[Added] November 9 (Wed) Update Notice (Nov. 9 11:20 UTC+9 Added)
UNDECEMBERGreetings. Rune Hunters.
This is an announcement on the Nov. 9 (Wed) Update.
Please check below for more details.
※ The announced details can be edited or changed when updated.
※ All screenshots have been taken in a test server, so the details may change.
◈ Main Update
※ The details of the newly added contents on this update.
◆ New Raid - Cursed Zodiac Walker: Vilam
A new Raid Vilam will be added.
- The required level for entering the Raid is [Lv.80] and 8 matching players.
- Cursed Zodiac Walker: Vilam is [Lightning] element and is a [Lv.90] Raid boss.
- New achievements and titles will be added.
- Once you clear the raid, you can obtain a Runestone Selection Chest as well as Gemstone of Courage as the reward.
* You can get a Lv.80 Runestone from the Runestone Selection Chest in the new raid [Cursed Zodiac Walker: Vilam].
■ Entering New Raid
- You can enter through each Act Town or [Recruitment Board] in Saluto.
- Once you enter, you will be randomly matched to form a party. If you enter already as a party, then only the remaining number of players will be added.
- You can enter the [Cursed Zodiac Walker: Vilam] raid once and it will be reset every week on Monday / Thursday 09:00 (UTC +9).
- The number of raid entries will be deducted each time you clear it and even if you fail to clear the raid you can rechallenge it.
◆ 9 New Skill Runes
- 9 new Skill Runes will be added.
Skill Name | Minimum Grade | Obtain Method | Tag Info | Details (Level 1) | Details (Level 30) |
Seal of Crowd Control Dodge | Magic | Guild | Spell, Defense Seal, Toggle | Resource Cost 20% Amplification Cooldown 5 s Affects yourself Max Defense Seal Activation Count 1 +10% Crowd Control Dodge Chance (Rare Effect) +40% Aura and Seal Effect (Legendary Effect) +70% Aura and Seal Effect | Resource Cost 20% Amplification Cooldown 5 s Affects yourself Max Defense Seal Activation Count 1 +30.3% Crowd Control Dodge Chance (Rare Effect) +40% Aura and Seal Effect (Legendary Effect) +70% Aura and Seal Effect |
Freeze Arrow | Normal | Drop, Shop | Attack, Area of Effect, Strike, Cold, Projectile, Bow, Cannot use Parallel Shot, Cannot Split | Mana Cost 4, Triggers Immediately Cold Element Cold DMG +44 Split Projectile +20 Freeze Rate against Chilled Enemies Arrows: 3 Projectile Speed 3000 Freeze Arrow Cold DMG 63% 15% DMG Dampening when hitting the same target repeatedly +15 Freeze Rate For every Freeze applied by Freeze Arrow 100% chance to cast Cold Explosion after 0.3 s Cold Explosion Range 150 Cold Explosion Cold DMG 117% Removes Freeze upon Cold Explosion (Magic Effect) +50% Area DMG (Magic Effect) +10% Strike DMG Multiplier (Rare Effect) +100% Area DMG (Rare Effect) +10% Cold Penetration (Rare Effect) +1 Projectile Count (Rare Effect) +15% Strike DMG Multiplier (Legendary Effect) +150% Area DMG (Legendary Effect) +20% Cold Penetration (Legendary Effect) +2 Projectile Count (Legendary Effect) +30% Strike DMG Multiplier | Mana Cost 18.5, Triggers Immediately Cold Element Cold DMG +1199 Split Projectile +20 Freeze Rate against Chilled Enemies Arrows: 3 Projectile Speed 3000 Freeze Arrow Cold DMG 90% 15% DMG Dampening when hitting the same target repeatedly +15 Freeze Rate For every Freeze applied by Freeze Arrow 100% chance to cast Cold Explosion after 0.3 s Cold Explosion Range 150 Cold Explosion Cold DMG 171% Removes Freeze upon Cold Explosion (Magic Effect) +50% Area DMG (Magic Effect) +10% Strike DMG Multiplier (Rare Effect) +100% Area DMG (Rare Effect) +10% Cold Penetration (Rare Effect) +1 Projectile Count (Rare Effect) +15% Strike DMG Multiplier (Legendary Effect) +150% Area DMG (Legendary Effect) Cold Penetration +20% (Legendary Effect) +2 Projectile Count (Legendary Effect) +30% Strike DMG Multiplier |
Wheel Slash | Normal | Drop, Shop | Attack, Melee, Weapon Range, DoT, Physical | Mana Cost 5, Triggers Immediately Physical Element Weapon Range Attack DoT for 3 s to enemies on hit Max Stacks 5 DoT Multiplier 26.6% Amplification per stack Physical DoT 300% Physical DoT +12 +80 Weapon Range (Magic Effect) +40% DoT (Magic Effect) +20 Weapon Range (Rare Effect) +80% DoT (Rare Effect) +40 Weapon Range (Legendary Effect) +80% DoT (Legendary Effect) +60 Weapon Range (Legendary Effect) 7% DoT Amplification | Mana Cost 13.7, Triggers Immediately Physical Element Weapon Range Attack DoT for 3 s to enemies on hit Max Stacks 5 DoT Multiplier 26.6% Amplification per stack Physical DoT 591% Physical DoT +222 +80 Weapon Range (Magic Effect) +40% DoT (Magic Effect) +20 Weapon Range (Rare Effect) +80% DoT (Rare Effect) +40 Weapon Range (Legendary Effect) +80% DoT (Legendary Effect) +60 Weapon Range (Legendary Effect) 7% DoT Amplification |
Guardian | Normal | Drop, Shop | Attack, Melee, Area of Effect, Strike, Physical, Duration | Mana Cost 17, Cooldown 5 s Physical Element +2 Max Use Count +40 Stun Rate Area of Effect 400 Physical DMG 450% +8 Physical DMG Guaranteed Critical Hit against Stunned enemies 100% chance to inflict Disturb effect on hit Applies as Debuff effect Disturb Duration 5 s Movement Speed 15% Dampening Attack Speed 15% Dampening Cast Speed 15% Dampening (Magic Effect) +30% Status Effect Duration (Magic Effect) +20% Skill Rune Effect (Magic Effect) +20% DMG against Disturbed enemies (Rare Effect) +75% Status Effect Duration (Rare Effect) +40% Skill Rune Effect (Rare Effect) +5 Stun Rate (Rare Effect) +40% DMG against Disturbed enemies (Legendary Effect) +100% Status Effect Duration (Legendary Effect) +60% Skill Rune Effect (Legendary Effect) +10 Stun Rate (Legendary Effect) +60% DMG against Disturbed enemies | Mana Cost 34.4, Cooldown 5 s Physical Element +2 Max Use Count +55 Stun Rate Area of Effect 400 Physical DMG 651% +248 Physical DMG Guaranteed Critical Hit against Stunned enemies 100% chance to inflict Disturb effect on hit Applies as Debuff effect Disturb Duration 5 s Movement Speed 15% Dampening Attack Speed 15% Dampening Cast Speed 15% Dampening (Magic Effect) +30% Status Effect Duration (Magic Effect) +20% Skill Rune Effect (Magic Effect) +20% DMG against Disturbed enemies (Rare Effect) +75% Status Effect Duration (Rare Effect) +40% Skill Rune Effect (Rare Effect) +5 Stun Rate (Rare Effect) +40% DMG against Disturbed enemies (Legendary Effect) +100% Status Effect Duration (Legendary Effect) +60% Skill Rune Effect (Legendary Effect) +10 Stun Rate (Legendary Effect) +60% DMG against Disturbed enemies |
Life Totem | Normal | Drop, Shop | Spell, Totem | Mana Cost 20, Cooldown 5 s Summon Duration 5 s Install Count 1 Max Install Count 1 Aura Radius 400 +20 HP Regen/Sec (Magic Effect) +8% Totem Effect (Rare Effect) +16% Totem Effect (Rare Effect) +10% Totem Effect Range (Legendary Effect) +28% Totem Effect (Legendary Effect) +20% Totem Effect Range | Mana Cost 54.8, Cooldown 5 s Summon Duration 5 s Install Count 1 Max Install Count 1 Aura Radius 400 +151 HP Regen/Sec (Magic Effect) +8% Totem Effect (Rare Effect) +16% Totem Effect (Rare Effect) +10% Totem Effect Range (Legendary Effect) +28% Totem Effect (Legendary Effect) +20% Totem Effect Range |
Protection Totem | Normal | Drop, Shop | Spell, Totem | Mana Cost 20, Cooldown 5 s Summon Duration 5 s Install Count 1 Max Install Count 1 Aura Radius 400 +20 Barrier Regen/Sec +30 Barrier (Magic Effect) +8% Totem Effect (Rare Effect) +16% Totem Effect (Rare Effect) +10% Totem Effect Range (Legendary Effect) +28% Totem Effect (Legendary Effect) +20% Totem Effect Range | Mana Cost 54.8, Cooldown 5 s Summon Duration 5 s Install Count 1 Max Install Count 1 Aura Radius 400 +49 Barrier Regen/Sec +117 Barrier (Magic Effect) +8% Totem Effect (Rare Effect) +16% Totem Effect (Rare Effect) +10% Totem Effect Range (Legendary Effect) +28% Totem Effect (Legendary Effect) +20% Totem Effect Range |
Thunderbolt | Normal | Drop, Shop | Spell, Strike, Lightning, Toggle, Toggle DMG Taken | Resource Cost 15% Amplification, Cooldown 3 s Lightning Element Trigger Chance 60% Lightning DMG 150% Lightning DMG +8 +33% Shock Chance (Magic Effect) +2% Shock Chance (Rare Effect) +5% Shock Chance (Legendary Effect) +9% Shock Chance | Resource Cost 15% Amplification, Cooldown 3 s Lightning Element Trigger Chance 60% Lightning DMG 270% Lightning DMG +248 +33% Shock Chance (Magic Effect) +2% Shock Chance (Rare Effect) +5% Shock Chance (Legendary Effect) +9% Shock Chance |
Penetrating Slash | Magic | Synthesis | Attack, Strike, Physical, Duration, Movement | Mana Cost 5, Cooldown 7 s Physical Element +2 Max Use Count Physical DMG 266% Physical DMG +28 Gain Oblivion for 2 s on Kill +40% Critical Rate Shares Cooldowns between Offensive Movement Skills (Magic Effect) +100% Oblivion Effect (Rare Effect) +200% Oblivion Effect (Rare Effect) +1 Max Use Count (Rare Effect) 15% DMG Amplification (Legendary Effect) +200% Oblivion Effect (Legendary Effect) +2 Max Use Count (Legendary Effect) 30% DMG Amplification | Mana Cost 16.6, Cooldown 7 s Physical Element +2 Max Use Count Physical DMG 493% Physical DMG +345 Gain Oblivion for 2 s on Kill +40% Critical Rate Shares Cooldowns between Offensive Movement Skills (Magic Effect) +100% Oblivion Effect (Rare Effect) +200% Oblivion Effect (Rare Effect) +1 Max Use Count (Rare Effect) 15% DMG Amplification (Legendary Effect) +200% Oblivion Effect (Legendary Effect) +2 Max Use Count (Legendary Effect) 30% DMG Amplification |
Summon Twisted Abyssling | Magic | Synthesis | Spell, Minion, Abyssling | Mana Cost 12, Cooldown 0.3 s Physical Element Summon Level 1 Summon Count 1 Max Use Count 2 Summon Duration 10 s Abyssling Explosion Range 350 Abyssling Explosion Attack DMG 250% 2% DMG Amplification per 0.1 excess Attack Speed upon exceeding 1 Abyssling Attack Speed +1 Minion Critical Rate +0.5% Abyssling HP (Magic Effect) +15% Abyssling HP (Magic Effect) +10% Minion Area of Effect (Magic Effect) +10% Abyssling Movement Speed increase (Rare Effect) +35% Abyssling HP (Rare Effect) +20% Minion Area of Effect (Rare Effect) 15% Abyssling DMG Amplification (Rare Effect) +20% Abyssling Movement Movement Speed (Legendary Effect) +70% Abyssling HP (Legendary Effect) +30% Minion Area of Effect (Legendary Effect) 30% Abyssling DMG Amplification (Legendary Effect) +30% Abyssling Movement Movement Speed | Mana Cost 41, Cooldown 0.3 s Physical Element Summon Level 30 Summon Count 1 Max Use Count 2 Summon Duration 39 s Abyssling Explosion Range 350 Abyssling Explosion Attack DMG 330% 2% DMG Amplification per 0.1 excess Attack Speed upon exceeding 1 Abyssling Attack Speed +13 Minion Critical Rate +37.5% Abyssling HP (Magic Effect) +15% Abyssling HP (Magic Effect) +10% Minion Area of Effect (Magic Effect) +10% Abyssling Movement Speed increase (Rare Effect) +35% Abyssling HP (Rare Effect) +20% Minion Area of Effect (Rare Effect) 15% Abyssling DMG Amplification (Rare Effect) +20% Abyssling Movement Movement Speed (Legendary Effect) +70% Abyssling HP (Legendary Effect) +30% Minion Area of Effect (Legendary Effect) 30% Abyssling DMG Amplification (Legendary Effect) +30% Abyssling Movement Movement Speed |
◆ 12 New Link Runes
- 12 new Link Runes will be added.
Skill Name | Minimum Grade | Obtain Method | Tag Info | Details (Level 1) | Details (Level 30) |
Vitality Recovery | Magic | Guild | Defense Enhance | Resource Cost Increase 15% +10% Regeneration Effect Gain Regeneration for 10 s upon using a Defense Enhance Skill (1% Max HP Regen/Sec, 0.4% Max Mana Regen/Sec) Cannot be linked to a common Buff Link Rune activated with Defense Enhance Skill (Rare Effect) +20% Regeneration Effect (Legendary Effect) +10% Defense Enhance Skill Rune Duration (Legendary Effect) +40% Regeneration Effect | Resource Cost Increase 15% +40% Regeneration Effect Gain Regeneration for 10 s upon using a Defense Enhance Skill (1% Max HP Regen/Sec, 0.4% Max Mana Regen/Sec) Cannot be linked to a common Buff Link Rune activated with Defense Enhance Skill (Rare Effect) +20% Regeneration Effect (Legendary Effect) +10% Defense Enhance Skill Rune Duration (Legendary Effect) +40% Regeneration Effect |
Focused Defense | Magic | Guild | Defense Enhance | Resource Cost Increase 15% +10% Focus Effect Gain Focus for 10 s upon using a Defense Enhance Skill (Block Expertise +10, 25% Block Cooldown Recovery Speed Increase, 30% Dodge Rate Increase) Cannot be linked to a common Buff Link Rune activated with Defense Enhance Skill (Rare Effect) +20% Focus Effect (Legendary Effect) +10% Defense Enhance Skill Rune Effect (Legendary Effect) +40% Focus Effect | Resource Cost Increase 15% +40% Focus Effect Gain Focus for 10 s upon using a Defense Enhance Skill (Block Expertise +10, 25% Block Cooldown Recovery Speed Increase, 30% Dodge Rate Increase) Cannot be linked to a common Buff Link Rune activated with Defense Enhance Skill (Rare Effect) +20% Focus Effect (Legendary Effect) +10% Defense Enhance Skill Rune Effect (Legendary Effect) +40% Focus Effect |
Quick Shout | Magic | Unique Dungeon | Shout | Resource Cost Increase 15% +20% Shout Skill Rune Cast Speed (Rare Effect) +15% Shout Skill Rune Cooldown Recovery Speed (Legendary Effect) +30% Shout Skill Rune Cooldown Recovery Speed | Resource Cost Increase 15% +50% Shout Skill Rune Cast Speed (Rare Effect) +15% Shout Skill Rune Cooldown Recovery Speed (Legendary Effect) +30% Shout Skill Rune Cooldown Recovery Speed |
Quick Sentry Installation | Magic | Unique Dungeon | Sentry | Resource Cost Increase 15% +20% Sentry Install Speed +5% Sentry Attack Speed (Rare Effect) +10% Sentry Projectile Speed (Rare Effect) +5% Sentry Attack Speed (Legendary Effect) +20% Sentry Projectile Speed (Legendary Effect) +10% Sentry Attack Speed | Resource Cost Increase 15% +50% Sentry Install Speed +20% Sentry Attack Speed (Rare Effect) +10% Sentry Projectile Speed (Rare Effect) +5% Sentry Attack Speed (Legendary Effect) +20% Sentry Projectile Speed (Legendary Effect) +10% Sentry Attack Speed |
Quick Totem Installation | Magic | Unique Dungeon | Totem | Resource Cost Increase 15% +20% Totem Install Speed (Rare Effect) Mana Cost 15% Dampening (Rare Effect) +20% Totem Skill Rune Cooldown Recovery Speed (Legendary Effect) Mana Cost 30% Dampening (Legendary Effect) +50%Totem Skill Rune Cooldown Recovery Speed (Legendary Effect) Gain Acceleration for 1 s upon using Skill | Resource Cost Increase 15% +50% Totem Install Speed (Rare Effect) Mana Cost 15% Dampening (Rare Effect) +20% Totem Skill Rune Cooldown Recovery Speed (Legendary Effect) Mana Cost 30% Dampening (Legendary Effect) +50% Totem Skill Rune Cooldown Recovery Speed (Legendary Effect) Gain Acceleration for 1 s upon using Skill |
Grip Strength | Magic | Synthesis | Melee, Attack, Strike | Resource Cost Increase 15% 7% DMG Amplification when 2-handed weapon is equipped Hit Rate when 2-handed weapon is equipped 15% Dampening +10% DMG when 1-handed weapon is equipped (Magic Effect) +15% DMG when 2-handed weapon is equipped (Magic Effect) +5% DMG when 1-handed weapon is equipped (Rare Effect) +35% DMG when 2-handed weapon is equipped (Rare Effect) +10% DMG when 1-handed weapon is equipped (Legendary Effect) +45% DMG when 2-handed weapon is equipped (Legendary Effect) +10% Critical DMG when 2-handed weapon is equipped (Legendary Effect) +15% DMG when 1-handed weapon is equipped | Resource Cost Increase 15% 30.2% DMG Amplification when 2-handed weapon is equipped Hit Rate when 2-handed weapon is equipped 15% Dampening +39% DMG when 1-handed weapon is equipped (Magic Effect) +15% DMG when 2-handed weapon is equipped (Magic Effect) +5% DMG when 1-handed weapon is equipped (Rare Effect) +35% DMG when 2-handed weapon is equipped (Rare Effect) +10% DMG when 1-handed weapon is equipped (Legendary Effect) +45% DMG when 2-handed weapon is equipped (Legendary Effect) +10% Critical DMG when 2-handed weapon is equipped (Legendary Effect) +15% DMG when 1-handed weapon is equipped |
Offset Counterattack | Magic | Synthesis | Attack, Spell, Strike | Resource Cost Increase 15% +20% DMG (Magic Effect) 85% Reflect Damage Taken Decrease (Rare Effect) 90% Reflect Damage Taken Decrease (Rare Effect) Gain the following effect for 4 s upon taking Reflect DMG (Rare Effect) Regen 1.5% of Max HP/Sec (Rare Effect) Regenerate 1.5% of Max Barrier per Sec (Legendary Effect) 95% Reflect DMG Taken Decrease (Legendary Effect) Gain the following effect for 4 s upon taking Reflect DMG (Legendary Effect) Regen 3% of Max HP/Sec (Legendary Effect) Regenerate 3% of Max Barrier per Sec (Legendary Effect) Regen 2% of Max Mana per Sec | Resource Cost Increase 15% +65% DMG (Magic Effect) 85% Reflect Damage Taken Decrease (Rare Effect) 90% Reflect Damage Taken Decrease (Rare Effect) Gain the following effect for 4 s upon taking Reflect DMG (Rare Effect) Regen 1.5% of Max HP/Sec (Rare Effect) Regenerate 1.5% of Max Barrier per Sec (Legendary Effect) 95% Reflect DMG Taken Decrease (Legendary Effect) Gain the following effect for 4 s upon taking Reflect DMG (Legendary Effect) Regen 3% of Max HP/Sec (Legendary Effect) Regenerate 3% of Max Barrier per Sec (Legendary Effect) Regen 2% of Max Mana per Sec |
Area Totem | Rare | Synthesis | Totem | Resource Cost Increase 15% +20% Totem Effect Range (Legendary Effect) +20% Totem Duration (Legendary Effect) +10% Totem Effect | Resource Cost Increase 15% +50% Totem Effect Range (Legendary Effect) +20% Totem Duration (Legendary Effect) +10% Totem Effect |
Versatility | Magic | Synthesis | Attack Enhance | Resource Cost Increase 15% +5% Versatility Effect Gain Versatility for 10 s upon using Attack Enhance Skill ( Attack Speed +10%, Cast Speed +10%, Armor Penetration +10%, Element Penetration +10% ) Cannot be linked to a common Buff Link Rune activated with Attack Enhance Skill (Rare Effect) +10% Versatility Effect (Legendary Effect) +10% Attack Enhance Skill Rune Duration (Legendary Effect) +20% Versatility Effect | Resource Cost Increase 15% +20% Versatility Effect Gain Versatility for 10 s upon using Attack Enhance Skill ( Attack Speed +10%, Cast Speed +10%, Armor Penetration +10%, Element Penetration +10% ) Cannot be linked to a common Buff Link Rune activated with Attack Enhance Skill (Rare Effect) +10% Versatility Effect (Legendary Effect) +10% Attack Enhance Skill Rune Duration (Legendary Effect) +20% Versatility Effect |
Barrier Absorb | Magic | Synthesis | Spell, Strike | Resource Cost Increase 20% +0.3% Barrier Absorb on Spell Hit +15% DMG upon Spell (Rare Effect) +0.1% Barrier Absorb on Spell Hit (Rare Effect) +20% DMG upon Spell (Legendary Effect) +0.2% Barrier Absorb on Spell Hit (Legendary Effect) +40% DMG upon Spell | Resource Cost Increase 20% +0.3% Barrier Absorb on Spell Hit +51% DMG upon Spell (Rare Effect) +0.1% Barrier Absorb on Spell Hit (Rare Effect) +20% DMG upon Spell (Legendary Effect) +0.2% Barrier Absorb on Spell Hit (Legendary Effect) +40% DMG upon Spell |
Preserve Mana | Magic | Synthesis | Attack, Spell | Grants 1 stack of Preserve Mana upon skill use Max Stacks 10 Activates Preserve Mana effect every 0.1 s for 1 s Preserve Mana effect Recovers 30% of Mana spent at Max Stacks (Rare Effect) +10% Preserve Mana Effect (Legendary Effect) +20% Preserve Mana Effect (Legendary Effect) Mana Regen/Sec while Preserve Mana is active +100% | Grants 1 stack of Preserve Mana upon skill use Max Stacks 10 Activates Preserve Mana effect every 0.1 s for 1 s Preserve Mana effect Recovers 41.6% of Mana spent at Max Stacks (Rare Effect) +10% Preserve Mana Effect (Legendary Effect) +20% Preserve Mana Effect (Legendary Effect) Mana Regen/Sec while Preserve Mana is active +100% |
Pulverize | Rare | Synthesis | Strike | Resource Cost Increase 20% 100% chance to gain Pulverize on non-Critical hit Duration 4 s Max Stacks 5 3.6% Strike DMG Amplification per stack Lose all Pulverize on Critical Hit (Legendary Effect) +20% Pulverize Effect | Resource Cost Increase 20% 100% chance to gain Pulverize on non-Critical hit Duration 4 s Max Stacks 5 6.5% Strike DMG Amplification per stack Lose all Pulverize on Critical Hit (Legendary Effect) +20%Pulverize Effect |
◆ 5 New Runestones
- 5 new Runestones will be added.
Runestone | Grade | Obtain Method | Fixed Option |
Attack Speed Magic Runestone | Magic | Raid(Vilam), Synthesis | 4% Attack Speed Increase |
Cast Speed Magic Runestone | Magic | Raid(Vilam), Synthesis | 4% Cast Speed Increase |
Attack Enhance Effect Rare Runestone | Rare | Raid(Vilam), Synthesis | 10% Attack Enhance Skill Rune Effect Increase |
Defense Enhance Effect Rare Runestone | Rare | Raid(Vilam), Synthesis | 10% Defense Enhance Skill Rune Effect Increase |
Elite DMG Magic Runestone | Magic | Synthesis | 25% DMG against Elites Increase |
◆ New Pet
- The new pet Tura will be added.
◆ New Portal Skin
- The new Portal Skin Natula's Cradle will be added.
Name | Price |
Natula's Cradle | 400 Diamonds |
◆ Item
- 1 new Unique Chaos Dungeon will be added.
* Chaos Dungeon can be entered from 'Saluto'.
* The new Chaos Unique Card will be dropped in Chaos Dungeon by chance.
Chaos Unique Dungeon | Tier | Characteristic |
Fugitive's Farmland | 1 | Track down the Escaped Scarecrow. You can track down the Escaped Scarecrow quickly through the [Tracking] buff. While you are tracking, [Stolen Rune Chest] will be dropped from the monsters that you run into. |
- 8 options that can be given to Magic and Rare Runestones will be added.
New Runestone Options |
DMG when Wheel Slash is equipped +% |
DMG when Guardian is equipped +% |
DMG when Freeze Arrow is equipped +% |
DMG when Penetrating Slash is equipped +% |
DMG when Twisted Abyssling is equipped +% |
Skill Rune Effect when Life Totem is equipped +% |
Skill Rune Effect when Protection Totem is equipped +% |
DMG when Thunderbolt is equipped +% |
◆ Improvements
■ Skill Rune
- Several Skill Runes will be improved.
Skill Name | Lv.1 | Lv.30 | ||
Before | After | Before | After | |
Shield Charge | Mana Cost 4, Cooldown 5 s Physical Element +2 Max Use Count +10% Hit Rate +10% Armor Penetration Area of Effect 250 Physical DMG 420% +18 Physical DMG Shares Cooldowns between Offensive Movement Skills (Magic Effect) +10% Armor Penetration (Magic Effect) +20% Attack Hit Rate (Rare Effect) +10% Armor Penetration (Rare Effect) +20% Attack Hit Rate (Rare Effect) +50 Stun Rate when hitting a Skill at Max Range (Rare Effect) +80% Strike DMG Multiplier (Legendary Effect) +15% Armor Penetration (Legendary Effect) +30% Attack Hit Rate (Legendary Effect) +500 Stun Rate when hitting a Skill at Max Range (Legendary Effect) +170% Strike DMG Multiplier | Mana Cost 4, Cooldown 5 s Physical Element +2 Max Use Count +10% Hit Rate +10% Armor Penetration Area of Effect 250 Physical DMG 420% +18 Physical DMG Gain Destroy Arms for 4 s upon hitting an enemy at Max Range +30% Armor Penetration during Destroy Arms Shares Cooldowns between Offensive Movement Skills (Magic Effect) +10% Armor Penetration (Magic Effect) +20% Attack Hit Rate (Rare Effect) +10% Armor Penetration (Rare Effect) +20% Attack Hit Rate (Rare Effect) +50Stun Rate upon every Skill hit against enemies at 250 distance or more (Rare Effect) +80% Strike DMG Multiplier (Legendary Effect) +15% Armor Penetration (Legendary Effect) +30% Attack Hit Rate (Legendary Effect) +500 Stun Rate upon every Skill hit against enemies at 250 distance or more (Legendary Effect) +170% Strike DMG Multiplier | Mana Cost 18.5, Cooldown 5초 Physical Element +2 Max Use Count +10% Hit Rate +10% Armor Penetration Area of Effect 250 Physical DMG 602% +246 Physical DMG Shares Cooldowns between Offensive Movement Skills (Magic Effect) +10% Armor Penetration (Magic Effect) +20% Attack Hit Rate (Rare Effect) +10% Armor Penetration (Rare Effect) +20% Attack Hit Rate (Rare Effect) +50 Stun Rate when hitting a Skill at Max Range (Rare Effect) +80% Strike DMG Multiplier (Legendary Effect) +15% Armor Penetration (Legendary Effect) +30% Attack Hit Rate (Legendary Effect) +500 Stun Rate when hitting a Skill at Max Range (Legendary Effect) +170% Strike DMG Multiplier | Mana Cost 18.5, Cooldown 5초 Physical Element +2 Max Use Count +10% Hit Rate +10% Armor Penetration Area of Effect 250 Physical DMG 602% +246 Physical DMG Gain Destroy Arms for 4 s upon hitting an enemy at Max Range +30% Armor Penetration during Destroy Arms Shares Cooldowns between Offensive Movement Skills (Magic Effect) +10% Armor Penetration (Magic Effect) +20% Attack Hit Rate (Rare Effect) +10% Armor Penetration (Rare Effect) +20% Attack Hit Rate (Rare Effect) +50 Stun Rate upon every Skill hit against enemies at 250 distance or more (Rare Effect) +80% Strike DMG Multiplier (Legendary Effect) +15% Armor Penetration (Legendary Effect) +30% Attack Hit Rate (Legendary Effect) +500 Stun Rate upon every Skill hit against enemies at 250 distance or more (Legendary Effect) +170% Strike DMG Multiplier |
Frost Sentry | Mana Cost 15, Triggers Immediately Cold Element Sentry Level 1 Sentry Duration 8 s Sentry Count 1 Max Sentry Count 2 Projectile Count 1 Projectile Speed 3000 Cannot Pierce Explosion Range 220 Cold DMG 110% +45 Chill Rate +0.5% Sentry HP +1 Sentry Critical Rate (Magic Effect) +20% Sentry HP (Magic Effect) +100% Sentry DMG against Debuffed enemies (Rare Effect) +40% Sentry HP (Rare Effect) +150% Sentry DMG against Debuffed enemies (Rare Effect) 15% Sentry DMG Amplification (Legendary Effect) +40% Sentry HP (Legendary Effect) +200% Sentry DMG against Debuffed enemies (Legendary Effect) +1 Simultaneous Sentry Count (Legendary Effect) 30% Sentry DMG Amplification | Mana Cost 15, Triggers Immediately Cold Element Sentry Level 1 Sentry Duration 8 s Sentry Count 1 Max Sentry Count 2 Projectile Count 1 Projectile Speed 3000 Explosion Range 220 Cold DMG 110% +45 Chill Rate +10 Freeze Rate against Chilled Enemies +0.5% Sentry HP +1 Sentry Critical Rate (Magic Effect) Sentry Area of Effect +15% (Magic Effect) +100% Sentry DMG against Debuffed enemies (Rare Effect) Sentry Area of Effect +30% (Rare Effect) +150% Sentry DMG against Debuffed enemies (Rare Effect) 15% Sentry DMG Amplification (Legendary Effect) Sentry Area of Effect +50% (Legendary Effect) +200% Sentry DMG against Debuffed enemies (Legendary Effect) +1 Simultaneous Sentry Count (Legendary Effect) 30% Sentry DMG Amplification | Mana Cost 44, Triggers Immediately Cold Element Sentry Level 30 Sentry Duration 8 s Sentry Count 1 Max Sentry Count 2 Projectile Count 1 Projectile Speed 3000 Cannot Pierce Explosion Range 220 Cold DMG 140% +45 Chill Rate +37.5% Sentry HP +13 Sentry Critical Rate (Magic Effect) +20% Sentry HP (Magic Effect) +100% Sentry DMG against Debuffed enemies (Rare Effect) +40% Sentry HP (Rare Effect) +150% Sentry DMG against Debuffed enemies (Rare Effect) 15% Sentry DMG Amplification (Legendary Effect) +40% Sentry HP (Legendary Effect) +200% Sentry DMG against Debuffed enemies (Legendary Effect) +1 Simultaneous Sentry Count (Legendary Effect) 30% Sentry DMG Amplification | Mana Cost 44, Triggers Immediately Cold Element Sentry Level 30 Sentry Duration 8 s Sentry Count 1 Max Sentry Count 2 Projectile Count 1 Projectile Speed 3000 Explosion Range 220 Cold DMG 140% +45 Chill Rate +20 Freeze Rate against Chilled Enemies +37.5% Sentry HP +13 Sentry Critical Rate (Magic Effect) Sentry Area of Effect +15% (Magic Effect) +100% Sentry DMG against Debuffed enemies (Rare Effect) Sentry Area of Effect +30% (Rare Effect) +150% Sentry DMG against Debuffed enemies (Rare Effect) 15% Sentry DMG Amplification (Legendary Effect) Sentry Area of Effect +50% (Legendary Effect) +200% Sentry DMG against Debuffed enemies (Legendary Effect) +1 Simultaneous Sentry Count (Legendary Effect) 30% Sentry DMG Amplification |
■ Rune Knight
- Rune Knight’s Basic Attack and Earth Blow effect will be improved so that it is shown based on its elements.
- Rune Knight Skill Rune performance will be improved according to the table below.
* The improved performance will not be shown in the Skill Rune tooltip.
Rune Knight | Changes |
Summon Bursting Rune Knight | Basic Attack Speed has been raised by x1.5. Basic Attack Range will be changed from 150 to 250. Earth Blow Range will be changed from 200 to 350. Flamethrower Range will be changed horizontally from 200 to 250 / vertically from 600 to 700. |
Summon Wrathful Rune Knight | Basic Attack Speed has been raised by x1.5. Basic Attack Range will be changed from 150 to 250. Earth Blow Range will be changed from 200 to 350. |
Summon Arctic Rune Knight | Basic Attack Speed has been raised by x1.5. Basic Attack Range will be changed from 150 to 250. Earth Blow Range will be changed from 200 to 350. Frost Shield Range will be changed from 200 to 350. |
Summon Lightning Rune Knight | Basic Attack Speed has been raised by x1.5. Basic Attack Range will be changed from 150 to 250. Earth Blow Range will be changed from 200 to 350. Electric Release Range will be changed horizontally from 60 to 70 / vertically from 600 to 620. |
■ UI
- Complete Objective Festa Event‘s remaining period will now be visible.
■ Other Changes
- The sound of Poison Rain of Arrows striking and Spread Shot casting will be improved on PC.
◆ Bug Fixes
- Fixed an issue where the entry point was right next to the boss when entering the boss room of Stra [Scent] in Chaos Dungeon.
- Fixed an issue where some Rare monsters could not move in Chaos Dungeon.
- Fixed an issue where the [Toxic Flame] Stack Effect affected a different DMG that is not Toxic Flame.
- Fixed an issue where [Shout Skill Rune Effect +%] and [Skill Rune Effect +%] in certain skills are not shown in the tooltip.
- Fixed an issue where the unequipped Chaos Star's effect is being repeatedly applied in a certain situation. (Nov. 9 11:20 UTC+9 Added)
Please be mindful of the details above to avoid any inconvenience while playing the game.
Thank you.
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