UNDECEMBER

Items

Alchemy

Index

Alchemy is a system that allows players to create Potions, Orbs, Runes, and Charms using materials. It can be accessed using the Alchemy Desk in town.
The Alchemy Desk has 5 crafting slots and the, 1st slot is available by default. Starting from the 2nd slot, the paid currency [Diamond💎] must be used to unlock them. The unlocked slots have the 'Brewing Acceleration' effect.

Brewing

Consumablescan be brewed. Low quality potions can be used as materials to brew higher quality potions. Brewing can create special potions that are not sold in Shops as well.
- HP Potion: Continuously recovers HP. (Has the same effect as potions sold from the General Shop.)
- Healing Potion: Immediately recovers HP. Requires a HP Potion of the same grade, ‘Drug Mixture,’ and ‘Life Powder’ as materials.
- Mana Potion: Continuously recovers Mana. (Has the same effect as potions sold from the General Shop.)
- Concentration Potion: Immediately recovers Mana. Requires a Mana Potion of the same grade, ‘Drug Mixture,’ and ‘Mana Powder’ as materials.
- Enhance Potion: Temporarily increases the stat of a character. Required materials differ for each potion.

Synthesis and Mileage

Items can be synthesized to be changed into different items.

Skill and Link Rune Synthesis requires 3 of the same grade Runes as materials to randomly obtain 1 synthesized Rune of the same grade.
- Results in 1 random Rune that can be obtained from shops, monster drops or exclusively through synthesis .
- A Rune of the same grade as the materials will be created.
- When synthesizing Skill Runes, the resulting Rune will have random Link Slots (color and slots).

- Synthesizing Runes of Magic grade or higher will accumulate Mileage.
- Synthesis Mileage are accumulated based on the type of synthesis and is shared across all characters in the account.
(E.g.: Synthesizing 15 Magic Grade Skill Runes does not increase the Mileage for Magic Grade Link Runes/Rare Grade Skill Runes)
- Upon fully filling up the Mileage, a [Synthesis Rune Selection Chest] is rewarded, and based on the Mileage type, [Synthesis Link Rune Selection Chest] or [Synthesis Skill Rune Selection Chest] can be obtained.
- Runes that can only be obtained from Synthesis can be obtained from opening [Synthesis Rune Selection Chests].

Runestone Synthesis requires 3 of the same grade Runestones to randomly obtain 1 Runestone.
- Runestones that can only be obtained from Synthesis can be obtained.
- A Runestone of the same grade as the materials will be created. The Runestone's level is randomly determined.

Charm Synthesis requires 3 of the same grade Runestones to randomly obtain 1 Runestone.
- A Charm of the same grade as the materials will be created. The Charm’s Tier and God’s Blessing are randomly determined.
- Charms obtained from Synthesis are created in unidentified state.
- Unidentified Charms can still be used as materials.
Charm Synthesis can result in creating Charms of higher grade than the ones used as materials.

Chaos Card Synthesis will create 1 random card with the same grade or tier.
- Chaos Cards of certain grades can be synthesized by using 3 cards.
• The resulting card’s tier is determined based on the tier of the cards used as materials.
• Synthesizing with the same grades has a chance of creating a higher grade Chaos Card.
• Synthesizing with Rare grades has a chance of creating a Unique or Legendary Grade Chaos Card.
- Chaos Cards of certain tiers can be synthesized by using 4 cards.
• Guaranteed to create a Chaos Card of a higher tier.
• Grade is randomly determined based on the grade of the cards used as materials.
- All of the synthesized cards are created in unidentified state except for Normal grades, and the area is randomly determined regardless of the materials.
- Unidentified Cards can still be used as materials.

Combining

Various material items can be combined to create specific items.
Certain items can only be combined by unlocking the recipe with Formula Books.
Certain combined items can be registered into the Auction House to be traded with other players.
- Orb: Create a special item that permanently increases a stat upon use (Maximum usage limited)
- Essence: Use low quality essences to change , into high quality essence, or switch essence types
- Element: Use low quality elements to change into high quality elements
- Chaos Key: Combine 4 keys to create a Greater Chaos Card
- Ore: Create Pile of Gold Bars and Crafted Statue that can be sold for large sums of Gold
- Essence Bundle: Change into a tradable Essence Bundle which contains multiple gear essences
- Unique Gear: Craft ‘Unique Chests’ with ‘Holy Parts’ collected from disassembling Unique gear (1 level appropriate Unique Gear can be obtained from using a Unique Chest.)
- Avatar: Craft 'Hyper Regeneration Energy' required for charging up Avatar Energy

Crafting

Various material items can be used to craft consumables.
Elixirs can only be created after unlocking the recipe with Formula Pages.
- Formula Pages can be used at the Alchemy Desk if you possess them in your Bag.
- Each Formula Page has a set amount of crafting limits. Upon reaching the crafting limit, it must be registered again.
There are Formula Slots which are separate from Alchemy Slots. The unlocking rule is identical to Alchemy Slots. (1st slot available by default. Up to 5 slots can be unlocked by using the paid currency [Diamond💎])

Elixir List

Name Description Effect
Normal Elixir (Cooldown 120 seconds, Duration 120 seconds) / Brew
Max HP Elixir Increases Max HP for the duration Max HP +10%
Armor Elixir Increases Armor for the duration Armor +40%
Dodge Rate Elixir Increases Dodge Rate for the duration Dodge Rate +48%
Barrier Elixir Increases Max Barrier for the duration Max Barrier +28%
Element Resist Elixir Slightly increases Element Resist for the duration Element Resist +10
Damage Elixir Increases DMG for the duration DMG +40%
Attack Speed and Cast Speed Elixir Increases Attack Speed and Cast Speed for the duration Attack Speed and Cast Speed +8%
Movement Speed Increase Elixir Increases Movement Speed for the duration Movement Speed +20%
Chaos Resist Elixir Slightly increases Chaos Resist for the duration Chaos Resist +20
Beast's Breath Increases Movement Speed and becomes immune to harmful Movement Speed effects for the duration Movement Speed +20%, Immune to Movement Speed decrease
Excavator's Soul Increases Charm Drop Chance and all Item Drop Rarity for the duration Item Drop Rarity +25%, Charm Drop Chance +10%
High Elixir (Cooldown 120 seconds, Duration 120 seconds) / Brew (Requires Formula)
High Max HP Elixir Amplifies Max HP for the duration HP 12% Amplification
High Armor Elixir Amplifies Armor for the duration Armor 25% Amplification
High Dodge Rate Elixir Amplifies Dodge Rate for the duration Dodge Rate 25% Amplification
High Barrier Elixir Amplifies Max Barrier for the duration Barrier 12% Amplification
High Element Resist Elixir Increases Element Resist for the duration Element Resist +28
High Damage Elixir Amplifies DMG for the duration Amplify DMG by 15%
High Attack Speed and Cast Speed Elixir Amplifies Attack Speed and Cast Speed for the duration Attack Speed and Cast Speed +14%
High Chaos Resist Elixir Increases Chaos Resist for the duration Chaos Resist +50
Status Effect Immunity Elixir (Cooldown 80 seconds, Duration 80 seconds) / Brew (Requires Formula)
Physical Status Effect Immunity Elixir Instantly removes Bleed and Stun and becomes immune for the duration When 'Use upon Status Effect' option is selected in Potion Settings, it will only be used during Stun. Instantly removes Bleed and Stun, Immune to Bleed, Immune to Stun
Fire Status Effect Immunity Elixir Instantly removes Burn and Wound and becomes immune for the duration Instantly removes Burn and Wound, Immune to Burn, Immune to Wound
Cold Status Effect Immunity Elixir Instantly removes Chill and Freeze and becomes immune for the duration When 'Use upon Status Effect' option is selected in Potion Settings, it will only be used during Freeze. Instantly removes Chill and Freeze, Immune to Chill, Immune to Freeze
Lightning Status Effect Immunity Elixir Instantly removes Shock and Bind and becomes immune for the duration When 'Use upon Status Effect' option is selected in Potion Settings, it will only be used during Bind. Instantly removes Shock and Bind, Immune to Shock, Immune to Bind
Poison Status Effect Immunity Elixir Instantly removes Poison and Blind and becomes immune for the duration Instantly removes Poison and Blind, Immune to Poison, Immune to Blind
Increase Chance Elixir (Cooldown 300 seconds, Duration 300 seconds) / Brew (Requires Formula)
Increase Item Drop Rarity Elixir Increases Item Drop Rarity for the duration Item Drop Rarity +25%
Increase Element Drop Chance Elixir Increases Element Drop Chance for the duration Rune Growth Material Drop Chance +10%
Increase Essence Drop Chance Elixir Increases Essence Drop Chance for the duration Essence Drop Chance +10%
Increase Gold Gain Chance Elixir Increases Gold Gain Chance for the duration Gold Gain Chance +10%
Increase Charm Drop Chance Elixir Increases Charm Drop Chance for the duration Charm Drop Chance +10%
Last updated on October 12, 2022.