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Updates

[Edited] November 23 (Wed) Update Notice (Nov. 22 2022 23:38 UTC+9 edited)

UNDECEMBER
2022.11.22 Tuesday 20:45 (UTC + 9)


Greetings. Rune Hunters.


This is a notice on the November 23 (Wed) update.

Please refer to the following information for details.


※ The following information may be changed when the update takes place.

※ All screenshots were taken on a test server and details are subject to change.



◈ UNDECEMBER Main Update

※ The following information is related to new content added through the update.


◆ Descent Raid

- New Raid content, [Descent Raid] will be added to the game.

✔ You can enter the new raid through each Act Town or [Recruitment Board] in Saluto.


■ Descent Raid Details

- The required level for entering a Descent Raid is [Lv.80], and the party size is 8 players.

- Descent Raid is a special raid content that you can enter only at certain times of the day.

- Once the Raid is available to enter, you can challenge the boss by either creating a raid or matching.

- You can obtain a Unique Runestone once you defeat the Descent Raid boss.

- The Runestone that you obtain from Descent Raid is Lv.100.



Shadow Mirror

- Collect Shadow Mirror Shards to complete the Shadow Mirror and receive rewards upon clearing the Descent Raid.

- You can still defeat the boss without completing the Shadow Mirror, but you won’t be able to receive the clear reward.

 * Shadow Mirror Shards can be obtained from the field or through Chaos Dungeon drops.

 * You cannot obtain any more Shadow Mirror Shards once the Shadow Mirror is fully completed.


■ Additional Reward

- Defeating the Descent Raid Boss can award additional rewards such as [DMG Reward] and [Clear Reward].

┗ DMG Reward – Can be obtained according to the highest record of Total DMG from the encounter.

┗ Clear Reward – Can be obtained by repeatedly defeating the Descent boss while the Shadow Mirror is complete.



■ Runestone Enchant

- You can obtain an Essence that can change the slot position of a Runestone as an additional reward from Descent Raids.

└ Runestone Magic Link Essence changes the slot position of a Magic Runestone.

└ Runestone Rare Link Essence changes the slot position of a Rare Runestone.

- The Runestone Enchant feature can be found from [Mystic Pauline] in each Act Town or Saluto.


■ Precautions

※ Announced contents and rewards may be changed or adjusted at a later date.


◆ Rune Growth – Rune Engraving & Awakening

- The Rune Engraving/Awakening feature will be added.

- The Rune Engraving/Awakening feature can be found from [Mystic Pauline] in each Act Town or Saluto.

- The new categories; ‘Rune Engraving’ and ‘Rune Awakening’ will be added to the [Rune Growth] menu.

- [Rune Awakening Stone] item will be consumed upon Rune Awakening.

- [Rune Engraving Stone] item will be consumed upon Rune Engraving.


■ Rune Engraving

- Rune Engraving is a feature used to obtain Awakening Stones and requires Engraving Stones.

  └ Skill Rune Engraving Stones can be obtained by disassembling [Legendary Skill Runes].

  └ Link Rune Engraving Stones can be obtained by disassembling [Legendary Link Runes].

  └ Existing Unidentified Fragment items will be changed to Skill Rune Engraving Stones, while Unidentified Piece items will be changed to Link Rune Engraving Stones.

- You can register a Lv.30 Legendary Rune to add the Rune’s Awakening option to the Engraving Stone. 

- Each Skill/Link Rune has its own Awakening options, and a random Awakening option will be engraved when performing Rune Engraving. 

- Rune Engraving does not consume the registered Rune, and the Engraving Stone is changed to an Awakening Stone.

- [Awakening Stones] made from Rune Engraving are used for [Rune Awakening].

  └ Crafted Skill Rune Awakening Stones can be traded in the [Auction House]


Guaranteed Engraving

- A Seal of Engraving is required in order to select the [Awakening Stone] of your choice.

- Select a Seal of Engraving on the Rune Engraving screen and Engrave the Rune. This will consume 1 Seal of Engraving.

└ Seal of Engraving can be obtained from Chaos Dungeons.


■ Rune Awakening

- Lv.30 Legendary Runes can be given an Awakening option using an exclusive Rune Awakening Stone.

- Each Rune can have only one type of Awakening option. Awakening Stones can be made using Rune Engraving.

- An Awakened Rune can be Awakened again as long as you have an Awakening Stone.

- Re-Awakening replaces the existing Awakening option with the Awakening option of the newly registered Awakening Stone.

- You can use re-Awakening to select a different Awakening option, or attempt to imbue a higher value option.

* Awakened Runes can no longer be selected as the "Rune to Transfer" when performing [Rune Transfer].


■ Skill Rune Awakening Option List

* Please click each list to view the details.


Skill Rune – Red (Strength)

Name

Source

Origin

Verity

Shout of Terror

Shout Skill Rune Effect +[10~30]%

Shout Skill Rune Effect Range +[40~60]%

Shout Skill Rune Cooldown Recovery Speed +[30~50]%

Shout Skill Rune Cast Speed +[60~100]%

Ignore enemy Dodge Rate

Guaranteed Critical Hit

Shout Skill Rune Cooldown Recovery Speed +[15~30]%

Shout of Justice

Mana Cost [10~20]% Dampening

Immune to Status Effects for 1 s upon using Skill

+[40~60]% Shout Skill Rune Effect Range

+[10~25]% Shout Skill Rune Effect

+[25~40]% Shout Skill Rune Cooldown Recovery Speed

+[60~100]% Shout Skill Rune Cast Speed

Frost Wave

[12~17]% DMG Amplification against enemies affected by Cold Status Effect

[8~12]% DMG Amplification against enemies that are not affected by Cold Status Effect

+2 Strike Range Count

+[10~40]% Area DMG

+[10~20]% Area of Effect

+[15~30]% Chill Chance

+[15~30] Freeze Rate against Chilled Enemies

Gain Sharpness for 3s upon inflicting a Cold Status Effect

(+50% Critical Rate, +25% Critical DMG)

Shield Charge

+[10~30]% Area of Effect

+[25~50] Status Effect Rate

Causes Shield Pulse on hit

Shield Pulse DMG +250

Shield Pulse DMG 430%

Shield Pulse Area of Effect 400

+[10~15]% Movement Skill Rune Cooldown Recovery Speed

50% chance to active Shield of Determination upon using skill

Shield of Determination Duration 2s

+[50~100%] Armor while Shield of Determination is active

+2 Max Use Count

[5~10]% Skill Rune Cooldown Amplification

Combo

+[5~15]% Weapon Range

Attack Radius 30º Increase

3% Movement Speed Amplification per Frenzy stack

[20~25]% DMG Amplification against Elites

Gain Quick Attack Link Rune Effect

+[34.2~40.1]% Attack Speed

Cannot link Quick Attack Link Rune

Illusion Axe

Gains Earth Energy with [10~15]% chance on hit

Status Effect Rate +[30~60]

DMG [20~25]% Amplification

Area of Effect +[25~50]

DMG [20~25]% Amplification

Lightning Strike

Projectile Creation Range ~70

Projectile DMG +[5~20]%

Projectile Creation Range +[150~200]

Projectile Count +2

Area of Effect 10% Dampening

DMG against Normal enemies +[120~140]%

Shock Rate +[5~15]

Cast Huge Lightning upon inflicting Lightning Status Effects 10 times

Huge Lightning Range 150

Lightning DMG 450%

Lightning DMG +236

Huge Lightning Critical Rate +150%

Explosive Slash

Gain Savagery Link Rune Effect

+80 Weapon Range

[11.4~14]% Melee DMG Amplification

Cannot link Savagery Link Rune

+[40~50] Area of Effect

[5~10]% Fire DMG Amplification

[7~12]% Attack Speed Amplification

+[15~30]% Element Penetration

Earth Blow

DMG against Elites [10~15]% Amplification

Melee DMG +[5~20]%

+[2~3]% Attack Critical DMG per Brute Force Stack

Change Brute Force Duration to 1.5 s

Maintain Brute Force when moving

Mana Cost [10~15]% Dampening

Attack Critical Rate per Brute Force stack +[5~7]%

Leap Attack

Gain Melee DMG Amplification Link Rune Effect

[24.2~31]% Melee DMG Amplification

Cannot apply Status Effects

Cannot link Melee DMG Amplification Link Rune

+200 Stun Rate against enemies at Full HP

+[10~35] Stun Rate

+2 Max Use Count

[5~10]% Skill Rune Cooldown Amplification

Whirlwind

Mana Cost [15~20]% Dampening

+[2~12]% Armor Penetration

Dampens DMG Taken while Channeling by [10~15]%

+[5~20] Status Effect Rate

+[12~17]% DMG when Channeling (Max Stacks: 5)

Fierce Strike

+[30~60]% DMG Multiplier

Increase Area of Effect by 25% of Weapon Range (Max: 100%)

Melee DMG [2~7]% Amplification

Add Melee tag

Activates Enhanced Ultimate Blow effect for 2s upon normal strike hit

Enhanced Ultimate Blow DMG +[150~200]%

Change Ultimate Blow Cooldown to 2s

Crescent Slash

+[15~30]% Armor Penetration

[5~10]% Attack Speed Amplification

Fixed Attack Speed 1

+[50~65] Weapon Range

[20~25]% Melee DMG Amplification

Gain Find Weakness Link Rune Effect

+[117~155]% Critical Rate

+6 Critical Rate

Cannot link Find Weakness Link Rune

Lightning Vortex

+[20~35] Bind Rate

+[10~20] Shock Rate

[10~15]% DMG Amplification against enemies affected by Lightning Status Effect

Area DMG [20~25]% Dampening

Vortex Strike Count +1

Area of Effect [45~50]% Dampening

[25~30]% Area DMG Amplification

2 additional Vortex Strikes from self upon using Skill

Illusion Hook

Area of Effect [15~20]% Dampening

Inflict Pain for 4s on hit

DMG Taken by Pain Target 15% Amplification

+2 Strike Range Count

+[10~40]% Area DMG

+[30~50]% Area of Effect

+[10~20]% Cast Speed

Shield Strike

Area DMG +[10~40]%

50% chance to activate Shield of Determination upon using Skill

Shield of Determination Duration 2 s

Armor while Shield of Determination is active +[50~100]%

DMG against Elites when distance from enemy is 500 or less +[75~100]%

Area DMG [5~10]% Amplification

Change to 1 large shield

Strike Range Count +2

Area of Effect +[30~50]%

Quick Slash

Strike DMG +[10~40]%

3% DMG Amplification per remaining Chain

Chain Count +2

Chain Range +40%

DMG +[10~40]%

Attack Speed +[5~15]%

10% chance for additional hit on hit

Additional Hit DMG 40% Dampening

Fissure

Strike Range Count +2

Area DMG +[10~40]%

Additional Fissure Chance +[15~30]%

Gain Melee DMG Amplification Link Rune Effect

[18.8~24.2]% Melee DMG Amplification

+20% Melee DMG

Cannot apply Status Effects

Cannot link Melee DMG Amplification Link Rune

Bloodshed

Weapon Range +[30~50]

Bleed Chance +[20~30]%

Bloodshed Domain of Blood Duration +[30~60]%

Bloodshed Domain of Blood Effect +[20~40]%

Melee DMG [10~15]% Amplification

Melee DMG +[10~30]%

Frost Strike

+[10~20] Freeze Rate

Cast Cold Explosion on target after a period of time upon inflicting Freeze

Cold Explosion DMG +211

Cold Explosion DMG 356%

Cold Explosion Area of Effect 125

Cold Explosion DMG

Cold Explosion cannot apply Freeze

+[25~35] Freeze Rate against Chilled Enemies

+[25~40] Chill Rate

[5~10]% DMG Amplification against enemies affected by Cold Status Effect

[3~5]% DMG Amplification against enemies that are not affected by Cold Status Effect

+[50~70]% Area of Effect

[3~8]% Area DMG Amplification

Fighter's Wrath

Enhance Skill Rune Effect +[15~30]%

Enhance Skill Rune Cooldown Recovery Speed +[5~10]%

Enhance Skill Rune Duration +[35~60]%

Enhance Skill Rune Effect +[5~10]%

Skill Rune Cooldown [10~15]% Dampening

Bulwark of Protection

Skill Rune Cooldown [15~30]% Dampening

+[40~65]% Enhance Skill Rune Duration

'+[5~10]% Enhance Skill Rune Effect

+[10~30]% Enhance Skill Rune Duration

Creates an Area of Protection upon using Skill

Area of Protection Duration 3s

Area of Protection Area of Effect 450

+50% Armor to all allies within Area of Protection

Shout of Provocation

+[10~35]% Shout Skill Rune Cooldown Recovery Speed

Gain Vampire Skin Effect for 1 s upon using Skill

Recovers HP by 10% of DMG Taken when Vampire Skin is effective

+[5~15]% Shout Skill Rune Effect

+[60~100]% Shout Skill Rune Cast Speed

+[25~50]% Shout Skill Rune Effect Range

DMG 10% Dampening for 3s against Provoked Target

Tenacious Regeneration

Skill Rune Cooldown [15~30]% Dampening

+[50~75]% Enhance Skill Rune Duration

+[2~10]% Enhance Skill Rune Effect

+30% Status Effect Dodge Chance

Blood Explosion

+17% DMG per stack against Bleeding enemies

DMG [10~15]% Dampening

Change Blood Explosion Activation Stack to 3

+[10~30]% Bleed Chance

+[15~30]% Skill Rune Effect

+[40~70] Crowd Control Rate

Guardian

+[10~30]% Skill Rune Cooldown Recovery Speed

50% chance to active Shield of Determination upon using skill

Shield of Determination Duration 2 s

+[50~100]% Armor while Shield of Determination is active

Mana Cost [15~20]% Dampening

+100% Status Effect Dodge Chance for 1s upon using Skill

+100% Pull Chance

+[10~40]% Area DMG

Cannot Pull immobile enemies

Enduring Pain

Change Max Pain Stacks to 10

+16 Armor per Stack

+[5~10]% Enhance Skill Rune Effect

+[50~75]% Enhance Skill Rune Duration

+[10~30]% Enhance Skill Rune Effect

Gain the following effect for 5s upon Patience Outburst

+100% Armor

20% Dodge Rate Decrease

-10 Block Expertise

Seal of Condensed Destruction

Change to Rapid Seal Skill

Duration 5 s

+102.5% Physical DMG

Cooldown 20 s

Cost 44 Mana

Add Rapid Seal, Duration tags

Remove Toggle tag

Not affected by Active Seal Count Limit

Shares Cooldowns between Rapid Seal Skills.

Not affected by Enhance Skill Rune Effect

Change Legendary effect to the following effect

+60% Rapid Seal Skill Rune Effect

+[10~25]% Seal Skill Rune Cooldown Recovery Speed

Dampens Rapid Seal Effect by 10%

Change to Aura

Affects yourself and allies

Attack Seal Max Activation Count 1

Aura Radius 250

Physical DMG +102.5%

Aura and Seal Effect +60%

Aura and Seal Effect 20% Dampening

Aura Range +[60~100]%

Aura and Seal Effect +[70~120]%

Seal of Defense

Change to Rapid Seal Skill

Duration 5 s

+102.5% Armor

Cooldown 20 s

Cost 44 Mana

Add Rapid Seal, Duration tags

Remove Toggle tag

Not affected by Active Seal Count Limit

Shares Cooldowns between Rapid Seal Skills.

Not affected by Enhance Skill Rune Effect

Change Legendary effect to the following effect

+60% Rapid Seal Skill Rune Effect

+[10~25]% Seal Skill Rune Cooldown Recovery Speed

Dampens Rapid Seal Effect by 10%

Change to Aura

Affects yourself and allies

Max Defense Seal Activation Count 1

Aura Radius 250

Armor +102.5%

Aura and Seal Effect +60%

Aura and Seal Effect 20% Dampening

Aura Range +[60~100]%

Add [3~6]% Armor Amplification effect upon Seal Activation

Seal of Physical Domain

Change to Rapid Seal Skill

Duration 5 s

Physical DMG Taken 15.8% Dampening

Cooldown 20 s

Cost 44 Mana

Add Rapid Seal, Duration tags

Remove Toggle tag

Not affected by Active Seal Count Limit

Shares Cooldowns between Rapid Seal Skills.

Not affected by Enhance Skill Rune Effect

Change Legendary effect to the following effect

+25% Rapid Seal Skill Rune Effect

+[10~25]% Seal Skill Rune Cooldown Recovery Speed

Dampens Rapid Seal Effect by 10%

Change to Aura

Affects yourself and allies

Max Defense Seal Activation Count 1

Aura Radius 250

Physical DMG Taken 15.8% Dampening

Aura and Seal Effect +25%

Aura and Seal Effect 20% Dampening

Aura Range +[60~100]%

Aura and Seal Effect +[25~40]%

Seal of Striking

Change to Rapid Seal Skill

Duration 5s

Strike DMG 23.5% Amplification

Cooldown 25s

Cost 72.3 Mana

Add Rapid Seal, Duration tags

Remove Toggle tag

Not affected by Active Seal Count Limit

Shares Cooldowns between Rapid Seal Skills.

Not affected by Enhance Skill Rune Effect

Change Legendary effect to the following effect

+25% Rapid Seal Skill Rune Effect

+[10~25]% Seal Skill Rune Cooldown Recovery Speed

Dampens Rapid Seal Effect by 25%

Change to Aura

Affects yourself and allies

Attack Seal Max Activation Count 1

Aura Radius 250

Strike DMG 23.5% Amplification

Aura and Seal Effect +25%

Aura and Seal Effect 30% Dampening

Aura Range +[60~100]%

-[15~5] Mana Cost

Seal of Crowd Control Dodge

Change to Rapid Seal Skill

Duration 5 s

+30.3% Crowd Control Dodge Chance

Cooldown 20 s

Mana Cost 44

Add Rapid Seal, Duration tags

Remove Toggle tag

Not affected by Active Seal Count Limit

Shares Cooldowns between Rapid Seal Skills.

Not affected by Enhance Skill Rune Effect

Change Legendary effect to the following effect

+70% Rapid Seal Skill Rune Effect

+[10~25]% Seal Skill Rune Cooldown Recovery Speed

Dampens Rapid Seal Effect by 10%

Change to Aura

Affects yourself and allies

Max Defense Seal Activation Count 1

Aura Radius 250

Crowd Control Dodge Chance +30.3%

Aura and Seal Effect +70%

Aura and Seal Effect 20% Dampening

Aura Range+[60~100]%

-[10~3] Mana Cost

Immune to Crowd Control for 5s when hitting a Crowd Controlled enemy (Cooldown: 10s)

Wheel Slash

Create Blood Puddle for 2 s upon using Skill

1 Dot Stack on enemies within Blood Puddle

Blood Puddle Strike Cycle 1s

Blood Puddle Creation Cooldown 1s

Blood Puddle Range 350

+[40~80]% Dot

+[20~30]% DoT Acceleration

+[10~30]% DoT

+2 Skill Buff Stack Count

+[7~16]% Attack Speed



Skill Rune – Green (Dexterity)

Name

Source

Origin

Verity

Spread Shot

[1.5-3]% Projectile DMG

Amplification per 1 additional Projectile(s) (Max: 30)

+1 Chain Count

+[25-50]% Projectile DMG

Gain Quick Attack Link Rune Effect

+[26.6-31]% Attack Speed

Cannot link Quick Attack Link Rune

Icy Arrow

Gain Area Effect Link Rune Effect

+[40-60]% Projectile DMG

+[42-50]% Area of Effect

+[46-61]% Area DMG

Cannot link Area Effect Link Rune

20% chance to gain Fatal Frostbite for 5s on hit

(Chill Rate +30, DMG against enemies affected by Cold Status Effect +25%)

+[60-100]% Fatal Frostbite Effect

Area DMG [40-45]% Dampening

Projectile Count +2

Rapid Shot

Gain Armor Penetration Link Rune Effect

+[24.9-30]% Armor Penetration

+[40-52]% Physical DMG

Cannot link Armor Penetration Link Rune

-[5-2]% DMG Dampening Decrease upon hitting the same target repeatedly

+[25-50]% Projectile DMG

Gain Split Projectile Link Rune Effect

Split Projectile

Projectile DMG [1-3.6]% Dampening

+1 Split Projectile Count Cannot link Split Projectile Link Rune

Shockwave Sentry

+[1-2] Simultaneous Summon Count

Amplifies Sentry Armor by [8-15]%

+3 Element Resist for Sentry and Caster per summoned Sentry

[30-50]% DMG Taken by Sentry Decrease

2% Sentry Max HP Regen/Sec

Sentry takes [10-15]% of DMG Taken instead

+2 Sentry Projectile Count

+[15-30]% Sentry DMG

Sentry Knockback Chance +[15-20]%

Poison Cloud

[10-15]% Poison DMG Amplification

[15-20]% DMG Amplification against enemies affected by Poison Status Effect

Gain Area Effect Link Rune Effect

+[42-50]% Area of Effect

+[46-61]% Area DMG

Cannot link Area Effect Link Rune

Shockwave Arrow

+[15-30]% Projectile Speed

[3-5]% DMG Amplification against Elites

Projectile DMG 6% Amplification per 1 Pierce(s)

Gain Finishing Strike Link Rune Effect

[20.7-25]% DMG Amplification against enemies at 20% or less HP

Ignores Dodge Rate of enemies at 20% HP or less

Cannot link Finishing Strike Link Rune

Gain Armor Penetration Link Rune Effect

+[24.9-30]% Armor Penetration

+[40-52]% Physical DMG

Cannot link Armor Penetration Link Rune

Penetrating Slash

+[20-40]% Melee DMG

+[30-50]% Oblivion Effect

7% chance to Instant Kill on every hit against a normal enemy

+[10-20]% Skill Rune Duration

+[10-15]% Movement Skill Rune Cooldown Recovery Speed

+2 Max Use Count

[5-10]% Skill Rune Cooldown Amplification

Piercing Arrow

+[30-50]% Strike DMG

[3-5]% DMG Amplification against Elites

Projectile DMG 6% Amplification per 1 Pierce(s)

Gain Quick Attack Link Rune Effect

+[26.6-31]% Attack Speed

Cannot link Quick Attack Link Rune

Gain Preemptive Strike Link Rune Effect

[25.7-30]% DMG Amplification against enemies at Full HP

+[15-30] Bleed Rate

+[15-30]% DMG Multiplier against Bleeding enemies

Cannot link Preemptive Strike Link Rune

Rain of Arrows

+[1-2] Max Use Count

+[15-30]% Skill Rune Cooldown Recovery Speed

10 Projectile Count

Projectile DMG [10-15]% Dampening

Gain Area Effect Link Rune Effect

-[40-30]% Projectile Duration

+[42-50]% Area of Effect

+[46-61]% Area DMG

Cannot link Area Effect Link Rune

Burn Arrow

Gain Multishot Link Rune Effect

+4 Projectile Count

[1-3]% Projectile DMG Amplification

Cannot link Multishot Link Rune

[10-15]% Fire DMG Amplification

+1 Chain Count

Strike DMG Multiplier 60% Dampening

Additional Skill DMG [350-400]% Amplification

Cross Lightning Arrow

Gain Lightning Penetration Link Rune Effect

+[17-20] Lightning Penetration

+[40-52]% Lightning DMG

Cannot link Lightning Penetration Link Rune

Gain Find Weakness Link Rune Effect

+[117-115]% Critical Rate

+6 Critical Rate

Cannot link Find Weakness Link Rune

70% chance to Unleash Lightning upon every Critical Hit

+[25-50]% Control Current Effect

20% chance to gain Control Current for 5s on hit

(+40% Critical DMG against enemies affected by Lightning Status Effect)

Dagger Throw

+1 Chain Count

+[25-50]% Projectile DMG

Gain Additional Poison DMG Link Rune Effect

+[68-80]-[123-147] Poison DMG

Cannot link additional Poison DMG Link Rune

+[50-80]% DMG against enemies affected by Poison Status Effect

+2 Projectile Count

Roll

Mana Cost [15~30]% Dampening

+[5-10]% Movement Skill Rune Cooldown Recovery Speed

+[20-40]% Nimble Effect

+[10-20]% Skill Rune Duration

+2 Max Use Count

[5-10]% Skill Rune Cooldown Amplification

Poison Rain of Arrows

+[400-600] Hit Rate

+[15-30] Poison Rate

+[25-50]% Poison DMG

Gain Area Channeling DMG Link Rune Effect

[20.7-25]% Area DMG Amplification

Area of Effect 30% Dampening

Cannot link Concentrated Area DMG Link Rune

20% Chance to gain Corrosion for 5s on hit

(Poison DMG +30%, Blind Rate +20)

+[50-100]% Corrosion Effect

Cross Slash

Cross Slash's base Strike Count is fixed to 3

Increases base Strike Range

[5-10]% DMG Amplification

Gain Find Weakness Link Rune Effect

+6 Critical Rate

+[117-155]% Critical lRate

Cannot link Find Weakness Link Rune

Gain Finishing Strike Link Rune Effect

[20-25]% DMG Amplification against enemies at 20% or less HP

Cannot link Finishing Strike Link Rune

Spinning Dagger

Gain Multishot Link Rune Effect

+4 Projectile Count

[1-3]% Projectile DMG Amplification

-20% Projectile Size

Cannot link Multishot Link Rune

[10-15]% Projectile DMG Amplification

Mana Cost [20~40]% Dampening

Illusion Strike

+2 Max Use Count

[5-10]% Skill Rune Cooldown Amplification

Illusion Strike's base Strike Range increases 3 times

Guaranteed Critical Hit against enemies at full HP

+[10-15]% Movement Skill Rune Cooldown Recovery Speed

100% chance to inflict Exhaust effect for 3s on Critical Hit

(10% Armor Dampening, 15% Movement Speed Dampening)

+[30-60]% Exhaust Effect

Piercing Sentry

+[30-50]% Sentry Duration

+[10-20]% Sentry Attack Speed for 5s upon summoning Sentry

[15-25]% Sentry DMG Amplification 5s after summoning Sentry

+[1-2] Simultaneous Summon Count

+3% Sentry Armor Penetration per summoned Sentry

+2 Sentry Projectile Count

+[25-50]% Sentry DMG

+[20-30] Sentry Bleed Rate

Fan Blade Sentry

+[30-50]% Sentry Duration

+[4-6]% Attack Speed (Max: 50%) every 2s

+[4-6]% Armor Penetration (Max: 50%) every 2s

+[1-2] Simultaneous Summon Count

+5% Sentry DMG per summoned Sentry

+2 Sentry Projectile Count

+[60-80]% Sentry DMG

Electric Sentry

+[30-50]% Sentry Duration

Lightning DMG Taken by Sentry [80-90]% Dampening

[10-25]% Lightning DMG Amplification Sentry for 3s when Sentry is shocked

Deals Lightning DMG to self with a +50% chance to Shock when Sentry inflicts Shock

Sentry Lightning DMG dealt to self 100%

+[1-2] Simultaneous Summon Count

+2% Sentry Critical DMG per summoned Sentry

+[20-40] Sentry Shock Rate

+[32-40]% Sentry Hit Rate

+[9-11] Sentry Critical Rate

Venom Fang

Gain Area Effect Link Rune Effect

[10-15]% Poison DMG Amplification

+[42-50]% Area of Effect

+[46-61]% Area DMG

Cannot link Area Effect Link Rune

Gain Poison Penetration Link Rune Effect

[10-20]% DMG Amplification against enemies affected by Poison Status Effect

+[17-20] Poison Penetration

+[40-52]% Poison DMG

Cannot Link Poison Penetration Link Rune

Gain Quick Attack Link Rune Effect

+[26.6-31]% Attack Speed

Cannot link Quick Attack Link Rune

Shadow Forest

Skill Rune Cooldown [15-30]% Dampening

+[50-80]% DMG against Bound enemies

+1 Max Use Count

+[15-30]% Skill Rune Cooldown Recovery Speed

Blade of Death

[10-15]% Projectile DMG Amplification

+[2-4] Projectile Count

[13-20]% DMG Amplification against Bleeding enemies

-240 Max Angle

-80 Interval Angle

[30-50]% Bleed DMG Amplification

+[20-40] Bleed Rate

Status Effect Duration 30% Dampening

Bombardment Arrow

5% chance to gain Versatility for 8s on hit

(Attack Speed +10%, Cast Speed +10%, Armor Penetration +10%, Element Penetration +10%)

+[30-60]% Versatility Effect

Gain Area Channeling DMG Link Rune Effect

[20.7-25]% Area DMG Amplification

Area of Effect 30% Dampening

Cannot link Concentrated Area DMG Link Rune

+[15-30] Status Effect Rate

Convert DMG to Main Element [30-50]%

Venomous Strength

[15-20]% Poison DMG Amplification

[10-15]% Poison DMG Amplification

50% chance to additionally trigger Spread Deadly Poison on hit

Spread Deadly Poison Range 500

Poison DMG 126%

Poison DMG +211

Gain Poison Penetration Link Rune Effect

+[17-20] Poison Penetration

+[40-52]% Poison DMG

+[20-30]% Poisin Chance

Additionally triggers Deadly Poison Crown upon inflicting Poison

Deadly Poison Crown Range 350

Poison DMG 138%

Poison DMG +211

Cannot link Poison Penetration Link Rune

Unleash Lightning Shot

[5-10]% Lightning DMG Amplification

+[5-15]% Shock Chance

Lightning Particle Count +2

[5-10]% Lightning DMG Amplification

+[5-15]% Shock Chance

Lightning Particle Pierces All

[30-50]% Lightning DMG Amplification

+[5-15] Shock Chance

Lightning Particle Can Chain

Frost Sentry

+[20-40] Sentry Chill Rate

+[32-40]% Sentry Hit Rate

+[9-11] Sentry Critical Rate

+[40-70]% Sentry Chill Effect

+[75-100]% Sentry DMG against Chilled enemies

+[50-70]% Sentry Chill Duration

Transfers [25-35]% of the caster's Cold DMG Increase to Sentry (Max: 250%)

Vital Strike

+[10-20]% Enhance Skill Rune Effect

+[5-10]% Enhance Skill Rune Effect

+[25-50]% Enhance Skill Rune Cooldown Recovery Speed

Mana Cost [10~20]% Dampening

+[10-20]% Enhance Skill Rune Cooldown Recovery Speed

Marksman

Mana Cost [10-20]% Dampening

+[10-20]% Enhance Skill Rune Cooldown Recovery Speed

+[15-30]% Enhance Skill Rune Effect

+[30-50]% Skill Rune Duration

Illusion Arrow

[10-15]% Projectile DMG Amplification

+[20-30] Debuff Rate

Gain Multishot Link Rune Effect

+4 Projectile Count

[1-3]% Projectile DMG Amplification

Cannot link Multishot Link Rune

Poison Explosion

[10-15]% Poison DMG Amplification

[10-20]% DMG Amplification against enemies affected by Poison Status Effect

+[40-60]% Area of Effect

Attack Impulse

Skill Rune Cooldown [15-30]% Dampening

+[10-20]% Enhance Skill Rune Effect

+[30-50]% Skill Rune Duration

Veil of Protection

+[15-30]% Enhance Skill Rune Effect

Skill Rune Cooldown [10-20]% Dampening

+[15-20]% Enhance Skill Rune Effect

Skill Rune Cooldown [10-15]% Dampening

Improved Senses

Skill Rune Cooldown [15-30]% Dampening

+[20-40]% Enhance Skill Rune Effect

+[30-50]% Skill Rune Duration

Seal of Accuracy

Change to Rapid Seal Skill

Duration 5s

+102.5% Hit Rate

Cooldown 20s

Cost 44 Mana

Add Rapid Seal, Duration tags

Remove Toggle tag

Not affected by Active Seal Count Limit

Shares Cooldowns between Rapid Seal Skills.

Not affected by Enhance Skill Rune Effect

Change Legendary effect to the following effect

+60% Rapid Seal Skill Rune Effect

+[10-25]% Seal Skill Rune Cooldown Recovery Speed

Dampens Rapid Seal Effect by 10%

Change to Aura

Affects yourself and allies

Attack Seal Max Activation Count 1

Aura Radius 250

+102.5% Hit Rate

+60% Aura and Seal Effect

Aura and Seal Effect 20% Dampening

+[60-100]% Aura Range

+[120-150]% Hit Rate for 2s on Attack miss

(Cooldown: 5s)

Seal of Dodge

Change to Rapid Seal Skill

Duration 5s

+122% Dodge Rate

Cooldown 20s

Cost 44 Mana

Add Rapid Seal, Duration tags

Remove Toggle tag

Not affected by Active Seal Count Limit

Shares Cooldowns between Rapid Seal Skills.

Not affected by Enhance Skill Rune Effect

Change Legendary effect to the following effect

+60% Rapid Seal Skill Rune Effect

+[10-25]% Seal Skill Rune Cooldown Recovery Speed

Dampens Rapid Seal Effect by 10%

Change to Aura

Affects yourself and allies

Attack Seal Max Activation Count 1

Aura Radius 250

+122% Dodge Rate

+60% Aura and Seal Effect

Aura and Seal Effect 20% Dampening

+[60-100]% Aura Range

Add +[3-5]% Perfect Dodge effect upon Seal Activation

Seal of Critical Chance

Change to Rapid Seal Skill

Duration 5s

+92.5% Critical Rate

Cooldown 20s

Cost 44 Mana

Add Rapid Seal, Duration tags

Remove Toggle tag

Not affected by Active Seal Count Limit

Shares Cooldowns between Rapid Seal Skills.

Not affected by Enhance Skill Rune Effect

Change Legendary effect to the following effect

+60% Rapid Seal Skill Rune Effect

+[10-25]% Seal Skill Rune Cooldown Recovery Speed

Dampens Rapid Seal Effect by 10%

Change to Aura

Affects yourself and allies

Attack Seal Max Activation Count 1

Aura Radius 250

+92.5% Critical Rate

+60% Aura and Seal Effect

Aura and Seal Effect 20% Dampening

+[60-100]% Aura Range

+[150-180]% Critical Rate for 2s on non-critical hit

(Cooldown: 5s)

Seal of Chaos Resist

Change to Rapid Seal Skill

Duration 5s

+40 Chaos Resist

Cooldown 25s

Cost 72.3 Mana

Add Rapid Seal, Duration tags

Remove Toggle tag

Not affected by Active Seal Count Limit

Shares Cooldowns between Rapid Seal Skills.

Not affected by Enhance Skill Rune Effect

Change Legendary effect to the following effect

+25% Rapid Seal Skill Rune Effect

+[10-25]% Seal Skill Rune Cooldown Recovery Speed

Dampens Rapid Seal Effect by 15%

Change to Aura

Affects yourself and allies

Attack Seal Max Activation Count 1

Aura Radius 250

+40 Chaos Resist

+25% Aura and Seal Effect

Aura and Seal Effect 30% Dampening

+[60-100]% Aura Range

-[15~5] Mana Cost

Enchanted Sentry

+[15-30]% Enhance Skill Rune Effect

+[10-15]% Enhance Skill Rune Effect

Dampens DMG Taken while Channeling by [5-10]%

Mana Cost [15~30]% Dampening

Gain Regeneration while channeling

(1% Max HP Regen/Sec, 0.4% Max Mana Regen/Sec)

Sentry Expert

Aura Range +[20~40]%

+[15-30]% Skill Rune Effect

Skill Rune Cooldown [15-30]% Dampening

Freeze Arrow

+2 Projectile Count

-[5-3]% DMG Dampening Decrease upon hitting the same target repeatedly

+[30-50]% Area of Effect

[10-15]% Area DMG Amplification

+[5-10] Freeze Rate

Area DMG [5-10]% Dampening

[10-15]% Projectile DMG Amplification

Triggers Cold Explosion upon causing Chill



Skill Rune – Blue (Intelligence) (11/22 2022 23:38 UTC+9 Fire Torrent Skill EDITED)

Name

Source

Origin

Verity

Summon Abyssling

Minion Overpower Effect +[15~30]%

Gain Minion Overpower upon summoning Abyssling

( Main Element DMG +25-45, Armor Penetration +5%, Element Penetration +5% )

Abyssling Armor Penetration +[25~30]%

Abyssling DMG +[40~52]%

Abyssling Bleed Rate +[30~40]

Abyssling DMG against Bleeding enemies +[80~100]%

Gather Minions

[5~10]% Cast Speed Amplification to Caster for 6 s upon using Gather Minions

+[15~30]% Speed to Minions within 600 Range for 5 s upon using Gather Minions

Grants the following effect to Minions within 600 Range for 5 s upon using Gather Minions

Armor [15~30]% Amplification

Element Resist [15~30]% Amplification

Fire Ball

Element DMG [13~15]% Amplification

Burn DMG [75~100]% Amplification

Status Effect Duration 50% Dampening

Gain Quick Cast Link Rune Effect

Cast Speed +[26.6~31]%

Cannot link Quick Cast Link Rune

Frost Ball

Gain Link Rune Multishot effect

Projectile Count +4

Projectile DMG [1~3]% Amplification

Cannot link Multishot Link Rune

Gain Cold Penetration Link Rune Effect

Cold Penetration +[17~20]

Cold DMG +[40~52]%

Cannot link Cold Penetration Link Rune

+10% DMG per 100 distance traveled by Frost Ball (Max: 150%)

Projectile Size +60%

Projectile Speed +[10~20]%

Blizzard

Skill Buff Stack Count +2

Cold DMG +[10~50]%

Chill Effect +[20~50]%

Freeze Rate +[10~20]

Cold DMG +[20~30]%

Ice Spike, Hail, Frost Crystal Projectile Count +2

Frost Shock

Cold DMG +[80~120]%

Area of Effect +[15~20]%

+4 Element Resist for 2 s upon using Skill (Max stacks: 5)

Cold Penetration +[10~13]%

DMG [5~10]% Amplification against enemies affected by Cold Status Effect

Area of Effect +[15~30]%

+[75~100]% DMG against enemies affected by Cold Status Effect

DMG [2~4]% Amplification against enemies that are not affected by Cold Status Effect

Fire Torrent

Attack Cycle per stage [10~15]%

Decrease stage every 1 s upon canceling

Burn Chance +[10~15]%

Critical DMG against Burning enemies +[15~25]%

Critical Rate +[50~70]%

Projectile Count +1

Projectile DMG +[25~40]%

Poison Orb

Debuff Rate +[20~40]

Debuff Effect+[15~25]%

DMG against Debuffed enemies +[40~60]%

Regeneration effect +[80~100]%

100% chance to gain Regeneration for 3 s on hit

Regeneration effect

(1% Max HP Regen/Sec, 0.4% Max Mana Regen/Sec)

Gain Flowing Pain Link Rune Effect

Poison Rate +[76~98]

Poison DMG +[52~65]%

Poison Duration +40%

Poison DMG 2% Amplification

Cannot link Flowing Pain Link Rune

Lightning Typhoon

Projectile Speed +[30~40]%

Area of Effect +[20~30]%

Shock Rate +[30~50]

Shock Effect +[10~20]%

Shock Duration +[30~50]%

DMG [30~50]% Dampening

Summon Small Lightning Typhoon

Frost Thorn

Gain Elite Slayer Link Rune Effect

DMG against Elites +[140~163]%

DMG against Bosses 5% Amplification

Cannot link Elite Slayer Link Rune

-[10~5]% DMG Dampening Decrease upon hitting the same target repeatedly

Chain Count +1

Projectile DMG +[41~50]%

Flamethrower

Realization Effect +[20~30]%

Gain Realization while Channeling

( 1% Max Barrier Regen/Sec, Barrier Charge Recovery Speed +10%

DoT [3~5]% Amplification

DMG Taken while Channeling [10~15]% Dampening

Fire Penetration +[20~30]%

Flamethrower Range +150, Radius +60º

Electric Ball

Projectile Speed +[15~30]%

Projectile Count +2

Explosion Interval -20%%

DMG against Elites [15~20]% Amplification

Gain Electric Shock Link Rune Effect

Critical Rate against Shocked enemies +[100~124]%

Critical DMG against Shocked enemies +[32~35]%

Cannot link Electric Shock Link Rune

Charge Release

Max Angle +170

Projectile Count +[4~8]

Interval Angle +200

Gain Continuous Shock Link Rune Effect

Shock Rate +[41~51]

Shock Effect +[21~25]%

Cannot link Continuous Shock Link Rune

Bind Rate +[50~80]

Lightning DMG +[40~50]%

Toxic Flame

Gain Quick Cast Link Rune Effect

Cast Speed +[27~31]%

Cannot link Quick Cast Link Rune

DoT [10~15]% Amplification

Projectile Count +[2~4]

DoT +[20~30]%

Max Angle +200

Interval Angle +30

Add Cannot use Parallel Shot tag

Summon Javelin Abyssling

Amplifies Minion Max HP by [8~15]%

Skill Rune Cooldown Recovery Speed +[30~50]%

Abyssling DMG +[50~60]%

Abyssling Projectile Speed +[25~30]%

Abyssling Armor Penetration +[25~30]%

Abyssling DMG +[40~52]%

Unite Crowd (Enrage)

[10~15]% Minion Movement Speed Increase during Unite Crowd

Skill Rune effect +[15~30]%

Increases Caster's Movement Speed by [10~20]% upon activating Unite Crowd

+[50~70]% Caster's Armor upon activating Unite Crowd

Summon Bursting Rune Knight

Minion Area of Effect +[25~50]%

Rune Knight DMG +[50~80]%

Enlargement

Rune Knight Buff effect +[30~50]%

Minion DMG 25% Dampening

Minion DMG Taken [16.4~19]% decrease

Add +[20~30]% Minion Armor effect to Knight's Authority

Summon Wrathful Rune Knight

Minion Area of Effect +[25~50]%

Rune Knight DMG +[50~80]%

Enlargement

Rune Knight Buff effect +[30~50]%

DMG against Elites +[90.9~113]%

Add [2~4]% DMG Amplification against Elites effect to Knight's Authority

Sacred Devotion

Max Sacred Devotion Stacks +2

+[3~6]% Sacred Devotion Minion Effect

Mana Cost [10~20]% Dampening

Gain Regeneration while channeling

( 1% Max HP Regen/Sec, 0.4% Max Mana Regen/Sec )

DMG Taken while Channeling [10~15]% Dampening

Cold Armor

Cold Armor Effect +[70~100]%

Cold DMG Taken [10~15]% Dampening

Chill Dodge Chance +[10~15]%

Freeze Dodge Chance +[10~15]%

Lightning Chain

Bind Rate +[15~30]

DMG [5~10]% Amplification against enemies affected by Lightning Status Effect

DMG [3~5]% Amplification against enemies that are not affected by Lightning Status Effect

Chain Range +[25~50]%

[1.5~3]% Lightning DMG Amplification per 1 Chain (Max: 15)

Chain Range +[25~50]%

[1.5~3]% Lightning DMG Amplification per 1 remaining Chain (Max: 15)

Meteor

[10~15]% chance to deal double DMG on hit

Fire DMG +[10~20]%

15% chance to trigger Meteor on hit

Fire Penetration +[20~30]%

Create Fire Floor on hit

Interval Duration 0.5 s

Fire DoT +638

Fire DoT 38%

Poison Area

DoT Acceleration +[13~18]%

DoT +[25~35]%

DoT [10~15]% Amplification

Max Use Count +2

DoT +[10~30]%

Plague Spike

Pierce Count +[1~3]

Projectile DMG +[30~50]%

Projectile Count +2

Projectile DMG +[30~50]%

Gain Element DMG Amplification Link Rune Effect

Element DMG [20~26]% Amplification

Cannot link Element DMG Amplification Link Rune

Frost Bomb

Chill Rate +[30~50]

Chill Effect +[30~50]%

+[20~30]~[40~60] Cold DMG against Chilled enemies

Strike DMG Multiplier 60% Dampening

Additional Skill DMG [450~500]% Amplification

Freeze Rate +[30~50]

DMG [10~20]% Amplification against Frozen enemies

DMG [5~10]% Amplification against enemies that are not affected by Cold Status Effect

Thunderbolt

Buff Chance +[20~30]%

Increase DMG Range of Thunderbolt

Shock Dodge Chance +[10~15]%

Bind Dodge Chance +[10~15]%

Shock Chance +[10~20]%

Shock Effect +[20~30]%

Summon Fire Orb Abyssling

Amplifies Minion Max HP by [8~15]%

Skill Rune Cooldown Recovery Speed +[30~50]%

+1 Abyssling Max Chain Count

Minion DMG [0~8]% Dampening

Abyssling Burn Rate +[30~40]

Abyssling DMG against Burning enemies +[40~52]%

Summon Poison Arrow Abyssling

Amplifies Minion Max HP by [8~15]%

Skill Rune Cooldown Recovery Speed +[30~50]%

Abyssling Cast Speed +[15~20]%

Abyssling DMG +[40~52]%

+1 Abyssling Max Chain Count

Abyssling Poison Rate +[20~30]

Summon Lightning Arrow Abyssling

Amplifies Minion Max HP by [8~15]%

Skill Rune Cooldown Recovery Speed +[30~50]%

Abyssling Projectile Speed +[25~30]%

Abyssling DMG +[40~52]%

Abyssling Shock Rate +[30~40]

Abyssling DMG against Shocked enemies +[40~52]%

Summon Snow Orb Abyssling

Amplifies Minion Max HP by [8~15]%

Skill Rune Cooldown Recovery Speed +[30~50]%

Minion Overpower Effect +[15~30]%

Gain Minion Overpower upon summoning Abyssling

( Main Element DMG +25-45, Armor Penetration +5%, Element Penetration +5% )

Abyssling Projectile Count +2

Abyssling DMG [1~3]% Amplification

Mark of Focus

[25~35]% Minion DMG Taken increase to enemies within 500 range within the caster

Skill Rune Cooldown Recovery Speed +100%

Mana Cost +[5~10]%

[80~100]% Movement Speed Amplification for 3 s to Minions within 800 range within the caster upon using Mark of Designation

Siphon Life

Mana Cost +[10~20]%

Mana Absorb on Attack Hit +1%

Skill Rune Cooldown Recovery Speed +[20~30]%

Enhance Skill Rune Effect +[10~25]%

Summon Arctic Rune Knight

Minion Area of Effect +[25~50]%

Rune Knight DMG +[50~80]%

Enlargement

Rune Knight Buff Effect +[30~50]%

Chill Rate +[44~54]

Chill Effect +[25.7~30]%

Add +[15~30]% Minion DMG against Chilled enemies effect to Knight's Authority

Summon Lightning Rune Knight

Minion Area of Effect +[25~50]%

Rune Knight DMG +[50~80]%

Enlargement

Rune Knight Buff Effect +[30~50]%

Shock Rate +[41~51]

Shock Effect +[20.7~25]%

Add +[15~30]% Minion DMG against Shocked enemies effect to Knight's Authority

Release Element

-[30~40]% Enhance Skill Rune Mana Cost

Enhance Skill Rune Cooldown Recovery Speed +[5~10]%

Enhance Skill Rune Duration +[30~50]%

Enhance Skill Rune Effect +[15~25]%

Intensify Pain

-[30~40]% Enhance Skill Rune Mana Cost

Enhance Skill Rune Cooldown Recovery Speed +[5~10]%

Enhance Skill Rune Duration +[30~50]%

Enhance Skill Rune Effect +[15~25]%

Cold Outburst

Cold Penetration +[15~20]%

Projectile Count +2

DMG against Elites +[75~100]%

Skill Rune Cooldown 100% Dampening

DMG [10~15]% Dampening

Mana Cost [25~30]% Dampening

Cannot link Time Warp Link Rune

Is repeatable

Weaken Element Totem

Upon destroying Totem, [20~25]% Element DMG Taken Increase for 3 s to enemies within 800 range

Totem Effect Range +[10~15]%

Totem Effect +[10~20]%

Totem Duration +[15~30]%

Increase Totem Install Distance by 500

Upon installing Totem, [80~90]% DMG Taken by Totem Dampening for 3 s

Tremor Totem

Skill Rune Cooldown +5

Amplify Totem Max HP [10~15]%

Upon installing Totem, Provoke enemies

Provoked enemy cannot be Provoked for 10 s

Amplify Totem Max HP [5~10]%

Totem Duration +[10~15]%

Upon installing Totem, Totem takes [6~10]% of DMG Taken instead for 10 s

Totem Duration +[15~30]%

Increase Totem Install Distance by 500

Upon installing Totem, [80~90]% DMG Taken by Totem Dampening for 3 s

Protection Totem

Skill Rune Cooldown +4

Recover Barrier by [8~10]% of Max Barrier to Caster for 1 s upon installing Totem

Totem Duration +[10~15]%

Amplify Totem Max HP [5~10]%

Upon installing Totem, [80~90]% DMG Taken by Totem Dampening for 3 s

Add Aura Effect

Regenerate [1~2]% of Max Barrier per Sec

Life Totem

Skill Rune Cooldown +4

Recover HP by [8~10]% of Max HP to Caster for 1 s upon installing Totem

Upon destroying Totem, Regenerate [5~8]% of Max HP/Sec for 2 s to friendly targets within 800 range

Add Aura Effect

Regenerate [1~3]% of Max HP per second

Wind Totem

Totem Effect Range +[5~10]%

Totem Effect +[5~10]%

Totem Duration +[10~15]%

Totem Effect Range +[10~20]%

Add Aura Effect

Movement Speed [5~8]% Amplification

Totem Effect +[5~10]%

Totem Duration +[15~20]%

Upon destroying Totem, 20% Movement Speed Increase for 3 s to friendly targets within 800 range

Mist Totem

Totem effect range +[5~10]%

Totem Effect +[5~10]%

Totem Duration +[10~15]%

Amplify Totem Max HP [5~10]%

Totem Duration +[10~15]%

Upon installing Totem, Totem takes [6~10]% of DMG Taken instead for 10 s

Change to Seal

15% Resource Cost Amplification

Cooldown 15 s

Add Seal, Toggle, Toggle Effect tags

Remove Totem tag

Affects enemies

Attack Seal Max Activation Count 1

Aura Radius 250

Applies as Debuff effect

Hit Rate 29.4% Dampening

Dampen Critical Rate 17%

Change Legendary effect to the following effect

Aura and Seal Effect +28%

Aura Range +20%

Mana Cost -[5~1]

Electromagnetic Field

Max Use Count +2

Bind Chance +[10~15]%

Area of Effect -[30~20]%

25% chance to inflict Pain on the enemy for 2 s on hit

( DMG Taken 10% )

100% chance to charge 1 Lightning Energy on hit

Damage Amplification [1~2]% per Lightning Energy

Teleport

-[50~60]% Movement Skill Rune Mana Cost

Skill Rune Duration +[10~20]%

Space Distortion Effect +[20~30]%

Movement Skill Rune Cooldown Recovery Speed +[5~10]%

Max Use Count +2

Skill Rune Cooldown [5~10]% Amplification

Spell Protection Totem

Totem Duration +[10~15]%

Add Aura Effect

DMG [7~12]% Dampening

Amplify Totem Max HP [5~10]%

Totem Duration +[10~15]%

Upon installing Totem, Totem takes [6~10]% of DMG Taken instead for 10 s

Totem [3~5]% Max HP Regen/Sec

Upon installing Totem, [80~90]% DMG Taken by Totem Dampening for 3 s

Seal of Condensed Elements

Change to Rapid Seal Skill

Duration 5 s

Element DMG +102.5%

Cooldown 20 s

Cost 44 Mana

Add Rapid Seal, Duration tags

Remove Toggle tag

Not affected by Active Seal Count Limit

Shares Cooldowns between Rapid Seal Skills.

Not affected by Enhance Skill Rune Effect

Change Legendary effect to the following effect

Rapid Seal Skill Rune Effect +60%

Seal Skill Rune Cooldown Recovery Speed +[10~25]%

Dampens Rapid Seal Effect by 10%

Change to Aura

Affects yourself and allies

Attack Seal Max Activation Count 1

Aura Radius 250

Element DMG +102.5%

Aura and Seal Effect +60%

Aura and Seal Effect 20% Dampening

Aura Range +[60~100]%

Aura and Seal Effect +[70~120]%

Seal of Element Resist

Change to Rapid Seal Skill

Duration 5 s

Element Resist +20

Cooldown 20 s

Cost 44 Mana

Add Rapid Seal, Duration tags

Remove Toggle tag

Not affected by Active Seal Count Limit

Shares Cooldowns between Rapid Seal Skills.

Not affected by Enhance Skill Rune Effect

Change Legendary effect to the following effect

Rapid Seal Skill Rune Effect +50%

Seal Skill Rune Cooldown Recovery Speed +[10~25]%

Dampens Rapid Seal Effect by 10%

Change to Aura

Affects yourself and allies

Max Defense Seal Activation Count 1

Aura Radius 250

Element Resist +20

Aura and Seal Effect +50%

Aura and Seal Effect 20% Dampening

Aura Range +[60~100]%

Aura and Seal Effect +[35~50]%

Seal of Elemental Domain

Change to Rapid Seal Skill

Duration 5 s

Element DMG Taken 15.8% Dampening

Cooldown 20 s

Cost 44 Mana

Add Rapid Seal, Duration tags

Remove Toggle tag

Not affected by Active Seal Count Limit

Shares Cooldowns between Rapid Seal Skills.

Not affected by Enhance Skill Rune Effect

Change Legendary effect to the following effect

Rapid Seal Skill Rune Effect +25%

Seal Skill Rune Cooldown Recovery Speed +[10~25]%

Dampens Rapid Seal Effect by 10%

Change to Aura

Affects yourself and allies

Max Defense Seal Activation Count 1

Aura Radius 250

15.8% Element DMG Taken Dampening

Aura and Seal Effect +25%

Aura and Seal Effect 20% Dampening

Aura Range +[60~100]%

Aura and Seal Effect +[25~40]%

Seal of Pain

Change to Rapid Seal Skill

Duration 5 s

DoT 23.5% Amplification

Cooldown 25 s

Cost 72.3 Mana

Add Rapid Seal, Duration tags

Remove Toggle tag

Not affected by Active Seal Count Limit

Shares Cooldowns between Rapid Seal Skills.

Not affected by Enhance Skill Rune Effect

Change Legendary effect to the following effect

Rapid Seal Skill Rune Effect +25%

Seal Skill Rune Cooldown Recovery Speed +[10~25]%

Dampens Rapid Seal Effect by 25%

Change to Aura

Affects yourself and allies

Attack Seal Max Activation Count 1

Aura Radius 250

DoT 23.5% Amplification

Aura and Seal Effect +25%

Aura and Seal Effect 30% Dampening

Aura Range +[60~100]%

Mana Cost -[15~5]

Summon Twisted Abyssling

Simultaneously summons Abysslings equal to Max Minion Count

Skill Rune Cooldown [40~80]% Amplification

+2% DMG per 1% remaining HP of Twisted Abyssling (Max: +200%)

Abyssling Armor Penetration +[25~30]%

Minion Overpower Effect +[15~30]%

Gain Minion Overpower upon summoning Abyssling

( Main Element DMG +25-45, Armor Penetration +5%, Element Penetration +5% )



■ Link Rune Awakening Option List

* Please click each list to view the details.


Link Rune – Red (Strength)

Name

Source

Origin

Verity

Knockback

Knockback Chance +[10~20]%

20% chance to gain Cold Energy upon Knockback

Melee DMG [3.5~5]% Amplification

Mana Cost -[10~5]%

Melee DMG Amplification

Melee DMG +[35~50]%

Change to can inflict DoT

DoT Rate +[7~10]

[0.3~0.5]% Melee DMG Amplification per 1 Red Link Rune on linked Skill Rune

Additional Physical DMG

Physical DMG +[35~50]~[55~80]

[0.5~0.9]% Physical DMG Amplification per 1 Red Link Rune on linked Skill Rune

Physical DMG +[55~80]%

Additional Fire DMG

Fire DMG +[35~50]~[55~80]

[0.5~0.9]% Fire DMG Amplification per 1 Red Link Rune on linked Skill Rune

Fire DMG +[55~80]%

Endless Pain

Bleed Rate +[14~20]

Bleed DMG +[35~50]%

DoT Acceleration +[3.5~5]%

DMG [2.1~3]% Amplification

Bloodthirst

+[31~45]% Critical Rate against Bleeding enemies

Critical DMG against Bleeding enemies +[10~15]%

Change to can inflict Bleed

Critical DMG against Bleeding enemies -[35~25]%

DMG [2.8~4]% Amplification against Bleeding enemies

DMG 1.2% Amplification if linked Skill Rune has 6 Red Link Runes

Armor Penetration

Max Armor Penetration +2%

Armor Penetration +[10~15]%

Physical DMG [1.4~2]% Amplification

Physical DMG +[20~40]%

Mana Cost -[10~5]%

Ignite

Burn Rate +[14~20]

Burn DMG +[35~50]%

DoT Acceleration +[3.5~5]%

DMG [2.8~4]% Amplification against Burning enemies

Burning Flame

Burn Rate+[14~20]

Fire DMG +[35~50]%

Burn DMG [3.5~5]% Amplification

Fire DMG [4~6]% Amplification

Burn Rate -[20~14]

Area Effect

Mana Cost -[10~5]%

Area of Effect [3.5~5]% Amplification

Area DMG [2.1~3]% Amplification

Concentrated Area DMG

DMG [4.2~6]% Amplification

Area of Effect 10% Dampening

DMG +[24~35]%

Change to 19% Area of Effect Dampening

Mana Cost -[10~5]%

Decrease Duration

Mana Cost -3%

Skill Rune effect +[3~6]%

Skill Rune effect +[7~10]%

Skill Rune Duration 15% Dampening

Skill Rune Cooldown Recovery Speed +[7~10]%

Fire Penetration

Fire Penetration +[4~9]

Fire DMG +[55~80]%

Fire Penetration per 1 Awakened Link Rune on linked Skill Rune +[3.5~5]%

Preemptive Strike

DMG [4.9~7]%Amplification against enemies at Full HP

DMG +[55~80]%

DMG [1.4~2]% Amplification against enemies at Full HP

DMG [3.5~5]% Amplification against enemies that are not at Full HP

Strike

Strike DMG [2.8~4]% Amplification

Attack Speed 5% Dampening

Cast Speed 5% Dampening

Attack Speed [5.6~8]% Amplification

Cast Speed [5.6~8]% Amplification

Strike DMG +[35~50]%

Confidence

Mana Cost -3%

DMG +[55~80]% at 80% or more HP

DMG [3.5~5]% Amplification at Full HP

DoT Rate +[17~25] at 80% or more HP

Ignition Explosion

DMG [3.5~5]% Amplification against Burning enemies

Does not remove Burn

Can inflict Burn

DMG [4.9~7]% Dampening against Burning enemies

[ 0.1 ~ 0.4 ]% Fire DMG Amplification per 1 Red Link Rune on linked Skill Rune

Fire Penetration per 1 Awakened Link Rune on linked Skill Rune +[1~2]%

Center of Gravity

Center of Gravity Effect +[2~7]%

+1 Max Center of Gravity Buff Stacks

[2.8~4]% DMG Taken Dampening per Center of Gravity stack

Change Center of Gravity effect according to the following

Gain Center of Gravity effect every 0.8 s when moving

Remove 1 Center of Gravity stack every 1 s when not moving

Center of Gravity Effect +[14~20]%

Hushed Shout

Shout Skill Rune Cooldown Recovery Speed +[10~15]%

Hushed Shout Rune effect +3%

[30~50]% chance to gain Earth Energy upon using Skill

Shout Skill Rune Effect +[3~5]%

Shout Skill Rune Effect Range per 1 Red Link Rune on linked Skill Rune +[3~5]%

Savagery

Weapon Range +[14~20]

Melee DMG [2.1~3]% Amplification

+[2~4]% DMG per 10 Weapon Range (Max: 80%)

Disarm

Skill Rune Cooldown Recovery Speed +[3~6]%

Mana Cost -2

Skill Rune effect +[5~10]%

Skill Rune Duration +[8~15]%

Increase Movement Speed by [3~6]% for 2s upon using Skill (Max Stacks: 5)

Hunger

Mana Cost -[10~5]%

Melee DMG +[50~70]%

Melee DMG 1.5% Amplification

HP +[3~5] on every hit at 40% or less HP

Lingering Shout

Shout Skill Rune Duration +[14~21]%

Shout Skill Rune effect +[4~8]%

Shout Skill Rune Cooldown Recovery Speed +[2~5]%

[10~20]% chance to gain Earth Energy upon using Skill

Improved Shout

Improved Shout effect +[13~20]%

Add +[31~45]% Critical Rate to Improved Shout effect

[10~20]% chance to gain Fire Energy upon using Skill

Attack DMG Increase

DMG [3.5~5]% Amplification

+[55~80]% DMG upon Attack

DMG 2% Amplification if linked Skill Rune has 6 Red Link Runes

+[8~11]% DMG upon Attack per 1 Red Link Rune on linked Skill Rune

Grip Strength

+[35~50]% DMG when 2-handed weapon is equipped

[3.5~5]% DMG Amplification when 1-handed weapon is equipped

Mana Cost -[10~5]%

Block Expertise +[11~16] for 4 s upon hitting with 2-handed weapon

Critical Hit +[28~40]% for 4 s upon hitting with 1-handed weapon

Offset Counterattack

DMG +[55~80]%

[3.5~5]% DMG for 2 s upon taking Reflect DMG

[6~11]% DMG Taken Dampening for 1 s upon taking Reflect DMG

Area Totem

Totem effect +[3~5]%

Totem effect range +[10~20]%

Totem Duration +[15~25]%

Totem Effect +[3~4]% if linked Skill Rune has 2 or more Blue Link Runes

Totem Install Speed +12%

Totem Effect Range +[20~30]% if linked Skill Rune has 2 or more Red Link Runes

* Regeneration, Tenacity, Spell Activation on Attack Hit, Buff Activation when Hit, Convert Fire DMG, Overpower, Activate Buff upon Inflicting Crowd Control, Shout of Power,

Increase Gold Gain Chance, Increase Gold Gain Amount, Increase Kill EXP, Vitality Recovery, Focused Defense Link Runes cannot be Awakened.


Link Rune – Green (Dexterity)

Name

Source

Origin

Verity

Quick Attack

Attack Speed +[5~10]%

Mana Cost -[10~5]%

Attack Speed per 1 Green Link Rune on linked Skill Rune +[1.7~2.5]%

Find Weakness

Critical Rate +[35~50]%

Critical DMG +7%

Critical Rate per 1 Green Link Rune on linked Skill Rune +[6~9]%

Critical Rate +15%

Critical DMG against enemies at 40% or less HP +[12~17]%

Additional Poison DMG

Poison DMG +[35~50]~[55~80]

[0.5~0.9]% Poison DMG Amplification per 1 Green Link Rune on linked Skill Rune

Poison DMG +[55~80]%

Multishot

Projectile DMG [3.5~5]% Dampening

Gain Powerful Multishot effect for 1 s upon using Skill (Cooldown: 3 s)

Powerful Multishot effect

Projectile Count +2 for the duration

Mana Cost -[10~5]%

DMG 2% Amplification if linked Skill Rune has 6 Green Link Runes

DMG [0.3~0.5]%Amplification per 1 Projectile tag Link Rune on linked Skill Rune

Slaughter

Critical DMG +[10~15]%

DMG against enemies affected by Status Effect +[35~50]%

[0.5~0.9]% Strike DMG Amplification per 1 Green Link Rune on linked Skill Rune

Mana Cost -[5~3]%

Gain 1 Prepare Slaughter stack upon killing an enemy

Gain 1 Prepare Slaughter stack upon Boss hit (Cooldown: 1 s)

Max Prepare Slaughter Stacks 20

Prepare Slaughter Duration 5 s

Gain Commence Slaughter for 10 s upon reaching max Prepare Slaughter stacks

The next attack deals double DMG and removes Commence Slaughter effect when Commence Slaughter is active

Cannot stack Prepare Slaughter during Commence Slaughter effect

Increase Duration

Skill Rune Duration +[10~15]%

+5% Attack Enhance Skill Rune Duration when Strength is 300 or more

+5% Defense Enhance Skill Rune Duration when Dexterity is 300 or more

+5% Skill Rune Duration when Intelligence is 300 or more

Skill Rune Cooldown Recovery Speed +[4~8]%

Skill Rune Cooldown Recovery Speed +10% if linked Skill Rune has 4 or more Legendary Link Runes

Skill Rune Effect +[3.5~5]%

Piercing

Pierce Count +1

Projectile DMG +[50~70]%

[1~1.5]% DMG Amplification per 1 Pierce

Pierce Count +1 if linked Skill Rune has 3 or more Green Link Runes

[0.5~0.9]% Projectile DMG Amplification per 1 Projectile tag Link Rune on linked Skill Rune

Poison Penetration

Poison Penetration +[4~9]

Poison DMG +[55~80]%

Poison Penetration per 1 Awakened Link Rune on linked Skill Rune +[3.5~5]%

Projectile Acceleration

Projectile Speed +[7~10]%

Projectile DMG [2.8~4]% Amplification

Projectile Speed +[14~20]%

Status Effect Rate +[7~10]

DMG upon every Projectile Hit against enemies at 800 distance or more +[63~90]%

Precision

Change max value of Legendary effect to 180%

2% DMG Increase for every 100 Hit Rate (Max 180%)

Hit Rate +[28~40]%

Hit Rate +[35~50]%

1% Critical Rate per 250 Hit Rate (Max: 80%)

Hit Rate against enemies at Full HP +100%

Hit Rate against enemies at 20% HP or less +100%

Hit Rate +[28~40]%

Projectile Deceleration

Projectile Speed 5% Dampening

Projectile DMG +[55~80]%

Mana Cost -[10~5]%

[0.5~0.9]% Projectile DMG Amplification per 1 Projectile tag Link Rune on linked Skill Rune

Split Projectile

Attack Speed +5%

[0.5~0.8]% Projectile DMG Amplification per 1 Projectile tag Link Rune on linked Skill Rune

Mana Cost -[10~5]%

Projectile DMG +[55~80]%

Multi Sentry

Max Sentry Summon Count +1

Sentry DMG [2.8~4]% Dampening

Mana Cost -[10~5]%

Sentry DMG [2.1~3]% Amplification

Flowing Pain

DoT [3.5~5]% Amplification

Gains Poison Energy with [2~4]% chance on hit

DMG against Poisoned enemies +[30~40]%

Poison Rate +[20~30]

Elite Slayer

DMG against Bosses [5.3~7]% Amplification

DMG against Elites +[35~50]%

DMG against Elites when distance from enemy is 500 or less +40%

DMG against Elites [2.1~3]% Amplification if linked Skill Rune has 1 Green Link Rune

DMG against Elites 3% Amplification

Blind Aid

Blind Rate +[7~10]

DMG against Blinded enemies +[40~55]%

DMG [3.5~5]% Amplification against Blinded enemies

Blind Rate on Critical Hit +[17~25]

Deadly Poison

DMG against Poisoned enemies +[55~80]%

Mana Cost -[10~5]%

Poison Rate +[17~25]

Change to can inflict Poison

Parallel Multishot

Projectile DMG [3.5~5]% Dampening

Gain Powerful Multishot effect for 1 s upon using Skill (Cooldown: 3 s)

+2Powerful Multishot effect

Projectile Count +2 for the duration

Mana Cost -[10~5]%

DMG 2% Amplification if linked Skill Rune has 6 Projectile tag Link Runes

[0.3~0.5]% Projectile DMG Amplification per 1 Projectile tag Link Rune on linked Skill Rune

Close Range Shot

DMG upon every Projectile Hit against enemies at 200 distance or less +[55~80]%

Close Range Shot effect +[6~10]%

[14~20]% chance to gain Close Range Shot effect for 8 s on hit

Chain Impact

Chain Impact effect +[35~50]%

[1.4~2]% DMG Amplification per 1 Chain

[3~5]% Status Effect DMG Amplification when 2-handed weapon is equipped

+[10~15] Status Effect Rate when 1-handed weapon is equipped

Pierce Wound

Pierce Wound effect +[50~70]%

Projectile DMG 3% Amplification

Pierce Wound effect +[20~30]%

Pierce Count +1

Pierce Wound effect +[30~45]%

Precise Shot

DMG upon every Projectile Hit against enemies at 800 distance or more +[55~80]%

+[7~10]% DMG per 50 Dexterity on every Projectile hit against enemies at 800 distance or more (Max: 80%)

Attack Critical Rate upon every Projectile Hit against enemies at 800 distance or more +[55~80]%

Life Imbued Sentry

Amplify Sentry Max HP [1~4]%

Sentry 0.5% Max HP Regen/Sec

Amplify Sentry Max HP [5~8.5]%

Sentry Stun Immunity

Mana Cost -[5~3]%

Sentry Duration +35%

Precise Sentry

Sentry Hit Rate [2~4]% Amplification

Sentry DMG [2.5~4]% Amplification

Sentry DMG [3.5~5]% Amplification against enemies under Damage Status Effect

[3.5~5]% chance for Sentry to deal double DMG on hit when Sentry Attack Hit Rate is 12000 or more

Sturdy Sentry

Sentry Armor [5~17]% Amplification

Chaos DMG Taken by Sentry [4~7]% Dampening

Element DMG Taken by Sentry [4~7]% Dampening

Sentry Armor +300

Sentry DMG +[15~35]%

Enhance Effect

Attack Enhance Skill Rune Effect +[5~10]%

Defense Enhance Skill Rune Effect +[5~10]%

Mana Cost -[10~5]%

Amplify Physical Projectile DMG

Projectile DMG +[45~65]%

[0.4~0.7]% Projectile DMG Amplification per 1 Projectile tag Link Rune on linked Skill Rune

Mana Cost -[10~5]%

Quick Shout

Shout Skill Rune Cast Speed +[25~40]%

Shout Skill Rune Cast Speed +15%

+[15~25]% Shout Skill Rune Cooldown Recovery Speed if linked Skill Rune has 4 or more Shout tag Link Runes

Shout Skill Rune effect +[5~10]%

Quick Sentry Installation

Sentry Install Speed +[30~40]%

Sentry DMG +[25~55]%

Sentry Attack Speed +[13~20]%

Mana Cost -[10~5]%

Quick Totem Installation

Totem Install Speed +45%

Totem effect -[6~3]%

Totem effect +3%

Totem effect range +[6~14]%

Mana Cost -[10~5]%

Totem effect +3%

* Cut, Focus, Spell Activation upon Enemy Kill, Convert Poison DMG, Increase Item Drop Rarity, Increase Skill Rune Drop Chance, Increase Link Rune Drop Chance, Versatility, Aim Link Runes cannot be Awakened.



Link Rune – Blue (Intelligence)

Name

Source

Origin

Verity

Additional Lightning DMG

Lightning DMG +[1~5]~[100~155]

[0.5~0.9]% Lightning DMG Amplification per 1 Blue Link Rune on linked Skill Rune

Lightning DMG +[55~80]%

Additional Cold DMG

Cold DMG +[35~50]~[55~80]

[0.5~0.9]% Cold DMG Amplification per 1 Blue Link Rune on linked Skill Rune

Cold DMG +[55~80]%

Chain

Chain Count +1

Chain Range +[15~30]%

Mana Cost -[10~5]%

Chain Count +2

DMG [8~12]% Dampening

Element DMG Amplification

Element DMG +[45~65]%

[0.4~0.8]% Element DMG Amplification per 1 Blue Link Rune on linked Skill Rune

Mana Cost -[10~5]%

Quick Cast

Cast Speed +[5~10]%

Mana Cost -[10~5]%

+[1.7~2.5] % Cast Speed per 1 Blue Link Rune on linked Skill Rune

Lingering Chill

Chill Effect +[25~40]%

Mana Cost -[10~5]%

DMG against Chilled enemies [3.5~5]% Amplification

Use Count

Skill Rune Cooldown Recovery Speed +[7~12]%

Mana Cost -[10~5]%

Max Use Count +1

Skill Rune Cooldown [3~5]% Amplification

Frost Explosion

Freeze Rate against Chilled Enemies +[15~25]

Change to can inflict Chill

DMG [3~5]% Dampening against Chilled enemies

DMG [2~3.5]% Amplification against Chilled enemies

1.5% Element DMG if linked Skill Rune has 5 or more Blue Link Runes

Cold Penetration

Cold Penetration +[4~9]

Cold DMG +[55~80]%

Cold Penetration per 1 Awakened Link Rune on linked Skill Rune +[2.5~4.6]%

Lightning Penetration

Lightning Penetration +[4~9]

Lightning DMG +[55~80]%

Lightning Penetration per 1 Awakened Link Rune on linked Skill Rune +[2.5~4.6]%

Finishing Strike

DMG [3.5~5]% Amplification against enemies at 60% or less HP

+[11~16]% DMG upon Attack per 1 Red Link Rune on linked Skill Rune

Mana Cost -[10~5]%

Time Acceleration

Skill Rune Cooldown Recovery Speed +[7~12]%

[40~60]% chance to reset Cooldown upon using Skill (Cooldown: 15 s)

(Cannot use on Toggle, Enhance Skills)

Mana Cost -[10~5]%

Channeling Enhancement

DMG when Channeling +[55~80]%

Element DMG [2.8~4]% Amplification while Channeling

Physical DMG [2.8~4]% Amplification while Channeling

+[3~5]% DMG per 1 Awakened Link Rune on linked Skill Rune

Dampens DMG Taken while Channeling by [3~5]%

Minion DMG

Minion DMG [3.5~5]% Amplification

Minion DMG per 1 Minion tag Link Rune on linked Skill Rune +[8 ~ 14]%

Minion DMG Taken [2~5]% decrease

Minion Speed

Minion Cast Speed +[10~17]%

Mana Cost +[5~10]%

Rune Level if linked Skill Rune has 6 Legendary Link Runes +1

[1~1.5]% Attack Speed Amplification per 1 Minion tag Link Rune on linked Skill Rune

Minion HP

Amplifies Minion Max HP by[5~8]%

Mana Cost -[10~5]%

Minion [2~5]% Max HP Regen/Sec

Minion Body Shield

Minion DMG Taken [3~5.5]% decrease

[0.6~1.2]% Boss DMG Taken Decrease by Minions per 1 Awakened Link Rune on linked Skill Rune

Mana Cost -[10~5]%

Minion Bind Immunity

Continuous Shock

Shock Rate +[10~17]

Shock Duration -20%

Shock Effect +[13~20]%

[9~13.5]% Lightning DMG per 1 Blue Link Rune on linked Skill Rune

Conductor

Critical DMG against Shocked enemies +[25~40]%

Change to can inflict Shock

DMG against Shocked enemies [3~5]% Dampening

DMG [1.1~2]% Amplification against Shocked enemies

Element DMG 1% Amplification if linked Skill Rune has 5 or more Blue Link Runes

Persistence

[3.5~5]% chance to deal double DMG on hit

[1~3]% chance to deal triple DMG on hit

Strike DMG [0.6~1]% Amplification per 1 Red Link Rune on linked Skill Rune

Time Warp

DMG [3.5~5]% Amplification

Skill Rune Cooldown -1

Mana Cost +[10~15]%

Skill Rune Cooldown +3

DMG [12~15]% Amplification

Mana Storm

DMG +[35~50]%

Mana Cost -[8~3]%

'-2 Mana Cost if linked Skill Rune has 1 Blue Link Rune

Mana Cost -3% if linked Skill Rune has 2 or more Green Link Runes

DoT [1.5~3]% Amplification if linked Skill Rune has 2 or more Blue Link Runes

Strike DMG [1.5~3]% Amplification if linked Skill Rune has 2 or more Red Link Runes

Electric Shock

Critical DMG against Shocked enemies +[17~25]%

DMG [2.1~3]% Amplification against Shocked enemies

Mana Cost -[10~5]%

Status Effect Enhancement

DMG against Debuffed enemies +[55~80]%

Crowd Control Rate +[6~15] at 80% or more HP

Status Effect Duration +[10~16]%

Totem Affinity

Healing Chain Effect +[10~15]%

Mana Cost -[10~5]%

Add 1% Max Mana Regen/Sec to Healing Chain Effect

+[35~50]% Armor when distance from Totem is 400 or less

Impact

Crowd Control Rate +[4~8]

DMG against Crowd Controlled enemies +[30~45]%

DMG [3.5~5]% Amplification against Crowd Controlled enemies

Mana Cost -[10~5]%

DoT

DoT +[55~80]%

Mana Cost -[10~5]%

1.5% DoT Amplification if linked Skill Rune has 5 or more DoT tag Link Runes

[0.3~0.6]% DoT Amplification per 1 Blue Link Rune on linked Skill Rune

Minion Armor

Minion Armor +[35~55]%

Minion Chaos Resist +[8~10]

Minion Element Resist -10

Minion Armor +[60~80]%

Minion Chaos Resist +[15~20]

Mana Cost -[10~5]%

Lingering Totem

Totem [0.5~1]% Max HP Regen/Sec

Totem Duration +[20~30]%

Mana Cost -[10~5]%

Life Imbued Totem

Totem HP +[14~20]%

DMG Taken by Totem [5~8]% Decrease

Mana Cost -[6~3]%

2% Totem Max HP Amplification if linked Skill Rune has 5 or more Totem tag Link Runes

Enhanced Totem

Totem Effect +[4~8]%

Totem Effect Range 10% Dampening

Totem Effect +[10~15]%

Totem Effect Range +[20~30]%

DoT Enhancement

Status Effect DMG +[55~80]%

Status Effect Duration 10% Dampening

Status Effect DMG [9~15]% Dampening

Mana Cost -[10~5]%

Dampen Resource Cost

Mana Cost -[10~5]%

Decrease DMG Taken by [1~4]% of Mana spent for 1 s upon using Skill (Max: 5%, Cooldown: 5 s)

Mana Cost -[5~3]%

-1 Mana Cost if linked Skill Rune has 1 Blue Link Rune

Spell DMG Increase

DMG upon Spell +[55~80]%

Mana Cost -[10~5]%

DMG 2% Amplification if linked Skill Rune has 6 Blue Link Runes

DMG [0.2~0.5]% Amplification per 1 Blue Link Rune on linked Skill Rune

Preserve Mana

Preserve Mana effect +[10~15]%

Max Preserve Mana Stacks -2

Preserve Mana effect +[3~5]%

[1.3~2.5]% Max HP Regen/Sec while Preserve Mana is active

[1.3~2.5]% Max Barrier Regen/Sec while Preserve Mana is active

Barrier Absorb

Barrier Absorb on Spell Hit +[0.1~0.3]%

Barrier Absorb Limit +2%

Add Attack tag

Mana Cost -[10~5]%

Barrier Absorb on Attack Hit +0.5%

DMG at Max Barrier +[55~80]%

Pulverize

Pulverize Effect +[5~10]%

Mana Cost -[10~5]%

Mana Cost +[2~5]%

Pulverize Stacks +1

Pulverize Effect -[15~10]%

* Spell Activation on Spell Hit, Spell Activation while Channeling, Convert Cold DMG, Convert Lightning DMG, Sharpness, Acceleration, Increase Essence Drop Chance,

  Increase Charm Drop Chance, Increase Alchemy Ingredient Drop Chance, Increase Element Drop Chance Link Runes cannot be Awakened.



■ Precautions

※ Engraving and Awakening are only applied to certain Skill Runes that are being updated.

※ Runes that cannot be Awakened will be displayed with a message in their tooltip.



◆ Item

- 5 new items related to Rune Awakening will be added.


Item Name

Grade

Source

Description

Skill Rune Engraving Stone

Legendary

Disassemble, Combine Pieces

A material used for engraving a Lv. 30 Legendary Skill Rune.


Item Name

Grade

Source

Description

Skill Rune Engraving Stone Piece

Legendary

Disassemble

Combine the pieces to obtain 1 [Skill Rune Engraving Stone].


Item Name

Grade

Source

Description

Link Rune Engraving Stone

Legendary

Disassemble, Combine Pieces

A material used for engraving a Lv. 30 Legendary Link Rune.


Item Name

Grade

Source

Description

Link Rune Engraving Stone Piece

Legendary

Disassemble

Combine the pieces to obtain 1 [Link Rune Engraving Stone].



Item Name

Grade

Source

Description

Seal of Engraving

Rare

Drop

Allows the user to select an Awakening of your choice during Rune Engraving.




- 2 new items related to Runestone Enchant will be added.


Item Name

Grade

Source

Description

Runestone Magic Link Essence

Magic

Descent Raid

Reassigns the slot position of a Magic Runestone.


Item Name

Grade

Source

Description

Runestone Rare Link Essence

Rare

Descent Raid

Reassigns the slot position of a Rare Runestone.




- 3 types of Unique Runestones will be added.


Item Name

Grade

Source

Description

Rune Growth Unique Runestone

Unique

Descent Raid

Increases the Level of the Skill Rune equipped in the activated slot.



Item Name

Grade

Source

Description

Resource Cost Unique Runestone

Unique

Descent Raid

Decreases Resource Cost when using a Skill Rune equipped in the activated slot.



Item Name

Grade

Source

Description

Hit Rate Unique Runestone

Unique

Descent Raid

Increases Hit Rate when using a Skill Rune equipped in the activated slot.



◆ New Costumes

2 New Costumes: Light's Resonance Helmet and Visage of Infinite Awakening will be added.




◆ New Pet & Portal

New Pet : Filio will be added.

New Portal : Door of the Banquet will be added.




◆ New Cosmetic Items: Attachment

New cosmetic items – 6 types of Dash Effects and 6 types of Footstep Effects will be added.

* The new attachments can be found in the [Beauty→Attachment] menu.


■ Attachment

- A new category, [Attachment] will be added to the Beauty screen.

- You can purchase visual effects such as Dash effects and Footsteps that can be applied to your character.


■ Dash Effects

This effect will appear behind moving characters


- Spring Herald


Attachment

Price

Spring Herald

400 Diamonds


- Innocent Contradiction


Attachment

Price

Innocent Contradiction

400 Diamonds


- Night Lord


Attachment

Price

Night Lord

400 Diamonds


- Shadow Band


Attachment

Price

Shadow Band

400 Diamonds


- Eye of Lightning


Attachment

Price

Eye of Lightning

400 Diamonds


- Lava Emperor


Attachment

Price

Lava Emperor

400 Diamonds



Footstep Effects

This effect appears under the moving character’s feet.


- Lava Emperor


Attachment

Price

Lava Emperor

400 Diamonds


- Innocent Contradiction


Attachment

Price

Innocent Contradiction

400 Diamonds


- Sage


Attachment

Price

Sage

400 Diamonds


- Shadow Band


Attachment

Price

Shadow Band

400 Diamonds


- Snowy Mountain Lord


Attachment

Price

Snowy Mountain Lord

400 Diamonds


- Lightning Wave


Attachment

Price

Lightning Wave

400 Diamonds



◆ Black Friday Events

 In celebration of [Black Friday], we have prepared 2 events.

  You can purchase all sorts of items at discounted prices through the Festa and Discount event.

  ✔ You can check the details through the event notices and in-game on Nov. 23 (Wed) (UTC+9).


■ New Events

- Black Friday Discount Event

  - Black Friday Festa


■ Event Period

- Nov. 23 (Wed) 2022 - until the Dec. 14 (Thu) 2022 (UTC+9) maintenance


■ Event Details

  ① Participate in [Black Friday Festa] and obtain numerous [Ore] and [Guild Tokens]!

  ② During the event period, [Discounts] and [Event Item Sales] will take place in Ore Collector Joyce’s [Ore Shop].

  ③ During the event period, [Discounts] and [Event Item Sales] will also take place in Peddler Falo’s [Guild Shop].


■ Precautions

※ Event period and details may be changed at a later date.

※ The events are renewed every day at 09:00 (UTC+9).

※ (Festa) The Black Friday Festa can also be completed along with the ‘Complete Objective Festa'.

※ (Festa) You can only participate in this event 'Once per Account'. Progress is shared between characters on the account.

※ (Discount Event) The discounted prices are only available during the Event period, and discounts are limited to a selected range of products.

※ (Discount Event) The special [Event] products are only available during the Event period.


◆ New Products

■ Packages

- Black Friday Package 1

- Black Friday Package 2

- Brown's Element Package

- Unstable Magic Rune Package

* Black Friday Package 1 & 2 are limited-time offers. Please check the in-game Paid Shop for the sales period.


■ Bundles

- Weekly Charm Essence Bundle

- Monthly Charm Essence Bundle

- Unstable Skill Rune Bundle

- Unstable Link Rune Bundle

- Seal of Engraving Bundle


◆ Other Changes

■ Void Rift – New Season

- The previous season of Void Rift will end, and a new season will begin.

- Void Rift progress, Rank Points, and reward history will be reset every season.

- The boss monsters of each area will also change once the Void Rift is reset.

- You will not be able to receive the previous season’s rewards once the season ends. Please be sure to collect all rewards before regular maintenance takes place.

- The Void Rift season will take place for 3 weeks.


■ Balance

- Rune Knight and Abyssling’s Movement Speed will be improved so that it will increase according to their level.

- Rune Knight and Abyssling’s base monster recognition range will be increased by 30%.

- Rune Knight and Abyssling will be improved so that they can move at a closer distance from the caster.

- The following Charm Legendary option will be changed.

└ Before : % DMG Amplification for 3 s upon using an Enhance Skill Rune

└ After : % DMG Amplification for 3 s upon using Attack Enhance Skill Rune

※ Existing options will remain unchanged.


■ Raid

- The portal that allows you to move from Raids / Descent Raids to the boss area will be modified so that you can only enter within a certain amount of time after the battle begins.


■ Storage

- Storage slots related to Runestone Essences, Rune Engraving Stones, and Seals of Engraving will be added.


■ Other

- Rune Hunter Pass Season 2 will end and a new Season 3 will begin.

- In the case of the packages or products that are purchased with Diamonds or Rubies, they will be sent straight to your Bag or automatically added to your Rubies without being sent to your Paid Shop Storage.

※ If the Paid and Bonus Diamonds are both included when purchasing a package, the number of Paid Rubies will be given in ratio to the amount of Paid Diamonds.

  Therefore, the actual amount of Paid Rubies given may be shown differently from the in-game product info.


◆ Bug Fixes

- Issue where summoned minions could not recognize certain monsters in Chaos Dungeon Hira [Dewdrop].



Please take note of the details above to avoid any inconvenience while playing the game.


Thank you.


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