DMG % Amplification |
Gloves | DMG % Increase | Sentry DMG against Bosses +% |
Shoes | Movement Speed % increase | Dexterity + |
Shoes | % Minion Movement Speed Increase | Movement Speed % Increase for 3 s upon Perfect Dodge |
Shoes | Element Drop Chance +% | Movement Speed is fixed to a set value |
Shoes | Stat + | DMG Taken by Sentry % Dampening |
Shoes | Mana Cost % Dampening | - |
Shield | Dodge Rate for 3 s upon Blocking +% | Movement Speed % Increase for 2 s upon Block |
Shield | Gear Item Quality +% | DMG Taken by Minions % Dampening |
Shield | +% Armor for 3 s upon Blocking | DMG Taken by Sentry % Dampening |
Shield | Minion Block Expertise + | Status Effect DMG +% |
Shield | Sentry Block Expertise + | Defense Enhance Skill Rune Duration +% |
Necklace | Critical Rate +% | Chance to gain Aim on hit |
Necklace | Minion Critical Rate +% | Chance to gain Sentry Aim on Sentry hit |
Necklace | Sentry Critical Rate +% | Chance to gain Minion Aim on Minion hit |
Necklace | Minion Critical DMG +% | Dodge Rate % Amplification for 3 s upon Perfect Dodge |
Necklace | Sentry Critical DMG +% | 20% chance to Sentry DMG for 3 s when Sentry is hit +% |
Belt | HP Potion Cooldown Recovery Speed +% | Barrier +% |
Belt | Mana Potion Cooldown Recovery Speed +% | Physical DMG Taken % Dampening for 3 s upon using a HP Potion |
Belt | Enhance Potion Cooldown Recovery Speed +% | Dexterity +% |
Belt | Minion HP Regen/Sec + | % DMG Increase for 3 s upon using a Mana Potion |
Belt | Sentry HP +% | Sentry DMG for 3 s upon using Mana Potion +% |
Ring | Minion Attack Speed +% | Trap DMG % Amplification |
Ring | Minion Cast Speed +% | Trap Duration +% |
Ring | Sentry Attack Speed +% | Aim Effect +% |
Ring | Attack Speed +% | Abyssling DMG +% |
Ring | Cast Speed +% | Sentry DMG +% |
Quiver/Magazine | Attack Speed +% | DMG upon every Projectile Hit against enemies at 800 distance or more +% |
Quiver/Magazine | Sentry Install Speed +% | Sentry DMG upon every hit against enemies at 400 distance or more +% |
Quiver/Magazine | Sentry Attack Speed +% | Freeze Rate + |
Quiver/Magazine | Sentry Shock Rate + | Shock Rate + |
Quiver/Magazine | Sentry Projectile Speed +% | Projectile DMG +% |
- Authority: Spica Essence
Item Grade | Item | How to Obtain | Details |
Legendary | Authority: Spica Essence | Drop | Imbues Authority to a Normal, Magic, Rare, Legendary item Randomly re-imbues unique Authority options and Prefix/Suffix options (Legendary grade can only add Authority Unique Options) |
- Authority: Spica options
Gear Type | Unique Option (Deity of Emotions, Spica) | Random Option (Deity of Emotions, Spica) |
Weapon | Strike DMG +% | DMG % Amplification at 40% or less HP |
Weapon | DoT +% | Rune Knight DMG % Amplification |
Weapon | Minion DMG +% | Bleed DMG % Amplification |
Weapon | Sentry DMG +% | Venom DMG % Amplification |
Weapon | DMG % Increase | Burn DMG % Amplification |
Helmet | Dexterity + | Intelligence + |
Helmet | Item Drop Rarity +% | Minion Energy +% |
Helmet | Gear Item Quality +% | Sentry Energy +% |
Helmet | Stat + | All Energy Duration +% |
Helmet | Max Mana + | DoT +% |
Shoulders | Physical DMG Taken % Dampening for 3 s upon using a HP Potion | Blind Dodge Chance +% |
Shoulders | Element DMG Taken % Dampening for 3 s upon using a HP Potion | Chaos Resist when Fire, Cold, Lightning, and Poison Resist are all 100 or more + |
Shoulders | All Energy Duration +% | Element Resist + |
Shoulders | Minion Energy +% | Sentry Element Resist + |
Shoulders | Sentry Energy +% | - |
Armor | Reflect DMG Taken (-) | DoT Skill Rune Level + |
Armor | Chaos Resist + | Dampen DMG Taken % |
Armor | All Energy Effect +% | Rune Knight Immune to Venom |
Armor | Minion Energy +% | Rune Knight Immune to Bleed |
Armor | Sentry Energy +% | Chaos DMG Taken by Rune Knight % Dampening |
Gloves | Critical Rate against enemies under Shout Skill Effect +% | Strike DMG +% |
Gloves | Critical DMG against enemies affected by Shout Skill Effect +% | DoT +% |
Gloves | DMG against enemies affected by Shout Skill Effect +% | Reflect DMG +% |
Gloves | Minion DMG against enemies affected by Shout Skill Effect +% | Minion DMG % Amplification |
Gloves | Sentry DMG against enemies affected by Shout Skill Effect +% | Minion DMG against Bosses +% |
Shoes | Movement Speed % increase | Intelligence + |
Shoes | % Minion Movement Speed Increase | Recovery Potion Effect +% |
Shoes | Chaos Card Drop Chance +% | Minion Movement Speed does not fall below a certain amount |
Shoes | Stat + | DMG Taken by Minions % Dampening |
Shoes | Gear Item Quality +% | Dampen DMG Taken % |
Shield | +% Armor for 3 s upon Blocking | Element DMG for 3 s upon Blocking +% |
Shield | Block Expertise + | HP Absorb on Hit for 2 s upon Blocking +% |
Shield | Barrier Recovery upon Blocking + | All Energy Effect +% |
Shield | Minion Element Resist + | Mana Cost % Dampening |
Shield | Sentry Element Resist + | Strike DMG +% |
Necklace | Rune Knight DMG +% | 10% chance to gain Focus Effect for 3 s on hit |
Necklace | Abyssling DMG +% | 10% chance to gain Focus Effect for 3 s on Sentry hit |
Necklace | Sentry DMG +% | 10% chance to gain Focus Effect for 3 s on Minion hit |
Necklace | Minion Attack Speed +% | DMG % Amplification at Full HP |
Necklace | Sentry Attack Speed +% | 20% chance to Minion DMG for 3 s when Minion is hit +% |
Belt | HP Potion Effect +% | Element DMG Taken % Dampening for 3 s upon using a HP Potion |
Belt | Mana Potion Effect +% | Intelligence +% |
Belt | Enhance Potion Effect +% | Stat +% |
Belt | Minion HP Regen/Sec + | Minion Cast Speed for 3 s upon using a Mana Potion +% |
Belt | Sentry HP +% | Minion DMG for 3 s upon using Mana Potion +% |
Ring | Physical DMG + | Totem Duration +% |
Ring | Fire DMG + | Realization Effect +% |
Ring | Cold DMG + | Minion Aim Effect +% |
Ring | Lightning DMG + | Sentry Aim Effect +% |
Ring | Poison DMG + | - |
Quiver/Magazine | Armor Penetration +% | Strike DMG % Amplification |
Quiver/Magazine | Critical DMG +% | Sentry DMG Penetration +% |
Quiver/Magazine | DoT +% | DMG Status Effect Chance +% |
Quiver/Magazine | Sentry Element Penetration + | Control Status Effect Chance +% |
Quiver/Magazine | Minion Element Penetration + | Sentry Chill Rate + |
◆ Charm Essences
- Charm Legendary Reversion Essence: Can revert Legendary Charms to Rare Charms.
※ You can obtain ‘Charm Legendary Reversion Essences’ through Guild Raids.
◆ Chaos Stones
- New God’s Resonance Stones will be added.
- [Rare] God’s Resonance Stone (Leo)
- [Rare] God’s Resonance Stone (Spica)
- A new Chaos Stone will be added.
- [Rare] Mist of Illusion
◆ Chaos Cards
New Chaos Cards will be added.
■ Greater Chaos Cards
- [Normal to Legendary] Greater Chaos Card (Ilya’s Room)
- [Normal to Legendary] Greater Chaos Card (Realm of Leo)
- [Normal to Legendary] Greater Chaos Card (Realm of Spica)
■ Unique Chaos Cards
- [Unique] Chaos Card (Illusion Garden)
- [Unique] Chaos Card (Golden King's Treasures)
◆ Materials
- New material items will be added.
- [Rare] Star Fuser Upgrade Stone
- [Unique] Star Fuser High Upgrade Stone
◆ Item Chests
- The ‘Miraseti's Justice’ item will be added to the ‘Tier 7 Justice Charm Selection Chest’.
- The items in the ‘Material Special Chest’ will be changed.
◆ Content Materials
- New content material items will be added.
- [Normal to Legendary] World's Memory (Ohorz)
- [Normal to Legendary] World's Memory (Vasco)
- You will no longer be able to obtain ‘Memory Pieces’ and ‘Traces of Memory’ will be dropped instead.
※ The recipes for Traces of Memory (Normal Grade) will be deleted from Alchemy.
- Ortemis Memory Piece -> Traces of Memory (Ortemis)
- Triah Memory Piece -> Traces of Memory (Triah)
- Chaos Memory Piece -> Traces of Memory (Chaos)
◆ Paid Items
- 2 Trading Key items will be added to the Paid Shop.
- Zodiac Stone Trading Key
- Lacrima Trading Key
◈ Beauty |
◆ New Costumes
3 new Outfits/Helmets will be added.
✔ You can find the new Outfits/Helmets in the [Beauty] → [Costume] menu.
■ 13th Devotee
- 13th Devotee’s Robe (M/F): Combined 13th Devotee Package
- 13th Devotee’s Headdress (M/F): Combined 13th Devotee Package
■ Black Hole
- Black Hole Headdress (M/F): 300 Rubies
◆ Weapons
1 new weapon will be added.
■ 13th Devotee
- 13th Devotee’s Wand: 400 Rubies
◆ Attachments
2 new Dash Effects and 2 new Footsteps Effects will be added to the game.
- You can find the new attachments in the [Beauty] → [Attachment] menu.
- These effects can be obtained by using coupons from products purchased from the Paid Shop.
■ Illusion Walker
- Illusion Walker Dash Effect: Illusion Walker Dash + Footsteps Package
- Illusion Walker Footsteps Effect: Illusion Walker Dash + Footsteps Package
■ 13th Devotee
- 13th Devotee’s Dash Effect: Combined 13th Devotee Package
- 13th Devotee’s Footsteps Effect: Combined 13th Devotee Package
◆ Season 2 Costumes
2 new Outfit/Helmet costumes will be added as Season 2 Challenge Rewards.
✔ You can find the new Outfits/Helmets in the [Beauty] → [Costume] menu.
■ Mountain Guardian
- Mountain Guardian Armor (M/F): Season 2 Challenge Reward
- Mountain Guardian Mask (M/F): Season 2 Challenge Reward
◆ Pet
A new Pet will be added.
✔ You can find the new Pet in the [Pet] menu.
■ Rune Gauntlet
- Rune Gauntlet: Season 2 Pre-registration Reward
◆ Portal
A new Portal will be added.
✔ You can find the new Portal in the [Beauty] → [Portal] menu.
■ 13th Devotee’s Tree
- 13th Devotee’s Tree (Portal): Combined 13th Devotee Package
◆ Appearance
1 new male Face Type and 1 new female Face Type will be added.
✔ You can find the new Face Types in the [Beauty] → [Appearance] menu.
- Change Appearance: 200 Rubies
- Change Gender: 400 Rubies
※ You can also change your character’s appearance if you change their gender.
◆ Skill Skins
■ New Random Skill Skin Purchase System
- A system where you can obtain Magic/Rare ‘skill skins’ by chance will be added.
- A ‘Skill Skin Challenge Ticket’ will be required when using ‘Random Skill Skin Purchase’, and you can purchase these challenge tickets with Rubies.
- You can view the chances of obtaining Magic/Rare skill skins on the ‘Random Skill Skin Purchase’ main screen.
- If you use ‘Random Skill Skin Purchase’ and get a skill skin you already own, you will be given a ‘Mileage Ticket’.
- You can use these Mileage Tickets at the Paid Shop’s Mileage Ticket Shop to purchase various items, including ‘Magic/Rare Skill Skin Coupons’, Essences, and Rune Chests.
※ Skill skins of the same grade will have equal chances of being obtained.
※ Some skill skins cannot be obtained through Random Skill Skin Purchase. These skins can instead be purchased with Rubies. For a detailed list of skins that can be obtained through Random Skill Skin Purchase and their chances, use the button on the left for viewing the drop chance of Magic/Rare Skill Skins on the Random Skill Skin Purchase screen.
■ New Skill Skins
- 64 new skill skins will be added.
■ Other
- After the update, you will be able to see which skills are equipped with skill skins from the skill skin menu.
◆ Improvements
■ Improvements to Dye Feature
- A window where you can directly view the color you have selected when dyeing will be added.
- After the update, you will be able select colors by directly specifying R/G/B values.
- A feature that will allow you to select colors from a dye palette will be added.
- A feature where you can grant Gloss effects when dyeing will be added.
■ Item Filter Improvements
- The filter functions for some content UI will be improved (item shops/Compendiums/Rune Guide pop-up).
◈ Settings |
◆ Game Settings
- 4 Chaos Tier Stones will be added to the ‘Obtaining Exclusion List’.
◆ Hotkeys
- After the update, you will be able to set hotkeys for the Auction House, Event, Title, Achievement, Scenario Compendium, Item Compendium, Mastery, Swap Potion / Pet Slot, Quest Navigation, and the Key NPC List.
◆ Controller
- If using a controller, you will be able to use key combinations to designate hotkeys after the update.
※ Based on an Xbox controller, key combinations are fixed to use the Left Trigger and Right Trigger buttons, and these keys can only be used in combination with other keys.
- Acceleration and Deceleration buttons will be added to Virtual Mouse mode.
- Based on an Xbox controller, the A button will be ‘OK’ and the B button will be ‘Cancel’ for ‘OK’ and ‘Cancel’ type pop-up windows after the update.
- You will be able to use your controller to change tabs and enter buttons for some UIs after the update, and supported buttons will be displayed at the bottom of the screen.
※ Due to the addition of hotkeys and changes in controller button settings, all previously set hotkeys will be reset.
◈ Events |
◆ Chaos Ticket Exchange Event
- The Chaos Ticket Exchange Event will begin.
- Your Chaos Cards and Keys will be converted into Chaos Tickets, and you can exchange these Chaos Tickets for event rewards.
* For more details, please check the game and the event notice that will be uploaded on Aug. 31 (Thu).
◆ Storage Discount Event (After Season 2 begins – Until before the Oct. 12 (Thu) maintenance) (Edited on Sept. 19 17:35 (UTC+9))
- For one month after Season 2 begins, Activate Storage products will be sold at a 20% discounted price.
- Activate Chaos Card Storage
- Activate Charm Storage
- Activate Zodiac Stone Storage
- Activate Material Storage
- Activate Content Material Storage
- Activate Rune Storage
※ You can view Activate Storage products through [Paid Shop] > [Normal Shop] > [Convenience].
◈ New Products |
※ These are the new products that will be added with the update.
◆ Season 2 Zodiac Pass 1
The Zodiac Pass product will be updated.
✔ Passes can be used and purchased from [Event] in the upper right corner.
■ Zodiac Pass Use Period
- After the Aug. 31 (Thu) maintenance – Until before the Sept. 14 (Thu) maintenance
■ What is the Zodiac Pass?
- Purchasing a Zodiac Pass applies the following benefits during the Pass period:
Alchemy Slot +1, Alchemy Acceleration +50%, Zodiac Free Reset
- By clearing Zodiac Pass missions, you can collect EXP and raise your Pass Level. You can then obtain the various rewards corresponding to each level.
- Pass Rewards are available for up to Level 20, and you can only obtain rewards for each level once.
- Zodiac Passes are applied according to mode within each account, and once purchased, its effects are also applied separately according to mode.
Zodiac Pass missions, rewards, and levels are shared within each mode.
- Season Normal Mode, Origin Mode, Hardcore Mode: Zodiac Pass information is shared between the characters in these modes
- Standard Mode: Zodiac Pass information is shared between the characters in this mode
■ Zodiac Pass Rewards
- Normal Rewards: Can be obtained when your Zodiac Pass Level increases.
- Premium Rewards: Can be obtained when you purchase the Premium Pass and your Zodiac Pass Level increases.
Details on rewards for each level can be found within the game.
■ Premium Rewards
- If you purchase the Premium Zodiac Pass, you can receive Premium Rewards in addition to Normal Rewards when your Pass Level increases.
- With Premium Rewards, you can obtain higher value rewards such as Improved Rare Link Rune Selection Chest.
- Purchased Premium Rewards will only be applied during the current pass period, so please make sure to claim them before the period expires.
■ To Note
※ The outlined period and details above may be subject to change.
※ Once the Zodiac Pass period ends, your progress level, points, and the rewards will be changed and reset.
※ If you have activated level rewards, please claim them before the end of the period.
※ Premium Rewards can only be claimed if you purchase the Premium Pass.
※ These products may be resold in a same or similar format in the future.
◆ New Products
- Season 2 Hira Package
- Skill Skin Challenge Ticket Package Ⅰ, Ⅱ, Ⅲ
※ After purchasing the package, you can recharge your available attempts by using the ‘Skill Skin Challenge Ticket’ that will be sent to your bag.
- Combined 13th Devotee Package
- Illusion Walker Dash + Footsteps Package
- Trading Key Bundle
- Mist of Illusion Bundle
※ Please check the in-game Paid Shop for details on how long these new products will be available for purchase.
We hope that these update details will help you avoid any inconvenience as you play the game.
Thank you.
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