[Edited] November 23 (Wed) Update Notice (Nov. 22 2022 23:38 UTC+9 edited)
UNDECEMBERGreetings. Rune Hunters.
This is a notice on the November 23 (Wed) update.
Please refer to the following information for details.
※ The following information may be changed when the update takes place.
※ All screenshots were taken on a test server and details are subject to change.
◈ UNDECEMBER Main Update
※ The following information is related to new content added through the update.
◆ Descent Raid
- New Raid content, [Descent Raid] will be added to the game.
✔ You can enter the new raid through each Act Town or [Recruitment Board] in Saluto.
■ Descent Raid Details
- The required level for entering a Descent Raid is [Lv.80], and the party size is 8 players.
- Descent Raid is a special raid content that you can enter only at certain times of the day.
- Once the Raid is available to enter, you can challenge the boss by either creating a raid or matching.
- You can obtain a Unique Runestone once you defeat the Descent Raid boss.
- The Runestone that you obtain from Descent Raid is Lv.100.
■ Shadow Mirror
- Collect Shadow Mirror Shards to complete the Shadow Mirror and receive rewards upon clearing the Descent Raid.
- You can still defeat the boss without completing the Shadow Mirror, but you won’t be able to receive the clear reward.
* Shadow Mirror Shards can be obtained from the field or through Chaos Dungeon drops.
* You cannot obtain any more Shadow Mirror Shards once the Shadow Mirror is fully completed.
■ Additional Reward
- Defeating the Descent Raid Boss can award additional rewards such as [DMG Reward] and [Clear Reward].
┗ DMG Reward – Can be obtained according to the highest record of Total DMG from the encounter.
┗ Clear Reward – Can be obtained by repeatedly defeating the Descent boss while the Shadow Mirror is complete.
■ Runestone Enchant
- You can obtain an Essence that can change the slot position of a Runestone as an additional reward from Descent Raids.
└ Runestone Magic Link Essence changes the slot position of a Magic Runestone.
└ Runestone Rare Link Essence changes the slot position of a Rare Runestone.
- The Runestone Enchant feature can be found from [Mystic Pauline] in each Act Town or Saluto.
■ Precautions
※ Announced contents and rewards may be changed or adjusted at a later date.
◆ Rune Growth – Rune Engraving & Awakening
- The Rune Engraving/Awakening feature will be added.
- The Rune Engraving/Awakening feature can be found from [Mystic Pauline] in each Act Town or Saluto.
- The new categories; ‘Rune Engraving’ and ‘Rune Awakening’ will be added to the [Rune Growth] menu.
- [Rune Awakening Stone] item will be consumed upon Rune Awakening.
- [Rune Engraving Stone] item will be consumed upon Rune Engraving.
■ Rune Engraving
- Rune Engraving is a feature used to obtain Awakening Stones and requires Engraving Stones.
└ Skill Rune Engraving Stones can be obtained by disassembling [Legendary Skill Runes].
└ Link Rune Engraving Stones can be obtained by disassembling [Legendary Link Runes].
└ Existing Unidentified Fragment items will be changed to Skill Rune Engraving Stones, while Unidentified Piece items will be changed to Link Rune Engraving Stones.
- You can register a Lv.30 Legendary Rune to add the Rune’s Awakening option to the Engraving Stone.
- Each Skill/Link Rune has its own Awakening options, and a random Awakening option will be engraved when performing Rune Engraving.
- Rune Engraving does not consume the registered Rune, and the Engraving Stone is changed to an Awakening Stone.
- [Awakening Stones] made from Rune Engraving are used for [Rune Awakening].
└ Crafted Skill Rune Awakening Stones can be traded in the [Auction House]
■ Guaranteed Engraving
- A Seal of Engraving is required in order to select the [Awakening Stone] of your choice.
- Select a Seal of Engraving on the Rune Engraving screen and Engrave the Rune. This will consume 1 Seal of Engraving.
└ Seal of Engraving can be obtained from Chaos Dungeons.
■ Rune Awakening
- Lv.30 Legendary Runes can be given an Awakening option using an exclusive Rune Awakening Stone.
- Each Rune can have only one type of Awakening option. Awakening Stones can be made using Rune Engraving.
- An Awakened Rune can be Awakened again as long as you have an Awakening Stone.
- Re-Awakening replaces the existing Awakening option with the Awakening option of the newly registered Awakening Stone.
- You can use re-Awakening to select a different Awakening option, or attempt to imbue a higher value option.
* Awakened Runes can no longer be selected as the "Rune to Transfer" when performing [Rune Transfer].
■ Skill Rune Awakening Option List
* Please click each list to view the details.
Skill Rune – Red (Strength)
Name | Source | Origin | Verity |
Shout of Terror | Shout Skill Rune Effect +[10~30]% Shout Skill Rune Effect Range +[40~60]% | Shout Skill Rune Cooldown Recovery Speed +[30~50]% Shout Skill Rune Cast Speed +[60~100]% | Ignore enemy Dodge Rate Guaranteed Critical Hit Shout Skill Rune Cooldown Recovery Speed +[15~30]% |
Shout of Justice | Mana Cost [10~20]% Dampening Immune to Status Effects for 1 s upon using Skill | +[40~60]% Shout Skill Rune Effect Range +[10~25]% Shout Skill Rune Effect | +[25~40]% Shout Skill Rune Cooldown Recovery Speed +[60~100]% Shout Skill Rune Cast Speed |
Frost Wave | [12~17]% DMG Amplification against enemies affected by Cold Status Effect [8~12]% DMG Amplification against enemies that are not affected by Cold Status Effect | +2 Strike Range Count +[10~40]% Area DMG +[10~20]% Area of Effect | +[15~30]% Chill Chance +[15~30] Freeze Rate against Chilled Enemies Gain Sharpness for 3s upon inflicting a Cold Status Effect (+50% Critical Rate, +25% Critical DMG) |
Shield Charge | +[10~30]% Area of Effect +[25~50] Status Effect Rate Causes Shield Pulse on hit Shield Pulse DMG +250 Shield Pulse DMG 430% Shield Pulse Area of Effect 400 | +[10~15]% Movement Skill Rune Cooldown Recovery Speed 50% chance to active Shield of Determination upon using skill Shield of Determination Duration 2s +[50~100%] Armor while Shield of Determination is active | +2 Max Use Count [5~10]% Skill Rune Cooldown Amplification |
Combo | +[5~15]% Weapon Range Attack Radius 30º Increase 3% Movement Speed Amplification per Frenzy stack | [20~25]% DMG Amplification against Elites | Gain Quick Attack Link Rune Effect +[34.2~40.1]% Attack Speed Cannot link Quick Attack Link Rune |
Illusion Axe | Gains Earth Energy with [10~15]% chance on hit | Status Effect Rate +[30~60] DMG [20~25]% Amplification | Area of Effect +[25~50] DMG [20~25]% Amplification |
Lightning Strike | Projectile Creation Range ~70 Projectile DMG +[5~20]% | Projectile Creation Range +[150~200] Projectile Count +2 Area of Effect 10% Dampening DMG against Normal enemies +[120~140]% | Shock Rate +[5~15] Cast Huge Lightning upon inflicting Lightning Status Effects 10 times Huge Lightning Range 150 Lightning DMG 450% Lightning DMG +236 Huge Lightning Critical Rate +150% |
Explosive Slash | Gain Savagery Link Rune Effect +80 Weapon Range [11.4~14]% Melee DMG Amplification Cannot link Savagery Link Rune | +[40~50] Area of Effect [5~10]% Fire DMG Amplification | [7~12]% Attack Speed Amplification +[15~30]% Element Penetration |
Earth Blow | DMG against Elites [10~15]% Amplification | Melee DMG +[5~20]% +[2~3]% Attack Critical DMG per Brute Force Stack Change Brute Force Duration to 1.5 s Maintain Brute Force when moving | Mana Cost [10~15]% Dampening Attack Critical Rate per Brute Force stack +[5~7]% |
Leap Attack | Gain Melee DMG Amplification Link Rune Effect [24.2~31]% Melee DMG Amplification Cannot apply Status Effects Cannot link Melee DMG Amplification Link Rune | +200 Stun Rate against enemies at Full HP +[10~35] Stun Rate | +2 Max Use Count [5~10]% Skill Rune Cooldown Amplification |
Whirlwind | Mana Cost [15~20]% Dampening | +[2~12]% Armor Penetration Dampens DMG Taken while Channeling by [10~15]% | +[5~20] Status Effect Rate +[12~17]% DMG when Channeling (Max Stacks: 5) |
Fierce Strike | +[30~60]% DMG Multiplier Increase Area of Effect by 25% of Weapon Range (Max: 100%) | Melee DMG [2~7]% Amplification Add Melee tag | Activates Enhanced Ultimate Blow effect for 2s upon normal strike hit Enhanced Ultimate Blow DMG +[150~200]% Change Ultimate Blow Cooldown to 2s |
Crescent Slash | +[15~30]% Armor Penetration [5~10]% Attack Speed Amplification | Fixed Attack Speed 1 +[50~65] Weapon Range [20~25]% Melee DMG Amplification | Gain Find Weakness Link Rune Effect +[117~155]% Critical Rate +6 Critical Rate Cannot link Find Weakness Link Rune |
Lightning Vortex | +[20~35] Bind Rate +[10~20] Shock Rate [10~15]% DMG Amplification against enemies affected by Lightning Status Effect | Area DMG [20~25]% Dampening Vortex Strike Count +1 | Area of Effect [45~50]% Dampening [25~30]% Area DMG Amplification 2 additional Vortex Strikes from self upon using Skill |
Illusion Hook | Area of Effect [15~20]% Dampening Inflict Pain for 4s on hit DMG Taken by Pain Target 15% Amplification | +2 Strike Range Count +[10~40]% Area DMG | +[30~50]% Area of Effect +[10~20]% Cast Speed |
Shield Strike | Area DMG +[10~40]% 50% chance to activate Shield of Determination upon using Skill Shield of Determination Duration 2 s Armor while Shield of Determination is active +[50~100]% | DMG against Elites when distance from enemy is 500 or less +[75~100]% Area DMG [5~10]% Amplification Change to 1 large shield | Strike Range Count +2 Area of Effect +[30~50]% |
Quick Slash | Strike DMG +[10~40]% 3% DMG Amplification per remaining Chain | Chain Count +2 Chain Range +40% DMG +[10~40]% | Attack Speed +[5~15]% 10% chance for additional hit on hit Additional Hit DMG 40% Dampening |
Fissure | Strike Range Count +2 Area DMG +[10~40]% | Additional Fissure Chance +[15~30]% | Gain Melee DMG Amplification Link Rune Effect [18.8~24.2]% Melee DMG Amplification +20% Melee DMG Cannot apply Status Effects Cannot link Melee DMG Amplification Link Rune |
Bloodshed | Weapon Range +[30~50] Bleed Chance +[20~30]% | Bloodshed Domain of Blood Duration +[30~60]% Bloodshed Domain of Blood Effect +[20~40]% | Melee DMG [10~15]% Amplification Melee DMG +[10~30]% |
Frost Strike | +[10~20] Freeze Rate Cast Cold Explosion on target after a period of time upon inflicting Freeze Cold Explosion DMG +211 Cold Explosion DMG 356% Cold Explosion Area of Effect 125 Cold Explosion DMG Cold Explosion cannot apply Freeze | +[25~35] Freeze Rate against Chilled Enemies +[25~40] Chill Rate [5~10]% DMG Amplification against enemies affected by Cold Status Effect [3~5]% DMG Amplification against enemies that are not affected by Cold Status Effect | +[50~70]% Area of Effect [3~8]% Area DMG Amplification |
Fighter's Wrath | Enhance Skill Rune Effect +[15~30]% Enhance Skill Rune Cooldown Recovery Speed +[5~10]% | Enhance Skill Rune Duration +[35~60]% Enhance Skill Rune Effect +[5~10]% | Skill Rune Cooldown [10~15]% Dampening |
Bulwark of Protection | Skill Rune Cooldown [15~30]% Dampening | +[40~65]% Enhance Skill Rune Duration '+[5~10]% Enhance Skill Rune Effect | +[10~30]% Enhance Skill Rune Duration Creates an Area of Protection upon using Skill Area of Protection Duration 3s Area of Protection Area of Effect 450 +50% Armor to all allies within Area of Protection |
Shout of Provocation | +[10~35]% Shout Skill Rune Cooldown Recovery Speed Gain Vampire Skin Effect for 1 s upon using Skill Recovers HP by 10% of DMG Taken when Vampire Skin is effective | +[5~15]% Shout Skill Rune Effect +[60~100]% Shout Skill Rune Cast Speed | +[25~50]% Shout Skill Rune Effect Range DMG 10% Dampening for 3s against Provoked Target |
Tenacious Regeneration | Skill Rune Cooldown [15~30]% Dampening | +[50~75]% Enhance Skill Rune Duration | +[2~10]% Enhance Skill Rune Effect +30% Status Effect Dodge Chance |
Blood Explosion | +17% DMG per stack against Bleeding enemies DMG [10~15]% Dampening Change Blood Explosion Activation Stack to 3 | +[10~30]% Bleed Chance | +[15~30]% Skill Rune Effect +[40~70] Crowd Control Rate |
Guardian | +[10~30]% Skill Rune Cooldown Recovery Speed 50% chance to active Shield of Determination upon using skill Shield of Determination Duration 2 s +[50~100]% Armor while Shield of Determination is active | Mana Cost [15~20]% Dampening +100% Status Effect Dodge Chance for 1s upon using Skill | +100% Pull Chance +[10~40]% Area DMG Cannot Pull immobile enemies |
Enduring Pain | Change Max Pain Stacks to 10 +16 Armor per Stack +[5~10]% Enhance Skill Rune Effect | +[50~75]% Enhance Skill Rune Duration | +[10~30]% Enhance Skill Rune Effect Gain the following effect for 5s upon Patience Outburst +100% Armor 20% Dodge Rate Decrease -10 Block Expertise |
Seal of Condensed Destruction | Change to Rapid Seal Skill Duration 5 s +102.5% Physical DMG Cooldown 20 s Cost 44 Mana Add Rapid Seal, Duration tags Remove Toggle tag Not affected by Active Seal Count Limit Shares Cooldowns between Rapid Seal Skills. Not affected by Enhance Skill Rune Effect Change Legendary effect to the following effect +60% Rapid Seal Skill Rune Effect +[10~25]% Seal Skill Rune Cooldown Recovery Speed Dampens Rapid Seal Effect by 10% | Change to Aura Affects yourself and allies Attack Seal Max Activation Count 1 Aura Radius 250 Physical DMG +102.5% Aura and Seal Effect +60% Aura and Seal Effect 20% Dampening Aura Range +[60~100]% | Aura and Seal Effect +[70~120]% |
Seal of Defense | Change to Rapid Seal Skill Duration 5 s +102.5% Armor Cooldown 20 s Cost 44 Mana Add Rapid Seal, Duration tags Remove Toggle tag Not affected by Active Seal Count Limit Shares Cooldowns between Rapid Seal Skills. Not affected by Enhance Skill Rune Effect Change Legendary effect to the following effect +60% Rapid Seal Skill Rune Effect +[10~25]% Seal Skill Rune Cooldown Recovery Speed Dampens Rapid Seal Effect by 10% | Change to Aura Affects yourself and allies Max Defense Seal Activation Count 1 Aura Radius 250 Armor +102.5% Aura and Seal Effect +60% Aura and Seal Effect 20% Dampening Aura Range +[60~100]% | Add [3~6]% Armor Amplification effect upon Seal Activation |
Seal of Physical Domain | Change to Rapid Seal Skill Duration 5 s Physical DMG Taken 15.8% Dampening Cooldown 20 s Cost 44 Mana Add Rapid Seal, Duration tags Remove Toggle tag Not affected by Active Seal Count Limit Shares Cooldowns between Rapid Seal Skills. Not affected by Enhance Skill Rune Effect Change Legendary effect to the following effect +25% Rapid Seal Skill Rune Effect +[10~25]% Seal Skill Rune Cooldown Recovery Speed Dampens Rapid Seal Effect by 10% | Change to Aura Affects yourself and allies Max Defense Seal Activation Count 1 Aura Radius 250 Physical DMG Taken 15.8% Dampening Aura and Seal Effect +25% Aura and Seal Effect 20% Dampening Aura Range +[60~100]% | Aura and Seal Effect +[25~40]% |
Seal of Striking | Change to Rapid Seal Skill Duration 5s Strike DMG 23.5% Amplification Cooldown 25s Cost 72.3 Mana Add Rapid Seal, Duration tags Remove Toggle tag Not affected by Active Seal Count Limit Shares Cooldowns between Rapid Seal Skills. Not affected by Enhance Skill Rune Effect Change Legendary effect to the following effect +25% Rapid Seal Skill Rune Effect +[10~25]% Seal Skill Rune Cooldown Recovery Speed Dampens Rapid Seal Effect by 25% | Change to Aura Affects yourself and allies Attack Seal Max Activation Count 1 Aura Radius 250 Strike DMG 23.5% Amplification Aura and Seal Effect +25% Aura and Seal Effect 30% Dampening Aura Range +[60~100]% | -[15~5] Mana Cost |
Seal of Crowd Control Dodge | Change to Rapid Seal Skill Duration 5 s +30.3% Crowd Control Dodge Chance Cooldown 20 s Mana Cost 44 Add Rapid Seal, Duration tags Remove Toggle tag Not affected by Active Seal Count Limit Shares Cooldowns between Rapid Seal Skills. Not affected by Enhance Skill Rune Effect Change Legendary effect to the following effect +70% Rapid Seal Skill Rune Effect +[10~25]% Seal Skill Rune Cooldown Recovery Speed Dampens Rapid Seal Effect by 10% | Change to Aura Affects yourself and allies Max Defense Seal Activation Count 1 Aura Radius 250 Crowd Control Dodge Chance +30.3% Aura and Seal Effect +70% Aura and Seal Effect 20% Dampening Aura Range+[60~100]% | -[10~3] Mana Cost Immune to Crowd Control for 5s when hitting a Crowd Controlled enemy (Cooldown: 10s) |
Wheel Slash | Create Blood Puddle for 2 s upon using Skill 1 Dot Stack on enemies within Blood Puddle Blood Puddle Strike Cycle 1s Blood Puddle Creation Cooldown 1s Blood Puddle Range 350 +[40~80]% Dot | +[20~30]% DoT Acceleration +[10~30]% DoT | +2 Skill Buff Stack Count +[7~16]% Attack Speed |
Skill Rune – Green (Dexterity)
Name | Source | Origin | Verity |
Spread Shot | [1.5-3]% Projectile DMG Amplification per 1 additional Projectile(s) (Max: 30) | +1 Chain Count +[25-50]% Projectile DMG | Gain Quick Attack Link Rune Effect +[26.6-31]% Attack Speed Cannot link Quick Attack Link Rune |
Icy Arrow | Gain Area Effect Link Rune Effect +[40-60]% Projectile DMG +[42-50]% Area of Effect +[46-61]% Area DMG Cannot link Area Effect Link Rune | 20% chance to gain Fatal Frostbite for 5s on hit (Chill Rate +30, DMG against enemies affected by Cold Status Effect +25%) +[60-100]% Fatal Frostbite Effect | Area DMG [40-45]% Dampening Projectile Count +2 |
Rapid Shot | Gain Armor Penetration Link Rune Effect +[24.9-30]% Armor Penetration +[40-52]% Physical DMG Cannot link Armor Penetration Link Rune | -[5-2]% DMG Dampening Decrease upon hitting the same target repeatedly +[25-50]% Projectile DMG | Gain Split Projectile Link Rune Effect Split Projectile Projectile DMG [1-3.6]% Dampening +1 Split Projectile Count Cannot link Split Projectile Link Rune |
Shockwave Sentry | +[1-2] Simultaneous Summon Count Amplifies Sentry Armor by [8-15]% +3 Element Resist for Sentry and Caster per summoned Sentry | [30-50]% DMG Taken by Sentry Decrease 2% Sentry Max HP Regen/Sec Sentry takes [10-15]% of DMG Taken instead | +2 Sentry Projectile Count +[15-30]% Sentry DMG Sentry Knockback Chance +[15-20]% |
Poison Cloud | [10-15]% Poison DMG Amplification | [15-20]% DMG Amplification against enemies affected by Poison Status Effect | Gain Area Effect Link Rune Effect +[42-50]% Area of Effect +[46-61]% Area DMG Cannot link Area Effect Link Rune |
Shockwave Arrow | +[15-30]% Projectile Speed [3-5]% DMG Amplification against Elites Projectile DMG 6% Amplification per 1 Pierce(s) | Gain Finishing Strike Link Rune Effect [20.7-25]% DMG Amplification against enemies at 20% or less HP Ignores Dodge Rate of enemies at 20% HP or less Cannot link Finishing Strike Link Rune | Gain Armor Penetration Link Rune Effect +[24.9-30]% Armor Penetration +[40-52]% Physical DMG Cannot link Armor Penetration Link Rune |
Penetrating Slash | +[20-40]% Melee DMG +[30-50]% Oblivion Effect 7% chance to Instant Kill on every hit against a normal enemy | +[10-20]% Skill Rune Duration +[10-15]% Movement Skill Rune Cooldown Recovery Speed | +2 Max Use Count [5-10]% Skill Rune Cooldown Amplification |
Piercing Arrow | +[30-50]% Strike DMG [3-5]% DMG Amplification against Elites Projectile DMG 6% Amplification per 1 Pierce(s) | Gain Quick Attack Link Rune Effect +[26.6-31]% Attack Speed Cannot link Quick Attack Link Rune | Gain Preemptive Strike Link Rune Effect [25.7-30]% DMG Amplification against enemies at Full HP +[15-30] Bleed Rate +[15-30]% DMG Multiplier against Bleeding enemies Cannot link Preemptive Strike Link Rune |
Rain of Arrows | +[1-2] Max Use Count +[15-30]% Skill Rune Cooldown Recovery Speed | 10 Projectile Count Projectile DMG [10-15]% Dampening | Gain Area Effect Link Rune Effect -[40-30]% Projectile Duration +[42-50]% Area of Effect +[46-61]% Area DMG Cannot link Area Effect Link Rune |
Burn Arrow | Gain Multishot Link Rune Effect +4 Projectile Count [1-3]% Projectile DMG Amplification Cannot link Multishot Link Rune | [10-15]% Fire DMG Amplification +1 Chain Count | Strike DMG Multiplier 60% Dampening Additional Skill DMG [350-400]% Amplification |
Cross Lightning Arrow | Gain Lightning Penetration Link Rune Effect +[17-20] Lightning Penetration +[40-52]% Lightning DMG Cannot link Lightning Penetration Link Rune | Gain Find Weakness Link Rune Effect +[117-115]% Critical Rate +6 Critical Rate Cannot link Find Weakness Link Rune | 70% chance to Unleash Lightning upon every Critical Hit +[25-50]% Control Current Effect 20% chance to gain Control Current for 5s on hit (+40% Critical DMG against enemies affected by Lightning Status Effect) |
Dagger Throw | +1 Chain Count +[25-50]% Projectile DMG | Gain Additional Poison DMG Link Rune Effect +[68-80]-[123-147] Poison DMG Cannot link additional Poison DMG Link Rune | +[50-80]% DMG against enemies affected by Poison Status Effect +2 Projectile Count |
Roll | Mana Cost [15~30]% Dampening +[5-10]% Movement Skill Rune Cooldown Recovery Speed | +[20-40]% Nimble Effect +[10-20]% Skill Rune Duration | +2 Max Use Count [5-10]% Skill Rune Cooldown Amplification |
Poison Rain of Arrows | +[400-600] Hit Rate +[15-30] Poison Rate +[25-50]% Poison DMG | Gain Area Channeling DMG Link Rune Effect [20.7-25]% Area DMG Amplification Area of Effect 30% Dampening Cannot link Concentrated Area DMG Link Rune | 20% Chance to gain Corrosion for 5s on hit (Poison DMG +30%, Blind Rate +20) +[50-100]% Corrosion Effect |
Cross Slash | Cross Slash's base Strike Count is fixed to 3 Increases base Strike Range [5-10]% DMG Amplification | Gain Find Weakness Link Rune Effect +6 Critical Rate +[117-155]% Critical lRate Cannot link Find Weakness Link Rune | Gain Finishing Strike Link Rune Effect [20-25]% DMG Amplification against enemies at 20% or less HP Cannot link Finishing Strike Link Rune |
Spinning Dagger | Gain Multishot Link Rune Effect +4 Projectile Count [1-3]% Projectile DMG Amplification -20% Projectile Size Cannot link Multishot Link Rune | [10-15]% Projectile DMG Amplification | Mana Cost [20~40]% Dampening |
Illusion Strike | +2 Max Use Count [5-10]% Skill Rune Cooldown Amplification | Illusion Strike's base Strike Range increases 3 times Guaranteed Critical Hit against enemies at full HP +[10-15]% Movement Skill Rune Cooldown Recovery Speed | 100% chance to inflict Exhaust effect for 3s on Critical Hit (10% Armor Dampening, 15% Movement Speed Dampening) +[30-60]% Exhaust Effect |
Piercing Sentry | +[30-50]% Sentry Duration +[10-20]% Sentry Attack Speed for 5s upon summoning Sentry [15-25]% Sentry DMG Amplification 5s after summoning Sentry | +[1-2] Simultaneous Summon Count +3% Sentry Armor Penetration per summoned Sentry | +2 Sentry Projectile Count +[25-50]% Sentry DMG +[20-30] Sentry Bleed Rate |
Fan Blade Sentry | +[30-50]% Sentry Duration +[4-6]% Attack Speed (Max: 50%) every 2s +[4-6]% Armor Penetration (Max: 50%) every 2s | +[1-2] Simultaneous Summon Count +5% Sentry DMG per summoned Sentry | +2 Sentry Projectile Count +[60-80]% Sentry DMG |
Electric Sentry | +[30-50]% Sentry Duration Lightning DMG Taken by Sentry [80-90]% Dampening [10-25]% Lightning DMG Amplification Sentry for 3s when Sentry is shocked Deals Lightning DMG to self with a +50% chance to Shock when Sentry inflicts Shock Sentry Lightning DMG dealt to self 100% | +[1-2] Simultaneous Summon Count +2% Sentry Critical DMG per summoned Sentry | +[20-40] Sentry Shock Rate +[32-40]% Sentry Hit Rate +[9-11] Sentry Critical Rate |
Venom Fang | Gain Area Effect Link Rune Effect [10-15]% Poison DMG Amplification +[42-50]% Area of Effect +[46-61]% Area DMG Cannot link Area Effect Link Rune | Gain Poison Penetration Link Rune Effect [10-20]% DMG Amplification against enemies affected by Poison Status Effect +[17-20] Poison Penetration +[40-52]% Poison DMG Cannot Link Poison Penetration Link Rune | Gain Quick Attack Link Rune Effect +[26.6-31]% Attack Speed Cannot link Quick Attack Link Rune |
Shadow Forest | Skill Rune Cooldown [15-30]% Dampening | +[50-80]% DMG against Bound enemies | +1 Max Use Count +[15-30]% Skill Rune Cooldown Recovery Speed |
Blade of Death | [10-15]% Projectile DMG Amplification +[2-4] Projectile Count | [13-20]% DMG Amplification against Bleeding enemies -240 Max Angle -80 Interval Angle | [30-50]% Bleed DMG Amplification +[20-40] Bleed Rate Status Effect Duration 30% Dampening |
Bombardment Arrow | 5% chance to gain Versatility for 8s on hit (Attack Speed +10%, Cast Speed +10%, Armor Penetration +10%, Element Penetration +10%) +[30-60]% Versatility Effect | Gain Area Channeling DMG Link Rune Effect [20.7-25]% Area DMG Amplification Area of Effect 30% Dampening Cannot link Concentrated Area DMG Link Rune | +[15-30] Status Effect Rate Convert DMG to Main Element [30-50]% |
Venomous Strength | [15-20]% Poison DMG Amplification | [10-15]% Poison DMG Amplification 50% chance to additionally trigger Spread Deadly Poison on hit Spread Deadly Poison Range 500 Poison DMG 126% Poison DMG +211 | Gain Poison Penetration Link Rune Effect +[17-20] Poison Penetration +[40-52]% Poison DMG +[20-30]% Poisin Chance Additionally triggers Deadly Poison Crown upon inflicting Poison Deadly Poison Crown Range 350 Poison DMG 138% Poison DMG +211 Cannot link Poison Penetration Link Rune |
Unleash Lightning Shot | [5-10]% Lightning DMG Amplification +[5-15]% Shock Chance Lightning Particle Count +2 | [5-10]% Lightning DMG Amplification +[5-15]% Shock Chance Lightning Particle Pierces All | [30-50]% Lightning DMG Amplification +[5-15] Shock Chance Lightning Particle Can Chain |
Frost Sentry | +[20-40] Sentry Chill Rate +[32-40]% Sentry Hit Rate +[9-11] Sentry Critical Rate | +[40-70]% Sentry Chill Effect +[75-100]% Sentry DMG against Chilled enemies | +[50-70]% Sentry Chill Duration Transfers [25-35]% of the caster's Cold DMG Increase to Sentry (Max: 250%) |
Vital Strike | +[10-20]% Enhance Skill Rune Effect | +[5-10]% Enhance Skill Rune Effect +[25-50]% Enhance Skill Rune Cooldown Recovery Speed | Mana Cost [10~20]% Dampening +[10-20]% Enhance Skill Rune Cooldown Recovery Speed |
Marksman | Mana Cost [10-20]% Dampening +[10-20]% Enhance Skill Rune Cooldown Recovery Speed | +[15-30]% Enhance Skill Rune Effect | +[30-50]% Skill Rune Duration |
Illusion Arrow | [10-15]% Projectile DMG Amplification | +[20-30] Debuff Rate | Gain Multishot Link Rune Effect +4 Projectile Count [1-3]% Projectile DMG Amplification Cannot link Multishot Link Rune |
Poison Explosion | [10-15]% Poison DMG Amplification | [10-20]% DMG Amplification against enemies affected by Poison Status Effect | +[40-60]% Area of Effect |
Attack Impulse | Skill Rune Cooldown [15-30]% Dampening | +[10-20]% Enhance Skill Rune Effect | +[30-50]% Skill Rune Duration |
Veil of Protection | +[15-30]% Enhance Skill Rune Effect | Skill Rune Cooldown [10-20]% Dampening | +[15-20]% Enhance Skill Rune Effect Skill Rune Cooldown [10-15]% Dampening |
Improved Senses | Skill Rune Cooldown [15-30]% Dampening | +[20-40]% Enhance Skill Rune Effect | +[30-50]% Skill Rune Duration |
Seal of Accuracy | Change to Rapid Seal Skill Duration 5s +102.5% Hit Rate Cooldown 20s Cost 44 Mana Add Rapid Seal, Duration tags Remove Toggle tag Not affected by Active Seal Count Limit Shares Cooldowns between Rapid Seal Skills. Not affected by Enhance Skill Rune Effect Change Legendary effect to the following effect +60% Rapid Seal Skill Rune Effect +[10-25]% Seal Skill Rune Cooldown Recovery Speed Dampens Rapid Seal Effect by 10% | Change to Aura Affects yourself and allies Attack Seal Max Activation Count 1 Aura Radius 250 +102.5% Hit Rate +60% Aura and Seal Effect Aura and Seal Effect 20% Dampening +[60-100]% Aura Range | +[120-150]% Hit Rate for 2s on Attack miss (Cooldown: 5s) |
Seal of Dodge | Change to Rapid Seal Skill Duration 5s +122% Dodge Rate Cooldown 20s Cost 44 Mana Add Rapid Seal, Duration tags Remove Toggle tag Not affected by Active Seal Count Limit Shares Cooldowns between Rapid Seal Skills. Not affected by Enhance Skill Rune Effect Change Legendary effect to the following effect +60% Rapid Seal Skill Rune Effect +[10-25]% Seal Skill Rune Cooldown Recovery Speed Dampens Rapid Seal Effect by 10% | Change to Aura Affects yourself and allies Attack Seal Max Activation Count 1 Aura Radius 250 +122% Dodge Rate +60% Aura and Seal Effect Aura and Seal Effect 20% Dampening +[60-100]% Aura Range | Add +[3-5]% Perfect Dodge effect upon Seal Activation |
Seal of Critical Chance | Change to Rapid Seal Skill Duration 5s +92.5% Critical Rate Cooldown 20s Cost 44 Mana Add Rapid Seal, Duration tags Remove Toggle tag Not affected by Active Seal Count Limit Shares Cooldowns between Rapid Seal Skills. Not affected by Enhance Skill Rune Effect Change Legendary effect to the following effect +60% Rapid Seal Skill Rune Effect +[10-25]% Seal Skill Rune Cooldown Recovery Speed Dampens Rapid Seal Effect by 10% | Change to Aura Affects yourself and allies Attack Seal Max Activation Count 1 Aura Radius 250 +92.5% Critical Rate +60% Aura and Seal Effect Aura and Seal Effect 20% Dampening +[60-100]% Aura Range | +[150-180]% Critical Rate for 2s on non-critical hit (Cooldown: 5s) |
Seal of Chaos Resist | Change to Rapid Seal Skill Duration 5s +40 Chaos Resist Cooldown 25s Cost 72.3 Mana Add Rapid Seal, Duration tags Remove Toggle tag Not affected by Active Seal Count Limit Shares Cooldowns between Rapid Seal Skills. Not affected by Enhance Skill Rune Effect Change Legendary effect to the following effect +25% Rapid Seal Skill Rune Effect +[10-25]% Seal Skill Rune Cooldown Recovery Speed Dampens Rapid Seal Effect by 15% | Change to Aura Affects yourself and allies Attack Seal Max Activation Count 1 Aura Radius 250 +40 Chaos Resist +25% Aura and Seal Effect Aura and Seal Effect 30% Dampening +[60-100]% Aura Range | -[15~5] Mana Cost |
Enchanted Sentry | +[15-30]% Enhance Skill Rune Effect | +[10-15]% Enhance Skill Rune Effect Dampens DMG Taken while Channeling by [5-10]% | Mana Cost [15~30]% Dampening Gain Regeneration while channeling (1% Max HP Regen/Sec, 0.4% Max Mana Regen/Sec) |
Sentry Expert | Aura Range +[20~40]% | +[15-30]% Skill Rune Effect | Skill Rune Cooldown [15-30]% Dampening |
Freeze Arrow | +2 Projectile Count -[5-3]% DMG Dampening Decrease upon hitting the same target repeatedly | +[30-50]% Area of Effect [10-15]% Area DMG Amplification +[5-10] Freeze Rate | Area DMG [5-10]% Dampening [10-15]% Projectile DMG Amplification Triggers Cold Explosion upon causing Chill |
Skill Rune – Blue (Intelligence) (11/22 2022 23:38 UTC+9 Fire Torrent Skill EDITED)
Name | Source | Origin | Verity |
Summon Abyssling | Minion Overpower Effect +[15~30]% Gain Minion Overpower upon summoning Abyssling ( Main Element DMG +25-45, Armor Penetration +5%, Element Penetration +5% ) | Abyssling Armor Penetration +[25~30]% Abyssling DMG +[40~52]% | Abyssling Bleed Rate +[30~40] Abyssling DMG against Bleeding enemies +[80~100]% |
Gather Minions | [5~10]% Cast Speed Amplification to Caster for 6 s upon using Gather Minions | +[15~30]% Speed to Minions within 600 Range for 5 s upon using Gather Minions | Grants the following effect to Minions within 600 Range for 5 s upon using Gather Minions Armor [15~30]% Amplification Element Resist [15~30]% Amplification |
Fire Ball | Element DMG [13~15]% Amplification | Burn DMG [75~100]% Amplification Status Effect Duration 50% Dampening | Gain Quick Cast Link Rune Effect Cast Speed +[26.6~31]% Cannot link Quick Cast Link Rune |
Frost Ball | Gain Link Rune Multishot effect Projectile Count +4 Projectile DMG [1~3]% Amplification Cannot link Multishot Link Rune | Gain Cold Penetration Link Rune Effect Cold Penetration +[17~20] Cold DMG +[40~52]% Cannot link Cold Penetration Link Rune | +10% DMG per 100 distance traveled by Frost Ball (Max: 150%) Projectile Size +60% Projectile Speed +[10~20]% |
Blizzard | Skill Buff Stack Count +2 Cold DMG +[10~50]% | Chill Effect +[20~50]% Freeze Rate +[10~20] | Cold DMG +[20~30]% Ice Spike, Hail, Frost Crystal Projectile Count +2 |
Frost Shock | Cold DMG +[80~120]% Area of Effect +[15~20]% +4 Element Resist for 2 s upon using Skill (Max stacks: 5) | Cold Penetration +[10~13]% DMG [5~10]% Amplification against enemies affected by Cold Status Effect | Area of Effect +[15~30]% +[75~100]% DMG against enemies affected by Cold Status Effect DMG [2~4]% Amplification against enemies that are not affected by Cold Status Effect |
Fire Torrent | Attack Cycle per stage [10~15]% Decrease stage every 1 s upon canceling | Burn Chance +[10~15]% Critical DMG against Burning enemies +[15~25]% Critical Rate +[50~70]% | Projectile Count +1 Projectile DMG +[25~40]% |
Poison Orb | Debuff Rate +[20~40] Debuff Effect+[15~25]% DMG against Debuffed enemies +[40~60]% | Regeneration effect +[80~100]% 100% chance to gain Regeneration for 3 s on hit Regeneration effect (1% Max HP Regen/Sec, 0.4% Max Mana Regen/Sec) | Gain Flowing Pain Link Rune Effect Poison Rate +[76~98] Poison DMG +[52~65]% Poison Duration +40% Poison DMG 2% Amplification Cannot link Flowing Pain Link Rune |
Lightning Typhoon | Projectile Speed +[30~40]% Area of Effect +[20~30]% | Shock Rate +[30~50] Shock Effect +[10~20]% Shock Duration +[30~50]% | DMG [30~50]% Dampening Summon Small Lightning Typhoon |
Frost Thorn | Gain Elite Slayer Link Rune Effect DMG against Elites +[140~163]% DMG against Bosses 5% Amplification Cannot link Elite Slayer Link Rune | -[10~5]% DMG Dampening Decrease upon hitting the same target repeatedly | Chain Count +1 Projectile DMG +[41~50]% |
Flamethrower | Realization Effect +[20~30]% Gain Realization while Channeling ( 1% Max Barrier Regen/Sec, Barrier Charge Recovery Speed +10% | DoT [3~5]% Amplification DMG Taken while Channeling [10~15]% Dampening | Fire Penetration +[20~30]% Flamethrower Range +150, Radius +60º |
Electric Ball | Projectile Speed +[15~30]% Projectile Count +2 Explosion Interval -20%% | DMG against Elites [15~20]% Amplification | Gain Electric Shock Link Rune Effect Critical Rate against Shocked enemies +[100~124]% Critical DMG against Shocked enemies +[32~35]% Cannot link Electric Shock Link Rune |
Charge Release | Max Angle +170 Projectile Count +[4~8] Interval Angle +200 | Gain Continuous Shock Link Rune Effect Shock Rate +[41~51] Shock Effect +[21~25]% Cannot link Continuous Shock Link Rune | Bind Rate +[50~80] Lightning DMG +[40~50]% |
Toxic Flame | Gain Quick Cast Link Rune Effect Cast Speed +[27~31]% Cannot link Quick Cast Link Rune | DoT [10~15]% Amplification | Projectile Count +[2~4] DoT +[20~30]% Max Angle +200 Interval Angle +30 Add Cannot use Parallel Shot tag |
Summon Javelin Abyssling | Amplifies Minion Max HP by [8~15]% Skill Rune Cooldown Recovery Speed +[30~50]% | Abyssling DMG +[50~60]% Abyssling Projectile Speed +[25~30]% | Abyssling Armor Penetration +[25~30]% Abyssling DMG +[40~52]% |
Unite Crowd (Enrage) | [10~15]% Minion Movement Speed Increase during Unite Crowd | Skill Rune effect +[15~30]% | Increases Caster's Movement Speed by [10~20]% upon activating Unite Crowd +[50~70]% Caster's Armor upon activating Unite Crowd |
Summon Bursting Rune Knight | Minion Area of Effect +[25~50]% Rune Knight DMG +[50~80]% Enlargement | Rune Knight Buff effect +[30~50]% | Minion DMG 25% Dampening Minion DMG Taken [16.4~19]% decrease Add +[20~30]% Minion Armor effect to Knight's Authority |
Summon Wrathful Rune Knight | Minion Area of Effect +[25~50]% Rune Knight DMG +[50~80]% Enlargement | Rune Knight Buff effect +[30~50]% | DMG against Elites +[90.9~113]% Add [2~4]% DMG Amplification against Elites effect to Knight's Authority |
Sacred Devotion | Max Sacred Devotion Stacks +2 +[3~6]% Sacred Devotion Minion Effect | Mana Cost [10~20]% Dampening Gain Regeneration while channeling ( 1% Max HP Regen/Sec, 0.4% Max Mana Regen/Sec ) | DMG Taken while Channeling [10~15]% Dampening |
Cold Armor | Cold Armor Effect +[70~100]% | Cold DMG Taken [10~15]% Dampening | Chill Dodge Chance +[10~15]% Freeze Dodge Chance +[10~15]% |
Lightning Chain | Bind Rate +[15~30] DMG [5~10]% Amplification against enemies affected by Lightning Status Effect DMG [3~5]% Amplification against enemies that are not affected by Lightning Status Effect | Chain Range +[25~50]% [1.5~3]% Lightning DMG Amplification per 1 Chain (Max: 15) | Chain Range +[25~50]% [1.5~3]% Lightning DMG Amplification per 1 remaining Chain (Max: 15) |
Meteor | [10~15]% chance to deal double DMG on hit | Fire DMG +[10~20]% 15% chance to trigger Meteor on hit | Fire Penetration +[20~30]% Create Fire Floor on hit Interval Duration 0.5 s Fire DoT +638 Fire DoT 38% |
Poison Area | DoT Acceleration +[13~18]% DoT +[25~35]% | DoT [10~15]% Amplification | Max Use Count +2 DoT +[10~30]% |
Plague Spike | Pierce Count +[1~3] Projectile DMG +[30~50]% | Projectile Count +2 Projectile DMG +[30~50]% | Gain Element DMG Amplification Link Rune Effect Element DMG [20~26]% Amplification Cannot link Element DMG Amplification Link Rune |
Frost Bomb | Chill Rate +[30~50] Chill Effect +[30~50]% +[20~30]~[40~60] Cold DMG against Chilled enemies | Strike DMG Multiplier 60% Dampening Additional Skill DMG [450~500]% Amplification | Freeze Rate +[30~50] DMG [10~20]% Amplification against Frozen enemies DMG [5~10]% Amplification against enemies that are not affected by Cold Status Effect |
Thunderbolt | Buff Chance +[20~30]% Increase DMG Range of Thunderbolt | Shock Dodge Chance +[10~15]% Bind Dodge Chance +[10~15]% | Shock Chance +[10~20]% Shock Effect +[20~30]% |
Summon Fire Orb Abyssling | Amplifies Minion Max HP by [8~15]% Skill Rune Cooldown Recovery Speed +[30~50]% | +1 Abyssling Max Chain Count Minion DMG [0~8]% Dampening | Abyssling Burn Rate +[30~40] Abyssling DMG against Burning enemies +[40~52]% |
Summon Poison Arrow Abyssling | Amplifies Minion Max HP by [8~15]% Skill Rune Cooldown Recovery Speed +[30~50]% | Abyssling Cast Speed +[15~20]% Abyssling DMG +[40~52]% | +1 Abyssling Max Chain Count Abyssling Poison Rate +[20~30] |
Summon Lightning Arrow Abyssling | Amplifies Minion Max HP by [8~15]% Skill Rune Cooldown Recovery Speed +[30~50]% | Abyssling Projectile Speed +[25~30]% Abyssling DMG +[40~52]% | Abyssling Shock Rate +[30~40] Abyssling DMG against Shocked enemies +[40~52]% |
Summon Snow Orb Abyssling | Amplifies Minion Max HP by [8~15]% Skill Rune Cooldown Recovery Speed +[30~50]% | Minion Overpower Effect +[15~30]% Gain Minion Overpower upon summoning Abyssling ( Main Element DMG +25-45, Armor Penetration +5%, Element Penetration +5% ) | Abyssling Projectile Count +2 Abyssling DMG [1~3]% Amplification |
Mark of Focus | [25~35]% Minion DMG Taken increase to enemies within 500 range within the caster | Skill Rune Cooldown Recovery Speed +100% Mana Cost +[5~10]% | [80~100]% Movement Speed Amplification for 3 s to Minions within 800 range within the caster upon using Mark of Designation |
Siphon Life | Mana Cost +[10~20]% Mana Absorb on Attack Hit +1% | Skill Rune Cooldown Recovery Speed +[20~30]% | Enhance Skill Rune Effect +[10~25]% |
Summon Arctic Rune Knight | Minion Area of Effect +[25~50]% Rune Knight DMG +[50~80]% Enlargement | Rune Knight Buff Effect +[30~50]% | Chill Rate +[44~54] Chill Effect +[25.7~30]% Add +[15~30]% Minion DMG against Chilled enemies effect to Knight's Authority |
Summon Lightning Rune Knight | Minion Area of Effect +[25~50]% Rune Knight DMG +[50~80]% Enlargement | Rune Knight Buff Effect +[30~50]% | Shock Rate +[41~51] Shock Effect +[20.7~25]% Add +[15~30]% Minion DMG against Shocked enemies effect to Knight's Authority |
Release Element | -[30~40]% Enhance Skill Rune Mana Cost Enhance Skill Rune Cooldown Recovery Speed +[5~10]% | Enhance Skill Rune Duration +[30~50]% | Enhance Skill Rune Effect +[15~25]% |
Intensify Pain | -[30~40]% Enhance Skill Rune Mana Cost Enhance Skill Rune Cooldown Recovery Speed +[5~10]% | Enhance Skill Rune Duration +[30~50]% | Enhance Skill Rune Effect +[15~25]% |
Cold Outburst | Cold Penetration +[15~20]% Projectile Count +2 | DMG against Elites +[75~100]% | Skill Rune Cooldown 100% Dampening DMG [10~15]% Dampening Mana Cost [25~30]% Dampening Cannot link Time Warp Link Rune Is repeatable |
Weaken Element Totem | Upon destroying Totem, [20~25]% Element DMG Taken Increase for 3 s to enemies within 800 range | Totem Effect Range +[10~15]% Totem Effect +[10~20]% | Totem Duration +[15~30]% Increase Totem Install Distance by 500 Upon installing Totem, [80~90]% DMG Taken by Totem Dampening for 3 s |
Tremor Totem | Skill Rune Cooldown +5 Amplify Totem Max HP [10~15]% Upon installing Totem, Provoke enemies Provoked enemy cannot be Provoked for 10 s | Amplify Totem Max HP [5~10]% Totem Duration +[10~15]% Upon installing Totem, Totem takes [6~10]% of DMG Taken instead for 10 s | Totem Duration +[15~30]% Increase Totem Install Distance by 500 Upon installing Totem, [80~90]% DMG Taken by Totem Dampening for 3 s |
Protection Totem | Skill Rune Cooldown +4 Recover Barrier by [8~10]% of Max Barrier to Caster for 1 s upon installing Totem | Totem Duration +[10~15]% Amplify Totem Max HP [5~10]% Upon installing Totem, [80~90]% DMG Taken by Totem Dampening for 3 s | Add Aura Effect Regenerate [1~2]% of Max Barrier per Sec |
Life Totem | Skill Rune Cooldown +4 Recover HP by [8~10]% of Max HP to Caster for 1 s upon installing Totem | Upon destroying Totem, Regenerate [5~8]% of Max HP/Sec for 2 s to friendly targets within 800 range | Add Aura Effect Regenerate [1~3]% of Max HP per second |
Wind Totem | Totem Effect Range +[5~10]% Totem Effect +[5~10]% Totem Duration +[10~15]% | Totem Effect Range +[10~20]% Add Aura Effect Movement Speed [5~8]% Amplification | Totem Effect +[5~10]% Totem Duration +[15~20]% Upon destroying Totem, 20% Movement Speed Increase for 3 s to friendly targets within 800 range |
Mist Totem | Totem effect range +[5~10]% Totem Effect +[5~10]% Totem Duration +[10~15]% | Amplify Totem Max HP [5~10]% Totem Duration +[10~15]% Upon installing Totem, Totem takes [6~10]% of DMG Taken instead for 10 s | Change to Seal 15% Resource Cost Amplification Cooldown 15 s Add Seal, Toggle, Toggle Effect tags Remove Totem tag Affects enemies Attack Seal Max Activation Count 1 Aura Radius 250 Applies as Debuff effect Hit Rate 29.4% Dampening Dampen Critical Rate 17% Change Legendary effect to the following effect Aura and Seal Effect +28% Aura Range +20% Mana Cost -[5~1] |
Electromagnetic Field | Max Use Count +2 Bind Chance +[10~15]% | Area of Effect -[30~20]% 25% chance to inflict Pain on the enemy for 2 s on hit ( DMG Taken 10% ) | 100% chance to charge 1 Lightning Energy on hit Damage Amplification [1~2]% per Lightning Energy |
Teleport | -[50~60]% Movement Skill Rune Mana Cost Skill Rune Duration +[10~20]% | Space Distortion Effect +[20~30]% Movement Skill Rune Cooldown Recovery Speed +[5~10]% | Max Use Count +2 Skill Rune Cooldown [5~10]% Amplification |
Spell Protection Totem | Totem Duration +[10~15]% Add Aura Effect DMG [7~12]% Dampening | Amplify Totem Max HP [5~10]% Totem Duration +[10~15]% Upon installing Totem, Totem takes [6~10]% of DMG Taken instead for 10 s | Totem [3~5]% Max HP Regen/Sec Upon installing Totem, [80~90]% DMG Taken by Totem Dampening for 3 s |
Seal of Condensed Elements | Change to Rapid Seal Skill Duration 5 s Element DMG +102.5% Cooldown 20 s Cost 44 Mana Add Rapid Seal, Duration tags Remove Toggle tag Not affected by Active Seal Count Limit Shares Cooldowns between Rapid Seal Skills. Not affected by Enhance Skill Rune Effect Change Legendary effect to the following effect Rapid Seal Skill Rune Effect +60% Seal Skill Rune Cooldown Recovery Speed +[10~25]% Dampens Rapid Seal Effect by 10% | Change to Aura Affects yourself and allies Attack Seal Max Activation Count 1 Aura Radius 250 Element DMG +102.5% Aura and Seal Effect +60% Aura and Seal Effect 20% Dampening Aura Range +[60~100]% | Aura and Seal Effect +[70~120]% |
Seal of Element Resist | Change to Rapid Seal Skill Duration 5 s Element Resist +20 Cooldown 20 s Cost 44 Mana Add Rapid Seal, Duration tags Remove Toggle tag Not affected by Active Seal Count Limit Shares Cooldowns between Rapid Seal Skills. Not affected by Enhance Skill Rune Effect Change Legendary effect to the following effect Rapid Seal Skill Rune Effect +50% Seal Skill Rune Cooldown Recovery Speed +[10~25]% Dampens Rapid Seal Effect by 10% | Change to Aura Affects yourself and allies Max Defense Seal Activation Count 1 Aura Radius 250 Element Resist +20 Aura and Seal Effect +50% Aura and Seal Effect 20% Dampening Aura Range +[60~100]% | Aura and Seal Effect +[35~50]% |
Seal of Elemental Domain | Change to Rapid Seal Skill Duration 5 s Element DMG Taken 15.8% Dampening Cooldown 20 s Cost 44 Mana Add Rapid Seal, Duration tags Remove Toggle tag Not affected by Active Seal Count Limit Shares Cooldowns between Rapid Seal Skills. Not affected by Enhance Skill Rune Effect Change Legendary effect to the following effect Rapid Seal Skill Rune Effect +25% Seal Skill Rune Cooldown Recovery Speed +[10~25]% Dampens Rapid Seal Effect by 10% | Change to Aura Affects yourself and allies Max Defense Seal Activation Count 1 Aura Radius 250 15.8% Element DMG Taken Dampening Aura and Seal Effect +25% Aura and Seal Effect 20% Dampening Aura Range +[60~100]% | Aura and Seal Effect +[25~40]% |
Seal of Pain | Change to Rapid Seal Skill Duration 5 s DoT 23.5% Amplification Cooldown 25 s Cost 72.3 Mana Add Rapid Seal, Duration tags Remove Toggle tag Not affected by Active Seal Count Limit Shares Cooldowns between Rapid Seal Skills. Not affected by Enhance Skill Rune Effect Change Legendary effect to the following effect Rapid Seal Skill Rune Effect +25% Seal Skill Rune Cooldown Recovery Speed +[10~25]% Dampens Rapid Seal Effect by 25% | Change to Aura Affects yourself and allies Attack Seal Max Activation Count 1 Aura Radius 250 DoT 23.5% Amplification Aura and Seal Effect +25% Aura and Seal Effect 30% Dampening Aura Range +[60~100]% | Mana Cost -[15~5] |
Summon Twisted Abyssling | Simultaneously summons Abysslings equal to Max Minion Count Skill Rune Cooldown [40~80]% Amplification | +2% DMG per 1% remaining HP of Twisted Abyssling (Max: +200%) Abyssling Armor Penetration +[25~30]% | Minion Overpower Effect +[15~30]% Gain Minion Overpower upon summoning Abyssling ( Main Element DMG +25-45, Armor Penetration +5%, Element Penetration +5% ) |
■ Link Rune Awakening Option List
* Please click each list to view the details.
Link Rune – Red (Strength)
Name | Source | Origin | Verity |
Knockback | Knockback Chance +[10~20]% 20% chance to gain Cold Energy upon Knockback | Melee DMG [3.5~5]% Amplification | Mana Cost -[10~5]% |
Melee DMG Amplification | Melee DMG +[35~50]% | Change to can inflict DoT DoT Rate +[7~10] | [0.3~0.5]% Melee DMG Amplification per 1 Red Link Rune on linked Skill Rune |
Additional Physical DMG | Physical DMG +[35~50]~[55~80] | [0.5~0.9]% Physical DMG Amplification per 1 Red Link Rune on linked Skill Rune | Physical DMG +[55~80]% |
Additional Fire DMG | Fire DMG +[35~50]~[55~80] | [0.5~0.9]% Fire DMG Amplification per 1 Red Link Rune on linked Skill Rune | Fire DMG +[55~80]% |
Endless Pain | Bleed Rate +[14~20] Bleed DMG +[35~50]% | DoT Acceleration +[3.5~5]% | DMG [2.1~3]% Amplification |
Bloodthirst | +[31~45]% Critical Rate against Bleeding enemies Critical DMG against Bleeding enemies +[10~15]% | Change to can inflict Bleed Critical DMG against Bleeding enemies -[35~25]% | DMG [2.8~4]% Amplification against Bleeding enemies DMG 1.2% Amplification if linked Skill Rune has 6 Red Link Runes |
Armor Penetration | Max Armor Penetration +2% Armor Penetration +[10~15]% | Physical DMG [1.4~2]% Amplification Physical DMG +[20~40]% | Mana Cost -[10~5]% |
Ignite | Burn Rate +[14~20] Burn DMG +[35~50]% | DoT Acceleration +[3.5~5]% | DMG [2.8~4]% Amplification against Burning enemies |
Burning Flame | Burn Rate+[14~20] Fire DMG +[35~50]% | Burn DMG [3.5~5]% Amplification | Fire DMG [4~6]% Amplification Burn Rate -[20~14] |
Area Effect | Mana Cost -[10~5]% | Area of Effect [3.5~5]% Amplification | Area DMG [2.1~3]% Amplification |
Concentrated Area DMG | DMG [4.2~6]% Amplification Area of Effect 10% Dampening | DMG +[24~35]% Change to 19% Area of Effect Dampening | Mana Cost -[10~5]% |
Decrease Duration | Mana Cost -3% Skill Rune effect +[3~6]% | Skill Rune effect +[7~10]% Skill Rune Duration 15% Dampening | Skill Rune Cooldown Recovery Speed +[7~10]% |
Fire Penetration | Fire Penetration +[4~9] | Fire DMG +[55~80]% | Fire Penetration per 1 Awakened Link Rune on linked Skill Rune +[3.5~5]% |
Preemptive Strike | DMG [4.9~7]%Amplification against enemies at Full HP | DMG +[55~80]% | DMG [1.4~2]% Amplification against enemies at Full HP DMG [3.5~5]% Amplification against enemies that are not at Full HP |
Strike | Strike DMG [2.8~4]% Amplification Attack Speed 5% Dampening Cast Speed 5% Dampening | Attack Speed [5.6~8]% Amplification Cast Speed [5.6~8]% Amplification | Strike DMG +[35~50]% |
Confidence | Mana Cost -3% DMG +[55~80]% at 80% or more HP | DMG [3.5~5]% Amplification at Full HP | DoT Rate +[17~25] at 80% or more HP |
Ignition Explosion | DMG [3.5~5]% Amplification against Burning enemies | Does not remove Burn Can inflict Burn DMG [4.9~7]% Dampening against Burning enemies | [ 0.1 ~ 0.4 ]% Fire DMG Amplification per 1 Red Link Rune on linked Skill Rune Fire Penetration per 1 Awakened Link Rune on linked Skill Rune +[1~2]% |
Center of Gravity | Center of Gravity Effect +[2~7]% +1 Max Center of Gravity Buff Stacks | [2.8~4]% DMG Taken Dampening per Center of Gravity stack | Change Center of Gravity effect according to the following Gain Center of Gravity effect every 0.8 s when moving Remove 1 Center of Gravity stack every 1 s when not moving Center of Gravity Effect +[14~20]% |
Hushed Shout | Shout Skill Rune Cooldown Recovery Speed +[10~15]% Hushed Shout Rune effect +3% | [30~50]% chance to gain Earth Energy upon using Skill | Shout Skill Rune Effect +[3~5]% Shout Skill Rune Effect Range per 1 Red Link Rune on linked Skill Rune +[3~5]% |
Savagery | Weapon Range +[14~20] | Melee DMG [2.1~3]% Amplification | +[2~4]% DMG per 10 Weapon Range (Max: 80%) |
Disarm | Skill Rune Cooldown Recovery Speed +[3~6]% Mana Cost -2 | Skill Rune effect +[5~10]% Skill Rune Duration +[8~15]% | Increase Movement Speed by [3~6]% for 2s upon using Skill (Max Stacks: 5) |
Hunger | Mana Cost -[10~5]% | Melee DMG +[50~70]% | Melee DMG 1.5% Amplification HP +[3~5] on every hit at 40% or less HP |
Lingering Shout | Shout Skill Rune Duration +[14~21]% | Shout Skill Rune effect +[4~8]% Shout Skill Rune Cooldown Recovery Speed +[2~5]% | [10~20]% chance to gain Earth Energy upon using Skill |
Improved Shout | Improved Shout effect +[13~20]% | Add +[31~45]% Critical Rate to Improved Shout effect | [10~20]% chance to gain Fire Energy upon using Skill |
Attack DMG Increase | DMG [3.5~5]% Amplification | +[55~80]% DMG upon Attack | DMG 2% Amplification if linked Skill Rune has 6 Red Link Runes +[8~11]% DMG upon Attack per 1 Red Link Rune on linked Skill Rune |
Grip Strength | +[35~50]% DMG when 2-handed weapon is equipped [3.5~5]% DMG Amplification when 1-handed weapon is equipped | Mana Cost -[10~5]% | Block Expertise +[11~16] for 4 s upon hitting with 2-handed weapon Critical Hit +[28~40]% for 4 s upon hitting with 1-handed weapon |
Offset Counterattack | DMG +[55~80]% | [3.5~5]% DMG for 2 s upon taking Reflect DMG | [6~11]% DMG Taken Dampening for 1 s upon taking Reflect DMG |
Area Totem | Totem effect +[3~5]% Totem effect range +[10~20]% | Totem Duration +[15~25]% Totem Effect +[3~4]% if linked Skill Rune has 2 or more Blue Link Runes | Totem Install Speed +12% Totem Effect Range +[20~30]% if linked Skill Rune has 2 or more Red Link Runes |
* Regeneration, Tenacity, Spell Activation on Attack Hit, Buff Activation when Hit, Convert Fire DMG, Overpower, Activate Buff upon Inflicting Crowd Control, Shout of Power,
Increase Gold Gain Chance, Increase Gold Gain Amount, Increase Kill EXP, Vitality Recovery, Focused Defense Link Runes cannot be Awakened.
Link Rune – Green (Dexterity)
Name | Source | Origin | Verity |
Quick Attack | Attack Speed +[5~10]% | Mana Cost -[10~5]% | Attack Speed per 1 Green Link Rune on linked Skill Rune +[1.7~2.5]% |
Find Weakness | Critical Rate +[35~50]% | Critical DMG +7% Critical Rate per 1 Green Link Rune on linked Skill Rune +[6~9]% | Critical Rate +15% Critical DMG against enemies at 40% or less HP +[12~17]% |
Additional Poison DMG | Poison DMG +[35~50]~[55~80] | [0.5~0.9]% Poison DMG Amplification per 1 Green Link Rune on linked Skill Rune | Poison DMG +[55~80]% |
Multishot | Projectile DMG [3.5~5]% Dampening Gain Powerful Multishot effect for 1 s upon using Skill (Cooldown: 3 s) Powerful Multishot effect Projectile Count +2 for the duration | Mana Cost -[10~5]% | DMG 2% Amplification if linked Skill Rune has 6 Green Link Runes DMG [0.3~0.5]%Amplification per 1 Projectile tag Link Rune on linked Skill Rune |
Slaughter | Critical DMG +[10~15]% DMG against enemies affected by Status Effect +[35~50]% | [0.5~0.9]% Strike DMG Amplification per 1 Green Link Rune on linked Skill Rune | Mana Cost -[5~3]% Gain 1 Prepare Slaughter stack upon killing an enemy Gain 1 Prepare Slaughter stack upon Boss hit (Cooldown: 1 s) Max Prepare Slaughter Stacks 20 Prepare Slaughter Duration 5 s Gain Commence Slaughter for 10 s upon reaching max Prepare Slaughter stacks The next attack deals double DMG and removes Commence Slaughter effect when Commence Slaughter is active Cannot stack Prepare Slaughter during Commence Slaughter effect |
Increase Duration | Skill Rune Duration +[10~15]% | +5% Attack Enhance Skill Rune Duration when Strength is 300 or more +5% Defense Enhance Skill Rune Duration when Dexterity is 300 or more +5% Skill Rune Duration when Intelligence is 300 or more Skill Rune Cooldown Recovery Speed +[4~8]% | Skill Rune Cooldown Recovery Speed +10% if linked Skill Rune has 4 or more Legendary Link Runes Skill Rune Effect +[3.5~5]% |
Piercing | Pierce Count +1 Projectile DMG +[50~70]% | [1~1.5]% DMG Amplification per 1 Pierce | Pierce Count +1 if linked Skill Rune has 3 or more Green Link Runes [0.5~0.9]% Projectile DMG Amplification per 1 Projectile tag Link Rune on linked Skill Rune |
Poison Penetration | Poison Penetration +[4~9] | Poison DMG +[55~80]% | Poison Penetration per 1 Awakened Link Rune on linked Skill Rune +[3.5~5]% |
Projectile Acceleration | Projectile Speed +[7~10]% Projectile DMG [2.8~4]% Amplification | Projectile Speed +[14~20]% Status Effect Rate +[7~10] | DMG upon every Projectile Hit against enemies at 800 distance or more +[63~90]% |
Precision | Change max value of Legendary effect to 180% 2% DMG Increase for every 100 Hit Rate (Max 180%) Hit Rate +[28~40]% | Hit Rate +[35~50]% 1% Critical Rate per 250 Hit Rate (Max: 80%) | Hit Rate against enemies at Full HP +100% Hit Rate against enemies at 20% HP or less +100% Hit Rate +[28~40]% |
Projectile Deceleration | Projectile Speed 5% Dampening Projectile DMG +[55~80]% | Mana Cost -[10~5]% | [0.5~0.9]% Projectile DMG Amplification per 1 Projectile tag Link Rune on linked Skill Rune |
Split Projectile | Attack Speed +5% [0.5~0.8]% Projectile DMG Amplification per 1 Projectile tag Link Rune on linked Skill Rune | Mana Cost -[10~5]% | Projectile DMG +[55~80]% |
Multi Sentry | Max Sentry Summon Count +1 Sentry DMG [2.8~4]% Dampening | Mana Cost -[10~5]% | Sentry DMG [2.1~3]% Amplification |
Flowing Pain | DoT [3.5~5]% Amplification | Gains Poison Energy with [2~4]% chance on hit | DMG against Poisoned enemies +[30~40]% Poison Rate +[20~30] |
Elite Slayer | DMG against Bosses [5.3~7]% Amplification | DMG against Elites +[35~50]% DMG against Elites when distance from enemy is 500 or less +40% | DMG against Elites [2.1~3]% Amplification if linked Skill Rune has 1 Green Link Rune DMG against Elites 3% Amplification |
Blind Aid | Blind Rate +[7~10] DMG against Blinded enemies +[40~55]% | DMG [3.5~5]% Amplification against Blinded enemies | Blind Rate on Critical Hit +[17~25] |
Deadly Poison | DMG against Poisoned enemies +[55~80]% | Mana Cost -[10~5]% | Poison Rate +[17~25] Change to can inflict Poison |
Parallel Multishot | Projectile DMG [3.5~5]% Dampening Gain Powerful Multishot effect for 1 s upon using Skill (Cooldown: 3 s) +2Powerful Multishot effect Projectile Count +2 for the duration | Mana Cost -[10~5]% | DMG 2% Amplification if linked Skill Rune has 6 Projectile tag Link Runes [0.3~0.5]% Projectile DMG Amplification per 1 Projectile tag Link Rune on linked Skill Rune |
Close Range Shot | DMG upon every Projectile Hit against enemies at 200 distance or less +[55~80]% | Close Range Shot effect +[6~10]% | [14~20]% chance to gain Close Range Shot effect for 8 s on hit |
Chain Impact | Chain Impact effect +[35~50]% | [1.4~2]% DMG Amplification per 1 Chain | [3~5]% Status Effect DMG Amplification when 2-handed weapon is equipped +[10~15] Status Effect Rate when 1-handed weapon is equipped |
Pierce Wound | Pierce Wound effect +[50~70]% | Projectile DMG 3% Amplification Pierce Wound effect +[20~30]% | Pierce Count +1 Pierce Wound effect +[30~45]% |
Precise Shot | DMG upon every Projectile Hit against enemies at 800 distance or more +[55~80]% | +[7~10]% DMG per 50 Dexterity on every Projectile hit against enemies at 800 distance or more (Max: 80%) | Attack Critical Rate upon every Projectile Hit against enemies at 800 distance or more +[55~80]% |
Life Imbued Sentry | Amplify Sentry Max HP [1~4]% Sentry 0.5% Max HP Regen/Sec | Amplify Sentry Max HP [5~8.5]% Sentry Stun Immunity | Mana Cost -[5~3]% Sentry Duration +35% |
Precise Sentry | Sentry Hit Rate [2~4]% Amplification Sentry DMG [2.5~4]% Amplification | Sentry DMG [3.5~5]% Amplification against enemies under Damage Status Effect | [3.5~5]% chance for Sentry to deal double DMG on hit when Sentry Attack Hit Rate is 12000 or more |
Sturdy Sentry | Sentry Armor [5~17]% Amplification | Chaos DMG Taken by Sentry [4~7]% Dampening Element DMG Taken by Sentry [4~7]% Dampening | Sentry Armor +300 Sentry DMG +[15~35]% |
Enhance Effect | Attack Enhance Skill Rune Effect +[5~10]% | Defense Enhance Skill Rune Effect +[5~10]% | Mana Cost -[10~5]% |
Amplify Physical Projectile DMG | Projectile DMG +[45~65]% | [0.4~0.7]% Projectile DMG Amplification per 1 Projectile tag Link Rune on linked Skill Rune | Mana Cost -[10~5]% |
Quick Shout | Shout Skill Rune Cast Speed +[25~40]% | Shout Skill Rune Cast Speed +15% +[15~25]% Shout Skill Rune Cooldown Recovery Speed if linked Skill Rune has 4 or more Shout tag Link Runes | Shout Skill Rune effect +[5~10]% |
Quick Sentry Installation | Sentry Install Speed +[30~40]% Sentry DMG +[25~55]% | Sentry Attack Speed +[13~20]% | Mana Cost -[10~5]% |
Quick Totem Installation | Totem Install Speed +45% Totem effect -[6~3]% | Totem effect +3% Totem effect range +[6~14]% | Mana Cost -[10~5]% Totem effect +3% |
* Cut, Focus, Spell Activation upon Enemy Kill, Convert Poison DMG, Increase Item Drop Rarity, Increase Skill Rune Drop Chance, Increase Link Rune Drop Chance, Versatility, Aim Link Runes cannot be Awakened.
Link Rune – Blue (Intelligence)
Name | Source | Origin | Verity |
Additional Lightning DMG | Lightning DMG +[1~5]~[100~155] | [0.5~0.9]% Lightning DMG Amplification per 1 Blue Link Rune on linked Skill Rune | Lightning DMG +[55~80]% |
Additional Cold DMG | Cold DMG +[35~50]~[55~80] | [0.5~0.9]% Cold DMG Amplification per 1 Blue Link Rune on linked Skill Rune | Cold DMG +[55~80]% |
Chain | Chain Count +1 Chain Range +[15~30]% | Mana Cost -[10~5]% | Chain Count +2 DMG [8~12]% Dampening |
Element DMG Amplification | Element DMG +[45~65]% | [0.4~0.8]% Element DMG Amplification per 1 Blue Link Rune on linked Skill Rune | Mana Cost -[10~5]% |
Quick Cast | Cast Speed +[5~10]% | Mana Cost -[10~5]% | +[1.7~2.5] % Cast Speed per 1 Blue Link Rune on linked Skill Rune |
Lingering Chill | Chill Effect +[25~40]% | Mana Cost -[10~5]% | DMG against Chilled enemies [3.5~5]% Amplification |
Use Count | Skill Rune Cooldown Recovery Speed +[7~12]% | Mana Cost -[10~5]% | Max Use Count +1 Skill Rune Cooldown [3~5]% Amplification |
Frost Explosion | Freeze Rate against Chilled Enemies +[15~25] | Change to can inflict Chill DMG [3~5]% Dampening against Chilled enemies | DMG [2~3.5]% Amplification against Chilled enemies 1.5% Element DMG if linked Skill Rune has 5 or more Blue Link Runes |
Cold Penetration | Cold Penetration +[4~9] | Cold DMG +[55~80]% | Cold Penetration per 1 Awakened Link Rune on linked Skill Rune +[2.5~4.6]% |
Lightning Penetration | Lightning Penetration +[4~9] | Lightning DMG +[55~80]% | Lightning Penetration per 1 Awakened Link Rune on linked Skill Rune +[2.5~4.6]% |
Finishing Strike | DMG [3.5~5]% Amplification against enemies at 60% or less HP | +[11~16]% DMG upon Attack per 1 Red Link Rune on linked Skill Rune | Mana Cost -[10~5]% |
Time Acceleration | Skill Rune Cooldown Recovery Speed +[7~12]% | [40~60]% chance to reset Cooldown upon using Skill (Cooldown: 15 s) (Cannot use on Toggle, Enhance Skills) | Mana Cost -[10~5]% |
Channeling Enhancement | DMG when Channeling +[55~80]% | Element DMG [2.8~4]% Amplification while Channeling Physical DMG [2.8~4]% Amplification while Channeling | +[3~5]% DMG per 1 Awakened Link Rune on linked Skill Rune Dampens DMG Taken while Channeling by [3~5]% |
Minion DMG | Minion DMG [3.5~5]% Amplification | Minion DMG per 1 Minion tag Link Rune on linked Skill Rune +[8 ~ 14]% | Minion DMG Taken [2~5]% decrease |
Minion Speed | Minion Cast Speed +[10~17]% | Mana Cost +[5~10]% Rune Level if linked Skill Rune has 6 Legendary Link Runes +1 | [1~1.5]% Attack Speed Amplification per 1 Minion tag Link Rune on linked Skill Rune |
Minion HP | Amplifies Minion Max HP by[5~8]% | Mana Cost -[10~5]% | Minion [2~5]% Max HP Regen/Sec |
Minion Body Shield | Minion DMG Taken [3~5.5]% decrease | [0.6~1.2]% Boss DMG Taken Decrease by Minions per 1 Awakened Link Rune on linked Skill Rune | Mana Cost -[10~5]% Minion Bind Immunity |
Continuous Shock | Shock Rate +[10~17] | Shock Duration -20% Shock Effect +[13~20]% | [9~13.5]% Lightning DMG per 1 Blue Link Rune on linked Skill Rune |
Conductor | Critical DMG against Shocked enemies +[25~40]% | Change to can inflict Shock DMG against Shocked enemies [3~5]% Dampening | DMG [1.1~2]% Amplification against Shocked enemies Element DMG 1% Amplification if linked Skill Rune has 5 or more Blue Link Runes |
Persistence | [3.5~5]% chance to deal double DMG on hit | [1~3]% chance to deal triple DMG on hit | Strike DMG [0.6~1]% Amplification per 1 Red Link Rune on linked Skill Rune |
Time Warp | DMG [3.5~5]% Amplification | Skill Rune Cooldown -1 Mana Cost +[10~15]% | Skill Rune Cooldown +3 DMG [12~15]% Amplification |
Mana Storm | DMG +[35~50]% | Mana Cost -[8~3]% '-2 Mana Cost if linked Skill Rune has 1 Blue Link Rune | Mana Cost -3% if linked Skill Rune has 2 or more Green Link Runes DoT [1.5~3]% Amplification if linked Skill Rune has 2 or more Blue Link Runes Strike DMG [1.5~3]% Amplification if linked Skill Rune has 2 or more Red Link Runes |
Electric Shock | Critical DMG against Shocked enemies +[17~25]% | DMG [2.1~3]% Amplification against Shocked enemies | Mana Cost -[10~5]% |
Status Effect Enhancement | DMG against Debuffed enemies +[55~80]% | Crowd Control Rate +[6~15] at 80% or more HP | Status Effect Duration +[10~16]% |
Totem Affinity | Healing Chain Effect +[10~15]% | Mana Cost -[10~5]% Add 1% Max Mana Regen/Sec to Healing Chain Effect | +[35~50]% Armor when distance from Totem is 400 or less |
Impact | Crowd Control Rate +[4~8] DMG against Crowd Controlled enemies +[30~45]% | DMG [3.5~5]% Amplification against Crowd Controlled enemies | Mana Cost -[10~5]% |
DoT | DoT +[55~80]% | Mana Cost -[10~5]% | 1.5% DoT Amplification if linked Skill Rune has 5 or more DoT tag Link Runes [0.3~0.6]% DoT Amplification per 1 Blue Link Rune on linked Skill Rune |
Minion Armor | Minion Armor +[35~55]% Minion Chaos Resist +[8~10] | Minion Element Resist -10 Minion Armor +[60~80]% Minion Chaos Resist +[15~20] | Mana Cost -[10~5]% |
Lingering Totem | Totem [0.5~1]% Max HP Regen/Sec | Totem Duration +[20~30]% | Mana Cost -[10~5]% |
Life Imbued Totem | Totem HP +[14~20]% | DMG Taken by Totem [5~8]% Decrease | Mana Cost -[6~3]% 2% Totem Max HP Amplification if linked Skill Rune has 5 or more Totem tag Link Runes |
Enhanced Totem | Totem Effect +[4~8]% | Totem Effect Range 10% Dampening Totem Effect +[10~15]% | Totem Effect Range +[20~30]% |
DoT Enhancement | Status Effect DMG +[55~80]% | Status Effect Duration 10% Dampening Status Effect DMG [9~15]% Dampening | Mana Cost -[10~5]% |
Dampen Resource Cost | Mana Cost -[10~5]% | Decrease DMG Taken by [1~4]% of Mana spent for 1 s upon using Skill (Max: 5%, Cooldown: 5 s) | Mana Cost -[5~3]% -1 Mana Cost if linked Skill Rune has 1 Blue Link Rune |
Spell DMG Increase | DMG upon Spell +[55~80]% | Mana Cost -[10~5]% | DMG 2% Amplification if linked Skill Rune has 6 Blue Link Runes DMG [0.2~0.5]% Amplification per 1 Blue Link Rune on linked Skill Rune |
Preserve Mana | Preserve Mana effect +[10~15]% | Max Preserve Mana Stacks -2 Preserve Mana effect +[3~5]% | [1.3~2.5]% Max HP Regen/Sec while Preserve Mana is active [1.3~2.5]% Max Barrier Regen/Sec while Preserve Mana is active |
Barrier Absorb | Barrier Absorb on Spell Hit +[0.1~0.3]% Barrier Absorb Limit +2% | Add Attack tag Mana Cost -[10~5]% Barrier Absorb on Attack Hit +0.5% | DMG at Max Barrier +[55~80]% |
Pulverize | Pulverize Effect +[5~10]% | Mana Cost -[10~5]% | Mana Cost +[2~5]% Pulverize Stacks +1 Pulverize Effect -[15~10]% |
* Spell Activation on Spell Hit, Spell Activation while Channeling, Convert Cold DMG, Convert Lightning DMG, Sharpness, Acceleration, Increase Essence Drop Chance,
Increase Charm Drop Chance, Increase Alchemy Ingredient Drop Chance, Increase Element Drop Chance Link Runes cannot be Awakened.
■ Precautions
※ Engraving and Awakening are only applied to certain Skill Runes that are being updated.
※ Runes that cannot be Awakened will be displayed with a message in their tooltip.
◆ Item
- 5 new items related to Rune Awakening will be added.
Item Name | Grade | Source | Description |
Skill Rune Engraving Stone | Legendary | Disassemble, Combine Pieces | A material used for engraving a Lv. 30 Legendary Skill Rune. |
Item Name | Grade | Source | Description |
Skill Rune Engraving Stone Piece | Legendary | Disassemble | Combine the pieces to obtain 1 [Skill Rune Engraving Stone]. |
Item Name | Grade | Source | Description |
Link Rune Engraving Stone | Legendary | Disassemble, Combine Pieces | A material used for engraving a Lv. 30 Legendary Link Rune. |
Item Name | Grade | Source | Description |
Link Rune Engraving Stone Piece | Legendary | Disassemble | Combine the pieces to obtain 1 [Link Rune Engraving Stone]. |
Item Name | Grade | Source | Description |
Seal of Engraving | Rare | Drop | Allows the user to select an Awakening of your choice during Rune Engraving. |
- 2 new items related to Runestone Enchant will be added.
Item Name | Grade | Source | Description |
Runestone Magic Link Essence | Magic | Descent Raid | Reassigns the slot position of a Magic Runestone. |
Item Name | Grade | Source | Description |
Runestone Rare Link Essence | Rare | Descent Raid | Reassigns the slot position of a Rare Runestone. |
- 3 types of Unique Runestones will be added.
Item Name | Grade | Source | Description |
Rune Growth Unique Runestone | Unique | Descent Raid | Increases the Level of the Skill Rune equipped in the activated slot. |
Item Name | Grade | Source | Description |
Resource Cost Unique Runestone | Unique | Descent Raid | Decreases Resource Cost when using a Skill Rune equipped in the activated slot. |
Item Name | Grade | Source | Description |
Hit Rate Unique Runestone | Unique | Descent Raid | Increases Hit Rate when using a Skill Rune equipped in the activated slot. |
◆ New Costumes
2 New Costumes: Light's Resonance Helmet and Visage of Infinite Awakening will be added.
◆ New Pet & Portal
New Pet : Filio will be added.
New Portal : Door of the Banquet will be added.
◆ New Cosmetic Items: Attachment
New cosmetic items – 6 types of Dash Effects and 6 types of Footstep Effects will be added.
* The new attachments can be found in the [Beauty→Attachment] menu.
■ Attachment
- A new category, [Attachment] will be added to the Beauty screen.
- You can purchase visual effects such as Dash effects and Footsteps that can be applied to your character.
■ Dash Effects
This effect will appear behind moving characters
- Spring Herald
Attachment | Price |
Spring Herald | 400 Diamonds |
- Innocent Contradiction
Attachment | Price |
Innocent Contradiction | 400 Diamonds |
- Night Lord
Attachment | Price |
Night Lord | 400 Diamonds |
- Shadow Band
Attachment | Price |
Shadow Band | 400 Diamonds |
- Eye of Lightning
Attachment | Price |
Eye of Lightning | 400 Diamonds |
- Lava Emperor
Attachment | Price |
Lava Emperor | 400 Diamonds |
■ Footstep Effects
This effect appears under the moving character’s feet.
- Lava Emperor
Attachment | Price |
Lava Emperor | 400 Diamonds |
- Innocent Contradiction
Attachment | Price |
Innocent Contradiction | 400 Diamonds |
- Sage
Attachment | Price |
Sage | 400 Diamonds |
- Shadow Band
Attachment | Price |
Shadow Band | 400 Diamonds |
- Snowy Mountain Lord
Attachment | Price |
Snowy Mountain Lord | 400 Diamonds |
- Lightning Wave
Attachment | Price |
Lightning Wave | 400 Diamonds |
◆ Black Friday Events
In celebration of [Black Friday], we have prepared 2 events.
You can purchase all sorts of items at discounted prices through the Festa and Discount event.
✔ You can check the details through the event notices and in-game on Nov. 23 (Wed) (UTC+9).
■ New Events
- Black Friday Discount Event
- Black Friday Festa
■ Event Period
- Nov. 23 (Wed) 2022 - until the Dec. 14 (Thu) 2022 (UTC+9) maintenance
■ Event Details
① Participate in [Black Friday Festa] and obtain numerous [Ore] and [Guild Tokens]!
② During the event period, [Discounts] and [Event Item Sales] will take place in Ore Collector Joyce’s [Ore Shop].
③ During the event period, [Discounts] and [Event Item Sales] will also take place in Peddler Falo’s [Guild Shop].
■ Precautions
※ Event period and details may be changed at a later date.
※ The events are renewed every day at 09:00 (UTC+9).
※ (Festa) The Black Friday Festa can also be completed along with the ‘Complete Objective Festa'.
※ (Festa) You can only participate in this event 'Once per Account'. Progress is shared between characters on the account.
※ (Discount Event) The discounted prices are only available during the Event period, and discounts are limited to a selected range of products.
※ (Discount Event) The special [Event] products are only available during the Event period.
◆ New Products
■ Packages
- Black Friday Package 1
- Black Friday Package 2
- Brown's Element Package
- Unstable Magic Rune Package
* Black Friday Package 1 & 2 are limited-time offers. Please check the in-game Paid Shop for the sales period.
■ Bundles
- Weekly Charm Essence Bundle
- Monthly Charm Essence Bundle
- Unstable Skill Rune Bundle
- Unstable Link Rune Bundle
- Seal of Engraving Bundle
◆ Other Changes
■ Void Rift – New Season
- The previous season of Void Rift will end, and a new season will begin.
- Void Rift progress, Rank Points, and reward history will be reset every season.
- The boss monsters of each area will also change once the Void Rift is reset.
- You will not be able to receive the previous season’s rewards once the season ends. Please be sure to collect all rewards before regular maintenance takes place.
- The Void Rift season will take place for 3 weeks.
■ Balance
- Rune Knight and Abyssling’s Movement Speed will be improved so that it will increase according to their level.
- Rune Knight and Abyssling’s base monster recognition range will be increased by 30%.
- Rune Knight and Abyssling will be improved so that they can move at a closer distance from the caster.
- The following Charm Legendary option will be changed.
└ Before : % DMG Amplification for 3 s upon using an Enhance Skill Rune
└ After : % DMG Amplification for 3 s upon using Attack Enhance Skill Rune
※ Existing options will remain unchanged.
■ Raid
- The portal that allows you to move from Raids / Descent Raids to the boss area will be modified so that you can only enter within a certain amount of time after the battle begins.
■ Storage
- Storage slots related to Runestone Essences, Rune Engraving Stones, and Seals of Engraving will be added.
■ Other
- Rune Hunter Pass Season 2 will end and a new Season 3 will begin.
- In the case of the packages or products that are purchased with Diamonds or Rubies, they will be sent straight to your Bag or automatically added to your Rubies without being sent to your Paid Shop Storage.
※ If the Paid and Bonus Diamonds are both included when purchasing a package, the number of Paid Rubies will be given in ratio to the amount of Paid Diamonds.
Therefore, the actual amount of Paid Rubies given may be shown differently from the in-game product info.
◆ Bug Fixes
- Issue where summoned minions could not recognize certain monsters in Chaos Dungeon Hira [Dewdrop].
Please take note of the details above to avoid any inconvenience while playing the game.
Thank you.
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