UNDECEMBER

Combat

Monsters

Index

Monster Info

All monsters encountered in the fields have HP, Armor, Element Resist and other stats, just like your character.
Decrease a monster's HP to 0 to earn EXP for your character with a chance of obtaining drop items.
Targeting a monster will display the monster’s info at the top of the screen.
- By default, the monster’s name, HP, Main Attack Element, Buff and Debuff info are shown.

Monster Grades

All monsters encountered in the fields are categorized with grades, from normal monsters to bosses.
- Normal: The most common type of monsters encountered in the fields. They do not have any special buffs.
- Magic: Magic monsters are surrounded by blue light and are spawned with a random buff. Multiples of the same monster appear in packs. (All of the magic monsters in a pack have the same buff.)
- Rare: Monsters that are higher grade than Magic. They are surrounded with a yellow aura and are spawned with a spawned with multiple buffs. Only a single rare monster will be encountered at a time.
- Boss: The monster that appears at the end of a stage, scenario or a dungeon. They possess high Attack, HP and a unique special pattern.

Element Info

By default, monsters are given 1 main Element. Certain monsters, including bosses, can have multiple elements
Monster Elements are categorized into Physical, Fire, Cold, Lightning, Poison and Chaos.
The recommended Element Resist for each stage in an episode can be viewed from the World Map.

Certain monsters have their own unique abilities.
- Magic, Rare and Boss monsters are guaranteed to have several abilities.
- Certain abilities can only be found inside Chaos Dungeons, or from specific boss monsters.

Name Effect
Unique Authority Buffs
Messenger's Authority Creates an aura that continuously drains Mana from targets within range.
Alyssa's Authority Creates an area around the target to deal Chaos DMG and decrease Movement Speed
Boreal's Authority Fires 2 Cold element projectiles towards the target direction
Casthor's Authority Fires Chaos element projectiles that falls near the target
Aquilla's Authority Fires a Lightning element projectile towards the target direction
Vesper's Authority Fires a guided Poison element projectile towards the target
Sephdar's Authority Creates a laser around the target to deal Chaos DMG
Capri's Authority Fires a splitting Fire element projectile towards the target direction
Miraseti's Authority Creates a sphere around the target to deal Cold DMG
Unique Chaos Dungeon Boss Buffs
Flame Pillar Creates a pillar around the monster to deal Fire DMG
Unleash Flame Creates a fire explosion around the monster to deal Fire DMG
Cold Shard Fires a Cold element projectile towards the target direction
Blizzard Creates an area around the target to deal Cold DMG
Lightning God Creates a bolt at the target location to deal Lightning DMG
Electric Orb Creates a projectile that closes in around the monster to deal Lightning DMG
Plague Rain Creates a falling projectile at the target location to deal Poison DMG and afflict Poison
Common Stat Enhancement Buffs
Physical DMG Deals additional Physical DMG
Fire DMG Deals additional Fire DMG
Cold DMG Deals additional Cold DMG
Lightning DMG Deals additional Lightning DMG
Poison DMG Deals additional Poison DMG
Chaos DMG Deals additional Chaos DMG
Amplify DMG Increases DMG dealt
Hit Increases Hit Rate
Horde Increases Attack Speed, Movement Speed and Decrease Cooldown
whenever a graded monster dies near the monster.
Fortune Increases Attack, Defense related stats / Grants a buff to PC that increases Item Drop Rarity
Assassin Increases Critical Rate, Critical DMG
HP HP Amplification
Barrier Gains Barrier
Armor Increases Armor
Fire Resist Increases Fire Resist
Cold Resist Increases Cold Resist
Lightning Resist Increases Lightning Resist
Poison Resist Increases Poison Resist
DMG Reduction Decreases DMG Taken
Regeneration Increases HP Regen
Dodge Increases Dodge Rate
Block Increases Block Chance
Change Defense Element 1. Decreases Physical DMG Taken, Increases Element DMG Taken
2. Increases Physical DMG Taken, Decreases Element DMG Taken
Periodically switches between the two effects above
Status Effect Dodge Increase Status Effect Dodge Change
Fast Immune to Movement Speed Increase and Decrease
Projectile Increases number of projectiles fired by monsters
Damage Aura Creates an aura that increases DMG dealt by ally monsters within range
Speed Aura Creates an aura that increases Attack Speed of ally monsters within range
Damage Reduction Aura Creates an aura that decreases DMG taken by ally monsters in range
Physical Aura Creates an aura that continuously deals Physical DMG and decrease Armor of targets within range
Fire Aura Creates an aura that continuously deals Fire DMG and decrease Fire Resist of targets within range
Cold Aura Creates an aura that continuously deals Cold DMG and decrease Cold Resist of targets within range
Lightning Aura Creates an aura that continuously deals Lightning DMG and decrease Lightning resist of targets within range
Poison Aura Creates an aura that continuously deals Poison DMG and decrease Poison Resist of targets within range
Chaos Aura Creates an aura that continuously deals Chaos DMG and decrease Chaos Resist of targets within range
Teleport Uses teleport towards or away from the target
Illusion Periodically summons 3 illusions. Summoned illusions disappear after a certain period of time.
Gravity Field Creates an area around the target to decrease Movement Speed. Deals Physical DMG and inflicts Stun after a certain period of time.
Black Hole Pulls in targets around the monsters and then creates an area to deal Chaos DMG after a certain period of time
Freeze Creates a sphere around the target that deals Cold DMG after a certain period of time
Confinement Creates an area that Binds targets within range after a certain period of time
Wood Prison Creates a destroyable wooden prison at the target location
Wound Chance to inflict Disable Recovery on attack
Chains Creates a chain to deal Physical DMG on contact
Fire Wall Creates a fire wall that gradually increases in length around the target to deal Fire DMG
Typhoon Fires a guided Cold element projectile towards the target
Shock Fires a projectile that deals Lightning DMG when hit
Deadly Poison Creates an area around the target to deal Poison DMG that can be stacked
Lava Creates a sphere around the target that deals Fire DMG after a certain period of time
Lightning Chain Creates a chain to deal Lightning DMG on contact
Chasing Cold Fires a guided Cold element projectile towards the target
Last updated on October 12, 2022.